Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method |
Pokémon |
Level range |
Rate |
Moves |
Grass (morning) |
Ledyba
|
25–50 |
30 % |
Safeguard, Mach Punch, Silver Wind, Comet Punch (25–25) Mach Punch, Silver Wind, Comet Punch, Baton Pass (26–28) Silver Wind, Comet Punch, Baton Pass, Agility (29–32) Comet Punch, Baton Pass, Agility, Bug Buzz (33–35) Baton Pass, Agility, Bug Buzz, Air Slash (36–39) Agility, Bug Buzz, Air Slash, Double-Edge (40–50) |
Grass (morning) |
Ledian
|
35–50 |
15 % |
Silver Wind, Comet Punch, Baton Pass, Agility (35–37) Comet Punch, Baton Pass, Agility, Bug Buzz (38–41) Baton Pass, Agility, Bug Buzz, Air Slash (42–46) Agility, Bug Buzz, Air Slash, Double-Edge (47–50) |
Grass (morning) |
Dustox
|
45–65 |
12 % |
Toxic, Bug Buzz, Protect, Quiver Dance (45–65) |
Grass (morning) |
Beautifly
|
45–65 |
10 % |
Giga Drain, Bug Buzz, Rage, Quiver Dance (45–65) |
Grass (morning) |
Grubbin
|
25–50 |
10 % |
Spark, Acrobatics, Crunch, X-Scissor (25–27) Acrobatics, Crunch, X-Scissor, Dig (28–50) |
Grass (morning) |
Charjabug
|
35–50 |
5 % |
Spark, Acrobatics, Crunch, X-Scissor (35–36) Acrobatics, Crunch, X-Scissor, Dig (37–42) Crunch, X-Scissor, Dig, Discharge (43–48) X-Scissor, Dig, Discharge, Iron Defense (49–50) |
Grass (morning) |
Cherrim
(Overcast Form)
|
45–65 |
4 % |
Sunny Day, Worry Seed, Take Down, Solar Beam (45–47) Worry Seed, Take Down, Solar Beam, Lucky Chant (48–49) Take Down, Solar Beam, Lucky Chant, Petal Blizzard (50–65) |
Grass (morning) |
Butterfree
|
51–65 |
3 4⁄7 % |
Captivate, Tailwind, Air Slash, Quiver Dance (51–65) |
Grass (morning) |
Butterfree
|
45–50 |
3 17⁄56 % |
Rage Powder, Captivate, Tailwind, Air Slash (45–46) Captivate, Tailwind, Air Slash, Quiver Dance (47–50) |
Grass (morning) |
Butterfree
|
35–44 |
3 1⁄8 % |
Safeguard, Whirlwind, Bug Buzz, Rage Powder (35–36) Whirlwind, Bug Buzz, Rage Powder, Captivate (37–40) Bug Buzz, Rage Powder, Captivate, Tailwind (41–42) Rage Powder, Captivate, Tailwind, Air Slash (43–44) |
Grass (morning) |
Ledian
|
70–90 |
2 % |
Agility, Bug Buzz, Air Slash, Double-Edge (70–90) |
Grass (morning) |
Vikavolt
|
45–65 |
2 % |
Guillotine, Bug Buzz, Dig, Zap Cannon (45–48) Bug Buzz, Dig, Zap Cannon, Agility (49–65) |
Grass (day) |
Dustox
|
35–44 |
12 1⁄2 % |
Light Screen, Whirlwind, Toxic, Bug Buzz (35–36) Whirlwind, Toxic, Bug Buzz, Protect (37–39) Toxic, Bug Buzz, Protect, Quiver Dance (40–44) |
Grass (day) |
Dustox
|
45–50 |
10 13⁄14 % |
Toxic, Bug Buzz, Protect, Quiver Dance (45–50) |
Grass (day) |
Electrike
|
25–50 |
10 % |
Spark, Odor Sleuth, Thunder Fang, Bite (25–28) Odor Sleuth, Thunder Fang, Bite, Discharge (29–33) Thunder Fang, Bite, Discharge, Roar (34–38) Bite, Discharge, Roar, Wild Charge (39–43) Discharge, Roar, Wild Charge, Charge (44–48) Roar, Wild Charge, Charge, Thunder (49–50) |
Grass (day) |
Grubbin
|
25–50 |
10 % |
Spark, Acrobatics, Crunch, X-Scissor (25–27) Acrobatics, Crunch, X-Scissor, Dig (28–50) |
Grass (day) |
Beautifly
|
35–44 |
9 3⁄8 % |
Attract, Whirlwind, Giga Drain, Bug Buzz (35–36) Whirlwind, Giga Drain, Bug Buzz, Rage (37–39) Giga Drain, Bug Buzz, Rage, Quiver Dance (40–44) |
Grass (day) |
Dustox
|
51–65 |
8 4⁄7 % |
Toxic, Bug Buzz, Protect, Quiver Dance (51–65) |
Grass (day) |
Beautifly
|
45–50 |
8 27⁄56 % |
Giga Drain, Bug Buzz, Rage, Quiver Dance (45–50) |
Grass (day) |
Beautifly
|
51–65 |
7 1⁄7 % |
Giga Drain, Bug Buzz, Rage, Quiver Dance (51–65) |
Grass (day) |
Cherrim
(Overcast Form)
|
45–65 |
5 % |
Sunny Day, Worry Seed, Take Down, Solar Beam (45–47) Worry Seed, Take Down, Solar Beam, Lucky Chant (48–49) Take Down, Solar Beam, Lucky Chant, Petal Blizzard (50–65) |
Grass (day) |
Charjabug
|
45–65 |
4 % |
Crunch, X-Scissor, Dig, Discharge (45–48) X-Scissor, Dig, Discharge, Iron Defense (49–65) |
Grass (day) |
Butterfree
|
51–65 |
3 4⁄7 % |
Captivate, Tailwind, Air Slash, Quiver Dance (51–65) |
Grass (day) |
Butterfree
|
45–50 |
3 17⁄56 % |
Rage Powder, Captivate, Tailwind, Air Slash (45–46) Captivate, Tailwind, Air Slash, Quiver Dance (47–50) |
Grass (day) |
Butterfree
|
35–44 |
3 1⁄8 % |
Safeguard, Whirlwind, Bug Buzz, Rage Powder (35–36) Whirlwind, Bug Buzz, Rage Powder, Captivate (37–40) Bug Buzz, Rage Powder, Captivate, Tailwind (41–42) Rage Powder, Captivate, Tailwind, Air Slash (43–44) |
Grass (day) |
Manectric
|
45–65 |
2 % |
Bite, Discharge, Roar, Wild Charge (45–47) Discharge, Roar, Wild Charge, Charge (48–53) Roar, Wild Charge, Charge, Thunder (54–59) Wild Charge, Charge, Thunder, Electric Terrain (60–65) |
Grass (day) |
Vikavolt
|
70–90 |
2 % |
Bug Buzz, Dig, Zap Cannon, Agility (70–90) |
Grass (night) |
Hoothoot
|
25–50 |
20 % |
Zen Headbutt, Psycho Shift, Extrasensory, Take Down (25–27) Psycho Shift, Extrasensory, Take Down, Reflect (28–30) Extrasensory, Take Down, Reflect, Air Slash (31–33) Take Down, Reflect, Air Slash, Uproar (34–36) Reflect, Air Slash, Uproar, Roost (37–39) Air Slash, Uproar, Roost, Moonblast (40–42) Uproar, Roost, Moonblast, Synchronoise (43–45) Roost, Moonblast, Synchronoise, Dream Eater (46–50) |
Grass (night) |
Noctowl
|
45–65 |
15 % |
Reflect, Air Slash, Uproar, Roost (45–46) Air Slash, Uproar, Roost, Moonblast (47–50) Uproar, Roost, Moonblast, Synchronoise (51–54) Roost, Moonblast, Synchronoise, Dream Eater (55–65) |
Grass (night) |
Dustox
|
45–65 |
12 % |
Toxic, Bug Buzz, Protect, Quiver Dance (45–65) |
Grass (night) |
Beautifly
|
45–65 |
10 % |
Giga Drain, Bug Buzz, Rage, Quiver Dance (45–65) |
Grass (night) |
Electrike
|
25–50 |
10 % |
Spark, Odor Sleuth, Thunder Fang, Bite (25–28) Odor Sleuth, Thunder Fang, Bite, Discharge (29–33) Thunder Fang, Bite, Discharge, Roar (34–38) Bite, Discharge, Roar, Wild Charge (39–43) Discharge, Roar, Wild Charge, Charge (44–48) Roar, Wild Charge, Charge, Thunder (49–50) |
Grass (night) |
Joltik
|
25–50 |
10 % |
Fury Cutter, Electroweb, Bug Bite, Gastro Acid (25–25) Electroweb, Bug Bite, Gastro Acid, Slash (26–28) Bug Bite, Gastro Acid, Slash, Electro Ball (29–33) Gastro Acid, Slash, Electro Ball, Signal Beam (34–36) Slash, Electro Ball, Signal Beam, Agility (37–39) Electro Ball, Signal Beam, Agility, Sucker Punch (40–44) Signal Beam, Agility, Sucker Punch, Discharge (45–47) Agility, Sucker Punch, Discharge, Bug Buzz (48–50) |
Grass (night) |
Butterfree
|
45–65 |
5 % |
Rage Powder, Captivate, Tailwind, Air Slash (45–46) Captivate, Tailwind, Air Slash, Quiver Dance (47–65) |
Grass (night) |
Galvantula
|
45–65 |
5 % |
Slash, Electro Ball, Signal Beam, Agility (45–45) Electro Ball, Signal Beam, Agility, Sucker Punch (46–53) Signal Beam, Agility, Sucker Punch, Discharge (54–59) Agility, Sucker Punch, Discharge, Bug Buzz (60–65) |
Grass (night) |
Manectric
|
45–65, 70–90 |
4 % |
Bite, Discharge, Roar, Wild Charge (45–47) Discharge, Roar, Wild Charge, Charge (48–53) Roar, Wild Charge, Charge, Thunder (54–59) Wild Charge, Charge, Thunder, Electric Terrain (60–65) Wild Charge, Charge, Thunder, Electric Terrain (70–90) |
Grass (night) |
Ariados
|
35–44 |
3 1⁄8 % |
Shadow Sneak, Fury Swipes, Sucker Punch, Spider Web (35–36) Fury Swipes, Sucker Punch, Spider Web, Agility (37–40) Sucker Punch, Spider Web, Agility, Pin Missile (41–44) |
Grass (night) |
Ariados
|
45–50 |
3 1⁄56 % |
Sucker Punch, Spider Web, Agility, Pin Missile (45–45) Spider Web, Agility, Pin Missile, Psychic (46–49) Agility, Pin Missile, Psychic, Poison Jab (50–50) |
Grass (night) |
Ariados
|
51–65 |
2 6⁄7 % |
Agility, Pin Missile, Psychic, Poison Jab (51–54) Pin Missile, Psychic, Poison Jab, Cross Poison (55–57) Psychic, Poison Jab, Cross Poison, Sticky Web (58–59) Poison Jab, Cross Poison, Sticky Web, Toxic Thread (60–65) |
Headbutt |
Pineco
|
35–50 |
40 % |
Natural Gift, Spikes, Payback, Explosion (35–38) Spikes, Payback, Explosion, Iron Defense (39–41) Payback, Explosion, Iron Defense, Gyro Ball (42–44) Explosion, Iron Defense, Gyro Ball, Double-Edge (45–50) |
Headbutt |
Pineco
|
25–34 |
21 2⁄13 % |
Take Down, Rapid Spin, Bide, Natural Gift (25–27) Rapid Spin, Bide, Natural Gift, Spikes (28–30) Bide, Natural Gift, Spikes, Payback (31–33) Natural Gift, Spikes, Payback, Explosion (34–34) |
Headbutt |
Burmy
1
|
35–50 |
15 5⁄13 % |
Plant Cloak Protect, Tackle, Bug Bite, Hidden Power (35–50) Sandy Cloak Protect, Tackle, Bug Bite, Hidden Power (35–50) Trash Cloak Protect, Tackle, Bug Bite, Hidden Power (35–50) |
Headbutt |
Burmy
1
|
25–34 |
7 9⁄13 % |
Plant Cloak Protect, Tackle, Bug Bite, Hidden Power (25–34) Sandy Cloak Protect, Tackle, Bug Bite, Hidden Power (25–34) Trash Cloak Protect, Tackle, Bug Bite, Hidden Power (25–34) |
Headbutt |
Mothim
|
50–75 |
5 % |
Air Slash, Psychic, Lunge, Bug Buzz (50–75) |
Headbutt |
Forretress
|
50–75 |
4 % |
Explosion, Iron Defense, Gyro Ball, Double-Edge (50–55) Iron Defense, Gyro Ball, Double-Edge, Magnet Rise (56–59) Gyro Ball, Double-Edge, Magnet Rise, Zap Cannon (60–63) Double-Edge, Magnet Rise, Zap Cannon, Heavy Slam (64–75) |
Headbutt |
Pineco
|
51–60 |
3 11⁄13 % |
Explosion, Iron Defense, Gyro Ball, Double-Edge (51–60) |
Headbutt |
Burmy
1
|
51–60 |
1 12⁄13 % |
Plant Cloak Protect, Tackle, Bug Bite, Hidden Power (51–60) Sandy Cloak Protect, Tackle, Bug Bite, Hidden Power (51–60) Trash Cloak Protect, Tackle, Bug Bite, Hidden Power (51–60) |
Headbutt |
Wormadam
2
|
70–90 |
1 % |
Plant Cloak Attract, Psychic, Leaf Storm, Bug Buzz (70–90) Sandy Cloak Attract, Psychic, Fissure, Bug Buzz (70–90) Trash Cloak Attract, Psychic, Iron Head, Bug Buzz (70–90) |
Old Rod |
Shellos
(East Sea Form)
|
20–30 |
47 29⁄93 % |
Harden, Water Pulse, Mud Bomb, Hidden Power (20–21) Water Pulse, Mud Bomb, Hidden Power, Rain Dance (22–28) Mud Bomb, Hidden Power, Rain Dance, Body Slam (29–30) |
Old Rod |
Shellos
(East Sea Form)
|
10–19 |
33 1⁄3 % |
Mud-Slap, Mud Sport, Harden, Water Pulse (10–10) Mud Sport, Harden, Water Pulse, Mud Bomb (11–15) Harden, Water Pulse, Mud Bomb, Hidden Power (16–19) |
Old Rod |
Shellos
(East Sea Form)
|
31–50 |
19 11⁄31 % |
Mud Bomb, Hidden Power, Rain Dance, Body Slam (31–36) Hidden Power, Rain Dance, Body Slam, Muddy Water (37–45) Rain Dance, Body Slam, Muddy Water, Recover (46–50) |
Good Rod |
Carvanha
|
35–50 |
60 % |
Swagger, Ice Fang, Scary Face, Poison Fang (35–35) Ice Fang, Scary Face, Poison Fang, Crunch (36–38) Scary Face, Poison Fang, Crunch, Agility (39–42) Poison Fang, Crunch, Agility, Take Down (43–50) |
Good Rod |
Corphish
|
30–50 |
20 % |
Protect, Double Hit, Knock Off, Night Slash (30–30) Double Hit, Knock Off, Night Slash, Razor Shell (31–33) Knock Off, Night Slash, Razor Shell, Taunt (34–36) Night Slash, Razor Shell, Taunt, Swords Dance (37–38) Razor Shell, Taunt, Swords Dance, Crunch (39–42) Taunt, Swords Dance, Crunch, Crabhammer (43–47) Swords Dance, Crunch, Crabhammer, Guillotine (48–50) |
Good Rod |
Clauncher
|
30–50 |
20 % |
Flail, Bubble Beam, Swords Dance, Crabhammer (30–33) Bubble Beam, Swords Dance, Crabhammer, Water Pulse (34–38) Swords Dance, Crabhammer, Water Pulse, Smack Down (39–42) Crabhammer, Water Pulse, Smack Down, Aqua Jet (43–47) Water Pulse, Smack Down, Aqua Jet, Muddy Water (48–50) |
Super Rod |
Kingler
|
40–70 |
40 % |
Metal Claw, Stomp, Protect, Guillotine (40–43) Stomp, Protect, Guillotine, Slam (44–50) Protect, Guillotine, Slam, Brine (51–55) Guillotine, Slam, Brine, Crabhammer (56–62) Slam, Brine, Crabhammer, Flail (63–70) |
Super Rod |
Staryu
|
50–75 |
35 % |
Confuse Ray, Psychic, Light Screen, Cosmic Power (50–52) Psychic, Light Screen, Cosmic Power, Hydro Pump (53–75) |
Super Rod |
Crawdaunt
|
40–70 |
15 % |
Night Slash, Razor Shell, Taunt, Swords Dance (40–42) Razor Shell, Taunt, Swords Dance, Crunch (43–47) Taunt, Swords Dance, Crunch, Crabhammer (48–53) Swords Dance, Crunch, Crabhammer, Guillotine (54–70) |
Super Rod |
Clawitzer
|
40–70 |
7 % |
Bubble Beam, Swords Dance, Crabhammer, Water Pulse (40–41) Swords Dance, Crabhammer, Water Pulse, Smack Down (42–48) Crabhammer, Water Pulse, Smack Down, Aqua Jet (49–52) Water Pulse, Smack Down, Aqua Jet, Muddy Water (53–70) |
Super Rod |
Sharpedo
|
70–90 |
3 % |
Agility, Skull Bash, Taunt, Night Slash (70–90) |
Surf |
Tentacool
|
40–55 |
50 % |
Poison Jab, Brine, Screech, Hex (40–42) Brine, Screech, Hex, Sludge Wave (43–45) Screech, Hex, Sludge Wave, Hydro Pump (46–48) Hex, Sludge Wave, Hydro Pump, Wring Out (49–55) |
Surf |
Wingull
|
40–55 |
25 % |
Aerial Ace, Roost, Agility, Air Slash (40–42) Roost, Agility, Air Slash, Hurricane (43–55) |
Surf |
Tentacruel
|
50–60 |
15 % |
Brine, Screech, Hex, Sludge Wave (50–51) Screech, Hex, Sludge Wave, Hydro Pump (52–55) Hex, Sludge Wave, Hydro Pump, Wring Out (56–60) |
Surf |
Pelipper
|
50–70 |
7 % |
Spit Up, Roost, Tailwind, Hydro Pump (50–54) Roost, Tailwind, Hydro Pump, Hurricane (55–70) |
Surf |
Mantine
|
70–90 |
3 % |
Air Slash, Aqua Ring, Bounce, Hydro Pump (70–90) |
If there is no field effect in play, then the form is determined as follows
(the conditions apply in the given order):
If there is no field effect in play, then the form is determined as follows
(the conditions apply in the given order):