Pokémon Reborn Database

Teknite Cave 3-4F (649)

Parent area Teknite Cave 3-4F (645) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? No Bicycle usable? Yes Dark area (Flash usable)? No
Battle background CrystalCavern Base field effect Crystal Cavern Fixed weather None
Background music Atmosphere- Beyond.ogg Background sound Default
Wild battle music Battle- Wild3 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer3 Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
12 % 4 % 4⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Cave Boldore 65–80 20 % Stealth Rock, Sandstorm, Stone Edge, Explosion (65–80)
Cave Aron 65–80 15 % Double-Edge, Autotomize, Heavy Slam, Metal Burst (65–80)
Cave Durant 65–80 12 % X-Scissor, Iron Defense, Guillotine, Metal Sound (65–80)
Cave Dugtrio (Normal Form) 65–80 10 % Dig, Slash, Earthquake, Fissure (65–80)
Cave Lairon 65–80 10 % Double-Edge, Autotomize, Heavy Slam, Metal Burst (65–80)
Cave Heatmor 65–80 10 % Stockpile, Spit Up, Swallow, Flare Blitz (65–65)
Spit Up, Swallow, Flare Blitz, Inferno (66–80)
Cave Turtonator 68–83 10 % Dragon Pulse, Shell Trap, Overheat, Explosion (68–83)
Cave Sandslash (Normal Form) 68–80 7 5⁄16 % Gyro Ball, Swords Dance, Sandstorm, Earthquake (68–80)
Cave Aggron 70–90 2 % Double-Edge, Autotomize, Heavy Slam, Metal Burst (70–90)
Cave Gigalith 70–90 2 % Stealth Rock, Sandstorm, Stone Edge, Explosion (70–90)
Cave Sandslash (Normal Form) 65–67 15⁄16 % Gyro Ball, Swords Dance, Sandstorm, Earthquake (65–67)
Cave Sandslash (Normal Form) 81–83 3⁄4 % Gyro Ball, Swords Dance, Sandstorm, Earthquake (81–83)
Old Rod Finneon 50–60 70 % Whirlpool, U-turn, Bounce, Silver Wind (50–53)
U-turn, Bounce, Silver Wind, Soak (54–60)
Old Rod Goldeen 50–60 30 % Waterfall, Horn Drill, Soak, Megahorn (50–60)
Good Rod Remoraid 55–70 60 % Bullet Seed, Hydro Pump, Hyper Beam, Soak (55–70)
Good Rod Seaking 60–75 20 % Waterfall, Horn Drill, Soak, Megahorn (60–75)
Good Rod Qwilfish 65–85 20 % Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (65–85)
Super Rod Remoraid 60–80 40 % Bullet Seed, Hydro Pump, Hyper Beam, Soak (60–80)
Super Rod Qwilfish 65–79 30 % Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (65–79)
Super Rod Octillery 65–85 15 % Bullet Seed, Hydro Pump, Hyper Beam, Soak (65–85)
Super Rod Qwilfish 60–64 8 1⁄3 % Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (60–64)
Super Rod Qwilfish 81–85 3 1⁄33 % Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (81–85)
Super Rod Qwilfish 80 2 3⁄11 % Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (80–80)
Super Rod Qwilfish 86–90 1 4⁄11 % Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (86–90)
Surf Finneon 55–75 50 % U-turn, Bounce, Silver Wind, Soak (55–75)
Surf Goldeen 55–75 25 % Waterfall, Horn Drill, Soak, Megahorn (55–75)
Surf Lumineon 65–85 14 7⁄13 % Whirlpool, U-turn, Bounce, Silver Wind (65–65)
U-turn, Bounce, Silver Wind, Soak (66–85)
Surf Seaking 60–85 7 % Waterfall, Horn Drill, Soak, Megahorn (60–85)
Surf Lumineon 60–64 2 23⁄26 % Whirlpool, U-turn, Bounce, Silver Wind (60–64)
Surf Lumineon 86–90 15⁄26 % U-turn, Bounce, Silver Wind, Soak (86–90)