Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method |
Pokémon |
Level range |
Rate |
Moves |
Cave |
Oricorio
(Baile Form)
|
50–75 |
20 % |
RevelationDance, Mirror Move, Agility, Hurricane (50–75) |
Cave |
Numel
|
50–75 |
15 % |
Yawn, Earthquake, Flamethrower, Double-Edge (50–75) |
Cave |
Panpour
|
50–75 |
12 % |
Brine, Recycle, Natural Gift, Crunch (50–75) |
Cave |
Pansear
|
50–75 |
10 % |
Fire Blast, Recycle, Natural Gift, Crunch (50–75) |
Cave |
Darumaka
|
30–50 |
10 % |
Fire Punch, Work Up, Thrash, Belly Drum (30–32) Work Up, Thrash, Belly Drum, Flare Blitz (33–34) Thrash, Belly Drum, Flare Blitz, Taunt (35–38) Belly Drum, Flare Blitz, Taunt, Superpower (39–41) Flare Blitz, Taunt, Superpower, Overheat (42–50) |
Cave |
Noivern
|
50–65 |
10 % |
Razor Wind, Tailwind, Whirlwind, Super Fang (50–52) Tailwind, Whirlwind, Super Fang, Air Slash (53–61) Whirlwind, Super Fang, Air Slash, Hurricane (62–65) |
Cave |
Torkoal
|
50–65 |
5 % |
Flail, Heat Wave, Shell Smash, Inferno (50–65) |
Cave |
Kecleon
|
50–65 |
5 % |
Screech, Substitute, Sucker Punch, Synchronoise (50–65) |
Cave |
Simisear
|
50–65 |
5 % |
Leer, Lick, Fury Swipes, Flame Burst (50–65) |
Cave |
Simipour
|
50–65 |
4 % |
Leer, Lick, Fury Swipes, Scald (50–65) |
Cave |
Camerupt
|
70–90 |
2 % |
Yawn, Earthquake, Eruption, Fissure (70–90) |
Cave |
Gastrodon
(West Sea Form)
|
70–90 |
2 % |
Rain Dance, Body Slam, Muddy Water, Recover (70–90) |
Old Rod |
Shellos
(West Sea Form)
|
27–35 |
70 % |
Water Pulse, Mud Bomb, Hidden Power, Rain Dance (27–28) Mud Bomb, Hidden Power, Rain Dance, Body Slam (29–35) |
Old Rod |
Barboach
|
30–40 |
30 % |
Magnitude, Rest, Snore, Aqua Tail (30–31) Rest, Snore, Aqua Tail, Earthquake (32–34) Snore, Aqua Tail, Earthquake, Muddy Water (35–38) Aqua Tail, Earthquake, Muddy Water, Future Sight (39–40) |
Good Rod |
Shellos
(West Sea Form)
|
27–45 |
60 % |
Water Pulse, Mud Bomb, Hidden Power, Rain Dance (27–28) Mud Bomb, Hidden Power, Rain Dance, Body Slam (29–36) Hidden Power, Rain Dance, Body Slam, Muddy Water (37–45) |
Good Rod |
Barboach
|
27–45 |
20 % |
Water Pulse, Magnitude, Rest, Snore (27–27) Magnitude, Rest, Snore, Aqua Tail (28–31) Rest, Snore, Aqua Tail, Earthquake (32–34) Snore, Aqua Tail, Earthquake, Muddy Water (35–38) Aqua Tail, Earthquake, Muddy Water, Future Sight (39–43) Earthquake, Muddy Water, Future Sight, Fissure (44–45) |
Good Rod |
Clauncher
|
25–35 |
20 % |
Bubble, Flail, Bubble Beam, Swords Dance (25–29) Flail, Bubble Beam, Swords Dance, Crabhammer (30–33) Bubble Beam, Swords Dance, Crabhammer, Water Pulse (34–35) |
Super Rod |
Slowpoke
|
50–66 |
40 % |
Slack Off, Amnesia, Psychic, Rain Dance (50–53) Amnesia, Psychic, Rain Dance, Psych Up (54–57) Psychic, Rain Dance, Psych Up, Heal Pulse (58–66) |
Super Rod |
Gastrodon
(West Sea Form)
|
50–65 |
35 % |
Hidden Power, Rain Dance, Body Slam, Muddy Water (50–53) Rain Dance, Body Slam, Muddy Water, Recover (54–65) |
Super Rod |
Whiscash
|
50–65 |
15 % |
Aqua Tail, Earthquake, Muddy Water, Future Sight (50–51) Earthquake, Muddy Water, Future Sight, Fissure (52–65) |
Super Rod |
Quagsire
|
60–75 |
7 % |
Rain Dance, Mist, Haze, Muddy Water (60–75) |
Super Rod |
Clawitzer
|
70–90 |
3 % |
Water Pulse, Smack Down, Aqua Jet, Muddy Water (70–90) |
Surf |
Shellos
(West Sea Form)
|
50–75 |
50 % |
Rain Dance, Body Slam, Muddy Water, Recover (50–75) |
Surf |
Barboach
|
50–75 |
25 % |
Earthquake, Muddy Water, Future Sight, Fissure (50–75) |
Surf |
Gastrodon
(West Sea Form)
|
60–80 |
15 % |
Rain Dance, Body Slam, Muddy Water, Recover (60–80) |
Surf |
Whiscash
|
60–80 |
7 % |
Earthquake, Muddy Water, Future Sight, Fissure (60–80) |
Surf |
Quagsire
|
75–90 |
3 % |
Rain Dance, Mist, Haze, Muddy Water (75–90) |