Pokémon Reborn Database

Agate City (741)

Parent area Agate City (354) Underwater area (?) None Surface area (?) Agate City (763)
Child areas Manyworld Pool
Outdoor map? No Bicycle usable? No Dark area (Flash usable)? No
Battle background Underwater Base field effect Underwater Fixed weather None
Background music Atmosphere- Diving.ogg Background sound Default
Wild battle music Battle- Wild3 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer3 Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
4 4⁄5 % 3 1⁄5 % 2 2⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass Corphish 60–75 25 % Swords Dance, Crunch, Crabhammer, Guillotine (60–75)
Grass Clamperl 60–75 20 % Water Gun, Whirlpool, Iron Defense, Shell Smash (60–75)
Grass Chinchou 60–75 12 % Aqua Ring, Hydro Pump, Ion Deluge, Charge (60–75)
Grass Seadra 65–85 10 % Agility, Dragon Pulse, Dragon Dance, Hydro Pump (65–85)
Grass Lanturn 65–85 10 % Aqua Ring, Hydro Pump, Ion Deluge, Charge (65–85)
Grass Mantine 65–85 5 % Air Slash, Aqua Ring, Bounce, Hydro Pump (65–85)
Grass Huntail 65–80 5 % Crunch, Aqua Tail, Coil, Hydro Pump (65–80)
Grass Gorebyss 65–85 5 % Psychic, Aqua Tail, Coil, Hydro Pump (65–85)
Grass Crawdaunt 75–85 3 79⁄168 % Swords Dance, Crunch, Crabhammer, Guillotine (75–85)
Grass Kingdra 85–90 2 % Agility, Dragon Pulse, Dragon Dance, Hydro Pump (85–90)
Grass Crawdaunt 65–74 1 19⁄21 % Swords Dance, Crunch, Crabhammer, Guillotine (65–74)
Grass Crawdaunt 86–90 5⁄8 % Swords Dance, Crunch, Crabhammer, Guillotine (86–90)