Parent area | Coral Ward (97) | Underwater area (?) | None | Surface area (?) | None |
---|---|---|---|---|---|
Child areas | None | ||||
Outdoor map? | No | Bicycle usable? | No | Dark area (Flash usable)? | No |
Battle background | City | Base field effect | None | Fixed weather | None |
Background music | Reborn- Coral.ogg | Background sound | Default | ||
Wild battle music | Battle- Wild | Wild victory music | Victory! | Surf music | Atmosphere- Surfing | Trainer battle music | Battle- Trainer | Trainer victory music | Victory! | Bicycle music | Atmosphere- Rush |
These are the chances of a wild encounter being initiated per step, for each terrain type.
Grass | Cave | Water |
---|---|---|
20 % | 8 % | 8 % |
Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method | Pokémon | Level range | Rate | Moves |
---|---|---|---|---|
Old Rod | Grimer (Normal Form) | 16–18 | 48 % | Harden, Mud-Slap, Disable, Sludge (16–17) Mud-Slap, Disable, Sludge, Mud Bomb (18–18) |
Old Rod | Grimer (Normal Form) | 12–15 | 40 % | Poison Gas, Harden, Mud-Slap, Disable (12–14) Harden, Mud-Slap, Disable, Sludge (15–15) |
Old Rod | Grimer (Normal Form) | 19–20 | 12 % | Mud-Slap, Disable, Sludge, Mud Bomb (19–20) |
Good Rod | Muk (Normal Form) | 40–50 | 60 % | Sludge Bomb, Sludge Wave, Screech, Gunk Shot (40–45) Sludge Wave, Screech, Gunk Shot, Acid Armor (46–50) |
Good Rod | Tentacool | 37–45 | 20 % | Barrier, Poison Jab, Brine, Screech (37–39) Poison Jab, Brine, Screech, Hex (40–42) Brine, Screech, Hex, Sludge Wave (43–45) |
Good Rod | Skrelp | 37–45 | 20 % | Water Pulse, Double Team, Toxic, Aqua Tail (37–37) Double Team, Toxic, Aqua Tail, Sludge Bomb (38–41) Toxic, Aqua Tail, Sludge Bomb, Hydro Pump (42–45) |