Pokémon Reborn Database

Tourmaline Desert (863)

Parent area Tourmaline Desert (861) Underwater area (?) None Surface area (?) Tourmaline Desert (861)
Child areas None
Outdoor map? No Bicycle usable? No Dark area (Flash usable)? No
Battle background Underwater Base field effect Underwater Fixed weather None
Background music Atmosphere- Tourmaline.ogg Background sound Default
Wild battle music Battle- Wild4 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Postgame Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
4 4⁄5 % 1 3⁄5 % 1 3⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass Gastrodon (West Sea Form) 104–110 20 % Rain Dance, Body Slam, Muddy Water, Recover (104–110)
Grass Bruxish 104–110 20 % Aqua Tail, Screech, Psychic Fangs, Synchronoise (104–110)
Grass Seaking 104–110 12 % Waterfall, Horn Drill, Soak, Megahorn (104–110)
Grass Phione 107–111 10 5⁄14 % Water Pulse, Aqua Ring, Dive, Rain Dance (107–111)
Grass Quagsire 104–110 10 % Rain Dance, Mist, Haze, Muddy Water (104–110)
Grass Corsola 104–110 10 % Power Gem, Mirror Coat, Earth Power, Flail (104–110)
Grass Basculin (Red-Striped Form) 104–110 7 1⁄2 % Flail, Final Gambit, Thrash, Head Smash (104–110)
Grass Basculin (Blue-Striped Form) 104–110 7 1⁄2 % Flail, Final Gambit, Thrash, Head Smash (104–110)
Grass Phione 106 1 1⁄2 % Water Pulse, Aqua Ring, Dive, Rain Dance (106–106)
Grass Phione 112–113 1 1⁄7 % Water Pulse, Aqua Ring, Dive, Rain Dance (112–113)