Pokémon Reborn Database

Manyworld Pool (869)

Parent area Agate City (741) Underwater area (?) None Surface area (?) Manyworld Forest (848)
Child areas Manyworld Forest, Vacant Past, Charous Hall
Outdoor map? No Bicycle usable? No Dark area (Flash usable)? No
Battle background Underwater Base field effect Underwater Fixed weather None
Background music Atmosphere- Diving.ogg Background sound Default
Wild battle music Battle- Wild4 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Postgame Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
4 % 3 1⁄5 % 2 2⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass Qwilfish 101–110 20 % Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (101–110)
Grass Remoraid 101–110 15 % Bullet Seed, Hydro Pump, Hyper Beam, Soak (101–110)
Grass Seel 101–110 12 % Aqua Tail, Ice Beam, Safeguard, Hail (101–110)
Grass Golduck 103–112 10 % Psych Up, Amnesia, Hydro Pump, Wonder Room (103–112)
Grass Shellder 101–110 10 % Iron Defense, Ice Beam, Shell Smash, Hydro Pump (101–110)
Grass Spheal 101–110 10 % Snore, Hail, Blizzard, Sheer Cold (101–110)
Grass Poliwrath 105–110 5 % Double Slap, Dynamic Punch, Mind Reader, Circle Throw (105–110)
Grass Lapras 107–113 5 % Brine, Safeguard, Hydro Pump, Sheer Cold (107–113)
Grass Quagsire 103–112 5 % Rain Dance, Mist, Haze, Muddy Water (103–112)
Grass Starmie 105–110 4 % Rapid Spin, Recover, Swift, Confuse Ray (105–110)
Grass Vaporeon 105–110 2 % Haze, Muddy Water, Last Resort, Hydro Pump (105–110)
Grass Croconaw 99–109 2 % Thrash, Aqua Tail, Superpower, Hydro Pump (99–109)