Pokémon Reborn Database

Obsidia Park (269)

Parent area Obsidia Ward (36) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? Yes Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Forest Base field effect Forest Field Fixed weather None
Background music Atmosphere- Pace.ogg Background sound Default
Wild battle music Battle- Wild Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
3 1⁄5 % 2 2⁄5 % 2 2⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass Oddish 14–16 22 % Sweet Scent, Acid, Poison Powder, Stun Spore (14–14)
Acid, Poison Powder, Stun Spore, Sleep Powder (15–16)
Grass Venonat 15–17 20 % Foresight, Supersonic, Confusion, Poison Powder (15–16)
Supersonic, Confusion, Poison Powder, Psybeam (17–17)
Grass Bellsprout 14–16 15 % Vine Whip, Growth, Wrap, Sleep Powder (14–14)
Growth, Wrap, Sleep Powder, Poison Powder (15–16)
Grass Sunkern 15–17 10 % Ingrain, Grass Whistle, Mega Drain, Leech Seed (15–15)
Grass Whistle, Mega Drain, Leech Seed, Razor Leaf (16–17)
Grass Buneary 15–17 10 % Pound, Foresight, Endure, Baby-Doll Eyes (15–15)
Foresight, Endure, Baby-Doll Eyes, Quick Attack (16–17)
Grass Sunkern 12–14 5 % Growth, Ingrain, Grass Whistle, Mega Drain (12–12)
Ingrain, Grass Whistle, Mega Drain, Leech Seed (13–14)
Grass Sunflora 12–14 5 % Growth, Ingrain, Grass Whistle, Mega Drain (12–12)
Ingrain, Grass Whistle, Mega Drain, Leech Seed (13–14)
Grass Slakoth 12–15 4 % Scratch, Yawn, Encore, Slack Off (12–13)
Yawn, Encore, Slack Off, Feint Attack (14–15)
Grass Bonsly 13–16 4 % Copycat, Flail, Low Kick, Rock Throw (13–14)
Flail, Low Kick, Rock Throw, Mimic (15–16)
Grass Slakoth 16 3 % Yawn, Encore, Slack Off, Feint Attack (16–16)
Grass Bonsly 17 2 % Flail, Low Kick, Rock Throw, Mimic (17–17)