Pokémon Reborn Database

South Aventurine Woods (282)

Parent area South Aventurine Woods (283) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? Yes Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Forest Base field effect Forest Field Fixed weather None
Background music Atmosphere- Breeze.ogg Background sound Default
Wild battle music Battle- Wild2 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer2 Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
4 4⁄5 % 8 % 8 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass (morning) Buneary 48–49 20 % Agility, Dizzy Punch, After You, Charm (48–49)
Grass (morning) Ledyba 47–50 15 % Agility, Bug Buzz, Air Slash, Double-Edge (47–50)
Grass (morning) Passimian 46–47 12 % Double-Edge, Fling, Close Combat, Reversal (46–47)
Grass (morning) Pansage 46–47 10 % Grass Knot, Recycle, Natural Gift, Crunch (46–47)
Grass (morning) Pansear 46–47 10 % Fire Blast, Recycle, Natural Gift, Crunch (46–47)
Grass (morning) Panpour 46–47 10 % Brine, Recycle, Natural Gift, Crunch (46–47)
Grass (morning) Ledian 47–49 5 % Agility, Bug Buzz, Air Slash, Double-Edge (47–49)
Grass (morning) Pachirisu 40–42 5 % Electro Ball, Sweet Kiss, Thunder Wave, Super Fang (40–40)
Sweet Kiss, Thunder Wave, Super Fang, Discharge (41–42)
Grass (morning) Pachirisu 48–52 5 % Thunder Wave, Super Fang, Discharge, Last Resort (48–48)
Super Fang, Discharge, Last Resort, Hyper Fang (49–52)
Grass (morning) Primeape 51 4 % Thrash, Close Combat, Screech, Stomp Tantrum (51–51)
Grass (morning) Ledian 53 2 % Agility, Bug Buzz, Air Slash, Double-Edge (53–53)
Grass (morning) Bewear 55 2 % Take Down, Hammer Arm, Thrash, Pain Split (55–55)
Grass (day) Buneary 48–49 20 % Agility, Dizzy Punch, After You, Charm (48–49)
Grass (day) Pachirisu 47–50 15 % Thunder Wave, Super Fang, Discharge, Last Resort (47–48)
Super Fang, Discharge, Last Resort, Hyper Fang (49–50)
Grass (day) Passimian 46–47 12 % Double-Edge, Fling, Close Combat, Reversal (46–47)
Grass (day) Pansage 46–47 10 % Grass Knot, Recycle, Natural Gift, Crunch (46–47)
Grass (day) Pansear 46–47 10 % Fire Blast, Recycle, Natural Gift, Crunch (46–47)
Grass (day) Panpour 46–47 10 % Brine, Recycle, Natural Gift, Crunch (46–47)
Grass (day) Sudowoodo 47–49 5 % Counter, Sucker Punch, Double-Edge, Stone Edge (47–49)
Grass (day) Pachirisu 40–42 5 % Electro Ball, Sweet Kiss, Thunder Wave, Super Fang (40–40)
Sweet Kiss, Thunder Wave, Super Fang, Discharge (41–42)
Grass (day) Bewear 48–52 5 % Payback, Take Down, Hammer Arm, Thrash (48–48)
Take Down, Hammer Arm, Thrash, Pain Split (49–52)
Grass (day) Primeape 51 4 % Thrash, Close Combat, Screech, Stomp Tantrum (51–51)
Grass (day) Loudred 52 2 % Rest, Sleep Talk, Hyper Voice, Synchronoise (52–52)
Grass (day) Bewear 55 2 % Take Down, Hammer Arm, Thrash, Pain Split (55–55)
Grass (night) Paras 45–56 20 % Slash, Growth, Giga Drain, Aromatherapy (45–48)
Growth, Giga Drain, Aromatherapy, Rage Powder (49–53)
Giga Drain, Aromatherapy, Rage Powder, X-Scissor (54–56)
Grass (night) Spinarak 44–47 15 % Agility, Pin Missile, Psychic, Poison Jab (44–46)
Pin Missile, Psychic, Poison Jab, Cross Poison (47–47)
Grass (night) Passimian 43–47 12 % Bulk Up, Double-Edge, Fling, Close Combat (43–45)
Double-Edge, Fling, Close Combat, Reversal (46–47)
Grass (night) Pansage 43–47 10 % Grass Knot, Recycle, Natural Gift, Crunch (43–47)
Grass (night) Pansear 43–47 10 % Fire Blast, Recycle, Natural Gift, Crunch (43–47)
Grass (night) Panpour 43–47 10 % Brine, Recycle, Natural Gift, Crunch (43–47)
Grass (night) Ariados 44–49 5 % Sucker Punch, Spider Web, Agility, Pin Missile (44–45)
Spider Web, Agility, Pin Missile, Psychic (46–49)
Grass (night) Kricketune 45–52 5 % Fell Stinger, Taunt, Night Slash, Sticky Web (45–45)
Taunt, Night Slash, Sticky Web, Bug Buzz (46–49)
Night Slash, Sticky Web, Bug Buzz, Perish Song (50–52)
Grass (night) Bewear 37–42 5 % Flail, Payback, Take Down, Hammer Arm (37–42)
Grass (night) Primeape 48–51 4 % Thrash, Close Combat, Screech, Stomp Tantrum (48–51)
Grass (night) Ariados 51 2 % Agility, Pin Missile, Psychic, Poison Jab (51–51)
Grass (night) Bewear 55 2 % Take Down, Hammer Arm, Thrash, Pain Split (55–55)
Headbutt Combee 47–52 26 4⁄11 % Sweet Scent, Gust, Bug Bite, Bug Buzz (47–52)
Headbutt Swablu 45–52 25 % Mirror Move, Cotton Guard, Dragon Pulse, Perish Song (45–45)
Cotton Guard, Dragon Pulse, Perish Song, Moonblast (46–52)
Headbutt Taillow 42–47 20 % Agility, Air Slash, Endeavor, Brave Bird (42–44)
Air Slash, Endeavor, Brave Bird, Reversal (45–47)
Headbutt Combee 42–46 13 7⁄11 % Sweet Scent, Gust, Bug Bite, Bug Buzz (42–46)
Headbutt Pineco 42–49 5 % Payback, Explosion, Iron Defense, Gyro Ball (42–44)
Explosion, Iron Defense, Gyro Ball, Double-Edge (45–49)
Headbutt Komala 45–49 5 % Flail, Sucker Punch, Psych Up, Wood Hammer (45–45)
Sucker Punch, Psych Up, Wood Hammer, Thrash (46–49)
Headbutt Wormadam 1 42–52 4 % Plant Cloak
Psybeam, Captivate, Flail, Attract (42–43)
Captivate, Flail, Attract, Psychic (44–46)
Flail, Attract, Psychic, Leaf Storm (47–49)
Attract, Psychic, Leaf Storm, Bug Buzz (50–52)
Sandy Cloak
Psybeam, Captivate, Flail, Attract (42–43)
Captivate, Flail, Attract, Psychic (44–46)
Flail, Attract, Psychic, Fissure (47–49)
Attract, Psychic, Fissure, Bug Buzz (50–52)
Trash Cloak
Psybeam, Captivate, Flail, Attract (42–43)
Captivate, Flail, Attract, Psychic (44–46)
Flail, Attract, Psychic, Iron Head (47–49)
Attract, Psychic, Iron Head, Bug Buzz (50–52)
Headbutt Komala 50–55 1 % Sucker Punch, Psych Up, Wood Hammer, Thrash (50–55)

1 Form determined by field effect at start of battle.

  • Electric Terrain, Chess Board, Big Top Arena, Corrosive Field, Corrosive Mist Field, Factory Field, Short-circuit Field, Wasteland, Glitch Field, Murkwater Surface, Holy Field, Mirror Arena, New World, Inverse Field, Psychic Terrain: Trash Cloak.
  • Grassy Terrain, Misty Terrain, Burning Field, Swamp Field, Rainbow Field, Forest Field, Water Surface, Underwater, Fairy Tale Field, Flower Garden Field, Starlight Arena: Plant Cloak.
  • Dark Crystal Cavern, Desert Field, Icy Field, Rocky Field, Super-heated Field, Ashen Beach, Cave, Crystal Cavern, Mountain, Snowy Mountain, Dragon's Den: Sandy Cloak.

If there is no field effect in play, then the form is determined as follows (the conditions apply in the given order):

  1. If the player is underwater (having used Dive): Trash Cloak.
  2. If the encounter method for the encounter is Cave: Sandy Cloak.
  3. If the area of the encounter is not an outdoor area: Trash Cloak.
  4. If the tile the encounter was initiated on has a "Rock" or "Sand" terrain tag: Sandy Cloak.
  5. Otherwise: Plant Cloak.

Special encounters

Pokémon Encounter type Level Other attributes of note
Pinsir battle 49
Pinsir battle 49
Pinsir battle 49
Pinsir battle 49
Pinsir battle 49
Heracross battle 49
Heracross battle 49
Heracross battle 49
Heracross battle 49
Heracross battle 49
Flabebe (Red Flower Form) battle 20
Flabebe (Red Flower Form) battle 20