Pokémon Reborn Database

Byxbysion Tunnels (214)

Parent area Byxbysion Wasteland (209) Underwater area (?) None Surface area (?) None
Child areas Byxbysion Tunnels
Outdoor map? No Bicycle usable? Yes Dark area (Flash usable)? Yes
Battle background Wasteland Base field effect Wasteland Fixed weather None
Background music Atmosphere- Findmuck.ogg Background sound Default
Wild battle music Battle- Wild2 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer2 Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
20 % 4 4⁄5 % 8 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Cave Zubat 33–38 22 1⁄2 % Swift, Poison Fang, Mean Look, Leech Life (33–34)
Poison Fang, Mean Look, Leech Life, Haze (35–36)
Mean Look, Leech Life, Haze, Venoshock (37–38)
Cave Trubbish 33–38 20 % Stockpile, Swallow, Take Down, Sludge Bomb (33–33)
Swallow, Take Down, Sludge Bomb, Clear Smog (34–35)
Take Down, Sludge Bomb, Clear Smog, Toxic (36–38)
Cave Solosis 33–38 19 1⁄2 % Psyshock, Endeavor, Future Sight, Pain Split (33–36)
Endeavor, Future Sight, Pain Split, Psychic (37–38)
Cave Koffing 33–38 10 % Sludge, Self-Destruct, Haze, Gyro Ball (33–33)
Self-Destruct, Haze, Gyro Ball, Sludge Bomb (34–36)
Haze, Gyro Ball, Sludge Bomb, Explosion (37–38)
Cave Onix 33–38 8 1⁄3 % Smack Down, Dragon Breath, Slam, Screech (33–33)
Dragon Breath, Slam, Screech, Rock Slide (34–36)
Slam, Screech, Rock Slide, Sand Tomb (37–38)
Cave Golbat 30–39 5 % Confuse Ray, Air Cutter, Swift, Poison Fang (30–31)
Air Cutter, Swift, Poison Fang, Mean Look (32–34)
Swift, Poison Fang, Mean Look, Leech Life (35–39)
Cave Mawile 30–35 3 3⁄7 % Vice Grip, Feint Attack, Baton Pass, Crunch (30–32)
Feint Attack, Baton Pass, Crunch, Iron Defense (33–35)
Cave Zubat 31–32 2 1⁄2 % Swift, Poison Fang, Mean Look, Leech Life (31–32)
Cave Solosis 31–32 2 1⁄2 % Recover, Psyshock, Endeavor, Future Sight (31–32)
Cave Onix 30–32 1 2⁄3 % Gyro Ball, Smack Down, Dragon Breath, Slam (30–30)
Smack Down, Dragon Breath, Slam, Screech (31–32)
Cave Mawile 36 1 4⁄7 % Feint Attack, Baton Pass, Crunch, Iron Defense (36–36)
Cave Mawile 37 1 1⁄2 % Baton Pass, Crunch, Iron Defense, Sucker Punch (37–37)
Cave Mawile 38–40 1 1⁄2 % Baton Pass, Crunch, Iron Defense, Sucker Punch (38–40)