Parent area | Victory Road (796) | Underwater area (?) | None | Surface area (?) | None |
---|---|---|---|---|---|
Child areas | None | ||||
Outdoor map? | No | Bicycle usable? | Yes | Dark area (Flash usable)? | No |
Battle background | CrystalCavern | Base field effect | Crystal Cavern | Fixed weather | None |
Background music | Atmosphere- Triumph.ogg | Background sound | Default | ||
Wild battle music | Battle- Wild3 | Wild victory music | Victory! | Surf music | Atmosphere- Surfing | Trainer battle music | Battle- Trainer3 | Trainer victory music | Victory! | Bicycle music | Atmosphere- Rush |
These are the chances of a wild encounter being initiated per step, for each terrain type.
Grass | Cave | Water |
---|---|---|
4⁄5 % | 4⁄5 % | 11 1⁄5 % |
Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method | Pokémon | Level range | Rate | Moves |
---|---|---|---|---|
Cave | Houndoom | 85–94 | 20 % | Flamethrower, Crunch, Nasty Plot, Inferno (85–94) |
Cave | Zoroark | 85–94 | 15 % | Punishment, Nasty Plot, Imprison, Night Daze (85–94) |
Cave | Gallade | 88–95 | 12 % | False Swipe, Protect, Close Combat, Stored Power (88–95) |
Cave | Nidoqueen | 88–96 | 10 % | Chip Away, Body Slam, Earth Power, Superpower (88–96) |
Cave | Arcanine | 88–96 | 10 % | Roar, Odor Sleuth, Fire Fang, Extreme Speed (88–96) |
Cave | Glalie | 88–95 | 10 % | Crunch, Blizzard, Hail, Sheer Cold (88–95) |
Cave | Ariados | 90–98 | 5 % | Poison Jab, Cross Poison, Sticky Web, Toxic Thread (90–98) |
Cave | Altaria | 90–97 | 5 % | Dragon Pulse, Perish Song, Moonblast, Sky Attack (90–97) |
Cave | Weavile | 90–97 | 5 % | Night Slash, Snatch, Punishment, Dark Pulse (90–97) |
Cave | Magmortar | 90–98 | 4 % | Sunny Day, Flamethrower, Fire Blast, Hyper Beam (90–98) |
Cave | Snorlax | 95–100 | 2 % | Belly Drum, Crunch, Heavy Slam, High Horsepower (95–100) |
Cave | Crabominable | 93–100 | 2 % | Ice Hammer, Iron Defense, Dynamic Punch, Close Combat (93–100) |