Pokémon Reborn Database

Tourmaline Desert (687)

Parent area Tourmaline Desert (148) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? Yes Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Desert Base field effect Desert Field Fixed weather None
Background music Atmosphere- Tourmaline.ogg Background sound Default
Wild battle music Battle- Wild3 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer3 Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
15 3⁄5 % 1 1⁄5 % 1 3⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Cave Marowak (Normal Form) 65–80 20 % Endeavor, Double-Edge, Retaliate, Bone Rush (65–80)
Cave Sandslash (Normal Form) 65–80 15 % Gyro Ball, Swords Dance, Sandstorm, Earthquake (65–80)
Cave Lycanroc 1 65–80 12 % Dusk
Scary Face, Crunch, Rock Climb, Stone Edge (65–80)
Midday
Scary Face, Crunch, Rock Climb, Stone Edge (65–80)
Midnight
Scary Face, Crunch, Rock Climb, Stone Edge (65–80)
Cave Dugtrio (Normal Form) 65–80 10 % Dig, Slash, Earthquake, Fissure (65–80)
Cave Excadrill 65–80 10 % Swords Dance, Sandstorm, Drill Run, Fissure (65–80)
Cave Krookodile 65–80 10 % Foul Play, Sandstorm, Earthquake, Outrage (65–80)
Cave Darmanitan 68–83 5 % Flare Blitz, Taunt, Superpower, Overheat (68–83)
Cave Mandibuzz 68–83 5 % Dark Pulse, Embargo, Whirlwind, Brave Bird (68–69)
Embargo, Whirlwind, Brave Bird, Mirror Move (70–83)
Cave Heliolisk 68–83 5 % Quick Attack, Thunder, Charge, Parabolic Charge (68–83)
Cave Hippowdon 68–83 4 % Crunch, Earthquake, Double-Edge, Fissure (68–83)
Cave Skarmory 70–90 2 % Metal Sound, Air Slash, Autotomize, Night Slash (70–90)
Cave Gliscor 70–90 2 % X-Scissor, Sky Uppercut, Swords Dance, Guillotine (70–90)

1 Form determined by time of day.