Parent area | Route 3 (405) | Underwater area (?) | None | Surface area (?) | None |
---|---|---|---|---|---|
Child areas | New World | ||||
Outdoor map? | No | Bicycle usable? | Yes | Dark area (Flash usable)? | No |
Battle background | NewWorld | Base field effect | New World | Fixed weather | None |
Background music | Atmosphere- New World.ogg | Background sound | Default | ||
Wild battle music | Battle- Wild4 | Wild victory music | Victory! | Surf music | Atmosphere- Surfing | Trainer battle music | Battle- Postgame | Trainer victory music | Victory! | Bicycle music | Atmosphere- Rush |
These are the chances of a wild encounter being initiated per step, for each terrain type.
Grass | Cave | Water |
---|---|---|
6 2⁄5 % | 4⁄5 % | 4 % |
Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
1 Form determined by field effect at start of battle.
If there is no field effect in play, then the form is determined as follows (the conditions apply in the given order):
Pokémon | Encounter type | Level | Other attributes of note |
---|---|---|---|
Cobalion | battle | 105 | |
Virizion | battle | 105 |