| Name | Description |
|---|---|
| Adaptability | Damage bonus for same-type moves is doubled. |
| Aerilate | Boosts its Normal moves, making them Flying-type. |
| Aftermath | Damages an attacker who makes it faint on contact. |
| Air Lock | This Pokémon negates all weather effects in battle. |
| Alchemy Power | Takes over the Ability of a fainting ally. |
| Analytic | Deals more damage when moving after its target. |
| Anger Point | Being critically hit maximizes its Attack stat. |
| Anticipation | Senses a supereffective or one-hit KO move. |
| Arena Trap | Opponents cannot flee or switch out normally. |
| Aroma Veil | Protects it and allies from move-choice-limiting moves. |
| Aura Break | Inverts the effects of Fairy Aura and Dark Aura. |
| Bad Dreams | Makes sleeping opponents steadily lose HP. |
| Ball Fetch | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. |
| Battery | Considerably boosts its allies' special moves. |
| Battle Armor | This Pokémon cannot be critically hit. |
| Beast Boost | Knocking out any Pokémon raises its highest stat. |
| Berserk | Raises its Sp. Atk when a hit drops its HP below half. |
| Big Pecks | Others can't lower this Pokémon's Defense stat. |
| Blaze | Boosts Fire-type moves when at a third or less HP. |
| Bulletproof | This Pokémon is immune to ball and bomb moves. |
| Cheek Pouch | Eating a held Berry restores additional HP. |
| Chlorophyll | Harsh sunlight doubles this Pokémon's Speed stat. |
| Clear Body | Others cannot lower this Pokémon's stats. |
| Cloud Nine | This Pokémon negates all weather effects in battle. |
| Color Change | Matches the type of any damaging move hitting it. |
| Comatose | It is always asleep, but can still attack normally. |
| Competitive | Sharply raises its Sp. Atk if a foe lowers its stats. |
| Compound Eyes | This Pokémon has notably increased Accuracy. |
| Contrary | Inverts this Pokémon's stat raises and lowerings. |
| Corrosion | This Pokémon can poison Steel- and Poison-types. |
| Cotton Down | When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself. |
| Cursed Body | May disable a move it is damaged by for four turns. |
| Cute Charm | May infatuate attackers who make direct contact. |
| Damp | Inhibits self-destruction moves and Aftermath. |
| Dancer | It instantly copies dance moves used by combatants. |
| Dark Aura | Powers up Dark-type moves from any combatant. |
| Dauntless Shield | Boosts the Pokémon's Defense stat when the Pokémon enters a battle. |
| Dazzling | Prevents foes' single-target priority moves. |
| Defeatist | Halved Attack and Sp. Atk stats at half HP or lower. |
| Defiant | Sharply raises its Attack if a foe lowers its stats. |
| Delta Stream | Summons a powerful mysterious air current. |
| Desolate Land | Summons overbearing, extremely harsh sunlight. |
| Disguise | Once a battle, it is not damaged by the first hit. |
| Download | Raises Attack or Sp. Atk according to its foes. |
| Drizzle | Summons rain for five turns when switching in. |
| Drought | Summons harsh sunlight for five turns. |
| Dry Skin | Healed by Water moves and rain, damaged more by Fire. |
| Duskilate | Normal-type moves become Dark-type moves. |
| Early Bird | This Pokémon awakens very quickly from sleep. |
| Effect Spore | Direct contact may cause poison, paralysis or sleep. |
| Electric Surge | Turns the battlefield into Electric Terrain. |
| Emergency Exit | When dropping to half HP or less, it switches out. |
| Fairy Aura | Powers up Fairy-type moves from any combatant. |
| Filter | Takes less damage from supereffective attacks. |
| Flame Body | May burn attackers on contact. Eggs hatch fast. |
| Flare Boost | Being burnt greatly boosts its special moves. |
| Flash Fire | Getting hit by a Fire-type move powers up its own. |
| Flower Gift | Harsh sunlight ups its and allies' Attack and Sp. Def. |
| Flower Veil | Protects allied Grass-types' status and stats. |
| Fluffy | Halves contact and doubles Fire damage taken. |
| Forecast | The weather determines this Pokémon's form. |
| Forewarn | Senses the strongest damaging move of its foes. |
| Friend Guard | Reduces damage to allies while in battle. |
| Frisk | Identifies an opponent's held item when switched in. |
| Full Metal Body | Others cannot lower this Pokémon's stats. |
| Fur Coat | This Pokémon's Defense stat is doubled in battle. |
| Gale Wings | It gains priority on its Flying moves if at full HP. |
| Galvanize | Boosts its Normal moves, making them Electric-type. |
| Gluttony | This Pokémon eats its held Berry at half HP already. |
| Gooey | Lowers the Speed stat of any attacker on contact. |
| Gorilla Tactics | Boosts the Pokémon's Attack stat but only allows the use of the first selected move. |
| Grass Pelt | Grassy Terrain increases this Pokémon's Defense. |
| Grassy Surge | Turns the battlefield into Grassy Terrain. |
| Gulp Missile | When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. |
| Guts | Status conditions greatly increase its Attack stat. |
| Harvest | May restore its Berry. Ensured in harsh sunlight. |
| Healer | Has a good chance to heal an ally's status condition. |
| Heatproof | Only takes halved damage from Fire moves and burns. |
| Heavy Metal | This Pokémon's weight is doubled in battle. |
| Honey Gather | May find Honey after a battle. |
| Huge Power | This Pokémon's Attack stat is doubled in battle. |
| Hunger Switch | The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn. |
| Hustle | Boosts Attack but lowers physical moves' Accuracy. |
| Hydration | Cures its status conditions during rain. |
| Hyper Cutter | Others cannot lower this Pokémon's Attack stat. |
| Ice Body | Slowly regenerates HP during a hailstorm. |
| Ice Face | The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails. |
| Ice Scales | The Pokémon is protected by ice scales, which halve the damage taken from special moves. |
| Illuminate | Doubles wild encounters when leading the party. |
| Illusion | Appears as the last party member until damaged. |
| Immunity | This Pokémon cannot get poisoned. |
| Imposter | Copies its foe's species, moves, Ability and stats. |
| Infiltrator | Ignores effects of moves like Reflect or Substitute. |
| Innards Out | Deals equal damage to an attacker knocking it out. |
| Inner Focus | This Pokémon will never flinch. |
| Insomnia | This Pokémon cannot fall asleep. |
| Intimidate | Lowers opponents' Attack stat upon entering battle. |
| Intrepid Sword | Boosts the Pokémon's Attack stat when the Pokémon enters a battle. |
| Iron Barbs | Damages any attacker who makes direct contact. |
| Iron Fist | Punching moves used by it deal more damage. |
| Justified | Being damaged by a Dark move raises its Attack. |
| Keen Eye | This Pokémon's Accuracy can't be lowered by others. |
| Klutz | It is unable to gain any effect of its held item. |
| Leaf Guard | Resists status conditions during harsh sunlight. |
| Levitate | This Pokémon is immune to Ground-type moves. |
| Libero | Changes the Pokémon's type to the type of the move it's about to use. |
| Light Metal | This Pokémon's weight is halved in battle. |
| Lightning Rod | Attracts Electric moves. They raise its Sp. Atk. |
| Limber | This Pokémon cannot be paralyzed. |
| Liquid Ooze | HP-draining moves damage instead of heal attackers. |
| Liquid Voice | Changes its sound-based moves to Water-type. |
| Long Reach | Never makes direct contact when attacking. |
| Magic Bounce | Reflects almost all status moves back to their user. |
| Magic Guard | This Pokémon can only take direct damage. |
| Magician | Damaging a target directly also steals its held item. |
| Magma Armor | Cannot be frozen. Eggs hatch double as quickly. |
| Magnet Pull | Steel-types cannot flee or switch out normally. |
| Marvel Scale | Status conditions greatly increase its Defense stat. |
| Mega Launcher | Boosts its pulse-based moves and Aura Sphere. |
| Merciless | Poisoned targets will always be critically hit. |
| Mimicry | Changes the Pokémon's type depending on the terrain. |
| Minus | An ally with Plus or Minus raises its Sp. Atk stat. |
| Mirror Armor | Bounces back only the stat-lowering effects that the Pokémon receives. |
| Misty Surge | Turns the battlefield into Misty Terrain. |
| Mold Breaker | This Pokémon's moves ignore any Abilities. |
| Moody | Sharply raises a stat and lowers another each turn. |
| Motor Drive | Being hit by an Electric move raises its Speed. |
| Moxie | Knocking out any Pokémon raises its Attack stat. |
| Multiscale | Only takes halved direct damage if at full HP. |
| Multitype | Matches the type of its held Plate or Z-Crystal. |
| Mummy | An attacker's Ability will become Mummy on contact. |
| Natural Cure | Heals its status condition when switching out. |
| Neuroforce | Deals more damage with supereffective moves. |
| Neutralizing Gas | If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered. |
| No Guard | Moves used by or against this Pokémon always hit. |
| Normalize | Moves it uses turn Normal-type and deal more damage. |
| Oblivious | Prevents infatuation, Captivate and Taunt. |
| Overcoat | Hail, sandstorm, powder, spores don't affect it. |
| Overgrow | Boosts Grass-type moves when at a third or less HP. |
| Own Tempo | This Pokémon cannot become confused. |
| Parental Bond | Strikes single targets a second time with low power. |
| Pastel Veil | Protects the Pokémon and its ally Pokémon from being poisoned. |
| Perish Body | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. |
| Pickpocket | Steals the held item of an attacker on contact. |
| Pickup | May find an item in battle or after a victory. |
| Pixilate | Boosts its Normal moves, making them Fairy-type. |
| Plus | An ally with Minus or Plus raises its Sp. Atk stat. |
| Poison Heal | Restores HP instead of losing them when poisoned. |
| Poison Point | Attackers making direct contact may be poisoned. |
| Poison Touch | May cause poisoning on contact when attacking. |
| Power Constr. | When HP are half or less, enters Complete Forme. |
| Power Spot | Just being next to the Pokémon powers up moves. |
| Prankster | Gains increased priority on its status moves. |
| Pressure | Attacking this Pokémon costs an additional PP. |
| Primordial Sea | Summons insurmountable heavy rain. |
| Prism Armor | Takes less damage from supereffective attacks. |
| Propeller Tail | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
| Protean | Matches the type of the move it is about to use. |
| Psychic Surge | Turns the battlefield into Psychic Terrain. |
| Punk Rock | Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves. |
| Pure Power | This Pokémon's Attack stat is doubled in battle. |
| Queen Majesty | Prevents foes' single-target priority moves. |
| Quick Feet | Status conditions greatly increase its Speed stat. |
| RKS System | This Pokémon matches the type of its held Memory. |
| Rain Dish | This Pokémon slowly regains HP during rain. |
| Rattled | Bug, Dark, or Ghost move damage raises its Speed. |
| Receiver | Takes over the Ability of a fainting ally. |
| Reckless | Deals more damage with moves that cause recoil. |
| Refrigerate | Boosts its Normal moves, making them Ice-type. |
| Regenerator | Regenerates a third of its max HP when switched out. |
| Ripen | Ripens Berries and doubles their effect. |
| Rivalry | Deals more damage to a target of the same gender. |
| Rock Head | This Pokémon does not suffer recoil damage. |
| Rough Skin | Damages any attacker who makes direct contact. |
| Run Away | This Pokémon can always flee from wild Pokémon. |
| Sand Force | Sandstorms boost Rock, Ground and Steel moves. |
| Sand Rush | A sandstorm doubles this Pokémon's Speed stat. |
| Sand Spit | The Pokémon creates a sandstorm when it's hit by an attack. |
| Sand Stream | Summons a sandstorm for five turns on switch-in. |
| Sand Veil | This Pokémon is harder to hit during a sandstorm. |
| Sap Sipper | Being hit by a Grass move raises its Attack stat. |
| Schooling | Takes on a School Form as long as above 25% HP. |
| Scrappy | Can hit Ghost-types with Normal and Fighting moves. |
| Screen Cleaner | When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. |
| Serene Grace | Has a doubled chance to inflict additional effects. |
| Shadow Shield | Only takes halved direct damage if at full HP. |
| Shadow Tag | Opponents cannot flee or switch out normally. |
| Shed Skin | May heal its own status conditions each turn. |
| Sheer Force | Removes added effects, boosting according moves. |
| Shell Armor | This Pokémon cannot be critically hit. |
| Shield Dust | This Pokémon is immune to additional effects. |
| Shields Down | Loses its protective Meteor Form below half HP. |
| Simple | Its stats are raised or lowered twice as much. |
| Skill Link | Its Multi-strike moves hit the max number of times. |
| Slow Start | Its Attack and Speed are halved for five turns. |
| Slush Rush | This Pokémon's Speed stat is doubled during hail. |
| Sniper | The critical hits it lands deal more damage. |
| Snow Cloak | This Pokémon is harder to hit during a hailstorm. |
| Snow Warning | Summons a hailstorm upon entering battle. |
| Solar Power | Harsh sunlight boosts Sp. Atk, but damages it. |
| Solid Rock | Takes less damage from supereffective attacks. |
| Soul-Heart | Whenever a combatant faints, its Sp. Atk raises. |
| Soundproof | This Pokémon is immune to sound-based moves. |
| Speed Boost | Raises this Pokémon's Speed stat every turn. |
| Stakeout | Deals double damage if the target is switched out. |
| Stall | Uses its move after all others of same priority. |
| Stalwart | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
| Stamina | When hit by an attack, its Defense stat is raised. |
| Stance Change | Depending on the move it uses, it switches Formes. |
| Static | May paralyze any attacker who makes direct contact. |
| Steadfast | Flinching will raise this Pokémon's Speed stat. |
| Steam Engine | Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move. |
| Steelworker | Deals greatly more damage with Steel-type moves. |
| Steely Spirit | Powers up ally Pokémon's Steel-type moves. |
| Stench | Damaging a target makes it flinch by a small chance. |
| Sticky Hold | An item it holds cannot be stolen or knocked off. |
| Storm Drain | Attracts Water moves. They raise its Sp. Atk. |
| Strong Jaw | Biting moves used by it are powered up greatly. |
| Sturdy | Cannot be knocked out in one hit if at maximum HP. |
| Suction Cups | Cannot be forced to switch out or flee. |
| Super Luck | Raises this Pokémon's critical hit chance. |
| Surge Surfer | Electric Terrain doubles this Pokémon's Speed stat. |
| Swarm | Boosts Bug-type moves when at a third or less HP. |
| Sweet Veil | This Pokémon and its allies cannot fall asleep. |
| Swift Swim | This Pokémon's Speed stat is doubled during rain. |
| Symbiosis | Will pass its held item to an ally who used their own. |
| Synchronize | Attackers suffer any condition they inflict, too. |
| Tangled Feet | This Pokémon is harder to hit when it is confused. |
| Tangling Hair | Lowers the Speed stat of any attacker on contact. |
| Technician | Greatly boosts its moves with power 60 or less. |
| Telepathy | This Pokémon dodges damaging moves of allies. |
| Teravolt | This Pokémon's moves ignore any Abilities. |
| Thick Fat | Only takes halved damage from Ice and Fire moves. |
| Tinted Lens | Deals double damage with 'not effective' moves. |
| Torrent | Boosts Water-type moves when at a third or less HP. |
| Tough Claws | Deals more damage with moves that make contact. |
| Toxic Boost | Being poisoned greatly boosts its physical moves. |
| Trace | Copies an opponent's Ability when switched in. |
| Triage | Gains high priority for its HP-restoring moves. |
| Truant | This Pokémon can only use a move every second turn. |
| Turboblaze | This Pokémon's moves ignore any Abilities. |
| Unaware | This Pokémon ignores an opponent's stat raises. |
| Unburden | Using or losing its held item doubles its Speed. |
| Unnerve | Prevents opponents from eating their held Berries. |
| Victory Star | Increases its and allies' Accuracy slightly. |
| Vital Spirit | This Pokémon cannot fall asleep. |
| Volt Absorb | This Pokémon restores HP if hit by an Electric move. |
| Wandering Spirit | The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. |
| Water Absorb | This Pokémon restores HP if hit by a Water move. |
| Water Bubble | Double damage with Water moves. Can't be burnt. |
| Water Compact | Being hit by a Water move raises its Defense stat. |
| Water Veil | This Pokémon cannot be burnt. |
| Weak Armor | Physical hits sharply raise Speed, but lower Defense. |
| White Smoke | Others cannot lower this Pokémon's stats. |
| Wimp Out | When dropping to half HP or less, it switches out. |
| Wonder Guard | It can only be hit by supereffective moves. |
| Wonder Skin | Lowers the Accuracy of status moves used on it. |
| Zen Mode | Changes into its Zen Mode if at half HP or below. |