Parent area | Agate City (354) | Underwater area (?) | None | Surface area (?) | Agate City (763) |
---|---|---|---|---|---|
Child areas | Manyworld Pool | ||||
Outdoor map? | No | Bicycle usable? | No | Dark area (Flash usable)? | No |
Battle background | Underwater | Base field effect | Underwater | Fixed weather | None |
Background music | Atmosphere- Diving.ogg | Background sound | Default | ||
Wild battle music | Battle- Wild3 | Wild victory music | Victory! | Surf music | Atmosphere- Surfing | Trainer battle music | Battle- Trainer3 | Trainer victory music | Victory! | Bicycle music | Atmosphere- Rush |
These are the chances of a wild encounter being initiated per step, for each terrain type.
Grass | Cave | Water |
---|---|---|
4 4⁄5 % | 3 1⁄5 % | 2 2⁄5 % |
Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method | Pokémon | Level range | Rate | Moves |
---|---|---|---|---|
Grass | Corphish | 60–75 | 25 % | Swords Dance, Crunch, Crabhammer, Guillotine (60–75) |
Grass | Clamperl | 60–75 | 20 % | Water Gun, Whirlpool, Iron Defense, Shell Smash (60–75) |
Grass | Chinchou | 60–75 | 12 % | Aqua Ring, Hydro Pump, Ion Deluge, Charge (60–75) |
Grass | Seadra | 65–85 | 10 % | Agility, Dragon Pulse, Dragon Dance, Hydro Pump (65–85) |
Grass | Lanturn | 65–85 | 10 % | Aqua Ring, Hydro Pump, Ion Deluge, Charge (65–85) |
Grass | Mantine | 65–85 | 5 % | Air Slash, Aqua Ring, Bounce, Hydro Pump (65–85) |
Grass | Huntail | 65–80 | 5 % | Crunch, Aqua Tail, Coil, Hydro Pump (65–80) |
Grass | Gorebyss | 65–85 | 5 % | Psychic, Aqua Tail, Coil, Hydro Pump (65–85) |
Grass | Crawdaunt | 75–85 | 3 79⁄168 % | Swords Dance, Crunch, Crabhammer, Guillotine (75–85) |
Grass | Kingdra | 85–90 | 2 % | Agility, Dragon Pulse, Dragon Dance, Hydro Pump (85–90) |
Grass | Crawdaunt | 65–74 | 1 19⁄21 % | Swords Dance, Crunch, Crabhammer, Guillotine (65–74) |
Grass | Crawdaunt | 86–90 | 5⁄8 % | Swords Dance, Crunch, Crabhammer, Guillotine (86–90) |