Pokémon Reborn Database

Slums Playground (320)

Parent area Obsidia Slums B1F (96) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? No Bicycle usable? Yes Dark area (Flash usable)? No
Battle background City Base field effect None Fixed weather None
Background music Atmosphere- Dark Crystal.ogg Background sound Default
Wild battle music Battle- Wild Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
20 % 5 3⁄5 % 8 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Cave Pancham 22–25 26 3⁄7 % Work Up, Karate Chop, Comet Punch, Slash (22–24)
Karate Chop, Comet Punch, Slash, Circle Throw (25–25)
Cave Pidove 25–26 12 % Air Cutter, Roost, Detect, Taunt (25–26)
Cave Mankey 24–28 11 13⁄42 % Pursuit, Seismic Toss, Swagger, Cross Chop (24–25)
Seismic Toss, Swagger, Cross Chop, Assurance (26–28)
Cave Pancham 27–29 9 % Comet Punch, Slash, Circle Throw, Vital Throw (27–29)
Cave Pancham 26 5 6⁄7 % Karate Chop, Comet Punch, Slash, Circle Throw (26–26)
Cave Pancham 20–21 5 5⁄7 % Work Up, Karate Chop, Comet Punch, Slash (20–21)
Cave Pidove 27 5 % Air Cutter, Roost, Detect, Taunt (27–27)
Cave Watchog 22–26 3 4⁄7 % Sand Attack, Crunch, Hypnosis, Super Fang (22–24)
Crunch, Hypnosis, Super Fang, After You (25–26)
Cave Pidove 24 3 1⁄2 % Quick Attack, Air Cutter, Roost, Detect (24–24)
Cave Watchog 27–28 3 3⁄7 % Crunch, Hypnosis, Super Fang, After You (27–28)
Cave Primeape 29–32 2 14⁄15 % Seismic Toss, Swagger, Cross Chop, Assurance (29–29)
Swagger, Cross Chop, Assurance, Punishment (30–32)
Cave Mankey 22–23 2 6⁄7 % Pursuit, Seismic Toss, Swagger, Cross Chop (22–23)
Cave Pidove 28 2 1⁄2 % Air Cutter, Roost, Detect, Taunt (28–28)
Cave Watchog 29–30 2 % Hypnosis, Super Fang, After You, Focus Energy (29–30)
Cave Pidove 22–23 2 % Quick Attack, Air Cutter, Roost, Detect (22–23)
Cave Mankey 29 5⁄6 % Swagger, Cross Chop, Assurance, Punishment (29–29)
Cave Primeape 33–34 2⁄3 % Swagger, Cross Chop, Assurance, Punishment (33–34)
Cave Primeape 28 2⁄5 % Seismic Toss, Swagger, Cross Chop, Assurance (28–28)