Parent area | Apophyll Beach (15) | Underwater area (?) | None | Surface area (?) | None |
---|---|---|---|---|---|
Child areas | None | ||||
Outdoor map? | Yes | Bicycle usable? | Yes | Dark area (Flash usable)? | No |
Battle background | AshenBeach | Base field effect | Ashen Beach | Fixed weather | None |
Background music | Atmosphere- Fluid.ogg | Background sound | Default | ||
Wild battle music | Battle- Wild2 | Wild victory music | Victory! | Surf music | Atmosphere- Surfing | Trainer battle music | Battle- Trainer2 | Trainer victory music | Victory! | Bicycle music | Atmosphere- Rush |
These are the chances of a wild encounter being initiated per step, for each terrain type.
Grass | Cave | Water |
---|---|---|
20 % | 8 % | 8 % |
Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method | Pokémon | Level range | Rate | Moves |
---|---|---|---|---|
Rock Smash | Krabby | 31–34 | 65 % | Metal Claw, Stomp, Protect, Guillotine (31–34) |
Rock Smash | Corphish | 36 | 15 % | Knock Off, Night Slash, Razor Shell, Taunt (36–36) |
Rock Smash | Krabby | 35 | 10 % | Stomp, Protect, Guillotine, Slam (35–35) |
Rock Smash | Corphish | 31 | 7 % | Double Hit, Knock Off, Night Slash, Razor Shell (31–31) |
Rock Smash | Binacle | 32 | 3 % | Clamp, Rock Polish, Ancient Power, Hone Claws (32–32) |