Pokémon Reborn Database

Iolia Valley (507)

Parent area Iolia Valley (340) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? No Bicycle usable? Yes Dark area (Flash usable)? No
Battle background DarkCrystalCavern Base field effect Dark Crystal Cavern Fixed weather None
Background music Atmosphere- Dark Crystal.ogg Background sound Default
Wild battle music Battle- Wild2 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer2 Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
20 % 8 % 8 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Cave Sableye 50 55 17⁄36 % Shadow Ball, Foul Play, Quash, Mean Look (50–50)
Cave Sableye 51–53 31 5⁄12 % Shadow Ball, Foul Play, Quash, Mean Look (51–53)
Cave Sableye 54–55 11 4⁄9 % Shadow Ball, Foul Play, Quash, Mean Look (54–55)
Cave Sableye 56–58 1 2⁄3 % Shadow Ball, Foul Play, Quash, Mean Look (56–58)