Parent area | Teknite Ridge (646) | Underwater area (?) | None | Surface area (?) | None |
---|---|---|---|---|---|
Child areas | None | ||||
Outdoor map? | No | Bicycle usable? | Yes | Dark area (Flash usable)? | No |
Battle background | NewWorld | Base field effect | New World | Fixed weather | None |
Background music | Atmosphere- Serenity.ogg | Background sound | Default | ||
Wild battle music | Atmosphere- Serenity | Wild victory music | Victory! | Surf music | Atmosphere- Surfing | Trainer battle music | Battle- Postgame | Trainer victory music | Victory! | Bicycle music | Atmosphere- Rush |
These are the chances of a wild encounter being initiated per step, for each terrain type.
Grass | Cave | Water |
---|---|---|
20 % | 3 1⁄5 % | 8 % |
Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method | Pokémon | Level range | Rate | Moves |
---|---|---|---|---|
Grass | Hakamo-o | 110–117 | 20 % | Noble Roar, Dragon Dance, Outrage, Close Combat (110–117) |
Grass | Malamar | 110–117 | 15 % | Psycho Cut, Slash, Night Slash, Superpower (110–117) |
Grass | Aerodactyl | 110–117 | 12 % | Iron Head, Hyper Beam, Rock Slide, Giga Impact (110–117) |
Grass | Liepard | 110–118 | 10 % | Snatch, Nasty Plot, Sucker Punch, Play Rough (110–118) |
Grass | Bruxish | 110–117 | 10 % | Aqua Tail, Screech, Psychic Fangs, Synchronoise (110–117) |
Grass | Blacephalon | 110–118 | 10 % | Fire Blast, Shadow Ball, Trick, Mind Blown (110–118) |
Grass | Jellicent | 112–120 | 5 % | Hex, Hydro Pump, Wring Out, Water Spout (112–120) |
Grass | Type: Null | 115–125 | 5 % | Razor Wind, Tri Attack, Double-Edge, Heal Block (115–125) |
Grass | Celesteela | 112–120 | 5 % | Skull Bash, Iron Defense, Heavy Slam, Double-Edge (112–120) |
Grass | Guzzlord | 115–125 | 4 % | Gastro Acid, Heavy Slam, Wring Out, Dragon Rush (115–125) |
Grass | Kommo-o | 125–130 | 3 1⁄11 % | Noble Roar, Dragon Dance, Outrage, Close Combat (125–130) |
Grass | Kommo-o | 120–124 | 10⁄11 % | Noble Roar, Dragon Dance, Outrage, Close Combat (120–124) |
Super Rod | Cosmog | 70–99 | 38 22⁄31 % | Splash, Teleport (70–99) |
Super Rod | Cosmog | 101–109 | 28 7⁄11 % | Splash, Teleport (101–109) |
Super Rod | Cosmog | 111–114 | 10 % | Splash, Teleport (111–114) |
Super Rod | Cosmog | 110 | 5 15⁄22 % | Splash, Teleport (110–110) |
Super Rod | Cosmog | 116–119 | 4 2⁄3 % | Splash, Teleport (116–119) |
Super Rod | Cosmog | 100 | 4 161⁄341 % | Splash, Teleport (100–100) |
Super Rod | Cosmog | 115 | 3 2⁄3 % | Splash, Teleport (115–115) |
Super Rod | Cosmog | 121–125 | 2 1⁄2 % | Splash, Teleport (121–125) |
Super Rod | Cosmog | 120 | 1 2⁄3 % | Splash, Teleport (120–120) |