Pokémon Reborn Database

Azurine Lake (556)

Parent area Azurine Lake (536) Underwater area (?) None Surface area (?) Azurine Lake (536)
Child areas Azurine Lake
Outdoor map? No Bicycle usable? No Dark area (Flash usable)? No
Battle background Underwater Base field effect Underwater Fixed weather None
Background music Atmosphere- Diving.ogg Background sound Default
Wild battle music Battle- Wild2 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
6 2⁄5 % 3 1⁄5 % 2 2⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass Frillish 50–60 20 % Brine, Rain Dance, Hex, Hydro Pump (50–54)
Rain Dance, Hex, Hydro Pump, Wring Out (55–60)
Grass Pyukumuku 50–60 15 % Recover, Soak, Toxic, Memento (50–60)
Grass Wimpod 50–60 12 % Struggle Bug, Sand Attack (50–60)
Grass Octillery 50–63 10 % Wring Out, Signal Beam, Ice Beam, Bullet Seed (50–51)
Signal Beam, Ice Beam, Bullet Seed, Hydro Pump (52–57)
Ice Beam, Bullet Seed, Hydro Pump, Hyper Beam (58–63)
Grass Jellicent 50–60 10 % Ominous Wind, Brine, Rain Dance, Hex (50–52)
Brine, Rain Dance, Hex, Hydro Pump (53–60)
Grass Mareanie 50–65 10 % Poison Jab, Venom Drench, Pin Missile, Liquidation (50–65)
Grass Eelektrik 50–60 6 % Acid, Discharge, Thunderbolt, Acid Spray (50–53)
Discharge, Thunderbolt, Acid Spray, Coil (54–58)
Thunderbolt, Acid Spray, Coil, Wild Charge (59–60)
Grass Wailord 70–90 5 % Dive, Bounce, Hydro Pump, Heavy Slam (70–90)
Grass Toxapex 50–85 5 % Spike Cannon, Recover, Poison Jab, Venom Drench (50–50)
Recover, Poison Jab, Venom Drench, Pin Missile (51–57)
Poison Jab, Venom Drench, Pin Missile, Liquidation (58–85)
Grass Dhelmise 55–65 5 % Shadow Ball, Energy Ball, Heavy Slam, Phantom Force (55–58)
Energy Ball, Heavy Slam, Phantom Force, Power Whip (59–65)
Grass Dragalge 70–90 2 % Sludge Bomb, Hydro Pump, Dragon Pulse, Dragon Tail (70–90)