Pokémon Reborn Database

Tourmaline Desert (675)

Parent area Mirage Tower (668) Underwater area (?) None Surface area (?) None
Child areas Tourmaline Desert, Splash Grounds
Outdoor map? Yes Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Desert Base field effect Desert Field Fixed weather None
Background music Atmosphere- Tourmaline.ogg Background sound Default
Wild battle music Battle- Wild3 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer3 Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
15 3⁄5 % 1 1⁄5 % 1 3⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Cave Marowak (Normal Form) 65–80 20 % Endeavor, Double-Edge, Retaliate, Bone Rush (65–80)
Cave Cacturne 65–80 15 % Energy Ball, Cotton Spore, Sandstorm, Destiny Bond (65–80)
Cave Maractus 65–80 12 % Petal Blizzard, Solar Beam, Cotton Guard, After You (65–80)
Cave Vibrava 68–83 10 % Sandstorm, Uproar, Hyper Beam, Boomburst (68–83)
Cave Excadrill 65–80 10 % Swords Dance, Sandstorm, Drill Run, Fissure (65–80)
Cave Krookodile 65–80 10 % Foul Play, Sandstorm, Earthquake, Outrage (65–80)
Cave Dugtrio (Normal Form) 65–80 5 % Dig, Slash, Earthquake, Fissure (65–80)
Cave Darmanitan 68–83 5 % Flare Blitz, Taunt, Superpower, Overheat (68–83)
Cave Heliolisk 68–83 5 % Quick Attack, Thunder, Charge, Parabolic Charge (68–83)
Cave Flygon 70–90 4 % Sandstorm, Uproar, Hyper Beam, Dragon Rush (70–90)
Cave Skarmory 70–90 2 % Metal Sound, Air Slash, Autotomize, Night Slash (70–90)
Cave Hippowdon 68–83 2 % Crunch, Earthquake, Double-Edge, Fissure (68–83)
Super Rod Gastrodon (West Sea Form) 50–80 40 % Hidden Power, Rain Dance, Body Slam, Muddy Water (50–53)
Rain Dance, Body Slam, Muddy Water, Recover (54–80)
Super Rod Bruxish 50–80 35 % Aqua Tail, Screech, Psychic Fangs, Synchronoise (50–80)
Super Rod Phione 70–79 9 4⁄39 % Water Pulse, Aqua Ring, Dive, Rain Dance (70–79)
Super Rod Phione 80–85 7 14⁄143 % Water Pulse, Aqua Ring, Dive, Rain Dance (80–85)
Super Rod Phione 60–69 5 10⁄13 % Acid Armor, Whirlpool, Water Pulse, Aqua Ring (60–60)
Whirlpool, Water Pulse, Aqua Ring, Dive (61–68)
Water Pulse, Aqua Ring, Dive, Rain Dance (69–69)
Super Rod Phione 86–90 3 1⁄33 % Water Pulse, Aqua Ring, Dive, Rain Dance (86–90)
Surf Mandibuzz 60–70 50 % Air Slash, Dark Pulse, Embargo, Whirlwind (60–62)
Dark Pulse, Embargo, Whirlwind, Brave Bird (63–69)
Embargo, Whirlwind, Brave Bird, Mirror Move (70–70)
Surf Gliscor 60–70 25 % X-Scissor, Sky Uppercut, Swords Dance, Guillotine (60–70)
Surf Sigilyph 65–80 15 % Air Slash, Psychic, Cosmic Power, Sky Attack (65–80)
Surf Skarmory 65–80 7 % Metal Sound, Air Slash, Autotomize, Night Slash (65–80)
Surf Gliscor 85–90 3 % X-Scissor, Sky Uppercut, Swords Dance, Guillotine (85–90)