Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method |
Pokémon |
Level range |
Rate |
Moves |
Cave |
Noibat
|
40–55 |
20 % |
Roost, Razor Wind, Tailwind, Whirlwind (40–42) Razor Wind, Tailwind, Whirlwind, Super Fang (43–47) Tailwind, Whirlwind, Super Fang, Air Slash (48–55) |
Cave |
Binacle
|
40–55 |
15 % |
Rock Polish, Ancient Power, Hone Claws, Fury Cutter (40–40) Ancient Power, Hone Claws, Fury Cutter, Night Slash (41–44) Hone Claws, Fury Cutter, Night Slash, Razor Shell (45–48) Fury Cutter, Night Slash, Razor Shell, Cross Chop (49–55) |
Cave |
Krabby
|
40–55 |
12 % |
Protect, Guillotine, Slam, Brine (40–40) Guillotine, Slam, Brine, Crabhammer (41–44) Slam, Brine, Crabhammer, Flail (45–55) |
Cave |
Corphish
|
40–55 |
10 % |
Razor Shell, Taunt, Swords Dance, Crunch (40–42) Taunt, Swords Dance, Crunch, Crabhammer (43–47) Swords Dance, Crunch, Crabhammer, Guillotine (48–55) |
Cave |
Shellos
(East Sea Form)
|
40–55 |
10 % |
Hidden Power, Rain Dance, Body Slam, Muddy Water (40–45) Rain Dance, Body Slam, Muddy Water, Recover (46–55) |
Cave |
Gastrodon
(West Sea Form)
|
45–65 |
10 % |
Hidden Power, Rain Dance, Body Slam, Muddy Water (45–53) Rain Dance, Body Slam, Muddy Water, Recover (54–65) |
Cave |
Crawdaunt
|
45–65 |
7 11⁄12 % |
Razor Shell, Taunt, Swords Dance, Crunch (45–47) Taunt, Swords Dance, Crunch, Crabhammer (48–53) Swords Dance, Crunch, Crabhammer, Guillotine (54–65) |
Cave |
Kingler
|
45–65 |
7 1⁄3 % |
Stomp, Protect, Guillotine, Slam (45–50) Protect, Guillotine, Slam, Brine (51–55) Guillotine, Slam, Brine, Crabhammer (56–62) Slam, Brine, Crabhammer, Flail (63–65) |
Cave |
Crawdaunt
|
40–44, 66–75 |
2 1⁄12 % |
Night Slash, Razor Shell, Taunt, Swords Dance (40–42) Razor Shell, Taunt, Swords Dance, Crunch (43–44) Swords Dance, Crunch, Crabhammer, Guillotine (66–75) |
Cave |
Barbaracle
|
70–90 |
2 % |
Razor Shell, Cross Chop, Stone Edge, Skull Bash (70–90) |
Cave |
Noivern
|
70–90 |
2 % |
Super Fang, Air Slash, Hurricane, Dragon Pulse (70–74) Air Slash, Hurricane, Dragon Pulse, Boomburst (75–90) |
Cave |
Kingler
|
40–44, 66–75 |
1 2⁄3 % |
Metal Claw, Stomp, Protect, Guillotine (40–43) Stomp, Protect, Guillotine, Slam (44–44) Slam, Brine, Crabhammer, Flail (66–75) |
Old Rod |
Shellos
(East Sea Form)
|
20–30 |
47 29⁄93 % |
Harden, Water Pulse, Mud Bomb, Hidden Power (20–21) Water Pulse, Mud Bomb, Hidden Power, Rain Dance (22–28) Mud Bomb, Hidden Power, Rain Dance, Body Slam (29–30) |
Old Rod |
Shellos
(East Sea Form)
|
10–19 |
33 1⁄3 % |
Mud-Slap, Mud Sport, Harden, Water Pulse (10–10) Mud Sport, Harden, Water Pulse, Mud Bomb (11–15) Harden, Water Pulse, Mud Bomb, Hidden Power (16–19) |
Old Rod |
Shellos
(East Sea Form)
|
31–50 |
19 11⁄31 % |
Mud Bomb, Hidden Power, Rain Dance, Body Slam (31–36) Hidden Power, Rain Dance, Body Slam, Muddy Water (37–45) Rain Dance, Body Slam, Muddy Water, Recover (46–50) |
Good Rod |
Carvanha
|
35–50 |
60 % |
Swagger, Ice Fang, Scary Face, Poison Fang (35–35) Ice Fang, Scary Face, Poison Fang, Crunch (36–38) Scary Face, Poison Fang, Crunch, Agility (39–42) Poison Fang, Crunch, Agility, Take Down (43–50) |
Good Rod |
Corphish
|
30–50 |
20 % |
Protect, Double Hit, Knock Off, Night Slash (30–30) Double Hit, Knock Off, Night Slash, Razor Shell (31–33) Knock Off, Night Slash, Razor Shell, Taunt (34–36) Night Slash, Razor Shell, Taunt, Swords Dance (37–38) Razor Shell, Taunt, Swords Dance, Crunch (39–42) Taunt, Swords Dance, Crunch, Crabhammer (43–47) Swords Dance, Crunch, Crabhammer, Guillotine (48–50) |
Good Rod |
Clauncher
|
30–50 |
20 % |
Flail, Bubble Beam, Swords Dance, Crabhammer (30–33) Bubble Beam, Swords Dance, Crabhammer, Water Pulse (34–38) Swords Dance, Crabhammer, Water Pulse, Smack Down (39–42) Crabhammer, Water Pulse, Smack Down, Aqua Jet (43–47) Water Pulse, Smack Down, Aqua Jet, Muddy Water (48–50) |
Super Rod |
Kingler
|
40–70 |
40 % |
Metal Claw, Stomp, Protect, Guillotine (40–43) Stomp, Protect, Guillotine, Slam (44–50) Protect, Guillotine, Slam, Brine (51–55) Guillotine, Slam, Brine, Crabhammer (56–62) Slam, Brine, Crabhammer, Flail (63–70) |
Super Rod |
Staryu
|
50–75 |
35 % |
Confuse Ray, Psychic, Light Screen, Cosmic Power (50–52) Psychic, Light Screen, Cosmic Power, Hydro Pump (53–75) |
Super Rod |
Crawdaunt
|
40–70 |
15 % |
Night Slash, Razor Shell, Taunt, Swords Dance (40–42) Razor Shell, Taunt, Swords Dance, Crunch (43–47) Taunt, Swords Dance, Crunch, Crabhammer (48–53) Swords Dance, Crunch, Crabhammer, Guillotine (54–70) |
Super Rod |
Clawitzer
|
40–70 |
7 % |
Bubble Beam, Swords Dance, Crabhammer, Water Pulse (40–41) Swords Dance, Crabhammer, Water Pulse, Smack Down (42–48) Crabhammer, Water Pulse, Smack Down, Aqua Jet (49–52) Water Pulse, Smack Down, Aqua Jet, Muddy Water (53–70) |
Super Rod |
Sharpedo
|
70–90 |
3 % |
Agility, Skull Bash, Taunt, Night Slash (70–90) |
Surf |
Sealeo
|
45–55 |
50 % |
Rest, Snore, Hail, Blizzard (45–51) Snore, Hail, Blizzard, Sheer Cold (52–55) |
Surf |
Wingull
|
40–55 |
25 % |
Aerial Ace, Roost, Agility, Air Slash (40–42) Roost, Agility, Air Slash, Hurricane (43–55) |
Surf |
Tentacruel
|
50–60 |
15 % |
Brine, Screech, Hex, Sludge Wave (50–51) Screech, Hex, Sludge Wave, Hydro Pump (52–55) Hex, Sludge Wave, Hydro Pump, Wring Out (56–60) |
Surf |
Pelipper
|
50–70 |
7 % |
Spit Up, Roost, Tailwind, Hydro Pump (50–54) Roost, Tailwind, Hydro Pump, Hurricane (55–70) |
Surf |
Mantine
|
70–90 |
3 % |
Air Slash, Aqua Ring, Bounce, Hydro Pump (70–90) |