Pokémon Reborn Database

Mirage Tower? (882)

Parent area Mirage Tower? (881) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? No Bicycle usable? No Dark area (Flash usable)? No
Battle background DarkCrystalCavern Base field effect Dark Crystal Cavern Fixed weather None
Background music Atmosphere- Egarim.ogg Background sound Default
Wild battle music Battle- Wild4 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Postgame Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
12 % 3 1⁄5 % 1 3⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Cave Mismagius (Normal Form) 110–117 20 % Growl, Psywave, Spite, Astonish (110–117)
Cave Sandslash (Alolan Form) 110–117 15 % Slash, Defense Curl, Ice Ball, Metal Claw (110–117)
Cave Starmie 110–117 12 % Rapid Spin, Recover, Swift, Confuse Ray (110–117)
Cave Golduck 110–118 10 % Psych Up, Amnesia, Hydro Pump, Wonder Room (110–118)
Cave Dusknoir 110–117 10 % Shadow Ball, Mean Look, Payback, Future Sight (110–117)
Cave Carbink 110–118 10 % Stone Edge, Moonblast, Light Screen, Safeguard (110–118)
Cave Golurk 112–120 5 % Earthquake, Hammer Arm, Focus Punch, Phantom Force (112–120)
Cave Klefki 112–120 5 % Recycle, Play Rough, Magic Room, Heal Block (112–120)
Cave Nihilego 115–125 5 % Venom Drench, Stealth Rock, Wonder Room, Head Smash (115–125)
Cave Vaporeon 115–125 4 % Haze, Muddy Water, Last Resort, Hydro Pump (115–125)
Cave Banette 120–130 2 % Snatch, Grudge, Trick, Phantom Force (120–130)
Cave Floatzel 120–130 2 % Razor Wind, Aqua Tail, Agility, Hydro Pump (120–130)
Old Rod Feebas 114–120 70 % Splash, Tackle, Flail (114–120)
Old Rod Marill 114–120 30 % Rain Dance, Double-Edge, Superpower, Hydro Pump (114–120)
Good Rod Wishiwashi (Solo Form) 114–120 60 % Double-Edge, Soak, Endeavor, Hydro Pump (114–120)
Good Rod Starmie 113–119 20 % Rapid Spin, Recover, Swift, Confuse Ray (113–119)
Good Rod Jellicent 112–119 20 % Hex, Hydro Pump, Wring Out, Water Spout (112–119)
Super Rod Azumarill 113–120 40 % Rain Dance, Double-Edge, Superpower, Hydro Pump (113–120)
Super Rod Vaporeon 114–120 35 % Haze, Muddy Water, Last Resort, Hydro Pump (114–120)
Super Rod Milotic 112–119 15 % Safeguard, Coil, Hydro Pump, Rain Dance (112–119)
Super Rod Clawitzer 113–120 7 % Water Pulse, Smack Down, Aqua Jet, Muddy Water (113–120)
Super Rod Primarina 114–121 3 % Moonblast, Captivate, Hydro Pump, Misty Terrain (114–121)
Surf Floatzel 110–117 50 % Razor Wind, Aqua Tail, Agility, Hydro Pump (110–117)
Surf Vaporeon 110–117 25 % Haze, Muddy Water, Last Resort, Hydro Pump (110–117)
Surf Starmie 110–117 15 % Rapid Spin, Recover, Swift, Confuse Ray (110–117)
Surf Golduck 115–118 7 % Psych Up, Amnesia, Hydro Pump, Wonder Room (115–118)
Surf Tentacruel 115–118 3 % Hex, Sludge Wave, Hydro Pump, Wring Out (115–118)

Special encounters

Pokémon Encounter type Level Other attributes of note
Lugia battle 125