Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method |
Pokémon |
Level range |
Rate |
Moves |
Grass (morning) |
Buneary
|
48–49 |
20 % |
Agility, Dizzy Punch, After You, Charm (48–49) |
Grass (morning) |
Ledyba
|
47–50 |
15 % |
Agility, Bug Buzz, Air Slash, Double-Edge (47–50) |
Grass (morning) |
Oranguru
|
46–47 |
12 % |
Foul Play, Calm Mind, Psychic, Future Sight (46–47) |
Grass (morning) |
Pansage
|
46–47 |
10 % |
Grass Knot, Recycle, Natural Gift, Crunch (46–47) |
Grass (morning) |
Pansear
|
46–47 |
10 % |
Fire Blast, Recycle, Natural Gift, Crunch (46–47) |
Grass (morning) |
Panpour
|
46–47 |
10 % |
Brine, Recycle, Natural Gift, Crunch (46–47) |
Grass (morning) |
Ledian
|
47–49 |
5 % |
Agility, Bug Buzz, Air Slash, Double-Edge (47–49) |
Grass (morning) |
Pachirisu
|
40–42 |
5 % |
Electro Ball, Sweet Kiss, Thunder Wave, Super Fang (40–40) Sweet Kiss, Thunder Wave, Super Fang, Discharge (41–42) |
Grass (morning) |
Pachirisu
|
48–52 |
5 % |
Thunder Wave, Super Fang, Discharge, Last Resort (48–48) Super Fang, Discharge, Last Resort, Hyper Fang (49–52) |
Grass (morning) |
Primeape
|
51 |
4 % |
Thrash, Close Combat, Screech, Stomp Tantrum (51–51) |
Grass (morning) |
Ledian
|
53 |
2 % |
Agility, Bug Buzz, Air Slash, Double-Edge (53–53) |
Grass (morning) |
Bewear
|
55 |
2 % |
Take Down, Hammer Arm, Thrash, Pain Split (55–55) |
Grass (day) |
Buneary
|
48–49 |
20 % |
Agility, Dizzy Punch, After You, Charm (48–49) |
Grass (day) |
Pachirisu
|
47–50 |
15 % |
Thunder Wave, Super Fang, Discharge, Last Resort (47–48) Super Fang, Discharge, Last Resort, Hyper Fang (49–50) |
Grass (day) |
Oranguru
|
46–47 |
12 % |
Foul Play, Calm Mind, Psychic, Future Sight (46–47) |
Grass (day) |
Pansage
|
46–47 |
10 % |
Grass Knot, Recycle, Natural Gift, Crunch (46–47) |
Grass (day) |
Pansear
|
46–47 |
10 % |
Fire Blast, Recycle, Natural Gift, Crunch (46–47) |
Grass (day) |
Panpour
|
46–47 |
10 % |
Brine, Recycle, Natural Gift, Crunch (46–47) |
Grass (day) |
Sudowoodo
|
47–49 |
5 % |
Counter, Sucker Punch, Double-Edge, Stone Edge (47–49) |
Grass (day) |
Pachirisu
|
40–42 |
5 % |
Electro Ball, Sweet Kiss, Thunder Wave, Super Fang (40–40) Sweet Kiss, Thunder Wave, Super Fang, Discharge (41–42) |
Grass (day) |
Bewear
|
48–52 |
5 % |
Payback, Take Down, Hammer Arm, Thrash (48–48) Take Down, Hammer Arm, Thrash, Pain Split (49–52) |
Grass (day) |
Primeape
|
51 |
4 % |
Thrash, Close Combat, Screech, Stomp Tantrum (51–51) |
Grass (day) |
Loudred
|
52 |
2 % |
Rest, Sleep Talk, Hyper Voice, Synchronoise (52–52) |
Grass (day) |
Bewear
|
55 |
2 % |
Take Down, Hammer Arm, Thrash, Pain Split (55–55) |
Grass (night) |
Paras
|
45–56 |
20 % |
Slash, Growth, Giga Drain, Aromatherapy (45–48) Growth, Giga Drain, Aromatherapy, Rage Powder (49–53) Giga Drain, Aromatherapy, Rage Powder, X-Scissor (54–56) |
Grass (night) |
Spinarak
|
44–47 |
15 % |
Agility, Pin Missile, Psychic, Poison Jab (44–46) Pin Missile, Psychic, Poison Jab, Cross Poison (47–47) |
Grass (night) |
Oranguru
|
43–47 |
12 % |
Instruct, Foul Play, Calm Mind, Psychic (43–45) Foul Play, Calm Mind, Psychic, Future Sight (46–47) |
Grass (night) |
Pansage
|
43–47 |
10 % |
Grass Knot, Recycle, Natural Gift, Crunch (43–47) |
Grass (night) |
Pansear
|
43–47 |
10 % |
Fire Blast, Recycle, Natural Gift, Crunch (43–47) |
Grass (night) |
Panpour
|
43–47 |
10 % |
Brine, Recycle, Natural Gift, Crunch (43–47) |
Grass (night) |
Ariados
|
44–49 |
5 % |
Sucker Punch, Spider Web, Agility, Pin Missile (44–45) Spider Web, Agility, Pin Missile, Psychic (46–49) |
Grass (night) |
Sudowoodo
|
45–52 |
5 % |
Rock Slide, Counter, Sucker Punch, Double-Edge (45–46) Counter, Sucker Punch, Double-Edge, Stone Edge (47–49) Sucker Punch, Double-Edge, Stone Edge, Hammer Arm (50–52) |
Grass (night) |
Bewear
|
37–42 |
5 % |
Flail, Payback, Take Down, Hammer Arm (37–42) |
Grass (night) |
Primeape
|
48–51 |
4 % |
Thrash, Close Combat, Screech, Stomp Tantrum (48–51) |
Grass (night) |
Ariados
|
51 |
2 % |
Agility, Pin Missile, Psychic, Poison Jab (51–51) |
Grass (night) |
Bewear
|
55 |
2 % |
Take Down, Hammer Arm, Thrash, Pain Split (55–55) |
Headbutt |
Combee
|
47–52 |
26 4⁄11 % |
Sweet Scent, Gust, Bug Bite, Bug Buzz (47–52) |
Headbutt |
Swablu
|
45–52 |
25 % |
Mirror Move, Cotton Guard, Dragon Pulse, Perish Song (45–45) Cotton Guard, Dragon Pulse, Perish Song, Moonblast (46–52) |
Headbutt |
Taillow
|
42–47 |
20 % |
Agility, Air Slash, Endeavor, Brave Bird (42–44) Air Slash, Endeavor, Brave Bird, Reversal (45–47) |
Headbutt |
Combee
|
42–46 |
13 7⁄11 % |
Sweet Scent, Gust, Bug Bite, Bug Buzz (42–46) |
Headbutt |
Pineco
|
42–49 |
5 % |
Payback, Explosion, Iron Defense, Gyro Ball (42–44) Explosion, Iron Defense, Gyro Ball, Double-Edge (45–49) |
Headbutt |
Komala
|
45–49 |
5 % |
Flail, Sucker Punch, Psych Up, Wood Hammer (45–45) Sucker Punch, Psych Up, Wood Hammer, Thrash (46–49) |
Headbutt |
Wormadam
1
|
42–52 |
4 % |
Plant Cloak Psybeam, Captivate, Flail, Attract (42–43) Captivate, Flail, Attract, Psychic (44–46) Flail, Attract, Psychic, Leaf Storm (47–49) Attract, Psychic, Leaf Storm, Bug Buzz (50–52) Sandy Cloak Psybeam, Captivate, Flail, Attract (42–43) Captivate, Flail, Attract, Psychic (44–46) Flail, Attract, Psychic, Fissure (47–49) Attract, Psychic, Fissure, Bug Buzz (50–52) Trash Cloak Psybeam, Captivate, Flail, Attract (42–43) Captivate, Flail, Attract, Psychic (44–46) Flail, Attract, Psychic, Iron Head (47–49) Attract, Psychic, Iron Head, Bug Buzz (50–52) |
Headbutt |
Komala
|
50–55 |
1 % |
Sucker Punch, Psych Up, Wood Hammer, Thrash (50–55) |
Old Rod |
Dewpider
|
20–30 |
63 47⁄56 % |
Infestation, Spider Web, Bug Bite, Bubble Beam (20–20) Spider Web, Bug Bite, Bubble Beam, Bite (21–23) Bug Bite, Bubble Beam, Bite, Aqua Ring (24–28) Bubble Beam, Bite, Aqua Ring, Leech Life (29–30) |
Old Rod |
Dewpider
|
15–19 |
21 7⁄8 % |
Bubble, Infestation, Spider Web, Bug Bite (15–15) Infestation, Spider Web, Bug Bite, Bubble Beam (16–19) |
Old Rod |
Dewpider
|
31–40 |
14 2⁄7 % |
Bubble Beam, Bite, Aqua Ring, Leech Life (31–31) Bite, Aqua Ring, Leech Life, Crunch (32–36) Aqua Ring, Leech Life, Crunch, Lunge (37–39) Leech Life, Crunch, Lunge, Mirror Coat (40–40) |
Good Rod |
Dewpider
|
40–50 |
73 3⁄4 % |
Leech Life, Crunch, Lunge, Mirror Coat (40–44) Crunch, Lunge, Mirror Coat, Liquidation (45–47) Lunge, Mirror Coat, Liquidation, Entrainment (48–50) |
Good Rod |
Araquanid
|
60–75 |
20 % |
Crunch, Lunge, Mirror Coat, Liquidation (60–61) Lunge, Mirror Coat, Liquidation, Entrainment (62–75) |
Good Rod |
Dewpider
|
51–55 |
6 1⁄4 % |
Lunge, Mirror Coat, Liquidation, Entrainment (51–55) |
Super Rod |
Dewpider
|
40–55 |
40 % |
Leech Life, Crunch, Lunge, Mirror Coat (40–44) Crunch, Lunge, Mirror Coat, Liquidation (45–47) Lunge, Mirror Coat, Liquidation, Entrainment (48–55) |
Super Rod |
Araquanid
|
40–49 |
21 7⁄8 % |
Bite, Aqua Ring, Leech Life, Crunch (40–44) Aqua Ring, Leech Life, Crunch, Lunge (45–49) |
Super Rod |
Araquanid
|
50–55 |
21 27⁄88 % |
Leech Life, Crunch, Lunge, Mirror Coat (50–55) |
Super Rod |
Araquanid
|
61–74 |
6 1⁄8 % |
Crunch, Lunge, Mirror Coat, Liquidation (61–61) Lunge, Mirror Coat, Liquidation, Entrainment (62–74) |
Super Rod |
Araquanid
|
56–59 |
5 5⁄11 % |
Leech Life, Crunch, Lunge, Mirror Coat (56–56) Crunch, Lunge, Mirror Coat, Liquidation (57–59) |
Super Rod |
Araquanid
|
76–90 |
2 13⁄16 % |
Lunge, Mirror Coat, Liquidation, Entrainment (76–90) |
Super Rod |
Araquanid
|
60 |
1 141⁄176 % |
Crunch, Lunge, Mirror Coat, Liquidation (60–60) |
Super Rod |
Araquanid
|
75 |
5⁄8 % |
Lunge, Mirror Coat, Liquidation, Entrainment (75–75) |
Surf |
Dewpider
|
30–39 |
31 1⁄4 % |
Bubble Beam, Bite, Aqua Ring, Leech Life (30–31) Bite, Aqua Ring, Leech Life, Crunch (32–36) Aqua Ring, Leech Life, Crunch, Lunge (37–39) |
Surf |
Dewpider
|
40–45 |
28 1⁄8 % |
Leech Life, Crunch, Lunge, Mirror Coat (40–44) Crunch, Lunge, Mirror Coat, Liquidation (45–45) |
Surf |
Dewpider
|
50–55 |
15 % |
Lunge, Mirror Coat, Liquidation, Entrainment (50–55) |
Surf |
Dewpider
|
56–65 |
9 3⁄8 % |
Lunge, Mirror Coat, Liquidation, Entrainment (56–65) |
Surf |
Araquanid
|
50–74 |
6 19⁄26 % |
Leech Life, Crunch, Lunge, Mirror Coat (50–56) Crunch, Lunge, Mirror Coat, Liquidation (57–61) Lunge, Mirror Coat, Liquidation, Entrainment (62–74) |
Surf |
Dewpider
|
46–49 |
6 1⁄4 % |
Crunch, Lunge, Mirror Coat, Liquidation (46–47) Lunge, Mirror Coat, Liquidation, Entrainment (48–49) |
Surf |
Araquanid
|
76–90 |
2 13⁄16 % |
Lunge, Mirror Coat, Liquidation, Entrainment (76–90) |
Surf |
Araquanid
|
75 |
95⁄208 % |
Lunge, Mirror Coat, Liquidation, Entrainment (75–75) |
If there is no field effect in play, then the form is determined as follows
(the conditions apply in the given order):