Parent area | Victory Road B3F (802) | Underwater area (?) | None | Surface area (?) | None |
---|---|---|---|---|---|
Child areas | None | ||||
Outdoor map? | No | Bicycle usable? | Yes | Dark area (Flash usable)? | No |
Battle background | Psychic | Base field effect | Psychic Terrain | Fixed weather | None |
Background music | Atmosphere- Triumph.ogg | Background sound | Default | ||
Wild battle music | Battle- Wild3 | Wild victory music | Victory! | Surf music | Atmosphere- Surfing | Trainer battle music | Battle- Trainer3 | Trainer victory music | Victory! | Bicycle music | Atmosphere- Rush |
These are the chances of a wild encounter being initiated per step, for each terrain type.
Grass | Cave | Water |
---|---|---|
4⁄5 % | 4⁄5 % | 11 1⁄5 % |
Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method | Pokémon | Level range | Rate | Moves |
---|---|---|---|---|
Cave | Musharna | 85–94 | 20 % | Defense Curl, Lucky Chant, Psybeam, Hypnosis (85–94) |
Cave | Mismagius (Normal Form) | 85–94 | 15 % | Growl, Psywave, Spite, Astonish (85–94) |
Cave | Cofagrigus | 88–95 | 12 % | Shadow Ball, Grudge, Mean Look, Destiny Bond (88–95) |
Cave | Clefable | 88–95 | 10 % | Sing, Double Slap, Minimize, Metronome (88–95) |
Cave | Dragalge | 88–96 | 10 % | Sludge Bomb, Hydro Pump, Dragon Pulse, Dragon Tail (88–96) |
Cave | Salazzle | 88–96 | 10 % | Venoshock, Flamethrower, Venom Drench, Dragon Pulse (88–96) |
Cave | Xatu | 90–98 | 5 % | Future Sight, Power Swap, Guard Swap, Me First (90–98) |
Cave | Sableye | 90–97 | 5 % | Shadow Ball, Foul Play, Quash, Mean Look (90–97) |
Cave | Golurk | 90–97 | 5 % | Earthquake, Hammer Arm, Focus Punch, Phantom Force (90–97) |
Cave | Espeon | 90–98 | 4 % | Morning Sun, Psychic, Last Resort, Power Swap (90–98) |
Cave | Houndoom | 95–100 | 2 % | Flamethrower, Crunch, Nasty Plot, Inferno (95–100) |
Cave | Tsareena | 93–100 | 2 % | Aromatherapy, Leaf Storm, High Jump Kick, Power Whip (93–100) |