Pokémon Reborn Database

Tanzan Depths (616)

Parent area Tanzan Depths (618) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? No Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Cave Base field effect Cave Fixed weather None
Background music Atmosphere- Crystal.ogg Background sound Default
Wild battle music Battle- Wild2 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
20 % 2 2⁄5 % 8 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Cave Onix 60–80 20 % Dig, Stone Edge, Double-Edge, Sandstorm (60–80)
Cave Graveler (Alolan Form) 60–80 15 % Discharge, Explosion, Double-Edge, Stone Edge (60–80)
Cave Drilbur 60–80 12 % Swords Dance, Sandstorm, Drill Run, Fissure (60–80)
Cave Durant 70–85 10 2⁄3 % X-Scissor, Iron Defense, Guillotine, Metal Sound (70–85)
Cave Arbok 65–85 10 % Belch, Haze, Coil, Gunk Shot (65–85)
Cave Sandslash (Normal Form) 65–85 10 % Gyro Ball, Swords Dance, Sandstorm, Earthquake (65–85)
Cave Dugtrio (Normal Form) 65–85 5 % Dig, Slash, Earthquake, Fissure (65–85)
Cave Seviper 65–85 5 % Crunch, Belch, Coil, Wring Out (65–85)
Cave Hippowdon 70–90 5 % Crunch, Earthquake, Double-Edge, Fissure (70–90)
Cave Durant 65–69 2 8⁄21 % X-Scissor, Iron Defense, Guillotine, Metal Sound (65–69)
Cave Steelix 85–95 2 % Dig, Stone Edge, Double-Edge, Sandstorm (85–95)
Cave Excadrill 85–95 2 % Swords Dance, Sandstorm, Drill Run, Fissure (85–95)
Cave Durant 86–90 20⁄21 % X-Scissor, Iron Defense, Guillotine, Metal Sound (86–90)