Pokémon Reborn Database

Obsidia Slums 2F (91)

Parent area Obsidia Slums 1F (85) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? No Bicycle usable? Yes Dark area (Flash usable)? No
Battle background City Base field effect None Fixed weather None
Background music Atmosphere- Dark Crystal.ogg Background sound Default
Wild battle music Battle- Wild Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
20 % 3 1⁄5 % 4 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Cave Pidove 12–14 21 % Gust, Growl, Leer, Quick Attack (12–14)
Cave Mankey 11–14 15 2⁄3 % Leer, Focus Energy, Fury Swipes, Karate Chop (11–11)
Focus Energy, Fury Swipes, Karate Chop, Pursuit (12–14)
Cave Trubbish 9–14 15 % Pound, Poison Gas, Recycle, Toxic Spikes (9–11)
Poison Gas, Recycle, Toxic Spikes, Acid Spray (12–13)
Recycle, Toxic Spikes, Acid Spray, Double Slap (14–14)
Cave Pancham 9–14 12 % Tackle, Leer, Arm Thrust (9–9)
Tackle, Leer, Arm Thrust, Work Up (10–11)
Leer, Arm Thrust, Work Up, Karate Chop (12–14)
Cave Yungoos 10–16 10 % Tackle, Leer, Pursuit, Sand Attack (10–12)
Leer, Pursuit, Sand Attack, Odor Sleuth (13–15)
Pursuit, Sand Attack, Odor Sleuth, Bide (16–16)
Cave Meowth (Normal Form) 14–15 7 % Growl, Bite, Fake Out, Fury Swipes (14–15)
Cave Meowth (Normal Form) 10–13 6 % Scratch, Growl, Bite, Fake Out (10–13)
Cave Pidove 15 5 % Growl, Leer, Quick Attack, Air Cutter (15–15)
Cave Pidove 10–11 4 % Gust, Growl, Leer (10–10)
Gust, Growl, Leer, Quick Attack (11–11)
Cave Mankey 15 2 2⁄3 % Fury Swipes, Karate Chop, Pursuit, Seismic Toss (15–15)
Cave Mankey 10 1 2⁄3 % Leer, Focus Energy, Fury Swipes, Karate Chop (10–10)