Pokémon Reborn Database

Vacant Past (844)

Parent area Manyworld Pool (869) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? No Bicycle usable? No Dark area (Flash usable)? No
Battle background Holy Base field effect Holy Field Fixed weather None
Background music Atmosphere- Breath.ogg Background sound Default
Wild battle music Battle- Wild4 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Postgame Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
6 2⁄5 % 4⁄5 % 4 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Old Rod Goldeen 50–89 54 46⁄51 % Waterfall, Horn Drill, Soak, Megahorn (50–89)
Old Rod Goldeen 90–100 35 295⁄408 % Waterfall, Horn Drill, Soak, Megahorn (90–100)
Old Rod Goldeen 101–105 9 3⁄8 % Waterfall, Horn Drill, Soak, Megahorn (101–105)
Good Rod Goldeen 50–100 60 % Waterfall, Horn Drill, Soak, Megahorn (50–100)
Good Rod Seaking 85–110 34 4⁄9 % Waterfall, Horn Drill, Soak, Megahorn (85–110)
Good Rod Seaking 75–84 5 5⁄9 % Waterfall, Horn Drill, Soak, Megahorn (75–84)
Super Rod Seaking 95–110 54 37⁄117 % Waterfall, Horn Drill, Soak, Megahorn (95–110)
Super Rod Seaking 85–94 24 67⁄117 % Waterfall, Horn Drill, Soak, Megahorn (85–94)
Super Rod Seaking 75–84 11 1⁄9 % Waterfall, Horn Drill, Soak, Megahorn (75–84)
Super Rod Magikarp 1–100 7 % Splash (1–14)
Splash, Tackle (15–29)
Splash, Tackle, Flail (30–100)
Super Rod Feebas 1–100 3 % Splash (1–14)
Splash, Tackle (15–29)
Splash, Tackle, Flail (30–100)