Parent area | Iolia Valley (340) | Underwater area (?) | None | Surface area (?) | None |
---|---|---|---|---|---|
Child areas | None | ||||
Outdoor map? | No | Bicycle usable? | Yes | Dark area (Flash usable)? | No |
Battle background | DarkCrystalCavern | Base field effect | Dark Crystal Cavern | Fixed weather | None |
Background music | Atmosphere- Dark Crystal.ogg | Background sound | Default | ||
Wild battle music | Battle- Wild2 | Wild victory music | Victory! | Surf music | Atmosphere- Surfing | Trainer battle music | Battle- Trainer2 | Trainer victory music | Victory! | Bicycle music | Atmosphere- Rush |
These are the chances of a wild encounter being initiated per step, for each terrain type.
Grass | Cave | Water |
---|---|---|
20 % | 8 % | 8 % |
Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method | Pokémon | Level range | Rate | Moves |
---|---|---|---|---|
Cave | Sableye | 50 | 55 17⁄36 % | Shadow Ball, Foul Play, Quash, Mean Look (50–50) |
Cave | Sableye | 51–53 | 31 5⁄12 % | Shadow Ball, Foul Play, Quash, Mean Look (51–53) |
Cave | Sableye | 54–55 | 11 4⁄9 % | Shadow Ball, Foul Play, Quash, Mean Look (54–55) |
Cave | Sableye | 56–58 | 1 2⁄3 % | Shadow Ball, Foul Play, Quash, Mean Look (56–58) |