Pokémon Reborn Database

Yureyu Power Plant (198)

Parent area Yureyu Power Plant (197) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? No Bicycle usable? No Dark area (Flash usable)? No
Battle background Shortcircuit Base field effect Short-circuit Field Fixed weather None
Background music To Lesser Depths.ogg Background sound Default
Wild battle music To Lesser Depths Wild victory music To Lesser Depths Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
20 % 2 2⁄5 % 4⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Cave Voltorb 32 32 % Swift, Electro Ball, Self-Destruct, Light Screen (32–32)
Cave Klink 32 25 % Gear Grind, Bind, Charge Beam, Autotomize (32–32)
Cave Yamask 32 15 % Hex, Will-O-Wisp, Ominous Wind, Curse (32–32)
Cave Duskull 32 14 % Shadow Sneak, Pursuit, Will-O-Wisp, Confuse Ray (32–32)
Cave Togedemaru 32 12 % Spark, Nuzzle, Magnet Rise, Discharge (32–32)
Cave Klang 32 2 % Gear Grind, Bind, Charge Beam, Autotomize (32–32)