Pokémon Reborn Database

Victory Road (797)

Parent area Victory Road (796) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? No Bicycle usable? Yes Dark area (Flash usable)? No
Battle background CrystalCavern Base field effect Crystal Cavern Fixed weather None
Background music Atmosphere- Triumph.ogg Background sound Default
Wild battle music Battle- Wild3 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer3 Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
4⁄5 % 4⁄5 % 11 1⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Cave Houndoom 85–94 20 % Flamethrower, Crunch, Nasty Plot, Inferno (85–94)
Cave Zoroark 85–94 15 % Punishment, Nasty Plot, Imprison, Night Daze (85–94)
Cave Gallade 88–95 12 % False Swipe, Protect, Close Combat, Stored Power (88–95)
Cave Nidoqueen 88–96 10 % Chip Away, Body Slam, Earth Power, Superpower (88–96)
Cave Arcanine 88–96 10 % Roar, Odor Sleuth, Fire Fang, Extreme Speed (88–96)
Cave Glalie 88–95 10 % Crunch, Blizzard, Hail, Sheer Cold (88–95)
Cave Ariados 90–98 5 % Poison Jab, Cross Poison, Sticky Web, Toxic Thread (90–98)
Cave Altaria 90–97 5 % Dragon Pulse, Perish Song, Moonblast, Sky Attack (90–97)
Cave Weavile 90–97 5 % Night Slash, Snatch, Punishment, Dark Pulse (90–97)
Cave Magmortar 90–98 4 % Sunny Day, Flamethrower, Fire Blast, Hyper Beam (90–98)
Cave Snorlax 95–100 2 % Belly Drum, Crunch, Heavy Slam, High Horsepower (95–100)
Cave Crabominable 93–100 2 % Ice Hammer, Iron Defense, Dynamic Punch, Close Combat (93–100)