Pokémon Reborn Database

Manyworld Forest (848)

Parent area Manyworld Pool (869) Underwater area (?) Manyworld Pool (869) Surface area (?) None
Child areas None
Outdoor map? No Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Forest Base field effect Forest Field Fixed weather None
Background music Atmosphere- Wilds.ogg Background sound Default
Wild battle music Battle- Wild4 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Postgame Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
4 % 3 1⁄5 % 2 2⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass Sudowoodo 101–110 20 % Double-Edge, Stone Edge, Hammer Arm, Head Smash (101–110)
Grass Delcatty 101–110 15 % Fake Out, Sing, Attract, Double Slap (101–110)
Grass Lunatone 102–111 12 % Stone Edge, Future Sight, Explosion, Magic Room (102–111)
Grass Primeape 103–112 10 % Screech, Stomp Tantrum, Outrage, Final Gambit (103–112)
Grass Farfetch'd 103–112 10 % Feint, False Swipe, Air Slash, Brave Bird (103–112)
Grass Solrock 102–111 10 % Stone Edge, Solar Beam, Explosion, Wonder Room (102–111)
Grass Snorlax 105–113 5 % Belly Drum, Crunch, Heavy Slam, High Horsepower (105–113)
Grass Bayleef 103–110 5 % Body Slam, Safeguard, Aromatherapy, Solar Beam (103–110)
Grass Skarmory 105–113 5 % Metal Sound, Air Slash, Autotomize, Night Slash (105–113)
Grass Quilava 103–110 4 % Rollout, Double-Edge, Burn Up, Eruption (103–110)
Grass Dragonite 100–110 2 % Dragon Dance, Outrage, Hyper Beam, Hurricane (100–110)
Grass Togetic 100–110 2 % Baton Pass, Double-Edge, Last Resort, After You (100–110)
Old Rod Omanyte 50–100 70 % Ancient Power, Tickle, Rock Blast, Shell Smash (50–54)
Tickle, Rock Blast, Shell Smash, Hydro Pump (55–100)
Old Rod Kabuto 50–100 30 % Mega Drain, Metal Sound, Ancient Power, Wring Out (50–100)
Good Rod Omanyte 70–105 60 % Tickle, Rock Blast, Shell Smash, Hydro Pump (70–105)
Good Rod Kabuto 70–105 20 % Mega Drain, Metal Sound, Ancient Power, Wring Out (70–105)
Good Rod Tirtouga 70–105 20 % Aqua Tail, Rock Slide, Rain Dance, Hydro Pump (70–105)
Super Rod Omanyte 90–110 40 % Tickle, Rock Blast, Shell Smash, Hydro Pump (90–110)
Super Rod Kabuto 90–110 35 % Mega Drain, Metal Sound, Ancient Power, Wring Out (90–110)
Super Rod Omastar 100–111 15 % Tickle, Rock Blast, Shell Smash, Hydro Pump (100–111)
Super Rod Kabutops 100–111 7 % Metal Sound, Ancient Power, Wring Out, Night Slash (100–111)
Super Rod Carracosta 100–111 3 % Aqua Tail, Rock Slide, Rain Dance, Hydro Pump (100–111)
Surf Relicanth 99–103 87 33⁄56 % Rest, Hydro Pump, Double-Edge, Head Smash (99–103)
Surf Relicanth 104 7 29⁄56 % Rest, Hydro Pump, Double-Edge, Head Smash (104–104)
Surf Relicanth 105 3 59⁄168 % Rest, Hydro Pump, Double-Edge, Head Smash (105–105)
Surf Relicanth 106 1 5⁄24 % Rest, Hydro Pump, Double-Edge, Head Smash (106–106)
Surf Relicanth 107 1⁄3 % Rest, Hydro Pump, Double-Edge, Head Smash (107–107)