Parent area | Glitch City (444) | Underwater area (?) | None | Surface area (?) | None |
---|---|---|---|---|---|
Child areas | None | ||||
Outdoor map? | No | Bicycle usable? | Yes | Dark area (Flash usable)? | No |
Battle background | Glitch | Base field effect | Glitch Field | Fixed weather | None |
Background music | RBY- Mt Moon.ogg | Background sound | Default | ||
Wild battle music | RBY Battle- Wild | Wild victory music | RBY Victory Wild | Surf music | Atmosphere- Surfing | Trainer battle music | RBY Battle- Trainer | Trainer victory music | RBY Victory Trainer | Bicycle music | Atmosphere- Rush |
These are the chances of a wild encounter being initiated per step, for each terrain type.
Grass | Cave | Water |
---|---|---|
10 2⁄5 % | 8 % | 8 % |
Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method | Pokémon | Level range | Rate | Moves |
---|---|---|---|---|
Grass | Porygon | 50–60 | 100 % | Recycle, Discharge, Lock-On, Tri Attack (50–55) Discharge, Lock-On, Tri Attack, Magic Coat (56–60) |