Pokémon Reborn Database

Route 3 (404)

Parent area Route 3 (361) Underwater area (?) None Surface area (?) None
Child areas Route 3, Route 3, Route 3, Route 3, LCCC
Outdoor map? Yes Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Rocky Base field effect Rocky Field Fixed weather None
Background music Atmosphere- Peaks.ogg Background sound Default
Wild battle music Battle- Wild3 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer2 Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
8 % 1 3⁄5 % 8 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass (morning) Mienfoo 55–60 20 % U-turn, Quick Guard, Bounce, High Jump Kick (55–56)
Quick Guard, Bounce, High Jump Kick, Reversal (57–60)
Grass (morning) Ursaring 50–60 15 % Slash, Scary Face, Rest, Snore (50–57)
Scary Face, Rest, Snore, Thrash (58–60)
Grass (morning) Bronzong 55–62 15 % Gyro Ball, Extrasensory, Payback, Heal Block (55–57)
Extrasensory, Payback, Heal Block, Heavy Slam (58–62)
Grass (morning) Starly 55–60 12 % Take Down, Agility, Brave Bird, Final Gambit (55–60)
Grass (morning) Graveler (Normal Form) 55–62 10 % Earthquake, Explosion, Double-Edge, Stone Edge (55–62)
Grass (morning) Staravia 50–60 10 % Take Down, Agility, Brave Bird, Final Gambit (50–60)
Grass (morning) Gligar 55–60 5 8⁄11 % X-Scissor, Sky Uppercut, Swords Dance, Guillotine (55–60)
Grass (morning) Bronzor 50–60 5 % Extrasensory, Payback, Heal Block, Heavy Slam (50–60)
Grass (morning) Gligar 50–54 2 3⁄11 % Screech, X-Scissor, Sky Uppercut, Swords Dance (50–54)
Grass (morning) Staraptor 64 2 % Take Down, Agility, Brave Bird, Final Gambit (64–64)
Grass (morning) Bronzong 72 2 % Extrasensory, Payback, Heal Block, Heavy Slam (72–72)
Grass (morning) Gligar 61–62 1 % X-Scissor, Sky Uppercut, Swords Dance, Guillotine (61–62)
Grass (day) Golett 55–60 20 % Night Shade, Curse, Earthquake, Hammer Arm (55–60)
Grass (day) Mienfoo 55–60 15 % U-turn, Quick Guard, Bounce, High Jump Kick (55–56)
Quick Guard, Bounce, High Jump Kick, Reversal (57–60)
Grass (day) Starly 55–60 12 % Take Down, Agility, Brave Bird, Final Gambit (55–60)
Grass (day) Graveler (Normal Form) 55–62 10 % Earthquake, Explosion, Double-Edge, Stone Edge (55–62)
Grass (day) Ursaring 55–62 10 % Slash, Scary Face, Rest, Snore (55–57)
Scary Face, Rest, Snore, Thrash (58–62)
Grass (day) Staravia 50–60 10 % Take Down, Agility, Brave Bird, Final Gambit (50–60)
Grass (day) Gligar 55–60 5 8⁄11 % X-Scissor, Sky Uppercut, Swords Dance, Guillotine (55–60)
Grass (day) Bronzor 50–60 5 % Extrasensory, Payback, Heal Block, Heavy Slam (50–60)
Grass (day) Bronzong 55–62 5 % Gyro Ball, Extrasensory, Payback, Heal Block (55–57)
Extrasensory, Payback, Heal Block, Heavy Slam (58–62)
Grass (day) Gligar 50–54 2 3⁄11 % Screech, X-Scissor, Sky Uppercut, Swords Dance (50–54)
Grass (day) Absol 72 2 % Sucker Punch, Razor Wind, Future Sight, Perish Song (72–72)
Grass (day) Golurk 64 2 % Night Shade, Curse, Earthquake, Hammer Arm (64–64)
Grass (day) Gligar 61–62 1 % X-Scissor, Sky Uppercut, Swords Dance, Guillotine (61–62)
Grass (night) Golett 55–60 20 % Night Shade, Curse, Earthquake, Hammer Arm (55–60)
Grass (night) Graveler (Normal Form) 55–62 18 8⁄11 % Earthquake, Explosion, Double-Edge, Stone Edge (55–62)
Grass (night) Ursaring 55–60 15 % Slash, Scary Face, Rest, Snore (55–57)
Scary Face, Rest, Snore, Thrash (58–60)
Grass (night) Noctowl 55–60 12 21⁄22 % Roost, Moonblast, Synchronoise, Dream Eater (55–60)
Grass (night) Gligar 55–60 8 % X-Scissor, Sky Uppercut, Swords Dance, Guillotine (55–60)
Grass (night) Bronzor 50–60 5 % Extrasensory, Payback, Heal Block, Heavy Slam (50–60)
Grass (night) Bronzong 55–62 5 % Gyro Ball, Extrasensory, Payback, Heal Block (55–57)
Extrasensory, Payback, Heal Block, Heavy Slam (58–62)
Grass (night) Noctowl 50–54 4 6⁄11 % Air Slash, Uproar, Roost, Moonblast (50–50)
Uproar, Roost, Moonblast, Synchronoise (51–54)
Grass (night) Graveler (Normal Form) 63–65 3 3⁄11 % Earthquake, Explosion, Double-Edge, Stone Edge (63–65)
Grass (night) Noctowl 61–62 2 1⁄2 % Roost, Moonblast, Synchronoise, Dream Eater (61–62)
Grass (night) Absol 72 2 % Sucker Punch, Razor Wind, Future Sight, Perish Song (72–72)
Grass (night) Golurk 64 2 % Night Shade, Curse, Earthquake, Hammer Arm (64–64)
Grass (night) Gligar 61–62 1 % X-Scissor, Sky Uppercut, Swords Dance, Guillotine (61–62)