Parent area | Aegir Cave (850) | Underwater area (?) | None | Surface area (?) | Aegir Cave (850) |
---|---|---|---|---|---|
Child areas | None | ||||
Outdoor map? | No | Bicycle usable? | No | Dark area (Flash usable)? | No |
Battle background | Underwater | Base field effect | Underwater | Fixed weather | None |
Background music | Atmosphere- Copper.ogg | Background sound | Default | ||
Wild battle music | Battle- Wild3 | Wild victory music | Victory! | Surf music | Atmosphere- Surfing | Trainer battle music | Battle- Trainer | Trainer victory music | Victory! | Bicycle music | Atmosphere- Rush |
These are the chances of a wild encounter being initiated per step, for each terrain type.
Grass | Cave | Water |
---|---|---|
6 2⁄5 % | 4⁄5 % | 4 % |
Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method | Pokémon | Level range | Rate | Moves |
---|---|---|---|---|
Grass | Lanturn | 103–110 | 27 % | Aqua Ring, Hydro Pump, Ion Deluge, Charge (103–110) |
Grass | Seaking | 103–110 | 20 % | Waterfall, Horn Drill, Soak, Megahorn (103–110) |
Grass | Golisopod | 103–110 | 20 % | Sucker Punch, Iron Defense, Pin Missile, Liquidation (103–110) |
Grass | Corsola | 106–110 | 13 3⁄4 % | Power Gem, Mirror Coat, Earth Power, Flail (106–110) |
Grass | Relicanth | 107–110 | 7 2⁄7 % | Rest, Hydro Pump, Double-Edge, Head Smash (107–110) |
Grass | Relicanth | 103–106 | 5 % | Rest, Hydro Pump, Double-Edge, Head Smash (103–106) |
Grass | Corsola | 103–105 | 3 3⁄4 % | Power Gem, Mirror Coat, Earth Power, Flail (103–105) |
Grass | Relicanth | 111–113 | 1 5⁄7 % | Rest, Hydro Pump, Double-Edge, Head Smash (111–113) |
Grass | Corsola | 111 | 1 1⁄2 % | Power Gem, Mirror Coat, Earth Power, Flail (111–111) |