Pokémon Reborn Database

Teknite Ridge (744)

Parent area Beryl Cave 2F (743) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? Yes Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Mountain Base field effect Mountain Fixed weather None
Background music Atmosphere- Beyond.ogg Background sound Default
Wild battle music Battle- Wild3 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer3 Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
8 % 10 2⁄5 % 1 3⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass (morning) Durant 65–80 20 % X-Scissor, Iron Defense, Guillotine, Metal Sound (65–80)
Grass (morning) Heatmor 65–80 15 % Stockpile, Spit Up, Swallow, Flare Blitz (65–65)
Spit Up, Swallow, Flare Blitz, Inferno (66–80)
Grass (morning) Turtonator 68–80 13 13⁄16 % Dragon Pulse, Shell Trap, Overheat, Explosion (68–80)
Grass (morning) Accelgor 68–80 12 3⁄16 % Bug Buzz, Recover, Power Swap, Final Gambit (68–80)
Grass (morning) Sandslash (Normal Form) 65–80 10 % Gyro Ball, Swords Dance, Sandstorm, Earthquake (65–80)
Grass (morning) Graveler (Normal Form) 68–83 10 % Earthquake, Explosion, Double-Edge, Stone Edge (68–83)
Grass (morning) Druddigon 65–80 5 % Dragon Tail, Rock Climb, Superpower, Outrage (65–80)
Grass (morning) Lickilicky 68–83 4 % Screech, Power Whip, Wring Out, Gyro Ball (68–83)
Grass (morning) Turtonator 65–67 2 1⁄4 % Dragon Pulse, Shell Trap, Overheat, Explosion (65–67)
Grass (morning) Gliscor 70–90 2 % X-Scissor, Sky Uppercut, Swords Dance, Guillotine (70–90)
Grass (morning) Talonflame 70–90 2 % Me First, Tailwind, Steel Wing, Brave Bird (70–90)
Grass (morning) Accelgor 65–67 1 7⁄8 % Bug Buzz, Recover, Power Swap, Final Gambit (65–67)
Grass (morning) Accelgor 81–83 15⁄16 % Bug Buzz, Recover, Power Swap, Final Gambit (81–83)
Grass (morning) Turtonator 81–83 15⁄16 % Dragon Pulse, Shell Trap, Overheat, Explosion (81–83)
Grass (day) Durant 65–80 20 % X-Scissor, Iron Defense, Guillotine, Metal Sound (65–80)
Grass (day) Druddigon 65–80 15 % Dragon Tail, Rock Climb, Superpower, Outrage (65–80)
Grass (day) Heatmor 65–80 15 % Stockpile, Spit Up, Swallow, Flare Blitz (65–65)
Spit Up, Swallow, Flare Blitz, Inferno (66–80)
Grass (day) Turtonator 68–80 13 13⁄16 % Dragon Pulse, Shell Trap, Overheat, Explosion (68–80)
Grass (day) Graveler (Normal Form) 68–83 10 % Earthquake, Explosion, Double-Edge, Stone Edge (68–83)
Grass (day) Sandslash (Normal Form) 70–80 7 155⁄168 % Gyro Ball, Swords Dance, Sandstorm, Earthquake (70–80)
Grass (day) Accelgor 68–83 5 % Bug Buzz, Recover, Power Swap, Final Gambit (68–83)
Grass (day) Lickilicky 68–83 4 % Screech, Power Whip, Wring Out, Gyro Ball (68–83)
Grass (day) Sandslash (Normal Form) 65–69 3 1⁄8 % Gyro Ball, Swords Dance, Sandstorm, Earthquake (65–69)
Grass (day) Turtonator 65–67 2 1⁄4 % Dragon Pulse, Shell Trap, Overheat, Explosion (65–67)
Grass (day) Gliscor 70–90 2 % X-Scissor, Sky Uppercut, Swords Dance, Guillotine (70–90)
Grass (day) Sandslash (Normal Form) 81–90 20⁄21 % Gyro Ball, Swords Dance, Sandstorm, Earthquake (81–90)
Grass (day) Turtonator 81–83 15⁄16 % Dragon Pulse, Shell Trap, Overheat, Explosion (81–83)
Grass (night) Durant 65–80 20 % X-Scissor, Iron Defense, Guillotine, Metal Sound (65–80)
Grass (night) Druddigon 68–80 15 7⁄16 % Dragon Tail, Rock Climb, Superpower, Outrage (68–80)
Grass (night) Heatmor 65–80 15 % Stockpile, Spit Up, Swallow, Flare Blitz (65–65)
Spit Up, Swallow, Flare Blitz, Inferno (66–80)
Grass (night) Sandslash (Normal Form) 65–80 12 % Gyro Ball, Swords Dance, Sandstorm, Earthquake (65–80)
Grass (night) Graveler (Normal Form) 68–83 10 % Earthquake, Explosion, Double-Edge, Stone Edge (68–83)
Grass (night) Accelgor 65–80 10 % Bug Buzz, Recover, Power Swap, Final Gambit (65–80)
Grass (night) Lickilicky 70–83 5 17⁄24 % Screech, Power Whip, Wring Out, Gyro Ball (70–83)
Grass (night) Turtonator 68–83 5 % Dragon Pulse, Shell Trap, Overheat, Explosion (68–83)
Grass (night) Druddigon 65–67 2 13⁄16 % Dragon Tail, Rock Climb, Superpower, Outrage (65–67)
Grass (night) Gliscor 70–90 2 % X-Scissor, Sky Uppercut, Swords Dance, Guillotine (70–90)
Grass (night) Druddigon 81–83 3⁄4 % Dragon Tail, Rock Climb, Superpower, Outrage (81–83)
Grass (night) Lickilicky 84–90 2⁄3 % Screech, Power Whip, Wring Out, Gyro Ball (84–90)
Grass (night) Lickilicky 68–69 5⁄8 % Screech, Power Whip, Wring Out, Gyro Ball (68–69)