Parent area | Agate City (741) | Underwater area (?) | None | Surface area (?) | Manyworld Forest (848) |
---|---|---|---|---|---|
Child areas | Manyworld Forest, Vacant Past, Charous Hall | ||||
Outdoor map? | No | Bicycle usable? | No | Dark area (Flash usable)? | No |
Battle background | Underwater | Base field effect | Underwater | Fixed weather | None |
Background music | Atmosphere- Diving.ogg | Background sound | Default | ||
Wild battle music | Battle- Wild4 | Wild victory music | Victory! | Surf music | Atmosphere- Surfing | Trainer battle music | Battle- Postgame | Trainer victory music | Victory! | Bicycle music | Atmosphere- Rush |
These are the chances of a wild encounter being initiated per step, for each terrain type.
Grass | Cave | Water |
---|---|---|
4 % | 3 1⁄5 % | 2 2⁄5 % |
Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method | Pokémon | Level range | Rate | Moves |
---|---|---|---|---|
Grass | Qwilfish | 101–110 | 20 % | Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (101–110) |
Grass | Remoraid | 101–110 | 15 % | Bullet Seed, Hydro Pump, Hyper Beam, Soak (101–110) |
Grass | Seel | 101–110 | 12 % | Aqua Tail, Ice Beam, Safeguard, Hail (101–110) |
Grass | Golduck | 103–112 | 10 % | Psych Up, Amnesia, Hydro Pump, Wonder Room (103–112) |
Grass | Shellder | 101–110 | 10 % | Iron Defense, Ice Beam, Shell Smash, Hydro Pump (101–110) |
Grass | Spheal | 101–110 | 10 % | Snore, Hail, Blizzard, Sheer Cold (101–110) |
Grass | Poliwrath | 105–110 | 5 % | Double Slap, Dynamic Punch, Mind Reader, Circle Throw (105–110) |
Grass | Lapras | 107–113 | 5 % | Brine, Safeguard, Hydro Pump, Sheer Cold (107–113) |
Grass | Quagsire | 103–112 | 5 % | Rain Dance, Mist, Haze, Muddy Water (103–112) |
Grass | Starmie | 105–110 | 4 % | Rapid Spin, Recover, Swift, Confuse Ray (105–110) |
Grass | Vaporeon | 105–110 | 2 % | Haze, Muddy Water, Last Resort, Hydro Pump (105–110) |
Grass | Croconaw | 99–109 | 2 % | Thrash, Aqua Tail, Superpower, Hydro Pump (99–109) |