Pokémon Reborn Database

Endgame (894)

Parent area Stalemate (893) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? No Bicycle usable? No Dark area (Flash usable)? No
Battle background Forest Base field effect Forest Field Fixed weather None
Background music Atmosphere- Reconnect.ogg Background sound Default
Wild battle music Battle- Wild4 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Postgame Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
1 3⁄5 % 4⁄5 % 8 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass Muk (Normal Form) 113–120 20 % Gunk Shot, Acid Armor, Belch, Memento (113–120)
Grass Tangrowth 113–120 15 % Wring Out, Grassy Terrain, Power Whip, Block (113–120)
Grass Garbodor 113–120 12 % Amnesia, Belch, Gunk Shot, Explosion (113–120)
Grass Abra 113–120 10 % Teleport (113–120)
Grass Swalot 113–120 10 % Gastro Acid, Belch, Wring Out, Gunk Shot (113–120)
Grass Avalugg 113–120 10 % Recover, Double-Edge, Skull Bash, Crunch (113–120)
Grass Hypno 113–120 5 % Psychic, Nasty Plot, Psyshock, Future Sight (113–120)
Grass Camerupt 114–121 5 % Yawn, Earthquake, Eruption, Fissure (114–121)
Grass Clawitzer 113–120 5 % Water Pulse, Smack Down, Aqua Jet, Muddy Water (113–120)
Grass Mr. Mime 113–120 4 % Psychic, Role Play, Baton Pass, Safeguard (113–120)
Grass Magnezone 115–121 3 1⁄2 % Lock-On, Magnet Rise, Gyro Ball, Zap Cannon (115–121)
Grass Magnezone 114, 122 1⁄2 % Lock-On, Magnet Rise, Gyro Ball, Zap Cannon (114–114)
Lock-On, Magnet Rise, Gyro Ball, Zap Cannon (122–122)