Pokémon Reborn Database

Idyll of Pestilence (878)

Parent area Lower Peridot Ward (530) Underwater area (?) None Surface area (?) None
Child areas Idyll of Panaceance
Outdoor map? No Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Wasteland Base field effect Wasteland Fixed weather None
Background music Atmosphere- New World.ogg Background sound Default
Wild battle music Battle- Wild4 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Postgame Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
3 1⁄5 % 4⁄5 % 8 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass Ariados 113–120 20 % Poison Jab, Cross Poison, Sticky Web, Toxic Thread (113–120)
Grass Amoonguss 113–120 15 % Clear Smog, Solar Beam, Rage Powder, Spore (113–120)
Grass Parasect 113–120 12 % Giga Drain, Aromatherapy, Rage Powder, X-Scissor (113–120)
Grass Venusaur 113–120 10 % Worry Seed, Synthesis, Petal Blizzard, Solar Beam (113–120)
Grass Muk (Normal Form) 113–120 10 % Gunk Shot, Acid Armor, Belch, Memento (113–120)
Grass Malamar 113–120 10 % Psycho Cut, Slash, Night Slash, Superpower (113–120)
Grass Nihilego 115–121 6 1⁄8 % Venom Drench, Stealth Rock, Wonder Room, Head Smash (115–121)
Grass Weezing 113–120 5 % Explosion, Destiny Bond, Belch, Memento (113–120)
Grass Honchkrow 113–120 5 % Foul Play, Night Slash, Quash, Dark Pulse (113–120)
Grass Skuntank 113–120 4 % Venom Drench, Sucker Punch, Belch, Explosion (113–120)
Grass Salazzle 114–121 2 % Venoshock, Flamethrower, Venom Drench, Dragon Pulse (114–121)
Grass Nihilego 114 5⁄8 % Venom Drench, Stealth Rock, Wonder Room, Head Smash (114–114)
Grass Nihilego 122 1⁄4 % Venom Drench, Stealth Rock, Wonder Room, Head Smash (122–122)
Old Rod Skrelp 114–120 70 % Aqua Tail, Sludge Bomb, Hydro Pump, Dragon Pulse (114–120)
Old Rod Mareanie 114–120 30 % Poison Jab, Venom Drench, Pin Missile, Liquidation (114–120)
Good Rod Frillish 114–120 60 % Hex, Hydro Pump, Wring Out, Water Spout (114–120)
Good Rod Quagsire 112–119 20 % Rain Dance, Mist, Haze, Muddy Water (112–119)
Good Rod Qwilfish 113–119 20 % Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (113–119)
Super Rod Dragalge 114–120 37 5⁄8 % Sludge Bomb, Hydro Pump, Dragon Pulse, Dragon Tail (114–120)
Super Rod Jellicent 114–120 35 % Hex, Hydro Pump, Wring Out, Water Spout (114–120)
Super Rod Toxapex 112–119 15 % Poison Jab, Venom Drench, Pin Missile, Liquidation (112–119)
Super Rod Dhelmise 113–120 7 % Energy Ball, Heavy Slam, Phantom Force, Power Whip (113–120)
Super Rod Dragalge 113 5 % Sludge Bomb, Hydro Pump, Dragon Pulse, Dragon Tail (113–113)
Super Rod Dragalge 121 3⁄8 % Sludge Bomb, Hydro Pump, Dragon Pulse, Dragon Tail (121–121)
Surf Dragalge 116–118 50 % Sludge Bomb, Hydro Pump, Dragon Pulse, Dragon Tail (116–118)
Surf Qwilfish 116 25 % Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (116–116)
Surf Sharpedo 116–118 15 % Agility, Skull Bash, Taunt, Night Slash (116–118)
Surf Tentacruel 116–118 8 4⁄5 % Hex, Sludge Wave, Hydro Pump, Wring Out (116–118)
Surf Tentacruel 119–120 1 1⁄5 % Hex, Sludge Wave, Hydro Pump, Wring Out (119–120)