Pokémon Reborn Database

Twilight Desert (841)

Parent area Tourmaline Desert (148) Underwater area (?) None Surface area (?) None
Child areas Twilight Factory
Outdoor map? Yes Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Desert Base field effect Desert Field Fixed weather None
Background music Atmosphere- Tourmaline.ogg Background sound Default
Wild battle music Battle- Wild4 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Postgame Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
1 1⁄5 % 1 3⁄5 % 1 3⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Cave Mandibuzz 102–107 20 % Embargo, Whirlwind, Brave Bird, Mirror Move (102–107)
Cave Marowak (Normal Form) 102–107 15 % Endeavor, Double-Edge, Retaliate, Bone Rush (102–107)
Cave Magneton 102–107 12 % Lock-On, Magnet Rise, Gyro Ball, Zap Cannon (102–107)
Cave Golem (Normal Form) 102–107 10 % Explosion, Double-Edge, Stone Edge, Heavy Slam (102–107)
Cave Lunatone 102–107 10 % Stone Edge, Future Sight, Explosion, Magic Room (102–107)
Cave Rampardos 102–107 10 % Ancient Power, Zen Headbutt, Screech, Head Smash (102–107)
Cave Aerodactyl 102–108 5 % Iron Head, Hyper Beam, Rock Slide, Giga Impact (102–108)
Cave Mawile 102–109 5 % Spit Up, Swallow, Iron Head, Play Rough (102–109)
Cave Stakataka 102–108 5 % Iron Head, Rock Blast, Wide Guard, Double-Edge (102–108)
Cave Dhelmise 102–109 4 % Energy Ball, Heavy Slam, Phantom Force, Power Whip (102–109)
Cave Umbreon 105–112 2 % Moonlight, Mean Look, Last Resort, Guard Swap (105–112)
Cave Weavile 105–112 2 % Night Slash, Snatch, Punishment, Dark Pulse (105–112)