Pokémon Reborn Database

Underground Railnet (760)

Parent area Underground Railnet (602) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? No Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Cave Base field effect Cave Fixed weather None
Background music Atmosphere- Explore.ogg Background sound Default
Wild battle music Battle- Wild Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
12 % 6 2⁄5 % 4⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Cave Aron 25–50 20 % Protect, Roar, Iron Head, Rock Slide (25–27)
Roar, Iron Head, Rock Slide, Take Down (28–30)
Iron Head, Rock Slide, Take Down, Metal Sound (31–33)
Rock Slide, Take Down, Metal Sound, Iron Tail (34–36)
Take Down, Metal Sound, Iron Tail, Iron Defense (37–39)
Metal Sound, Iron Tail, Iron Defense, Double-Edge (40–42)
Iron Tail, Iron Defense, Double-Edge, Autotomize (43–45)
Iron Defense, Double-Edge, Autotomize, Heavy Slam (46–48)
Double-Edge, Autotomize, Heavy Slam, Metal Burst (49–50)
Cave Lairon 50–65 19 61⁄273 % Iron Tail, Iron Defense, Double-Edge, Autotomize (50–50)
Iron Defense, Double-Edge, Autotomize, Heavy Slam (51–54)
Double-Edge, Autotomize, Heavy Slam, Metal Burst (55–65)
Cave Klink 25–50 15 % Charge, Thunder Shock, Gear Grind, Bind (25–25)
Thunder Shock, Gear Grind, Bind, Charge Beam (26–30)
Gear Grind, Bind, Charge Beam, Autotomize (31–35)
Bind, Charge Beam, Autotomize, Mirror Shot (36–38)
Charge Beam, Autotomize, Mirror Shot, Screech (39–41)
Autotomize, Mirror Shot, Screech, Discharge (42–44)
Mirror Shot, Screech, Discharge, Metal Sound (45–47)
Screech, Discharge, Metal Sound, Shift Gear (48–49)
Discharge, Metal Sound, Shift Gear, Lock-On (50–50)
Cave Graveler (Normal Form) 45–65 10 % Stealth Rock, Rock Blast, Earthquake, Explosion (45–49)
Rock Blast, Earthquake, Explosion, Double-Edge (50–53)
Earthquake, Explosion, Double-Edge, Stone Edge (54–65)
Cave Noivern 50–75 10 % Razor Wind, Tailwind, Whirlwind, Super Fang (50–52)
Tailwind, Whirlwind, Super Fang, Air Slash (53–61)
Whirlwind, Super Fang, Air Slash, Hurricane (62–69)
Super Fang, Air Slash, Hurricane, Dragon Pulse (70–74)
Air Slash, Hurricane, Dragon Pulse, Boomburst (75–75)
Cave Lairon 45–49 5 5⁄21 % Metal Sound, Iron Tail, Iron Defense, Double-Edge (45–46)
Iron Tail, Iron Defense, Double-Edge, Autotomize (47–49)
Cave Mawile 50–75 5 % Spit Up, Swallow, Iron Head, Play Rough (50–75)
Cave Aggron 45–65 5 % Metal Sound, Iron Tail, Iron Defense, Double-Edge (45–50)
Iron Tail, Iron Defense, Double-Edge, Autotomize (51–56)
Iron Defense, Double-Edge, Autotomize, Heavy Slam (57–62)
Double-Edge, Autotomize, Heavy Slam, Metal Burst (63–65)
Cave Klang 45–65 5 % Autotomize, Mirror Shot, Screech, Discharge (45–47)
Mirror Shot, Screech, Discharge, Metal Sound (48–51)
Screech, Discharge, Metal Sound, Shift Gear (52–55)
Discharge, Metal Sound, Shift Gear, Lock-On (56–59)
Metal Sound, Shift Gear, Lock-On, Zap Cannon (60–63)
Shift Gear, Lock-On, Zap Cannon, Hyper Beam (64–65)
Cave Aggron 70–90 2 % Double-Edge, Autotomize, Heavy Slam, Metal Burst (70–90)
Cave Klinklang 70–90 2 % Metal Sound, Shift Gear, Lock-On, Zap Cannon (70–71)
Shift Gear, Lock-On, Zap Cannon, Hyper Beam (72–90)
Cave Lairon 66–75 1 7⁄13 % Double-Edge, Autotomize, Heavy Slam, Metal Burst (66–75)