Pokémon Reborn Database

Apophyll Beach (15)

Parent area Reborn (24) Underwater area (?) None Surface area (?) None
Child areas Apophyll Beach, Apophyll Academy, Apophyll Beach, Apophyll Cave, Apophyll Beach, Apophyll Beach, Pyrous Mountain, Pyrous Mountain, Azurine Island, Neo Apophyll
Outdoor map? Yes Bicycle usable? Yes Dark area (Flash usable)? No
Battle background AshenBeach Base field effect Ashen Beach Fixed weather None
Background music Atmosphere- Fluid.ogg Background sound Default
Wild battle music Battle- Wild2 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer2 Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
20 % 8 % 8 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Old Rod Grimer (Normal Form) 27–34 62 2⁄9 % Sludge, Mud Bomb, Minimize, Fling (27–28)
Mud Bomb, Minimize, Fling, Sludge Bomb (29–31)
Minimize, Fling, Sludge Bomb, Sludge Wave (32–34)
Old Rod Grimer (Normal Form) 35 22 7⁄9 % Minimize, Fling, Sludge Bomb, Sludge Wave (35–35)
Old Rod Grimer (Normal Form) 36 15 % Minimize, Fling, Sludge Bomb, Sludge Wave (36–36)
Good Rod Muk (Normal Form) 40–50 60 % Sludge Bomb, Sludge Wave, Screech, Gunk Shot (40–45)
Sludge Wave, Screech, Gunk Shot, Acid Armor (46–50)
Good Rod Tentacool 37–45 20 % Barrier, Poison Jab, Brine, Screech (37–39)
Poison Jab, Brine, Screech, Hex (40–42)
Brine, Screech, Hex, Sludge Wave (43–45)
Good Rod Skrelp 35–43 20 % Water Pulse, Double Team, Toxic, Aqua Tail (35–37)
Double Team, Toxic, Aqua Tail, Sludge Bomb (38–41)
Toxic, Aqua Tail, Sludge Bomb, Hydro Pump (42–43)