Pokémon Reborn Database

Ability List

Name Description
Adaptability Damage bonus for same-type moves is doubled.
Aerilate Boosts its Normal moves, making them Flying-type.
Aftermath Damages an attacker who makes it faint on contact.
Air Lock This Pokémon negates all weather effects in battle.
Alchemy Power Takes over the Ability of a fainting ally.
Analytic Deals more damage when moving after its target.
Anger Point Being critically hit maximizes its Attack stat.
Anticipation Senses a supereffective or one-hit KO move.
Arena Trap Opponents cannot flee or switch out normally.
Aroma Veil Protects it and allies from move-choice-limiting moves.
Aura Break Inverts the effects of Fairy Aura and Dark Aura.
Bad Dreams Makes sleeping opponents steadily lose HP.
Ball Fetch If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Battery Considerably boosts its allies' special moves.
Battle Armor This Pokémon cannot be critically hit.
Beast Boost Knocking out any Pokémon raises its highest stat.
Berserk Raises its Sp. Atk when a hit drops its HP below half.
Big Pecks Others can't lower this Pokémon's Defense stat.
Blaze Boosts Fire-type moves when at a third or less HP.
Bulletproof This Pokémon is immune to ball and bomb moves.
Cheek Pouch Eating a held Berry restores additional HP.
Chlorophyll Harsh sunlight doubles this Pokémon's Speed stat.
Clear Body Others cannot lower this Pokémon's stats.
Cloud Nine This Pokémon negates all weather effects in battle.
Color Change Matches the type of any damaging move hitting it.
Comatose It is always asleep, but can still attack normally.
Competitive Sharply raises its Sp. Atk if a foe lowers its stats.
Compound Eyes This Pokémon has notably increased Accuracy.
Contrary Inverts this Pokémon's stat raises and lowerings.
Corrosion This Pokémon can poison Steel- and Poison-types.
Cotton Down When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.
Cursed Body May disable a move it is damaged by for four turns.
Cute Charm May infatuate attackers who make direct contact.
Damp Inhibits self-destruction moves and Aftermath.
Dancer It instantly copies dance moves used by combatants.
Dark Aura Powers up Dark-type moves from any combatant.
Dauntless Shield Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
Dazzling Prevents foes' single-target priority moves.
Defeatist Halved Attack and Sp. Atk stats at half HP or lower.
Defiant Sharply raises its Attack if a foe lowers its stats.
Delta Stream Summons a powerful mysterious air current.
Desolate Land Summons overbearing, extremely harsh sunlight.
Disguise Once a battle, it is not damaged by the first hit.
Download Raises Attack or Sp. Atk according to its foes.
Drizzle Summons rain for five turns when switching in.
Drought Summons harsh sunlight for five turns.
Dry Skin Healed by Water moves and rain, damaged more by Fire.
Duskilate Normal-type moves become Dark-type moves.
Early Bird This Pokémon awakens very quickly from sleep.
Effect Spore Direct contact may cause poison, paralysis or sleep.
Electric Surge Turns the battlefield into Electric Terrain.
Emergency Exit When dropping to half HP or less, it switches out.
Fairy Aura Powers up Fairy-type moves from any combatant.
Filter Takes less damage from supereffective attacks.
Flame Body May burn attackers on contact. Eggs hatch fast.
Flare Boost Being burnt greatly boosts its special moves.
Flash Fire Getting hit by a Fire-type move powers up its own.
Flower Gift Harsh sunlight ups its and allies' Attack and Sp. Def.
Flower Veil Protects allied Grass-types' status and stats.
Fluffy Halves contact and doubles Fire damage taken.
Forecast The weather determines this Pokémon's form.
Forewarn Senses the strongest damaging move of its foes.
Friend Guard Reduces damage to allies while in battle.
Frisk Identifies an opponent's held item when switched in.
Full Metal Body Others cannot lower this Pokémon's stats.
Fur Coat This Pokémon's Defense stat is doubled in battle.
Gale Wings It gains priority on its Flying moves if at full HP.
Galvanize Boosts its Normal moves, making them Electric-type.
Gluttony This Pokémon eats its held Berry at half HP already.
Gooey Lowers the Speed stat of any attacker on contact.
Gorilla Tactics Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
Grass Pelt Grassy Terrain increases this Pokémon's Defense.
Grassy Surge Turns the battlefield into Grassy Terrain.
Gulp Missile When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
Guts Status conditions greatly increase its Attack stat.
Harvest May restore its Berry. Ensured in harsh sunlight.
Healer Has a good chance to heal an ally's status condition.
Heatproof Only takes halved damage from Fire moves and burns.
Heavy Metal This Pokémon's weight is doubled in battle.
Honey Gather May find Honey after a battle.
Huge Power This Pokémon's Attack stat is doubled in battle.
Hunger Switch The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.
Hustle Boosts Attack but lowers physical moves' Accuracy.
Hydration Cures its status conditions during rain.
Hyper Cutter Others cannot lower this Pokémon's Attack stat.
Ice Body Slowly regenerates HP during a hailstorm.
Ice Face The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.
Ice Scales The Pokémon is protected by ice scales, which halve the damage taken from special moves.
Illuminate Doubles wild encounters when leading the party.
Illusion Appears as the last party member until damaged.
Immunity This Pokémon cannot get poisoned.
Imposter Copies its foe's species, moves, Ability and stats.
Infiltrator Ignores effects of moves like Reflect or Substitute.
Innards Out Deals equal damage to an attacker knocking it out.
Inner Focus This Pokémon will never flinch.
Insomnia This Pokémon cannot fall asleep.
Intimidate Lowers opponents' Attack stat upon entering battle.
Intrepid Sword Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
Iron Barbs Damages any attacker who makes direct contact.
Iron Fist Punching moves used by it deal more damage.
Justified Being damaged by a Dark move raises its Attack.
Keen Eye This Pokémon's Accuracy can't be lowered by others.
Klutz It is unable to gain any effect of its held item.
Leaf Guard Resists status conditions during harsh sunlight.
Levitate This Pokémon is immune to Ground-type moves.
Libero Changes the Pokémon's type to the type of the move it's about to use.
Light Metal This Pokémon's weight is halved in battle.
Lightning Rod Attracts Electric moves. They raise its Sp. Atk.
Limber This Pokémon cannot be paralyzed.
Liquid Ooze HP-draining moves damage instead of heal attackers.
Liquid Voice Changes its sound-based moves to Water-type.
Long Reach Never makes direct contact when attacking.
Magic Bounce Reflects almost all status moves back to their user.
Magic Guard This Pokémon can only take direct damage.
Magician Damaging a target directly also steals its held item.
Magma Armor Cannot be frozen. Eggs hatch double as quickly.
Magnet Pull Steel-types cannot flee or switch out normally.
Marvel Scale Status conditions greatly increase its Defense stat.
Mega Launcher Boosts its pulse-based moves and Aura Sphere.
Merciless Poisoned targets will always be critically hit.
Mimicry Changes the Pokémon's type depending on the terrain.
Minus An ally with Plus or Minus raises its Sp. Atk stat.
Mirror Armor Bounces back only the stat-lowering effects that the Pokémon receives.
Misty Surge Turns the battlefield into Misty Terrain.
Mold Breaker This Pokémon's moves ignore any Abilities.
Moody Sharply raises a stat and lowers another each turn.
Motor Drive Being hit by an Electric move raises its Speed.
Moxie Knocking out any Pokémon raises its Attack stat.
Multiscale Only takes halved direct damage if at full HP.
Multitype Matches the type of its held Plate or Z-Crystal.
Mummy An attacker's Ability will become Mummy on contact.
Natural Cure Heals its status condition when switching out.
Neuroforce Deals more damage with supereffective moves.
Neutralizing Gas If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered.
No Guard Moves used by or against this Pokémon always hit.
Normalize Moves it uses turn Normal-type and deal more damage.
Oblivious Prevents infatuation, Captivate and Taunt.
Overcoat Hail, sandstorm, powder, spores don't affect it.
Overgrow Boosts Grass-type moves when at a third or less HP.
Own Tempo This Pokémon cannot become confused.
Parental Bond Strikes single targets a second time with low power.
Pastel Veil Protects the Pokémon and its ally Pokémon from being poisoned.
Perish Body When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Pickpocket Steals the held item of an attacker on contact.
Pickup May find an item in battle or after a victory.
Pixilate Boosts its Normal moves, making them Fairy-type.
Plus An ally with Minus or Plus raises its Sp. Atk stat.
Poison Heal Restores HP instead of losing them when poisoned.
Poison Point Attackers making direct contact may be poisoned.
Poison Touch May cause poisoning on contact when attacking.
Power Constr. When HP are half or less, enters Complete Forme.
Power Spot Just being next to the Pokémon powers up moves.
Prankster Gains increased priority on its status moves.
Pressure Attacking this Pokémon costs an additional PP.
Primordial Sea Summons insurmountable heavy rain.
Prism Armor Takes less damage from supereffective attacks.
Propeller Tail Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Protean Matches the type of the move it is about to use.
Psychic Surge Turns the battlefield into Psychic Terrain.
Punk Rock Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
Pure Power This Pokémon's Attack stat is doubled in battle.
Queen Majesty Prevents foes' single-target priority moves.
Quick Feet Status conditions greatly increase its Speed stat.
RKS System This Pokémon matches the type of its held Memory.
Rain Dish This Pokémon slowly regains HP during rain.
Rattled Bug, Dark, or Ghost move damage raises its Speed.
Receiver Takes over the Ability of a fainting ally.
Reckless Deals more damage with moves that cause recoil.
Refrigerate Boosts its Normal moves, making them Ice-type.
Regenerator Regenerates a third of its max HP when switched out.
Ripen Ripens Berries and doubles their effect.
Rivalry Deals more damage to a target of the same gender.
Rock Head This Pokémon does not suffer recoil damage.
Rough Skin Damages any attacker who makes direct contact.
Run Away This Pokémon can always flee from wild Pokémon.
Sand Force Sandstorms boost Rock, Ground and Steel moves.
Sand Rush A sandstorm doubles this Pokémon's Speed stat.
Sand Spit The Pokémon creates a sandstorm when it's hit by an attack.
Sand Stream Summons a sandstorm for five turns on switch-in.
Sand Veil This Pokémon is harder to hit during a sandstorm.
Sap Sipper Being hit by a Grass move raises its Attack stat.
Schooling Takes on a School Form as long as above 25% HP.
Scrappy Can hit Ghost-types with Normal and Fighting moves.
Screen Cleaner When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
Serene Grace Has a doubled chance to inflict additional effects.
Shadow Shield Only takes halved direct damage if at full HP.
Shadow Tag Opponents cannot flee or switch out normally.
Shed Skin May heal its own status conditions each turn.
Sheer Force Removes added effects, boosting according moves.
Shell Armor This Pokémon cannot be critically hit.
Shield Dust This Pokémon is immune to additional effects.
Shields Down Loses its protective Meteor Form below half HP.
Simple Its stats are raised or lowered twice as much.
Skill Link Its Multi-strike moves hit the max number of times.
Slow Start Its Attack and Speed are halved for five turns.
Slush Rush This Pokémon's Speed stat is doubled during hail.
Sniper The critical hits it lands deal more damage.
Snow Cloak This Pokémon is harder to hit during a hailstorm.
Snow Warning Summons a hailstorm upon entering battle.
Solar Power Harsh sunlight boosts Sp. Atk, but damages it.
Solid Rock Takes less damage from supereffective attacks.
Soul-Heart Whenever a combatant faints, its Sp. Atk raises.
Soundproof This Pokémon is immune to sound-based moves.
Speed Boost Raises this Pokémon's Speed stat every turn.
Stakeout Deals double damage if the target is switched out.
Stall Uses its move after all others of same priority.
Stalwart Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Stamina When hit by an attack, its Defense stat is raised.
Stance Change Depending on the move it uses, it switches Formes.
Static May paralyze any attacker who makes direct contact.
Steadfast Flinching will raise this Pokémon's Speed stat.
Steam Engine Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.
Steelworker Deals greatly more damage with Steel-type moves.
Steely Spirit Powers up ally Pokémon's Steel-type moves.
Stench Damaging a target makes it flinch by a small chance.
Sticky Hold An item it holds cannot be stolen or knocked off.
Storm Drain Attracts Water moves. They raise its Sp. Atk.
Strong Jaw Biting moves used by it are powered up greatly.
Sturdy Cannot be knocked out in one hit if at maximum HP.
Suction Cups Cannot be forced to switch out or flee.
Super Luck Raises this Pokémon's critical hit chance.
Surge Surfer Electric Terrain doubles this Pokémon's Speed stat.
Swarm Boosts Bug-type moves when at a third or less HP.
Sweet Veil This Pokémon and its allies cannot fall asleep.
Swift Swim This Pokémon's Speed stat is doubled during rain.
Symbiosis Will pass its held item to an ally who used their own.
Synchronize Attackers suffer any condition they inflict, too.
Tangled Feet This Pokémon is harder to hit when it is confused.
Tangling Hair Lowers the Speed stat of any attacker on contact.
Technician Greatly boosts its moves with power 60 or less.
Telepathy This Pokémon dodges damaging moves of allies.
Teravolt This Pokémon's moves ignore any Abilities.
Thick Fat Only takes halved damage from Ice and Fire moves.
Tinted Lens Deals double damage with 'not effective' moves.
Torrent Boosts Water-type moves when at a third or less HP.
Tough Claws Deals more damage with moves that make contact.
Toxic Boost Being poisoned greatly boosts its physical moves.
Trace Copies an opponent's Ability when switched in.
Triage Gains high priority for its HP-restoring moves.
Truant This Pokémon can only use a move every second turn.
Turboblaze This Pokémon's moves ignore any Abilities.
Unaware This Pokémon ignores an opponent's stat raises.
Unburden Using or losing its held item doubles its Speed.
Unnerve Prevents opponents from eating their held Berries.
Victory Star Increases its and allies' Accuracy slightly.
Vital Spirit This Pokémon cannot fall asleep.
Volt Absorb This Pokémon restores HP if hit by an Electric move.
Wandering Spirit The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
Water Absorb This Pokémon restores HP if hit by a Water move.
Water Bubble Double damage with Water moves. Can't be burnt.
Water Compact Being hit by a Water move raises its Defense stat.
Water Veil This Pokémon cannot be burnt.
Weak Armor Physical hits sharply raise Speed, but lower Defense.
White Smoke Others cannot lower this Pokémon's stats.
Wimp Out When dropping to half HP or less, it switches out.
Wonder Guard It can only be hit by supereffective moves.
Wonder Skin Lowers the Accuracy of status moves used on it.
Zen Mode Changes into its Zen Mode if at half HP or below.