Parent area | Victory Road (783) | Underwater area (?) | None | Surface area (?) | None |
---|---|---|---|---|---|
Child areas | Victory Road, Victory Road | ||||
Outdoor map? | No | Bicycle usable? | Yes | Dark area (Flash usable)? | No |
Battle background | CrystalCavern | Base field effect | Crystal Cavern | Fixed weather | None |
Background music | Atmosphere- Triumph.ogg | Background sound | Default | ||
Wild battle music | Battle- Wild3 | Wild victory music | Victory! | Surf music | Atmosphere- Surfing | Trainer battle music | Battle- Trainer3 | Trainer victory music | Victory! | Bicycle music | Atmosphere- Rush |
These are the chances of a wild encounter being initiated per step, for each terrain type.
Grass | Cave | Water |
---|---|---|
4⁄5 % | 4⁄5 % | 11 1⁄5 % |
Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method | Pokémon | Level range | Rate | Moves |
---|---|---|---|---|
Cave | Aggron | 85–94 | 20 % | Double-Edge, Autotomize, Heavy Slam, Metal Burst (85–94) |
Cave | Bisharp | 85–94 | 15 % | Night Slash, Iron Head, Swords Dance, Guillotine (85–94) |
Cave | Alakazam | 88–95 | 12 % | Psychic, Calm Mind, Future Sight, Trick (88–95) |
Cave | Nidoking | 88–96 | 10 % | Chip Away, Thrash, Earth Power, Megahorn (88–96) |
Cave | Rapidash | 88–95 | 10 % | Agility, Fire Blast, Bounce, Flare Blitz (88–95) |
Cave | Luxray | 88–96 | 10 % | Scary Face, Discharge, Wild Charge, Electric Terrain (88–96) |
Cave | Ditto | 90–98 | 5 % | Transform (90–98) |
Cave | Jolteon | 90–97 | 5 % | Thunder Wave, Discharge, Last Resort, Thunder (90–97) |
Cave | Shiftry | 90–97 | 5 % | Nasty Plot, Leaf Tornado, Hurricane, Leaf Storm (90–97) |
Cave | Wobbuffet | 90–98 | 4 % | Counter, Mirror Coat, Safeguard, Destiny Bond (90–98) |
Cave | Snorlax | 95–100 | 2 % | Belly Drum, Crunch, Heavy Slam, High Horsepower (95–100) |
Cave | Absol | 93–100 | 2 % | Sucker Punch, Razor Wind, Future Sight, Perish Song (93–100) |