Pokémon Reborn Database

Coral Ward (608)

Parent area Coral Ward (526) Underwater area (?) None Surface area (?) Coral Ward (526)
Child areas None
Outdoor map? No Bicycle usable? No Dark area (Flash usable)? No
Battle background Underwater Base field effect Underwater Fixed weather None
Background music Atmosphere- Diving.ogg Background sound Default
Wild battle music Battle- Wild Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
7 1⁄5 % 3 1⁄5 % 2 2⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Cave Frillish 40–50 20 % Water Pulse, Ominous Wind, Brine, Rain Dance (40–42)
Ominous Wind, Brine, Rain Dance, Hex (43–48)
Brine, Rain Dance, Hex, Hydro Pump (49–50)
Cave Pyukumuku 40–50 18 7⁄8 % Curse, Gastro Acid, Pain Split, Recover (40–40)
Gastro Acid, Pain Split, Recover, Soak (41–44)
Pain Split, Recover, Soak, Toxic (45–48)
Recover, Soak, Toxic, Memento (49–50)
Cave Chinchou 40–50 15 % Signal Beam, Flail, Discharge, Take Down (40–41)
Flail, Discharge, Take Down, Aqua Ring (42–44)
Discharge, Take Down, Aqua Ring, Hydro Pump (45–46)
Take Down, Aqua Ring, Hydro Pump, Ion Deluge (47–49)
Aqua Ring, Hydro Pump, Ion Deluge, Charge (50–50)
Cave Corsola 40–50 10 % Iron Defense, Rock Blast, Endure, Aqua Ring (40–40)
Rock Blast, Endure, Aqua Ring, Power Gem (41–44)
Endure, Aqua Ring, Power Gem, Mirror Coat (45–46)
Aqua Ring, Power Gem, Mirror Coat, Earth Power (47–49)
Power Gem, Mirror Coat, Earth Power, Flail (50–50)
Cave Wimpod 40–55 10 % Struggle Bug, Sand Attack (40–55)
Cave Skrelp 50–75 7 % Aqua Tail, Sludge Bomb, Hydro Pump, Dragon Pulse (50–75)
Cave Remoraid 40–55 5 % Water Pulse, Signal Beam, Ice Beam, Bullet Seed (40–41)
Signal Beam, Ice Beam, Bullet Seed, Hydro Pump (42–45)
Ice Beam, Bullet Seed, Hydro Pump, Hyper Beam (46–49)
Bullet Seed, Hydro Pump, Hyper Beam, Soak (50–55)
Cave Mareanie 40–55 5 % Venoshock, Spike Cannon, Recover, Poison Jab (40–40)
Spike Cannon, Recover, Poison Jab, Venom Drench (41–44)
Recover, Poison Jab, Venom Drench, Pin Missile (45–48)
Poison Jab, Venom Drench, Pin Missile, Liquidation (49–55)
Cave Corsola 60–75 4 % Power Gem, Mirror Coat, Earth Power, Flail (60–75)
Cave Pyukumuku 51–55 3 1⁄8 % Recover, Soak, Toxic, Memento (51–55)
Cave Golisopod 75–90 2 % Sucker Punch, Iron Defense, Pin Missile, Liquidation (75–90)