Pokémon Reborn Database

Unexplored Territory (856)

Parent area Ametrine Mountain B3F (403) Underwater area (?) None Surface area (?) Unexplored Territory (857)
Child areas Unexplored Territory, Unexplored Territory
Outdoor map? No Bicycle usable? No Dark area (Flash usable)? No
Battle background Underwater Base field effect Underwater Fixed weather None
Background music Atmosphere- Diving.ogg Background sound Default
Wild battle music Battle- Wild4 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Postgame Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
4 4⁄5 % 3 1⁄5 % 1 3⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass Dewgong 104–110 25 % Aqua Tail, Ice Beam, Safeguard, Hail (104–110)
Grass Lanturn 104–110 15 % Aqua Ring, Hydro Pump, Ion Deluge, Charge (104–110)
Grass Octillery 104–110 15 % Bullet Seed, Hydro Pump, Hyper Beam, Soak (104–110)
Grass Seaking 104–110 12 % Waterfall, Horn Drill, Soak, Megahorn (104–110)
Grass Quagsire 104–110 10 % Rain Dance, Mist, Haze, Muddy Water (104–110)
Grass Corsola 104–110 10 % Power Gem, Mirror Coat, Earth Power, Flail (104–110)
Grass Gyarados 107–111 5 25⁄42 % Dragon Dance, Hurricane, Rain Dance, Hyper Beam (107–111)
Grass Vaporeon 107–111 4 16⁄21 % Haze, Muddy Water, Last Resort, Hydro Pump (107–111)
Grass Gyarados 106 5⁄6 % Dragon Dance, Hurricane, Rain Dance, Hyper Beam (106–106)
Grass Vaporeon 106 2⁄3 % Haze, Muddy Water, Last Resort, Hydro Pump (106–106)
Grass Gyarados 112–113 4⁄7 % Dragon Dance, Hurricane, Rain Dance, Hyper Beam (112–113)
Grass Vaporeon 112–113 4⁄7 % Haze, Muddy Water, Last Resort, Hydro Pump (112–113)