Pokémon Reborn Database

Cauldron of the Future (876)

Parent area Teknite Ridge (646) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? No Bicycle usable? Yes Dark area (Flash usable)? No
Battle background NewWorld Base field effect New World Fixed weather None
Background music Atmosphere- Serenity.ogg Background sound Default
Wild battle music Atmosphere- Serenity Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Postgame Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
20 % 3 1⁄5 % 8 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass Hakamo-o 110–117 20 % Noble Roar, Dragon Dance, Outrage, Close Combat (110–117)
Grass Malamar 110–117 15 % Psycho Cut, Slash, Night Slash, Superpower (110–117)
Grass Aerodactyl 110–117 12 % Iron Head, Hyper Beam, Rock Slide, Giga Impact (110–117)
Grass Liepard 110–118 10 % Snatch, Nasty Plot, Sucker Punch, Play Rough (110–118)
Grass Bruxish 110–117 10 % Aqua Tail, Screech, Psychic Fangs, Synchronoise (110–117)
Grass Blacephalon 110–118 10 % Fire Blast, Shadow Ball, Trick, Mind Blown (110–118)
Grass Jellicent 112–120 5 % Hex, Hydro Pump, Wring Out, Water Spout (112–120)
Grass Type: Null 115–125 5 % Razor Wind, Tri Attack, Double-Edge, Heal Block (115–125)
Grass Celesteela 112–120 5 % Skull Bash, Iron Defense, Heavy Slam, Double-Edge (112–120)
Grass Guzzlord 115–125 4 % Gastro Acid, Heavy Slam, Wring Out, Dragon Rush (115–125)
Grass Kommo-o 125–130 3 1⁄11 % Noble Roar, Dragon Dance, Outrage, Close Combat (125–130)
Grass Kommo-o 120–124 10⁄11 % Noble Roar, Dragon Dance, Outrage, Close Combat (120–124)
Super Rod Cosmog 70–99 38 22⁄31 % Splash, Teleport (70–99)
Super Rod Cosmog 101–109 28 7⁄11 % Splash, Teleport (101–109)
Super Rod Cosmog 111–114 10 % Splash, Teleport (111–114)
Super Rod Cosmog 110 5 15⁄22 % Splash, Teleport (110–110)
Super Rod Cosmog 116–119 4 2⁄3 % Splash, Teleport (116–119)
Super Rod Cosmog 100 4 161⁄341 % Splash, Teleport (100–100)
Super Rod Cosmog 115 3 2⁄3 % Splash, Teleport (115–115)
Super Rod Cosmog 121–125 2 1⁄2 % Splash, Teleport (121–125)
Super Rod Cosmog 120 1 2⁄3 % Splash, Teleport (120–120)