Pokémon Reborn Database

Lower Peridot Ward (530)

Parent area Peridot Ward (522) Underwater area (?) None Surface area (?) None
Child areas South Peridot Alley, Grandview Station, Idyll of Pestilence
Outdoor map? Yes Bicycle usable? Yes Dark area (Flash usable)? No
Battle background CityNew Base field effect None Fixed weather None
Background music White- Peridot.ogg Background sound Default
Wild battle music Battle- Wild Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
12 % 8 % 4⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass (morning) Ledyba 25–50 30 % Safeguard, Mach Punch, Silver Wind, Comet Punch (25–25)
Mach Punch, Silver Wind, Comet Punch, Baton Pass (26–28)
Silver Wind, Comet Punch, Baton Pass, Agility (29–32)
Comet Punch, Baton Pass, Agility, Bug Buzz (33–35)
Baton Pass, Agility, Bug Buzz, Air Slash (36–39)
Agility, Bug Buzz, Air Slash, Double-Edge (40–50)
Grass (morning) Ledian 35–50 15 % Silver Wind, Comet Punch, Baton Pass, Agility (35–37)
Comet Punch, Baton Pass, Agility, Bug Buzz (38–41)
Baton Pass, Agility, Bug Buzz, Air Slash (42–46)
Agility, Bug Buzz, Air Slash, Double-Edge (47–50)
Grass (morning) Dustox 45–65 12 % Toxic, Bug Buzz, Protect, Quiver Dance (45–65)
Grass (morning) Beautifly 45–65 10 % Giga Drain, Bug Buzz, Rage, Quiver Dance (45–65)
Grass (morning) Grubbin 25–50 10 % Spark, Acrobatics, Crunch, X-Scissor (25–27)
Acrobatics, Crunch, X-Scissor, Dig (28–50)
Grass (morning) Charjabug 35–50 5 % Spark, Acrobatics, Crunch, X-Scissor (35–36)
Acrobatics, Crunch, X-Scissor, Dig (37–42)
Crunch, X-Scissor, Dig, Discharge (43–48)
X-Scissor, Dig, Discharge, Iron Defense (49–50)
Grass (morning) Cherrim (Overcast Form) 45–65 4 % Sunny Day, Worry Seed, Take Down, Solar Beam (45–47)
Worry Seed, Take Down, Solar Beam, Lucky Chant (48–49)
Take Down, Solar Beam, Lucky Chant, Petal Blizzard (50–65)
Grass (morning) Butterfree 51–65 3 4⁄7 % Captivate, Tailwind, Air Slash, Quiver Dance (51–65)
Grass (morning) Butterfree 45–50 3 17⁄56 % Rage Powder, Captivate, Tailwind, Air Slash (45–46)
Captivate, Tailwind, Air Slash, Quiver Dance (47–50)
Grass (morning) Butterfree 35–44 3 1⁄8 % Safeguard, Whirlwind, Bug Buzz, Rage Powder (35–36)
Whirlwind, Bug Buzz, Rage Powder, Captivate (37–40)
Bug Buzz, Rage Powder, Captivate, Tailwind (41–42)
Rage Powder, Captivate, Tailwind, Air Slash (43–44)
Grass (morning) Ledian 70–90 2 % Agility, Bug Buzz, Air Slash, Double-Edge (70–90)
Grass (morning) Vikavolt 45–65 2 % Guillotine, Bug Buzz, Dig, Zap Cannon (45–48)
Bug Buzz, Dig, Zap Cannon, Agility (49–65)
Grass (day) Dustox 35–44 12 1⁄2 % Light Screen, Whirlwind, Toxic, Bug Buzz (35–36)
Whirlwind, Toxic, Bug Buzz, Protect (37–39)
Toxic, Bug Buzz, Protect, Quiver Dance (40–44)
Grass (day) Dustox 45–50 10 13⁄14 % Toxic, Bug Buzz, Protect, Quiver Dance (45–50)
Grass (day) Electrike 25–50 10 % Spark, Odor Sleuth, Thunder Fang, Bite (25–28)
Odor Sleuth, Thunder Fang, Bite, Discharge (29–33)
Thunder Fang, Bite, Discharge, Roar (34–38)
Bite, Discharge, Roar, Wild Charge (39–43)
Discharge, Roar, Wild Charge, Charge (44–48)
Roar, Wild Charge, Charge, Thunder (49–50)
Grass (day) Grubbin 25–50 10 % Spark, Acrobatics, Crunch, X-Scissor (25–27)
Acrobatics, Crunch, X-Scissor, Dig (28–50)
Grass (day) Beautifly 35–44 9 3⁄8 % Attract, Whirlwind, Giga Drain, Bug Buzz (35–36)
Whirlwind, Giga Drain, Bug Buzz, Rage (37–39)
Giga Drain, Bug Buzz, Rage, Quiver Dance (40–44)
Grass (day) Dustox 51–65 8 4⁄7 % Toxic, Bug Buzz, Protect, Quiver Dance (51–65)
Grass (day) Beautifly 45–50 8 27⁄56 % Giga Drain, Bug Buzz, Rage, Quiver Dance (45–50)
Grass (day) Beautifly 51–65 7 1⁄7 % Giga Drain, Bug Buzz, Rage, Quiver Dance (51–65)
Grass (day) Cherrim (Overcast Form) 45–65 5 % Sunny Day, Worry Seed, Take Down, Solar Beam (45–47)
Worry Seed, Take Down, Solar Beam, Lucky Chant (48–49)
Take Down, Solar Beam, Lucky Chant, Petal Blizzard (50–65)
Grass (day) Charjabug 45–65 4 % Crunch, X-Scissor, Dig, Discharge (45–48)
X-Scissor, Dig, Discharge, Iron Defense (49–65)
Grass (day) Butterfree 51–65 3 4⁄7 % Captivate, Tailwind, Air Slash, Quiver Dance (51–65)
Grass (day) Butterfree 45–50 3 17⁄56 % Rage Powder, Captivate, Tailwind, Air Slash (45–46)
Captivate, Tailwind, Air Slash, Quiver Dance (47–50)
Grass (day) Butterfree 35–44 3 1⁄8 % Safeguard, Whirlwind, Bug Buzz, Rage Powder (35–36)
Whirlwind, Bug Buzz, Rage Powder, Captivate (37–40)
Bug Buzz, Rage Powder, Captivate, Tailwind (41–42)
Rage Powder, Captivate, Tailwind, Air Slash (43–44)
Grass (day) Manectric 45–65 2 % Bite, Discharge, Roar, Wild Charge (45–47)
Discharge, Roar, Wild Charge, Charge (48–53)
Roar, Wild Charge, Charge, Thunder (54–59)
Wild Charge, Charge, Thunder, Electric Terrain (60–65)
Grass (day) Vikavolt 70–90 2 % Bug Buzz, Dig, Zap Cannon, Agility (70–90)
Grass (night) Hoothoot 25–50 20 % Zen Headbutt, Psycho Shift, Extrasensory, Take Down (25–27)
Psycho Shift, Extrasensory, Take Down, Reflect (28–30)
Extrasensory, Take Down, Reflect, Air Slash (31–33)
Take Down, Reflect, Air Slash, Uproar (34–36)
Reflect, Air Slash, Uproar, Roost (37–39)
Air Slash, Uproar, Roost, Moonblast (40–42)
Uproar, Roost, Moonblast, Synchronoise (43–45)
Roost, Moonblast, Synchronoise, Dream Eater (46–50)
Grass (night) Noctowl 45–65 15 % Reflect, Air Slash, Uproar, Roost (45–46)
Air Slash, Uproar, Roost, Moonblast (47–50)
Uproar, Roost, Moonblast, Synchronoise (51–54)
Roost, Moonblast, Synchronoise, Dream Eater (55–65)
Grass (night) Dustox 45–65 12 % Toxic, Bug Buzz, Protect, Quiver Dance (45–65)
Grass (night) Beautifly 45–65 10 % Giga Drain, Bug Buzz, Rage, Quiver Dance (45–65)
Grass (night) Electrike 25–50 10 % Spark, Odor Sleuth, Thunder Fang, Bite (25–28)
Odor Sleuth, Thunder Fang, Bite, Discharge (29–33)
Thunder Fang, Bite, Discharge, Roar (34–38)
Bite, Discharge, Roar, Wild Charge (39–43)
Discharge, Roar, Wild Charge, Charge (44–48)
Roar, Wild Charge, Charge, Thunder (49–50)
Grass (night) Joltik 25–50 10 % Fury Cutter, Electroweb, Bug Bite, Gastro Acid (25–25)
Electroweb, Bug Bite, Gastro Acid, Slash (26–28)
Bug Bite, Gastro Acid, Slash, Electro Ball (29–33)
Gastro Acid, Slash, Electro Ball, Signal Beam (34–36)
Slash, Electro Ball, Signal Beam, Agility (37–39)
Electro Ball, Signal Beam, Agility, Sucker Punch (40–44)
Signal Beam, Agility, Sucker Punch, Discharge (45–47)
Agility, Sucker Punch, Discharge, Bug Buzz (48–50)
Grass (night) Butterfree 45–65 5 % Rage Powder, Captivate, Tailwind, Air Slash (45–46)
Captivate, Tailwind, Air Slash, Quiver Dance (47–65)
Grass (night) Galvantula 45–65 5 % Slash, Electro Ball, Signal Beam, Agility (45–45)
Electro Ball, Signal Beam, Agility, Sucker Punch (46–53)
Signal Beam, Agility, Sucker Punch, Discharge (54–59)
Agility, Sucker Punch, Discharge, Bug Buzz (60–65)
Grass (night) Manectric 45–65, 70–90 4 % Bite, Discharge, Roar, Wild Charge (45–47)
Discharge, Roar, Wild Charge, Charge (48–53)
Roar, Wild Charge, Charge, Thunder (54–59)
Wild Charge, Charge, Thunder, Electric Terrain (60–65)
Wild Charge, Charge, Thunder, Electric Terrain (70–90)
Grass (night) Ariados 35–44 3 1⁄8 % Shadow Sneak, Fury Swipes, Sucker Punch, Spider Web (35–36)
Fury Swipes, Sucker Punch, Spider Web, Agility (37–40)
Sucker Punch, Spider Web, Agility, Pin Missile (41–44)
Grass (night) Ariados 45–50 3 1⁄56 % Sucker Punch, Spider Web, Agility, Pin Missile (45–45)
Spider Web, Agility, Pin Missile, Psychic (46–49)
Agility, Pin Missile, Psychic, Poison Jab (50–50)
Grass (night) Ariados 51–65 2 6⁄7 % Agility, Pin Missile, Psychic, Poison Jab (51–54)
Pin Missile, Psychic, Poison Jab, Cross Poison (55–57)
Psychic, Poison Jab, Cross Poison, Sticky Web (58–59)
Poison Jab, Cross Poison, Sticky Web, Toxic Thread (60–65)
Headbutt Pineco 35–50 40 % Natural Gift, Spikes, Payback, Explosion (35–38)
Spikes, Payback, Explosion, Iron Defense (39–41)
Payback, Explosion, Iron Defense, Gyro Ball (42–44)
Explosion, Iron Defense, Gyro Ball, Double-Edge (45–50)
Headbutt Pineco 25–34 21 2⁄13 % Take Down, Rapid Spin, Bide, Natural Gift (25–27)
Rapid Spin, Bide, Natural Gift, Spikes (28–30)
Bide, Natural Gift, Spikes, Payback (31–33)
Natural Gift, Spikes, Payback, Explosion (34–34)
Headbutt Burmy 1 35–50 15 5⁄13 % Plant Cloak
Protect, Tackle, Bug Bite, Hidden Power (35–50)
Sandy Cloak
Protect, Tackle, Bug Bite, Hidden Power (35–50)
Trash Cloak
Protect, Tackle, Bug Bite, Hidden Power (35–50)
Headbutt Burmy 1 25–34 7 9⁄13 % Plant Cloak
Protect, Tackle, Bug Bite, Hidden Power (25–34)
Sandy Cloak
Protect, Tackle, Bug Bite, Hidden Power (25–34)
Trash Cloak
Protect, Tackle, Bug Bite, Hidden Power (25–34)
Headbutt Mothim 50–75 5 % Air Slash, Psychic, Lunge, Bug Buzz (50–75)
Headbutt Forretress 50–75 4 % Explosion, Iron Defense, Gyro Ball, Double-Edge (50–55)
Iron Defense, Gyro Ball, Double-Edge, Magnet Rise (56–59)
Gyro Ball, Double-Edge, Magnet Rise, Zap Cannon (60–63)
Double-Edge, Magnet Rise, Zap Cannon, Heavy Slam (64–75)
Headbutt Pineco 51–60 3 11⁄13 % Explosion, Iron Defense, Gyro Ball, Double-Edge (51–60)
Headbutt Burmy 1 51–60 1 12⁄13 % Plant Cloak
Protect, Tackle, Bug Bite, Hidden Power (51–60)
Sandy Cloak
Protect, Tackle, Bug Bite, Hidden Power (51–60)
Trash Cloak
Protect, Tackle, Bug Bite, Hidden Power (51–60)
Headbutt Wormadam 2 70–90 1 % Plant Cloak
Attract, Psychic, Leaf Storm, Bug Buzz (70–90)
Sandy Cloak
Attract, Psychic, Fissure, Bug Buzz (70–90)
Trash Cloak
Attract, Psychic, Iron Head, Bug Buzz (70–90)
Old Rod Shellos (East Sea Form) 20–30 47 29⁄93 % Harden, Water Pulse, Mud Bomb, Hidden Power (20–21)
Water Pulse, Mud Bomb, Hidden Power, Rain Dance (22–28)
Mud Bomb, Hidden Power, Rain Dance, Body Slam (29–30)
Old Rod Shellos (East Sea Form) 10–19 33 1⁄3 % Mud-Slap, Mud Sport, Harden, Water Pulse (10–10)
Mud Sport, Harden, Water Pulse, Mud Bomb (11–15)
Harden, Water Pulse, Mud Bomb, Hidden Power (16–19)
Old Rod Shellos (East Sea Form) 31–50 19 11⁄31 % Mud Bomb, Hidden Power, Rain Dance, Body Slam (31–36)
Hidden Power, Rain Dance, Body Slam, Muddy Water (37–45)
Rain Dance, Body Slam, Muddy Water, Recover (46–50)
Good Rod Carvanha 35–50 60 % Swagger, Ice Fang, Scary Face, Poison Fang (35–35)
Ice Fang, Scary Face, Poison Fang, Crunch (36–38)
Scary Face, Poison Fang, Crunch, Agility (39–42)
Poison Fang, Crunch, Agility, Take Down (43–50)
Good Rod Corphish 30–50 20 % Protect, Double Hit, Knock Off, Night Slash (30–30)
Double Hit, Knock Off, Night Slash, Razor Shell (31–33)
Knock Off, Night Slash, Razor Shell, Taunt (34–36)
Night Slash, Razor Shell, Taunt, Swords Dance (37–38)
Razor Shell, Taunt, Swords Dance, Crunch (39–42)
Taunt, Swords Dance, Crunch, Crabhammer (43–47)
Swords Dance, Crunch, Crabhammer, Guillotine (48–50)
Good Rod Clauncher 30–50 20 % Flail, Bubble Beam, Swords Dance, Crabhammer (30–33)
Bubble Beam, Swords Dance, Crabhammer, Water Pulse (34–38)
Swords Dance, Crabhammer, Water Pulse, Smack Down (39–42)
Crabhammer, Water Pulse, Smack Down, Aqua Jet (43–47)
Water Pulse, Smack Down, Aqua Jet, Muddy Water (48–50)
Super Rod Kingler 40–70 40 % Metal Claw, Stomp, Protect, Guillotine (40–43)
Stomp, Protect, Guillotine, Slam (44–50)
Protect, Guillotine, Slam, Brine (51–55)
Guillotine, Slam, Brine, Crabhammer (56–62)
Slam, Brine, Crabhammer, Flail (63–70)
Super Rod Staryu 50–75 35 % Confuse Ray, Psychic, Light Screen, Cosmic Power (50–52)
Psychic, Light Screen, Cosmic Power, Hydro Pump (53–75)
Super Rod Crawdaunt 40–70 15 % Night Slash, Razor Shell, Taunt, Swords Dance (40–42)
Razor Shell, Taunt, Swords Dance, Crunch (43–47)
Taunt, Swords Dance, Crunch, Crabhammer (48–53)
Swords Dance, Crunch, Crabhammer, Guillotine (54–70)
Super Rod Clawitzer 40–70 7 % Bubble Beam, Swords Dance, Crabhammer, Water Pulse (40–41)
Swords Dance, Crabhammer, Water Pulse, Smack Down (42–48)
Crabhammer, Water Pulse, Smack Down, Aqua Jet (49–52)
Water Pulse, Smack Down, Aqua Jet, Muddy Water (53–70)
Super Rod Sharpedo 70–90 3 % Agility, Skull Bash, Taunt, Night Slash (70–90)
Surf Tentacool 40–55 50 % Poison Jab, Brine, Screech, Hex (40–42)
Brine, Screech, Hex, Sludge Wave (43–45)
Screech, Hex, Sludge Wave, Hydro Pump (46–48)
Hex, Sludge Wave, Hydro Pump, Wring Out (49–55)
Surf Wingull 40–55 25 % Aerial Ace, Roost, Agility, Air Slash (40–42)
Roost, Agility, Air Slash, Hurricane (43–55)
Surf Tentacruel 50–60 15 % Brine, Screech, Hex, Sludge Wave (50–51)
Screech, Hex, Sludge Wave, Hydro Pump (52–55)
Hex, Sludge Wave, Hydro Pump, Wring Out (56–60)
Surf Pelipper 50–70 7 % Spit Up, Roost, Tailwind, Hydro Pump (50–54)
Roost, Tailwind, Hydro Pump, Hurricane (55–70)
Surf Mantine 70–90 3 % Air Slash, Aqua Ring, Bounce, Hydro Pump (70–90)

1 Form determined by field effect at start of battle.

  • Electric Terrain, Chess Board, Big Top Arena, Corrosive Field, Corrosive Mist Field, Factory Field, Short-circuit Field, Wasteland, Glitch Field, Murkwater Surface, Holy Field, Mirror Arena, New World, Inverse Field, Psychic Terrain: Trash Cloak.
  • Grassy Terrain, Misty Terrain, Burning Field, Swamp Field, Rainbow Field, Forest Field, Water Surface, Underwater, Fairy Tale Field, Flower Garden Field, Starlight Arena: Plant Cloak.
  • Dark Crystal Cavern, Desert Field, Icy Field, Rocky Field, Super-heated Field, Ashen Beach, Cave, Crystal Cavern, Mountain, Snowy Mountain, Dragon's Den: Sandy Cloak.

If there is no field effect in play, then the form is determined as follows (the conditions apply in the given order):

  1. If the player is underwater (having used Dive): Trash Cloak.
  2. If the encounter method for the encounter is Cave: Sandy Cloak.
  3. If the area of the encounter is not an outdoor area: Trash Cloak.
  4. If the tile the encounter was initiated on has a "Rock" or "Sand" terrain tag: Sandy Cloak.
  5. Otherwise: Plant Cloak.

2 Form determined by field effect at start of battle.

  • Electric Terrain, Chess Board, Big Top Arena, Corrosive Field, Corrosive Mist Field, Factory Field, Short-circuit Field, Wasteland, Glitch Field, Murkwater Surface, Holy Field, Mirror Arena, New World, Inverse Field, Psychic Terrain: Trash Cloak.
  • Grassy Terrain, Misty Terrain, Burning Field, Swamp Field, Rainbow Field, Forest Field, Water Surface, Underwater, Fairy Tale Field, Flower Garden Field, Starlight Arena: Plant Cloak.
  • Dark Crystal Cavern, Desert Field, Icy Field, Rocky Field, Super-heated Field, Ashen Beach, Cave, Crystal Cavern, Mountain, Snowy Mountain, Dragon's Den: Sandy Cloak.

If there is no field effect in play, then the form is determined as follows (the conditions apply in the given order):

  1. If the player is underwater (having used Dive): Trash Cloak.
  2. If the encounter method for the encounter is Cave: Sandy Cloak.
  3. If the area of the encounter is not an outdoor area: Trash Cloak.
  4. If the tile the encounter was initiated on has a "Rock" or "Sand" terrain tag: Sandy Cloak.
  5. Otherwise: Plant Cloak.