Parent area | Glitch City (444) | Underwater area (?) | None | Surface area (?) | None |
---|---|---|---|---|---|
Child areas | None | ||||
Outdoor map? | No | Bicycle usable? | Yes | Dark area (Flash usable)? | No |
Battle background | Glitch | Base field effect | Glitch Field | Fixed weather | None |
Background music | RBY- Mt Moon.ogg | Background sound | Default | ||
Wild battle music | RBY Battle- Wild | Wild victory music | RBY Victory Wild | Surf music | Atmosphere- Surfing | Trainer battle music | RBY Battle- Trainer | Trainer victory music | RBY Victory Trainer | Bicycle music | Atmosphere- Rush |
These are the chances of a wild encounter being initiated per step, for each terrain type.
Grass | Cave | Water |
---|---|---|
4 4⁄5 % | 3 1⁄5 % | 2 2⁄5 % |
Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method | Pokémon | Level range | Rate | Moves |
---|---|---|---|---|
Cave | Zubat | 40–50 | 76 % | Mean Look, Leech Life, Haze, Venoshock (40–40) Leech Life, Haze, Venoshock, Air Slash (41–42) Haze, Venoshock, Air Slash, Quick Guard (43–50) |
Cave | Geodude (Normal Form) | 40–50 | 15 % | Rock Blast, Earthquake, Explosion, Double-Edge (40–41) Earthquake, Explosion, Double-Edge, Stone Edge (42–50) |
Cave | Paras | 40–50 | 7 % | Spore, Slash, Growth, Giga Drain (40–42) Slash, Growth, Giga Drain, Aromatherapy (43–48) Growth, Giga Drain, Aromatherapy, Rage Powder (49–50) |
Cave | Clefairy | 40–50 | 2 % | Metronome, Cosmic Power, Lucky Chant, Body Slam (40–42) Cosmic Power, Lucky Chant, Body Slam, Moonlight (43–45) Lucky Chant, Body Slam, Moonlight, Moonblast (46–48) Body Slam, Moonlight, Moonblast, Gravity (49–49) Moonlight, Moonblast, Gravity, Meteor Mash (50–50) |