Pokémon Reborn Database

Mirage Tower? (881)

Parent area Mirage Tower B1F (669) Underwater area (?) None Surface area (?) None
Child areas Mirage Tower?
Outdoor map? No Bicycle usable? No Dark area (Flash usable)? No
Battle background Cave Base field effect Cave Fixed weather None
Background music To Lesser Depths.ogg Background sound Default
Wild battle music Battle- Wild4 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Postgame Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
12 % 3 1⁄5 % 1 3⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Cave Aggron 110–117 12 % Double-Edge, Autotomize, Heavy Slam, Metal Burst (110–117)
Cave Marowak (Normal Form) 115–117 10 17⁄66 % Endeavor, Double-Edge, Retaliate, Bone Rush (115–117)
Cave Dugtrio (Normal Form) 110–118 10 % Dig, Slash, Earthquake, Fissure (110–118)
Cave Dusknoir 110–117 10 % Shadow Ball, Mean Look, Payback, Future Sight (110–117)
Cave Cofagrigus 110–118 10 % Shadow Ball, Grudge, Mean Look, Destiny Bond (110–118)
Cave Sandslash (Normal Form) 110–114 9 3⁄8 % Gyro Ball, Swords Dance, Sandstorm, Earthquake (110–114)
Cave Marowak (Normal Form) 112–114 9 1⁄6 % Endeavor, Double-Edge, Retaliate, Bone Rush (112–114)
Cave Sandslash (Normal Form) 115–117 6 87⁄88 % Gyro Ball, Swords Dance, Sandstorm, Earthquake (115–117)
Cave Marowak (Normal Form) 110–111 5 % Endeavor, Double-Edge, Retaliate, Bone Rush (110–111)
Cave Banette 112–119 4 4⁄9 % Snatch, Grudge, Trick, Phantom Force (112–119)
Cave Sandslash (Normal Form) 118–125 3 7⁄11 % Gyro Ball, Swords Dance, Sandstorm, Earthquake (118–125)
Cave Marowak (Normal Form) 118–120 2 25⁄33 % Endeavor, Double-Edge, Retaliate, Bone Rush (118–120)
Cave Excadrill 120–130 2 % Swords Dance, Sandstorm, Drill Run, Fissure (120–130)
Cave Marowak (Normal Form) 121–125 1 9⁄11 % Endeavor, Double-Edge, Retaliate, Bone Rush (121–125)
Cave Banette 121–130 1 9⁄11 % Snatch, Grudge, Trick, Phantom Force (121–130)
Cave Banette 120 73⁄99 % Snatch, Grudge, Trick, Phantom Force (120–120)