Pokémon Reborn Database

Celestinine Mountain 1F (397)

Parent area Celestinine Mountain 1F (380) Underwater area (?) None Surface area (?) Celestinine Mountain 1F (380)
Child areas None
Outdoor map? No Bicycle usable? No Dark area (Flash usable)? No
Battle background Underwater Base field effect Underwater Fixed weather None
Background music Atmosphere- Diving.ogg Background sound Default
Wild battle music Battle- Wild3 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
4 4⁄5 % 3 1⁄5 % 2 2⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass Clamperl 50–55 41 9⁄44 % Water Gun, Whirlpool, Iron Defense, Shell Smash (50–55)
Grass Chinchou 50–55 21 2⁄3 % Aqua Ring, Hydro Pump, Ion Deluge, Charge (50–55)
Grass Lanturn 55–58 6 2⁄3 % Take Down, Aqua Ring, Hydro Pump, Ion Deluge (55–57)
Aqua Ring, Hydro Pump, Ion Deluge, Charge (58–58)
Grass Lanturn 50–54 5 5⁄9 % Flail, Discharge, Take Down, Aqua Ring (50–50)
Discharge, Take Down, Aqua Ring, Hydro Pump (51–53)
Take Down, Aqua Ring, Hydro Pump, Ion Deluge (54–54)
Grass Relicanth 55–58 4 8⁄9 % Yawn, Rest, Hydro Pump, Double-Edge (55–55)
Rest, Hydro Pump, Double-Edge, Head Smash (56–58)
Grass Chinchou 56–58 3 1⁄3 % Aqua Ring, Hydro Pump, Ion Deluge, Charge (56–58)
Grass Clamperl 56–57 3 3⁄44 % Water Gun, Whirlpool, Iron Defense, Shell Smash (56–57)
Grass Lanturn 59–63 2 7⁄9 % Aqua Ring, Hydro Pump, Ion Deluge, Charge (59–63)
Grass Relicanth 50–54 2 7⁄9 % Yawn, Rest, Hydro Pump, Double-Edge (50–54)
Grass Clamperl 58–60 2 8⁄11 % Water Gun, Whirlpool, Iron Defense, Shell Smash (58–60)
Grass Relicanth 70 2 1⁄3 % Rest, Hydro Pump, Double-Edge, Head Smash (70–70)
Grass Relicanth 65–69 1 2⁄3 % Rest, Hydro Pump, Double-Edge, Head Smash (65–69)
Grass Relicanth 59–60 1 1⁄3 % Rest, Hydro Pump, Double-Edge, Head Smash (59–60)