Pokémon Reborn Database

South Obsidia Ward (585)

Parent area South Obsidia Ward (528) Underwater area (?) None Surface area (?) None
Child areas SOLICE Lobby
Outdoor map? Yes Bicycle usable? Yes Dark area (Flash usable)? No
Battle background City Base field effect None Fixed weather None
Background music White- Obsidia.ogg Background sound Default
Wild battle music Battle- Wild Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
16 % 8 % 8 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass (morning) Primeape 25–50 30 % Pursuit, Seismic Toss, Swagger, Cross Chop (25–25)
Seismic Toss, Swagger, Cross Chop, Assurance (26–29)
Swagger, Cross Chop, Assurance, Punishment (30–34)
Cross Chop, Assurance, Punishment, Thrash (35–38)
Assurance, Punishment, Thrash, Close Combat (39–43)
Punishment, Thrash, Close Combat, Screech (44–47)
Thrash, Close Combat, Screech, Stomp Tantrum (48–50)
Grass (morning) Crabrawler 25–50 22 % Pursuit, Bubble Beam, Power-Up Punch, Dizzy Punch (25–28)
Bubble Beam, Power-Up Punch, Dizzy Punch, Payback (29–32)
Power-Up Punch, Dizzy Punch, Payback, Reversal (33–36)
Dizzy Punch, Payback, Reversal, Crabhammer (37–41)
Payback, Reversal, Crabhammer, Iron Defense (42–44)
Reversal, Crabhammer, Iron Defense, Dynamic Punch (45–48)
Crabhammer, Iron Defense, Dynamic Punch, Close Combat (49–50)
Grass (morning) Machoke 45–65 15 % Wake-Up Slap, Dual Chop, Submission, Bulk Up (45–46)
Dual Chop, Submission, Bulk Up, Cross Chop (47–52)
Submission, Bulk Up, Cross Chop, Scary Face (53–56)
Bulk Up, Cross Chop, Scary Face, Dynamic Punch (57–65)
Grass (morning) Watchog 25–44 11 7⁄13 % Crunch, Hypnosis, Super Fang, After You (25–28)
Hypnosis, Super Fang, After You, Focus Energy (29–31)
Super Fang, After You, Focus Energy, Psych Up (32–35)
After You, Focus Energy, Psych Up, Hyper Fang (36–38)
Focus Energy, Psych Up, Hyper Fang, Nasty Plot (39–42)
Psych Up, Hyper Fang, Nasty Plot, Mean Look (43–44)
Grass (morning) Unfezant 45–65 7 1⁄6 % Taunt, Air Slash, Razor Wind, Feather Dance (45–48)
Air Slash, Razor Wind, Feather Dance, Swagger (49–54)
Razor Wind, Feather Dance, Swagger, Facade (55–59)
Feather Dance, Swagger, Facade, Tailwind (60–65)
Grass (morning) Gumshoos 45–65 5 % Take Down, Scary Face, Crunch, Hyper Fang (45–46)
Scary Face, Crunch, Hyper Fang, Yawn (47–50)
Crunch, Hyper Fang, Yawn, Thrash (51–54)
Hyper Fang, Yawn, Thrash, Rest (55–65)
Grass (morning) Watchog 45–50 4 81⁄91 % Psych Up, Hyper Fang, Nasty Plot, Mean Look (45–45)
Hyper Fang, Nasty Plot, Mean Look, Baton Pass (46–49)
Nasty Plot, Mean Look, Baton Pass, Slam (50–50)
Grass (morning) Watchog 51–65 3 4⁄7 % Nasty Plot, Mean Look, Baton Pass, Slam (51–65)
Grass (morning) Unfezant 40–44, 66–75 5⁄6 % Detect, Taunt, Air Slash, Razor Wind (40–43)
Taunt, Air Slash, Razor Wind, Feather Dance (44–44)
Swagger, Facade, Tailwind, Sky Attack (66–75)
Grass (day) Watchog 25–50 32 % Crunch, Hypnosis, Super Fang, After You (25–28)
Hypnosis, Super Fang, After You, Focus Energy (29–31)
Super Fang, After You, Focus Energy, Psych Up (32–35)
After You, Focus Energy, Psych Up, Hyper Fang (36–38)
Focus Energy, Psych Up, Hyper Fang, Nasty Plot (39–42)
Psych Up, Hyper Fang, Nasty Plot, Mean Look (43–45)
Hyper Fang, Nasty Plot, Mean Look, Baton Pass (46–49)
Nasty Plot, Mean Look, Baton Pass, Slam (50–50)
Grass (day) Gumshoos 45–65 15 % Take Down, Scary Face, Crunch, Hyper Fang (45–46)
Scary Face, Crunch, Hyper Fang, Yawn (47–50)
Crunch, Hyper Fang, Yawn, Thrash (51–54)
Hyper Fang, Yawn, Thrash, Rest (55–65)
Grass (day) Crabrawler 25–50 15 % Pursuit, Bubble Beam, Power-Up Punch, Dizzy Punch (25–28)
Bubble Beam, Power-Up Punch, Dizzy Punch, Payback (29–32)
Power-Up Punch, Dizzy Punch, Payback, Reversal (33–36)
Dizzy Punch, Payback, Reversal, Crabhammer (37–41)
Payback, Reversal, Crabhammer, Iron Defense (42–44)
Reversal, Crabhammer, Iron Defense, Dynamic Punch (45–48)
Crabhammer, Iron Defense, Dynamic Punch, Close Combat (49–50)
Grass (day) Primeape 25–50 10 % Pursuit, Seismic Toss, Swagger, Cross Chop (25–25)
Seismic Toss, Swagger, Cross Chop, Assurance (26–29)
Swagger, Cross Chop, Assurance, Punishment (30–34)
Cross Chop, Assurance, Punishment, Thrash (35–38)
Assurance, Punishment, Thrash, Close Combat (39–43)
Punishment, Thrash, Close Combat, Screech (44–47)
Thrash, Close Combat, Screech, Stomp Tantrum (48–50)
Grass (day) Machop 25–50 10 % Seismic Toss, Revenge, Knock Off, Vital Throw (25–26)
Revenge, Knock Off, Vital Throw, Wake-Up Slap (27–30)
Knock Off, Vital Throw, Wake-Up Slap, Dual Chop (31–32)
Vital Throw, Wake-Up Slap, Dual Chop, Submission (33–36)
Wake-Up Slap, Dual Chop, Submission, Bulk Up (37–38)
Dual Chop, Submission, Bulk Up, Cross Chop (39–42)
Submission, Bulk Up, Cross Chop, Scary Face (43–44)
Bulk Up, Cross Chop, Scary Face, Dynamic Punch (45–50)
Grass (day) Machoke 45–65 10 % Wake-Up Slap, Dual Chop, Submission, Bulk Up (45–46)
Dual Chop, Submission, Bulk Up, Cross Chop (47–52)
Submission, Bulk Up, Cross Chop, Scary Face (53–56)
Bulk Up, Cross Chop, Scary Face, Dynamic Punch (57–65)
Grass (day) Unfezant 45–65 7 1⁄6 % Taunt, Air Slash, Razor Wind, Feather Dance (45–48)
Air Slash, Razor Wind, Feather Dance, Swagger (49–54)
Razor Wind, Feather Dance, Swagger, Facade (55–59)
Feather Dance, Swagger, Facade, Tailwind (60–65)
Grass (day) Unfezant 40–44, 66–75 5⁄6 % Detect, Taunt, Air Slash, Razor Wind (40–43)
Taunt, Air Slash, Razor Wind, Feather Dance (44–44)
Swagger, Facade, Tailwind, Sky Attack (66–75)
Grass (night) Watchog 25–50 32 % Crunch, Hypnosis, Super Fang, After You (25–28)
Hypnosis, Super Fang, After You, Focus Energy (29–31)
Super Fang, After You, Focus Energy, Psych Up (32–35)
After You, Focus Energy, Psych Up, Hyper Fang (36–38)
Focus Energy, Psych Up, Hyper Fang, Nasty Plot (39–42)
Psych Up, Hyper Fang, Nasty Plot, Mean Look (43–45)
Hyper Fang, Nasty Plot, Mean Look, Baton Pass (46–49)
Nasty Plot, Mean Look, Baton Pass, Slam (50–50)
Grass (night) Tranquill 25–50 15 % Quick Attack, Air Cutter, Roost, Detect (25–26)
Air Cutter, Roost, Detect, Taunt (27–31)
Roost, Detect, Taunt, Air Slash (32–35)
Detect, Taunt, Air Slash, Razor Wind (36–40)
Taunt, Air Slash, Razor Wind, Feather Dance (41–44)
Air Slash, Razor Wind, Feather Dance, Swagger (45–49)
Razor Wind, Feather Dance, Swagger, Facade (50–50)
Grass (night) Gumshoos 45–65 15 % Take Down, Scary Face, Crunch, Hyper Fang (45–46)
Scary Face, Crunch, Hyper Fang, Yawn (47–50)
Crunch, Hyper Fang, Yawn, Thrash (51–54)
Hyper Fang, Yawn, Thrash, Rest (55–65)
Grass (night) Primeape 25–50 10 % Pursuit, Seismic Toss, Swagger, Cross Chop (25–25)
Seismic Toss, Swagger, Cross Chop, Assurance (26–29)
Swagger, Cross Chop, Assurance, Punishment (30–34)
Cross Chop, Assurance, Punishment, Thrash (35–38)
Assurance, Punishment, Thrash, Close Combat (39–43)
Punishment, Thrash, Close Combat, Screech (44–47)
Thrash, Close Combat, Screech, Stomp Tantrum (48–50)
Grass (night) Pangoro 50–65 8 8⁄21 % Body Slam, Crunch, Entrainment, Parting Shot (50–51)
Crunch, Entrainment, Parting Shot, Sky Uppercut (52–56)
Entrainment, Parting Shot, Sky Uppercut, Low Sweep (57–64)
Parting Shot, Sky Uppercut, Low Sweep, Taunt (65–65)
Grass (night) Pancham 25–44 7 9⁄13 % Karate Chop, Comet Punch, Slash, Circle Throw (25–26)
Comet Punch, Slash, Circle Throw, Vital Throw (27–32)
Slash, Circle Throw, Vital Throw, Body Slam (33–38)
Circle Throw, Vital Throw, Body Slam, Crunch (39–41)
Vital Throw, Body Slam, Crunch, Entrainment (42–44)
Grass (night) Pancham 45–50 3 67⁄91 % Body Slam, Crunch, Entrainment, Parting Shot (45–47)
Crunch, Entrainment, Parting Shot, Sky Uppercut (48–50)
Grass (night) Pancham 51–65 3 4⁄7 % Crunch, Entrainment, Parting Shot, Sky Uppercut (51–65)
Grass (night) Pangoro 66–69, 71–90 2 2⁄7 % Parting Shot, Sky Uppercut, Low Sweep, Taunt (66–69)
Sky Uppercut, Low Sweep, Taunt, Hammer Arm (71–90)
Grass (night) Pangoro 45–49 2 1⁄7 % Vital Throw, Body Slam, Crunch, Entrainment (45–47)
Body Slam, Crunch, Entrainment, Parting Shot (48–49)
Grass (night) Pangoro 70 4⁄21 % Sky Uppercut, Low Sweep, Taunt, Hammer Arm (70–70)
Old Rod Shellos (East Sea Form) 20–30 47 29⁄93 % Harden, Water Pulse, Mud Bomb, Hidden Power (20–21)
Water Pulse, Mud Bomb, Hidden Power, Rain Dance (22–28)
Mud Bomb, Hidden Power, Rain Dance, Body Slam (29–30)
Old Rod Shellos (East Sea Form) 10–19 33 1⁄3 % Mud-Slap, Mud Sport, Harden, Water Pulse (10–10)
Mud Sport, Harden, Water Pulse, Mud Bomb (11–15)
Harden, Water Pulse, Mud Bomb, Hidden Power (16–19)
Old Rod Shellos (East Sea Form) 31–50 19 11⁄31 % Mud Bomb, Hidden Power, Rain Dance, Body Slam (31–36)
Hidden Power, Rain Dance, Body Slam, Muddy Water (37–45)
Rain Dance, Body Slam, Muddy Water, Recover (46–50)
Good Rod Carvanha 35–50 60 % Swagger, Ice Fang, Scary Face, Poison Fang (35–35)
Ice Fang, Scary Face, Poison Fang, Crunch (36–38)
Scary Face, Poison Fang, Crunch, Agility (39–42)
Poison Fang, Crunch, Agility, Take Down (43–50)
Good Rod Corphish 30–50 20 % Protect, Double Hit, Knock Off, Night Slash (30–30)
Double Hit, Knock Off, Night Slash, Razor Shell (31–33)
Knock Off, Night Slash, Razor Shell, Taunt (34–36)
Night Slash, Razor Shell, Taunt, Swords Dance (37–38)
Razor Shell, Taunt, Swords Dance, Crunch (39–42)
Taunt, Swords Dance, Crunch, Crabhammer (43–47)
Swords Dance, Crunch, Crabhammer, Guillotine (48–50)
Good Rod Clauncher 30–50 20 % Flail, Bubble Beam, Swords Dance, Crabhammer (30–33)
Bubble Beam, Swords Dance, Crabhammer, Water Pulse (34–38)
Swords Dance, Crabhammer, Water Pulse, Smack Down (39–42)
Crabhammer, Water Pulse, Smack Down, Aqua Jet (43–47)
Water Pulse, Smack Down, Aqua Jet, Muddy Water (48–50)
Super Rod Kingler 40–70 40 % Metal Claw, Stomp, Protect, Guillotine (40–43)
Stomp, Protect, Guillotine, Slam (44–50)
Protect, Guillotine, Slam, Brine (51–55)
Guillotine, Slam, Brine, Crabhammer (56–62)
Slam, Brine, Crabhammer, Flail (63–70)
Super Rod Staryu 50–75 35 % Confuse Ray, Psychic, Light Screen, Cosmic Power (50–52)
Psychic, Light Screen, Cosmic Power, Hydro Pump (53–75)
Super Rod Crawdaunt 40–70 15 % Night Slash, Razor Shell, Taunt, Swords Dance (40–42)
Razor Shell, Taunt, Swords Dance, Crunch (43–47)
Taunt, Swords Dance, Crunch, Crabhammer (48–53)
Swords Dance, Crunch, Crabhammer, Guillotine (54–70)
Super Rod Clawitzer 40–70 7 % Bubble Beam, Swords Dance, Crabhammer, Water Pulse (40–41)
Swords Dance, Crabhammer, Water Pulse, Smack Down (42–48)
Crabhammer, Water Pulse, Smack Down, Aqua Jet (49–52)
Water Pulse, Smack Down, Aqua Jet, Muddy Water (53–70)
Super Rod Sharpedo 70–90 3 % Agility, Skull Bash, Taunt, Night Slash (70–90)
Surf Tentacool 40–55 50 % Poison Jab, Brine, Screech, Hex (40–42)
Brine, Screech, Hex, Sludge Wave (43–45)
Screech, Hex, Sludge Wave, Hydro Pump (46–48)
Hex, Sludge Wave, Hydro Pump, Wring Out (49–55)
Surf Wingull 40–55 25 % Aerial Ace, Roost, Agility, Air Slash (40–42)
Roost, Agility, Air Slash, Hurricane (43–55)
Surf Tentacruel 50–60 15 % Brine, Screech, Hex, Sludge Wave (50–51)
Screech, Hex, Sludge Wave, Hydro Pump (52–55)
Hex, Sludge Wave, Hydro Pump, Wring Out (56–60)
Surf Pelipper 50–70 7 % Spit Up, Roost, Tailwind, Hydro Pump (50–54)
Roost, Tailwind, Hydro Pump, Hurricane (55–70)
Surf Mantine 70–90 3 % Air Slash, Aqua Ring, Bounce, Hydro Pump (70–90)

Special encounters

Pokémon Encounter type Level Other attributes of note
Hoppip battle 14
Moves:
Grassy Terrain ( 1⁄3 chance)
Encore ( 1⁄3 chance)
Aromatherapy ( 1⁄3 chance)
Hoppip battle 16
Moves:
Grassy Terrain ( 1⁄3 chance)
Encore ( 1⁄3 chance)
Aromatherapy ( 1⁄3 chance)
Hoppip battle 15
Moves:
Grassy Terrain ( 1⁄3 chance)
Encore ( 1⁄3 chance)
Aromatherapy ( 1⁄3 chance)
Hoppip battle 12
Moves:
Grassy Terrain ( 1⁄3 chance)
Encore ( 1⁄3 chance)
Aromatherapy ( 1⁄3 chance)
Hoppip battle 17
Moves:
Grassy Terrain ( 1⁄3 chance)
Encore ( 1⁄3 chance)
Aromatherapy ( 1⁄3 chance)
Hoppip battle 16
Moves:
Grassy Terrain ( 1⁄3 chance)
Encore ( 1⁄3 chance)
Aromatherapy ( 1⁄3 chance)