Pokémon Reborn Database

New World (834)

Parent area New World (833) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? No Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Mountain Base field effect Mountain Fixed weather None
Background music Atmosphere- New World.ogg Background sound Default
Wild battle music Battle- Wild4 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Postgame Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
8 % 4⁄5 % 4 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass Golem (Normal Form) 99–105 20 % Explosion, Double-Edge, Stone Edge, Heavy Slam (99–105)
Grass Raichu (Normal Form) 99–105 15 % Thunder Shock, Tail Whip, Quick Attack, Thunderbolt (99–105)
Grass Ampharos 99–105 12 % Signal Beam, Light Screen, Thunder, Dragon Pulse (99–105)
Grass Aggron 99–105 10 % Double-Edge, Autotomize, Heavy Slam, Metal Burst (99–105)
Grass Luxray 99–105 10 % Scary Face, Discharge, Wild Charge, Electric Terrain (99–105)
Grass Gigalith 99–105 10 % Stealth Rock, Sandstorm, Stone Edge, Explosion (99–105)
Grass Sandslash (Alolan Form) 99–105 5 % Slash, Defense Curl, Ice Ball, Metal Claw (99–105)
Grass Electivire 100–106 5 % Thunderbolt, Thunder, Giga Impact, Electric Terrain (100–106)
Grass Lycanroc 1 99–105 5 % Dusk
Scary Face, Crunch, Rock Climb, Stone Edge (99–105)
Midday
Scary Face, Crunch, Rock Climb, Stone Edge (99–105)
Midnight
Scary Face, Crunch, Rock Climb, Stone Edge (99–105)
Grass Jolteon 100–106 4 % Thunder Wave, Discharge, Last Resort, Thunder (100–106)
Grass Steelix 101–107 2 % Dig, Stone Edge, Double-Edge, Sandstorm (101–107)
Grass Skarmory 101–107 2 % Metal Sound, Air Slash, Autotomize, Night Slash (101–107)
Old Rod Luvdisc 60–90 70 % Aqua Ring, Soak, Hydro Pump, Safeguard (60–90)
Old Rod Qwilfish 99–105 30 % Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (99–105)
Good Rod Luvdisc 70–100 60 % Aqua Ring, Soak, Hydro Pump, Safeguard (70–100)
Good Rod Seadra 100–106 20 % Agility, Dragon Pulse, Dragon Dance, Hydro Pump (100–106)
Good Rod Alomomola 99–105 20 % Helping Hand, Healing Wish, Wide Guard, Hydro Pump (99–105)
Super Rod Gorebyss 99–105 40 % Psychic, Aqua Tail, Coil, Hydro Pump (99–105)
Super Rod Huntail 99–105 35 % Crunch, Aqua Tail, Coil, Hydro Pump (99–105)
Super Rod Slowking 100–106 15 % Psychic, Trump Card, Psych Up, Heal Pulse (100–106)
Super Rod Kingdra 101–107 7 % Agility, Dragon Pulse, Dragon Dance, Hydro Pump (101–107)
Super Rod Dratini 1–5 3 % Wrap, Leer (1–4)
Wrap, Leer, Thunder Wave (5–5)
Surf Pelipper 99–104 50 % Roost, Tailwind, Hydro Pump, Hurricane (99–104)
Surf Mantine 99–105 25 % Air Slash, Aqua Ring, Bounce, Hydro Pump (99–105)
Surf Politoed 99–105 15 % Perish Song, Swagger, Bounce, Hyper Voice (99–105)
Surf Phione 99–106 7 % Water Pulse, Aqua Ring, Dive, Rain Dance (99–106)
Surf Magikarp 1–5 3 % Splash (1–5)

1 Form determined by time of day.

Special encounters

Pokémon Encounter type Level Other attributes of note
Raikou battle 100
Raikou battle 100
Suicune battle 100
Suicune battle 100
Suicune battle 100