Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method |
Pokémon |
Level range |
Rate |
Moves |
Grass (morning) |
Primeape
|
25–50 |
30 % |
Pursuit, Seismic Toss, Swagger, Cross Chop (25–25) Seismic Toss, Swagger, Cross Chop, Assurance (26–29) Swagger, Cross Chop, Assurance, Punishment (30–34) Cross Chop, Assurance, Punishment, Thrash (35–38) Assurance, Punishment, Thrash, Close Combat (39–43) Punishment, Thrash, Close Combat, Screech (44–47) Thrash, Close Combat, Screech, Stomp Tantrum (48–50) |
Grass (morning) |
Crabrawler
|
25–50 |
22 % |
Pursuit, Bubble Beam, Power-Up Punch, Dizzy Punch (25–28) Bubble Beam, Power-Up Punch, Dizzy Punch, Payback (29–32) Power-Up Punch, Dizzy Punch, Payback, Reversal (33–36) Dizzy Punch, Payback, Reversal, Crabhammer (37–41) Payback, Reversal, Crabhammer, Iron Defense (42–44) Reversal, Crabhammer, Iron Defense, Dynamic Punch (45–48) Crabhammer, Iron Defense, Dynamic Punch, Close Combat (49–50) |
Grass (morning) |
Machoke
|
45–65 |
15 % |
Wake-Up Slap, Dual Chop, Submission, Bulk Up (45–46) Dual Chop, Submission, Bulk Up, Cross Chop (47–52) Submission, Bulk Up, Cross Chop, Scary Face (53–56) Bulk Up, Cross Chop, Scary Face, Dynamic Punch (57–65) |
Grass (morning) |
Watchog
|
25–44 |
11 7⁄13 % |
Crunch, Hypnosis, Super Fang, After You (25–28) Hypnosis, Super Fang, After You, Focus Energy (29–31) Super Fang, After You, Focus Energy, Psych Up (32–35) After You, Focus Energy, Psych Up, Hyper Fang (36–38) Focus Energy, Psych Up, Hyper Fang, Nasty Plot (39–42) Psych Up, Hyper Fang, Nasty Plot, Mean Look (43–44) |
Grass (morning) |
Unfezant
|
45–65 |
7 1⁄6 % |
Taunt, Air Slash, Razor Wind, Feather Dance (45–48) Air Slash, Razor Wind, Feather Dance, Swagger (49–54) Razor Wind, Feather Dance, Swagger, Facade (55–59) Feather Dance, Swagger, Facade, Tailwind (60–65) |
Grass (morning) |
Gumshoos
|
45–65 |
5 % |
Take Down, Scary Face, Crunch, Hyper Fang (45–46) Scary Face, Crunch, Hyper Fang, Yawn (47–50) Crunch, Hyper Fang, Yawn, Thrash (51–54) Hyper Fang, Yawn, Thrash, Rest (55–65) |
Grass (morning) |
Watchog
|
45–50 |
4 81⁄91 % |
Psych Up, Hyper Fang, Nasty Plot, Mean Look (45–45) Hyper Fang, Nasty Plot, Mean Look, Baton Pass (46–49) Nasty Plot, Mean Look, Baton Pass, Slam (50–50) |
Grass (morning) |
Watchog
|
51–65 |
3 4⁄7 % |
Nasty Plot, Mean Look, Baton Pass, Slam (51–65) |
Grass (morning) |
Unfezant
|
40–44, 66–75 |
5⁄6 % |
Detect, Taunt, Air Slash, Razor Wind (40–43) Taunt, Air Slash, Razor Wind, Feather Dance (44–44) Swagger, Facade, Tailwind, Sky Attack (66–75) |
Grass (day) |
Watchog
|
25–50 |
32 % |
Crunch, Hypnosis, Super Fang, After You (25–28) Hypnosis, Super Fang, After You, Focus Energy (29–31) Super Fang, After You, Focus Energy, Psych Up (32–35) After You, Focus Energy, Psych Up, Hyper Fang (36–38) Focus Energy, Psych Up, Hyper Fang, Nasty Plot (39–42) Psych Up, Hyper Fang, Nasty Plot, Mean Look (43–45) Hyper Fang, Nasty Plot, Mean Look, Baton Pass (46–49) Nasty Plot, Mean Look, Baton Pass, Slam (50–50) |
Grass (day) |
Gumshoos
|
45–65 |
15 % |
Take Down, Scary Face, Crunch, Hyper Fang (45–46) Scary Face, Crunch, Hyper Fang, Yawn (47–50) Crunch, Hyper Fang, Yawn, Thrash (51–54) Hyper Fang, Yawn, Thrash, Rest (55–65) |
Grass (day) |
Crabrawler
|
25–50 |
15 % |
Pursuit, Bubble Beam, Power-Up Punch, Dizzy Punch (25–28) Bubble Beam, Power-Up Punch, Dizzy Punch, Payback (29–32) Power-Up Punch, Dizzy Punch, Payback, Reversal (33–36) Dizzy Punch, Payback, Reversal, Crabhammer (37–41) Payback, Reversal, Crabhammer, Iron Defense (42–44) Reversal, Crabhammer, Iron Defense, Dynamic Punch (45–48) Crabhammer, Iron Defense, Dynamic Punch, Close Combat (49–50) |
Grass (day) |
Primeape
|
25–50 |
10 % |
Pursuit, Seismic Toss, Swagger, Cross Chop (25–25) Seismic Toss, Swagger, Cross Chop, Assurance (26–29) Swagger, Cross Chop, Assurance, Punishment (30–34) Cross Chop, Assurance, Punishment, Thrash (35–38) Assurance, Punishment, Thrash, Close Combat (39–43) Punishment, Thrash, Close Combat, Screech (44–47) Thrash, Close Combat, Screech, Stomp Tantrum (48–50) |
Grass (day) |
Machop
|
25–50 |
10 % |
Seismic Toss, Revenge, Knock Off, Vital Throw (25–26) Revenge, Knock Off, Vital Throw, Wake-Up Slap (27–30) Knock Off, Vital Throw, Wake-Up Slap, Dual Chop (31–32) Vital Throw, Wake-Up Slap, Dual Chop, Submission (33–36) Wake-Up Slap, Dual Chop, Submission, Bulk Up (37–38) Dual Chop, Submission, Bulk Up, Cross Chop (39–42) Submission, Bulk Up, Cross Chop, Scary Face (43–44) Bulk Up, Cross Chop, Scary Face, Dynamic Punch (45–50) |
Grass (day) |
Machoke
|
45–65 |
10 % |
Wake-Up Slap, Dual Chop, Submission, Bulk Up (45–46) Dual Chop, Submission, Bulk Up, Cross Chop (47–52) Submission, Bulk Up, Cross Chop, Scary Face (53–56) Bulk Up, Cross Chop, Scary Face, Dynamic Punch (57–65) |
Grass (day) |
Unfezant
|
45–65 |
7 1⁄6 % |
Taunt, Air Slash, Razor Wind, Feather Dance (45–48) Air Slash, Razor Wind, Feather Dance, Swagger (49–54) Razor Wind, Feather Dance, Swagger, Facade (55–59) Feather Dance, Swagger, Facade, Tailwind (60–65) |
Grass (day) |
Unfezant
|
40–44, 66–75 |
5⁄6 % |
Detect, Taunt, Air Slash, Razor Wind (40–43) Taunt, Air Slash, Razor Wind, Feather Dance (44–44) Swagger, Facade, Tailwind, Sky Attack (66–75) |
Grass (night) |
Watchog
|
25–50 |
32 % |
Crunch, Hypnosis, Super Fang, After You (25–28) Hypnosis, Super Fang, After You, Focus Energy (29–31) Super Fang, After You, Focus Energy, Psych Up (32–35) After You, Focus Energy, Psych Up, Hyper Fang (36–38) Focus Energy, Psych Up, Hyper Fang, Nasty Plot (39–42) Psych Up, Hyper Fang, Nasty Plot, Mean Look (43–45) Hyper Fang, Nasty Plot, Mean Look, Baton Pass (46–49) Nasty Plot, Mean Look, Baton Pass, Slam (50–50) |
Grass (night) |
Tranquill
|
25–50 |
15 % |
Quick Attack, Air Cutter, Roost, Detect (25–26) Air Cutter, Roost, Detect, Taunt (27–31) Roost, Detect, Taunt, Air Slash (32–35) Detect, Taunt, Air Slash, Razor Wind (36–40) Taunt, Air Slash, Razor Wind, Feather Dance (41–44) Air Slash, Razor Wind, Feather Dance, Swagger (45–49) Razor Wind, Feather Dance, Swagger, Facade (50–50) |
Grass (night) |
Gumshoos
|
45–65 |
15 % |
Take Down, Scary Face, Crunch, Hyper Fang (45–46) Scary Face, Crunch, Hyper Fang, Yawn (47–50) Crunch, Hyper Fang, Yawn, Thrash (51–54) Hyper Fang, Yawn, Thrash, Rest (55–65) |
Grass (night) |
Primeape
|
25–50 |
10 % |
Pursuit, Seismic Toss, Swagger, Cross Chop (25–25) Seismic Toss, Swagger, Cross Chop, Assurance (26–29) Swagger, Cross Chop, Assurance, Punishment (30–34) Cross Chop, Assurance, Punishment, Thrash (35–38) Assurance, Punishment, Thrash, Close Combat (39–43) Punishment, Thrash, Close Combat, Screech (44–47) Thrash, Close Combat, Screech, Stomp Tantrum (48–50) |
Grass (night) |
Pangoro
|
50–65 |
8 8⁄21 % |
Body Slam, Crunch, Entrainment, Parting Shot (50–51) Crunch, Entrainment, Parting Shot, Sky Uppercut (52–56) Entrainment, Parting Shot, Sky Uppercut, Low Sweep (57–64) Parting Shot, Sky Uppercut, Low Sweep, Taunt (65–65) |
Grass (night) |
Pancham
|
25–44 |
7 9⁄13 % |
Karate Chop, Comet Punch, Slash, Circle Throw (25–26) Comet Punch, Slash, Circle Throw, Vital Throw (27–32) Slash, Circle Throw, Vital Throw, Body Slam (33–38) Circle Throw, Vital Throw, Body Slam, Crunch (39–41) Vital Throw, Body Slam, Crunch, Entrainment (42–44) |
Grass (night) |
Pancham
|
45–50 |
3 67⁄91 % |
Body Slam, Crunch, Entrainment, Parting Shot (45–47) Crunch, Entrainment, Parting Shot, Sky Uppercut (48–50) |
Grass (night) |
Pancham
|
51–65 |
3 4⁄7 % |
Crunch, Entrainment, Parting Shot, Sky Uppercut (51–65) |
Grass (night) |
Pangoro
|
66–69, 71–90 |
2 2⁄7 % |
Parting Shot, Sky Uppercut, Low Sweep, Taunt (66–69) Sky Uppercut, Low Sweep, Taunt, Hammer Arm (71–90) |
Grass (night) |
Pangoro
|
45–49 |
2 1⁄7 % |
Vital Throw, Body Slam, Crunch, Entrainment (45–47) Body Slam, Crunch, Entrainment, Parting Shot (48–49) |
Grass (night) |
Pangoro
|
70 |
4⁄21 % |
Sky Uppercut, Low Sweep, Taunt, Hammer Arm (70–70) |
Old Rod |
Shellos
(East Sea Form)
|
20–30 |
47 29⁄93 % |
Harden, Water Pulse, Mud Bomb, Hidden Power (20–21) Water Pulse, Mud Bomb, Hidden Power, Rain Dance (22–28) Mud Bomb, Hidden Power, Rain Dance, Body Slam (29–30) |
Old Rod |
Shellos
(East Sea Form)
|
10–19 |
33 1⁄3 % |
Mud-Slap, Mud Sport, Harden, Water Pulse (10–10) Mud Sport, Harden, Water Pulse, Mud Bomb (11–15) Harden, Water Pulse, Mud Bomb, Hidden Power (16–19) |
Old Rod |
Shellos
(East Sea Form)
|
31–50 |
19 11⁄31 % |
Mud Bomb, Hidden Power, Rain Dance, Body Slam (31–36) Hidden Power, Rain Dance, Body Slam, Muddy Water (37–45) Rain Dance, Body Slam, Muddy Water, Recover (46–50) |
Good Rod |
Carvanha
|
35–50 |
60 % |
Swagger, Ice Fang, Scary Face, Poison Fang (35–35) Ice Fang, Scary Face, Poison Fang, Crunch (36–38) Scary Face, Poison Fang, Crunch, Agility (39–42) Poison Fang, Crunch, Agility, Take Down (43–50) |
Good Rod |
Corphish
|
30–50 |
20 % |
Protect, Double Hit, Knock Off, Night Slash (30–30) Double Hit, Knock Off, Night Slash, Razor Shell (31–33) Knock Off, Night Slash, Razor Shell, Taunt (34–36) Night Slash, Razor Shell, Taunt, Swords Dance (37–38) Razor Shell, Taunt, Swords Dance, Crunch (39–42) Taunt, Swords Dance, Crunch, Crabhammer (43–47) Swords Dance, Crunch, Crabhammer, Guillotine (48–50) |
Good Rod |
Clauncher
|
30–50 |
20 % |
Flail, Bubble Beam, Swords Dance, Crabhammer (30–33) Bubble Beam, Swords Dance, Crabhammer, Water Pulse (34–38) Swords Dance, Crabhammer, Water Pulse, Smack Down (39–42) Crabhammer, Water Pulse, Smack Down, Aqua Jet (43–47) Water Pulse, Smack Down, Aqua Jet, Muddy Water (48–50) |
Super Rod |
Kingler
|
40–70 |
40 % |
Metal Claw, Stomp, Protect, Guillotine (40–43) Stomp, Protect, Guillotine, Slam (44–50) Protect, Guillotine, Slam, Brine (51–55) Guillotine, Slam, Brine, Crabhammer (56–62) Slam, Brine, Crabhammer, Flail (63–70) |
Super Rod |
Staryu
|
50–75 |
35 % |
Confuse Ray, Psychic, Light Screen, Cosmic Power (50–52) Psychic, Light Screen, Cosmic Power, Hydro Pump (53–75) |
Super Rod |
Crawdaunt
|
40–70 |
15 % |
Night Slash, Razor Shell, Taunt, Swords Dance (40–42) Razor Shell, Taunt, Swords Dance, Crunch (43–47) Taunt, Swords Dance, Crunch, Crabhammer (48–53) Swords Dance, Crunch, Crabhammer, Guillotine (54–70) |
Super Rod |
Clawitzer
|
40–70 |
7 % |
Bubble Beam, Swords Dance, Crabhammer, Water Pulse (40–41) Swords Dance, Crabhammer, Water Pulse, Smack Down (42–48) Crabhammer, Water Pulse, Smack Down, Aqua Jet (49–52) Water Pulse, Smack Down, Aqua Jet, Muddy Water (53–70) |
Super Rod |
Sharpedo
|
70–90 |
3 % |
Agility, Skull Bash, Taunt, Night Slash (70–90) |
Surf |
Tentacool
|
40–55 |
50 % |
Poison Jab, Brine, Screech, Hex (40–42) Brine, Screech, Hex, Sludge Wave (43–45) Screech, Hex, Sludge Wave, Hydro Pump (46–48) Hex, Sludge Wave, Hydro Pump, Wring Out (49–55) |
Surf |
Wingull
|
40–55 |
25 % |
Aerial Ace, Roost, Agility, Air Slash (40–42) Roost, Agility, Air Slash, Hurricane (43–55) |
Surf |
Tentacruel
|
50–60 |
15 % |
Brine, Screech, Hex, Sludge Wave (50–51) Screech, Hex, Sludge Wave, Hydro Pump (52–55) Hex, Sludge Wave, Hydro Pump, Wring Out (56–60) |
Surf |
Pelipper
|
50–70 |
7 % |
Spit Up, Roost, Tailwind, Hydro Pump (50–54) Roost, Tailwind, Hydro Pump, Hurricane (55–70) |
Surf |
Mantine
|
70–90 |
3 % |
Air Slash, Aqua Ring, Bounce, Hydro Pump (70–90) |