Name |
Description |
Adaptability |
Damage bonus for same-type moves is doubled. |
Aerilate |
Boosts its Normal moves, making them Flying-type. |
Aftermath |
Damages an attacker who makes it faint on contact. |
Air Lock |
This Pokémon negates all weather effects in battle. |
Alchemy Power |
Takes over the Ability of a fainting ally. |
Analytic |
Deals more damage when moving after its target. |
Anger Point |
Being critically hit maximizes its Attack stat. |
Anticipation |
Senses a supereffective or one-hit KO move. |
Arena Trap |
Opponents cannot flee or switch out normally. |
Aroma Veil |
Protects it and allies from move-choice-limiting moves. |
Aura Break |
Inverts the effects of Fairy Aura and Dark Aura. |
Bad Dreams |
Makes sleeping opponents steadily lose HP. |
Ball Fetch |
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. |
Battery |
Considerably boosts its allies' special moves. |
Battle Armor |
This Pokémon cannot be critically hit. |
Beast Boost |
Knocking out any Pokémon raises its highest stat. |
Berserk |
Raises its Sp. Atk when a hit drops its HP below half. |
Big Pecks |
Others can't lower this Pokémon's Defense stat. |
Blaze |
Boosts Fire-type moves when at a third or less HP. |
Bulletproof |
This Pokémon is immune to ball and bomb moves. |
Cheek Pouch |
Eating a held Berry restores additional HP. |
Chlorophyll |
Harsh sunlight doubles this Pokémon's Speed stat. |
Clear Body |
Others cannot lower this Pokémon's stats. |
Cloud Nine |
This Pokémon negates all weather effects in battle. |
Color Change |
Matches the type of any damaging move hitting it. |
Comatose |
It is always asleep, but can still attack normally. |
Competitive |
Sharply raises its Sp. Atk if a foe lowers its stats. |
Compound Eyes |
This Pokémon has notably increased Accuracy. |
Contrary |
Inverts this Pokémon's stat raises and lowerings. |
Corrosion |
This Pokémon can poison Steel- and Poison-types. |
Cotton Down |
When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself. |
Cursed Body |
May disable a move it is damaged by for four turns. |
Cute Charm |
May infatuate attackers who make direct contact. |
Damp |
Inhibits self-destruction moves and Aftermath. |
Dancer |
It instantly copies dance moves used by combatants. |
Dark Aura |
Powers up Dark-type moves from any combatant. |
Dauntless Shield |
Boosts the Pokémon's Defense stat when the Pokémon enters a battle. |
Dazzling |
Prevents foes' single-target priority moves. |
Defeatist |
Halved Attack and Sp. Atk stats at half HP or lower. |
Defiant |
Sharply raises its Attack if a foe lowers its stats. |
Delta Stream |
Summons a powerful mysterious air current. |
Desolate Land |
Summons overbearing, extremely harsh sunlight. |
Disguise |
Once a battle, it is not damaged by the first hit. |
Download |
Raises Attack or Sp. Atk according to its foes. |
Drizzle |
Summons rain for five turns when switching in. |
Drought |
Summons harsh sunlight for five turns. |
Dry Skin |
Healed by Water moves and rain, damaged more by Fire. |
Duskilate |
Normal-type moves become Dark-type moves. |
Early Bird |
This Pokémon awakens very quickly from sleep. |
Effect Spore |
Direct contact may cause poison, paralysis or sleep. |
Electric Surge |
Turns the battlefield into Electric Terrain. |
Emergency Exit |
When dropping to half HP or less, it switches out. |
Fairy Aura |
Powers up Fairy-type moves from any combatant. |
Filter |
Takes less damage from supereffective attacks. |
Flame Body |
May burn attackers on contact. Eggs hatch fast. |
Flare Boost |
Being burnt greatly boosts its special moves. |
Flash Fire |
Getting hit by a Fire-type move powers up its own. |
Flower Gift |
Harsh sunlight ups its and allies' Attack and Sp. Def. |
Flower Veil |
Protects allied Grass-types' status and stats. |
Fluffy |
Halves contact and doubles Fire damage taken. |
Forecast |
The weather determines this Pokémon's form. |
Forewarn |
Senses the strongest damaging move of its foes. |
Friend Guard |
Reduces damage to allies while in battle. |
Frisk |
Identifies an opponent's held item when switched in. |
Full Metal Body |
Others cannot lower this Pokémon's stats. |
Fur Coat |
This Pokémon's Defense stat is doubled in battle. |
Gale Wings |
It gains priority on its Flying moves if at full HP. |
Galvanize |
Boosts its Normal moves, making them Electric-type. |
Gluttony |
This Pokémon eats its held Berry at half HP already. |
Gooey |
Lowers the Speed stat of any attacker on contact. |
Gorilla Tactics |
Boosts the Pokémon's Attack stat but only allows the use of the first selected move. |
Grass Pelt |
Grassy Terrain increases this Pokémon's Defense. |
Grassy Surge |
Turns the battlefield into Grassy Terrain. |
Gulp Missile |
When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. |
Guts |
Status conditions greatly increase its Attack stat. |
Harvest |
May restore its Berry. Ensured in harsh sunlight. |
Healer |
Has a good chance to heal an ally's status condition. |
Heatproof |
Only takes halved damage from Fire moves and burns. |
Heavy Metal |
This Pokémon's weight is doubled in battle. |
Honey Gather |
May find Honey after a battle. |
Huge Power |
This Pokémon's Attack stat is doubled in battle. |
Hunger Switch |
The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn. |
Hustle |
Boosts Attack but lowers physical moves' Accuracy. |
Hydration |
Cures its status conditions during rain. |
Hyper Cutter |
Others cannot lower this Pokémon's Attack stat. |
Ice Body |
Slowly regenerates HP during a hailstorm. |
Ice Face |
The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails. |
Ice Scales |
The Pokémon is protected by ice scales, which halve the damage taken from special moves. |
Illuminate |
Doubles wild encounters when leading the party. |
Illusion |
Appears as the last party member until damaged. |
Immunity |
This Pokémon cannot get poisoned. |
Imposter |
Copies its foe's species, moves, Ability and stats. |
Infiltrator |
Ignores effects of moves like Reflect or Substitute. |
Innards Out |
Deals equal damage to an attacker knocking it out. |
Inner Focus |
This Pokémon will never flinch. |
Insomnia |
This Pokémon cannot fall asleep. |
Intimidate |
Lowers opponents' Attack stat upon entering battle. |
Intrepid Sword |
Boosts the Pokémon's Attack stat when the Pokémon enters a battle. |
Iron Barbs |
Damages any attacker who makes direct contact. |
Iron Fist |
Punching moves used by it deal more damage. |
Justified |
Being damaged by a Dark move raises its Attack. |
Keen Eye |
This Pokémon's Accuracy can't be lowered by others. |
Klutz |
It is unable to gain any effect of its held item. |
Leaf Guard |
Resists status conditions during harsh sunlight. |
Levitate |
This Pokémon is immune to Ground-type moves. |
Libero |
Changes the Pokémon's type to the type of the move it's about to use. |
Light Metal |
This Pokémon's weight is halved in battle. |
Lightning Rod |
Attracts Electric moves. They raise its Sp. Atk. |
Limber |
This Pokémon cannot be paralyzed. |
Liquid Ooze |
HP-draining moves damage instead of heal attackers. |
Liquid Voice |
Changes its sound-based moves to Water-type. |
Long Reach |
Never makes direct contact when attacking. |
Magic Bounce |
Reflects almost all status moves back to their user. |
Magic Guard |
This Pokémon can only take direct damage. |
Magician |
Damaging a target directly also steals its held item. |
Magma Armor |
Cannot be frozen. Eggs hatch double as quickly. |
Magnet Pull |
Steel-types cannot flee or switch out normally. |
Marvel Scale |
Status conditions greatly increase its Defense stat. |
Mega Launcher |
Boosts its pulse-based moves and Aura Sphere. |
Merciless |
Poisoned targets will always be critically hit. |
Mimicry |
Changes the Pokémon's type depending on the terrain. |
Minus |
An ally with Plus or Minus raises its Sp. Atk stat. |
Mirror Armor |
Bounces back only the stat-lowering effects that the Pokémon receives. |
Misty Surge |
Turns the battlefield into Misty Terrain. |
Mold Breaker |
This Pokémon's moves ignore any Abilities. |
Moody |
Sharply raises a stat and lowers another each turn. |
Motor Drive |
Being hit by an Electric move raises its Speed. |
Moxie |
Knocking out any Pokémon raises its Attack stat. |
Multiscale |
Only takes halved direct damage if at full HP. |
Multitype |
Matches the type of its held Plate or Z-Crystal. |
Mummy |
An attacker's Ability will become Mummy on contact. |
Natural Cure |
Heals its status condition when switching out. |
Neuroforce |
Deals more damage with supereffective moves. |
Neutralizing Gas |
If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered. |
No Guard |
Moves used by or against this Pokémon always hit. |
Normalize |
Moves it uses turn Normal-type and deal more damage. |
Oblivious |
Prevents infatuation, Captivate and Taunt. |
Overcoat |
Hail, sandstorm, powder, spores don't affect it. |
Overgrow |
Boosts Grass-type moves when at a third or less HP. |
Own Tempo |
This Pokémon cannot become confused. |
Parental Bond |
Strikes single targets a second time with low power. |
Pastel Veil |
Protects the Pokémon and its ally Pokémon from being poisoned. |
Perish Body |
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. |
Pickpocket |
Steals the held item of an attacker on contact. |
Pickup |
May find an item in battle or after a victory. |
Pixilate |
Boosts its Normal moves, making them Fairy-type. |
Plus |
An ally with Minus or Plus raises its Sp. Atk stat. |
Poison Heal |
Restores HP instead of losing them when poisoned. |
Poison Point |
Attackers making direct contact may be poisoned. |
Poison Touch |
May cause poisoning on contact when attacking. |
Power Constr. |
When HP are half or less, enters Complete Forme. |
Power Spot |
Just being next to the Pokémon powers up moves. |
Prankster |
Gains increased priority on its status moves. |
Pressure |
Attacking this Pokémon costs an additional PP. |
Primordial Sea |
Summons insurmountable heavy rain. |
Prism Armor |
Takes less damage from supereffective attacks. |
Propeller Tail |
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
Protean |
Matches the type of the move it is about to use. |
Psychic Surge |
Turns the battlefield into Psychic Terrain. |
Punk Rock |
Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves. |
Pure Power |
This Pokémon's Attack stat is doubled in battle. |
Queen Majesty |
Prevents foes' single-target priority moves. |
Quick Feet |
Status conditions greatly increase its Speed stat. |
RKS System |
This Pokémon matches the type of its held Memory. |
Rain Dish |
This Pokémon slowly regains HP during rain. |
Rattled |
Bug, Dark, or Ghost move damage raises its Speed. |
Receiver |
Takes over the Ability of a fainting ally. |
Reckless |
Deals more damage with moves that cause recoil. |
Refrigerate |
Boosts its Normal moves, making them Ice-type. |
Regenerator |
Regenerates a third of its max HP when switched out. |
Ripen |
Ripens Berries and doubles their effect. |
Rivalry |
Deals more damage to a target of the same gender. |
Rock Head |
This Pokémon does not suffer recoil damage. |
Rough Skin |
Damages any attacker who makes direct contact. |
Run Away |
This Pokémon can always flee from wild Pokémon. |
Sand Force |
Sandstorms boost Rock, Ground and Steel moves. |
Sand Rush |
A sandstorm doubles this Pokémon's Speed stat. |
Sand Spit |
The Pokémon creates a sandstorm when it's hit by an attack. |
Sand Stream |
Summons a sandstorm for five turns on switch-in. |
Sand Veil |
This Pokémon is harder to hit during a sandstorm. |
Sap Sipper |
Being hit by a Grass move raises its Attack stat. |
Schooling |
Takes on a School Form as long as above 25% HP. |
Scrappy |
Can hit Ghost-types with Normal and Fighting moves. |
Screen Cleaner |
When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. |
Serene Grace |
Has a doubled chance to inflict additional effects. |
Shadow Shield |
Only takes halved direct damage if at full HP. |
Shadow Tag |
Opponents cannot flee or switch out normally. |
Shed Skin |
May heal its own status conditions each turn. |
Sheer Force |
Removes added effects, boosting according moves. |
Shell Armor |
This Pokémon cannot be critically hit. |
Shield Dust |
This Pokémon is immune to additional effects. |
Shields Down |
Loses its protective Meteor Form below half HP. |
Simple |
Its stats are raised or lowered twice as much. |
Skill Link |
Its Multi-strike moves hit the max number of times. |
Slow Start |
Its Attack and Speed are halved for five turns. |
Slush Rush |
This Pokémon's Speed stat is doubled during hail. |
Sniper |
The critical hits it lands deal more damage. |
Snow Cloak |
This Pokémon is harder to hit during a hailstorm. |
Snow Warning |
Summons a hailstorm upon entering battle. |
Solar Power |
Harsh sunlight boosts Sp. Atk, but damages it. |
Solid Rock |
Takes less damage from supereffective attacks. |
Soul-Heart |
Whenever a combatant faints, its Sp. Atk raises. |
Soundproof |
This Pokémon is immune to sound-based moves. |
Speed Boost |
Raises this Pokémon's Speed stat every turn. |
Stakeout |
Deals double damage if the target is switched out. |
Stall |
Uses its move after all others of same priority. |
Stalwart |
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
Stamina |
When hit by an attack, its Defense stat is raised. |
Stance Change |
Depending on the move it uses, it switches Formes. |
Static |
May paralyze any attacker who makes direct contact. |
Steadfast |
Flinching will raise this Pokémon's Speed stat. |
Steam Engine |
Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move. |
Steelworker |
Deals greatly more damage with Steel-type moves. |
Steely Spirit |
Powers up ally Pokémon's Steel-type moves. |
Stench |
Damaging a target makes it flinch by a small chance. |
Sticky Hold |
An item it holds cannot be stolen or knocked off. |
Storm Drain |
Attracts Water moves. They raise its Sp. Atk. |
Strong Jaw |
Biting moves used by it are powered up greatly. |
Sturdy |
Cannot be knocked out in one hit if at maximum HP. |
Suction Cups |
Cannot be forced to switch out or flee. |
Super Luck |
Raises this Pokémon's critical hit chance. |
Surge Surfer |
Electric Terrain doubles this Pokémon's Speed stat. |
Swarm |
Boosts Bug-type moves when at a third or less HP. |
Sweet Veil |
This Pokémon and its allies cannot fall asleep. |
Swift Swim |
This Pokémon's Speed stat is doubled during rain. |
Symbiosis |
Will pass its held item to an ally who used their own. |
Synchronize |
Attackers suffer any condition they inflict, too. |
Tangled Feet |
This Pokémon is harder to hit when it is confused. |
Tangling Hair |
Lowers the Speed stat of any attacker on contact. |
Technician |
Greatly boosts its moves with power 60 or less. |
Telepathy |
This Pokémon dodges damaging moves of allies. |
Teravolt |
This Pokémon's moves ignore any Abilities. |
Thick Fat |
Only takes halved damage from Ice and Fire moves. |
Tinted Lens |
Deals double damage with 'not effective' moves. |
Torrent |
Boosts Water-type moves when at a third or less HP. |
Tough Claws |
Deals more damage with moves that make contact. |
Toxic Boost |
Being poisoned greatly boosts its physical moves. |
Trace |
Copies an opponent's Ability when switched in. |
Triage |
Gains high priority for its HP-restoring moves. |
Truant |
This Pokémon can only use a move every second turn. |
Turboblaze |
This Pokémon's moves ignore any Abilities. |
Unaware |
This Pokémon ignores an opponent's stat raises. |
Unburden |
Using or losing its held item doubles its Speed. |
Unnerve |
Prevents opponents from eating their held Berries. |
Victory Star |
Increases its and allies' Accuracy slightly. |
Vital Spirit |
This Pokémon cannot fall asleep. |
Volt Absorb |
This Pokémon restores HP if hit by an Electric move. |
Wandering Spirit |
The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. |
Water Absorb |
This Pokémon restores HP if hit by a Water move. |
Water Bubble |
Double damage with Water moves. Can't be burnt. |
Water Compact |
Being hit by a Water move raises its Defense stat. |
Water Veil |
This Pokémon cannot be burnt. |
Weak Armor |
Physical hits sharply raise Speed, but lower Defense. |
White Smoke |
Others cannot lower this Pokémon's stats. |
Wimp Out |
When dropping to half HP or less, it switches out. |
Wonder Guard |
It can only be hit by supereffective moves. |
Wonder Skin |
Lowers the Accuracy of status moves used on it. |
Zen Mode |
Changes into its Zen Mode if at half HP or below. |