Name |
Damage class |
Type |
Power |
Accuracy |
PP |
Description |
Megahorn |
Physical |
BUG
|
120 |
85 |
10 |
Using a tough and impressive horn, the user rams into the target with no letup. |
Attack Order |
Physical |
BUG
|
90 |
100 |
15 |
The user calls out their underlings to pummel the target. Critical hits land more easily. |
Bug Buzz |
Special |
BUG
|
90 |
100 |
10 |
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. |
X-Scissor |
Physical |
BUG
|
80 |
100 |
15 |
The user slashes by crossing their scythes or claws as if they were a pair of scissors. |
Signal Beam |
Special |
BUG
|
75 |
100 |
15 |
The user attacks with a sinister beam of light. This may also confuse the target. |
U-turn |
Physical |
BUG
|
70 |
100 |
20 |
After making their attack, the user rushes back to switch places with a party Pokémon in waiting. |
Steamroller |
Physical |
BUG
|
65 |
100 |
20 |
The user crushes the target by rolling over it. This may also make the target flinch. |
Bug Bite |
Physical |
BUG
|
60 |
100 |
20 |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
Silver Wind |
Special |
BUG
|
60 |
100 |
5 |
The user attacks with powdery scales blown by the wind. This may raise all the user's stats. |
Struggle Bug |
Special |
BUG
|
50 |
100 |
20 |
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. |
Twineedle |
Physical |
BUG
|
25 |
100 |
20 |
The user attacks twice in succession by jabbing with two spikes. This may also poison the target. |
Fury Cutter |
Physical |
BUG
|
40 |
95 |
20 |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
Leech Life |
Physical |
BUG
|
80 |
100 |
10 |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
Pin Missile |
Physical |
BUG
|
25 |
95 |
20 |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Defend Order |
Status |
BUG
|
--- |
--- |
10 |
The user calls out their underlings to shield their body, raising their Defense and Sp. Def stats. |
Heal Order |
Status |
BUG
|
--- |
--- |
10 |
The user calls out their underlings to heal them. The user regains up to half of their max HP. |
Quiver Dance |
Status |
BUG
|
--- |
--- |
20 |
The user performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. |
Rage Powder |
Status |
BUG
|
--- |
--- |
20 |
The user scatters a cloud of irritating powder to draw attention. Opponents aim only at the user. |
Spider Web |
Status |
BUG
|
--- |
--- |
10 |
The user ensnares the target with thin, gooey silk so it can't flee from battle. |
String Shot |
Status |
BUG
|
--- |
95 |
40 |
The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. |
Tail Glow |
Status |
BUG
|
--- |
--- |
20 |
The user stares at flashing lights to focus their mind, drastically raising their Sp. Atk stat. |
Foul Play |
Physical |
DARK
|
95 |
100 |
15 |
Turns the target's power against it. The higher the target's Attack stat, the greater the power. |
Night Daze |
Special |
DARK
|
85 |
95 |
10 |
The user lets loose a pitch-black shock wave at the target. This may lower the target's Accuracy. |
Crunch |
Physical |
DARK
|
80 |
100 |
15 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
Dark Pulse |
Special |
DARK
|
80 |
100 |
15 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
Sucker Punch |
Physical |
DARK
|
70 |
100 |
5 |
This move enables the user to attack first. It fails if the target is not readying a damaging move. |
Night Slash |
Physical |
DARK
|
70 |
100 |
15 |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
Bite |
Physical |
DARK
|
60 |
100 |
25 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
Feint Attack |
Physical |
DARK
|
60 |
--- |
20 |
The user approaches the target disarmingly, then throws a sucker punch. Never misses. |
Snarl |
Special |
DARK
|
55 |
95 |
15 |
The user yells as if ranting about something, lowering the Sp. Atk stat of opposing Pokémon. |
Assurance |
Physical |
DARK
|
60 |
100 |
10 |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
Payback |
Physical |
DARK
|
50 |
100 |
10 |
The user stores power to attack. If the user moves after the target, the move's power will be doubled. |
Pursuit |
Physical |
DARK
|
40 |
100 |
20 |
The power of this attack is doubled if it is used on a target that is switching out of battle. |
Thief |
Physical |
DARK
|
60 |
100 |
25 |
The user attacks and steals the target's item. The item cannot be stolen if the user is holding one already. |
Knock Off |
Physical |
DARK
|
65 |
100 |
20 |
The user slaps away the target's held item. It deals more damage if the target holds an item. |
Beat Up |
Physical |
DARK
|
--- |
100 |
10 |
The user's party Pokémon attack. The more party Pokémon, the greater the number of attacks. |
Fling |
Physical |
DARK
|
--- |
100 |
10 |
The user flings a held item at the target to attack. This move's power and effects depend on the item. |
Punishment |
Physical |
DARK
|
--- |
100 |
5 |
The more the target has powered up with stat changes, the greater the move's power. |
Dark Void |
Status |
DARK
|
--- |
50 |
10 |
Opposing Pokémon are dragged into a world of total darkness that makes them sleep. |
Embargo |
Status |
DARK
|
--- |
100 |
15 |
Prevents the target from using its item and its Trainer from using items on it for five turns. |
Fake Tears |
Status |
DARK
|
--- |
100 |
20 |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Flatter |
Status |
DARK
|
--- |
100 |
15 |
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. |
Hone Claws |
Status |
DARK
|
--- |
--- |
15 |
The user sharpens their claws to boost their Attack stat and Accuracy. |
Memento |
Status |
DARK
|
--- |
100 |
10 |
The user faints. In return, this harshly lowers the target's Attack and Sp. Atk stats. |
Nasty Plot |
Status |
DARK
|
--- |
--- |
20 |
The user stimulates their brain, thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
Quash |
Status |
DARK
|
--- |
100 |
15 |
The user suppresses the target and makes its move go last. |
Snatch |
Status |
DARK
|
--- |
--- |
10 |
The user steals the effects of any attempts to use a healing or stat-changing move. |
Switcheroo |
Status |
DARK
|
--- |
100 |
10 |
The user trades held items with the target faster than the eye can follow. |
Taunt |
Status |
DARK
|
--- |
100 |
20 |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Torment |
Status |
DARK
|
--- |
100 |
15 |
The user torments and enrages the target, preventing it from using the same move twice in a row. |
Roar of Time |
Special |
DRAGON
|
150 |
90 |
5 |
The user blasts the target with power that distorts even time. The user can't move on the next turn. |
Draco Meteor |
Special |
DRAGON
|
130 |
90 |
5 |
Comets are summoned down from the sky. The recoil harshly lowers the user's Sp. Atk stat. |
Outrage |
Physical |
DRAGON
|
120 |
100 |
10 |
The user rampages and attacks for two to three turns. The user then becomes confused. |
Dragon Rush |
Physical |
DRAGON
|
100 |
75 |
10 |
The user tackles the target, exhibiting overwhelming menace. This may also make the target flinch. |
Spacial Rend |
Special |
DRAGON
|
100 |
95 |
5 |
The user tears the target along with the space around it. Critical hits land more easily. |
Dragon Pulse |
Special |
DRAGON
|
85 |
100 |
10 |
The target is attacked with a shock wave generated by the user's gaping mouth. |
Dragon Claw |
Physical |
DRAGON
|
80 |
100 |
15 |
The user slashes the target with huge sharp claws. |
Dragon Tail |
Physical |
DRAGON
|
60 |
90 |
10 |
The target is knocked away, and a different Pokémon is dragged out. Ends the battle in the wild. |
Dragon Breath |
Special |
DRAGON
|
60 |
100 |
20 |
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
Dual Chop |
Physical |
DRAGON
|
40 |
90 |
15 |
The user attacks the target by hitting it with brutal strikes. The target is hit twice in a row. |
Twister |
Special |
DRAGON
|
40 |
100 |
20 |
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. |
Dragon Rage |
Special |
DRAGON
|
--- |
100 |
10 |
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. |
Dragon Dance |
Status |
DRAGON
|
--- |
--- |
20 |
The user vigorously performs a mystic, powerful dance that boosts their Attack and Speed stats. |
Bolt Strike |
Physical |
ELECTRIC
|
130 |
85 |
5 |
Surrounded with electricity, the user charges forward. This may also leave the target with paralysis. |
Thunder |
Special |
ELECTRIC
|
110 |
70 |
10 |
A wicked thunderbolt is dropped on the target. This may also leave the target with paralysis. |
Volt Tackle |
Physical |
ELECTRIC
|
120 |
100 |
15 |
The user attacks in an electrified charge. It damages the user quite a lot and may paralyze the target. |
Zap Cannon |
Special |
ELECTRIC
|
120 |
50 |
5 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
Fusion Bolt |
Physical |
ELECTRIC
|
100 |
100 |
5 |
The user throws down a giant lightning bolt. Its power is doubled if Fusion Flare is used before it. |
Thunderbolt |
Special |
ELECTRIC
|
90 |
100 |
15 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Wild Charge |
Physical |
ELECTRIC
|
90 |
100 |
15 |
The user is shrouded in electricity and smashes the target. It also damages the user a little. |
Discharge |
Special |
ELECTRIC
|
80 |
100 |
15 |
The user lets loose a flare of electricity, striking everything around. This may also cause paralysis. |
Thunder Punch |
Physical |
ELECTRIC
|
75 |
100 |
15 |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
Volt Switch |
Special |
ELECTRIC
|
70 |
100 |
20 |
After making their attack, the user rushes back to switch places with a party Pokémon in waiting. |
Spark |
Physical |
ELECTRIC
|
65 |
100 |
20 |
The user throws an electrically charged tackle at the target. This may paralyze the target. |
Thunder Fang |
Physical |
ELECTRIC
|
65 |
95 |
15 |
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
Shock Wave |
Special |
ELECTRIC
|
60 |
--- |
20 |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
Electroweb |
Special |
ELECTRIC
|
55 |
95 |
15 |
The user attacks and captures opposing Pokémon using an electric net, lowering their Speed stat. |
Charge Beam |
Special |
ELECTRIC
|
50 |
90 |
10 |
The user attacks with an electric charge. It may also raise the user's Sp. Atk stat. |
Thunder Shock |
Special |
ELECTRIC
|
40 |
100 |
30 |
A jolt of electricity crashes down on the target. This may also leave the target with paralysis. |
Electro Ball |
Special |
ELECTRIC
|
--- |
100 |
10 |
The user hurls an electric orb. The faster the user is than the target, the greater the power. |
Charge |
Status |
ELECTRIC
|
--- |
--- |
20 |
The user boosts an Electric-type move for use on the next turn. It raises the user's Sp. Def stat. |
Magnet Rise |
Status |
ELECTRIC
|
--- |
--- |
10 |
The user levitates using electrically generated magnetism for five turns. |
Thunder Wave |
Status |
ELECTRIC
|
--- |
90 |
20 |
The user launches a weak jolt of electricity that paralyzes the target. |
Focus Punch |
Physical |
FIGHTING
|
150 |
100 |
20 |
The user focuses their mind before launching a punch. The move fails if the user is hit before using it. |
High Jump Kick |
Physical |
FIGHTING
|
130 |
90 |
10 |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
Close Combat |
Physical |
FIGHTING
|
120 |
100 |
5 |
The user fights up close, not guarding themselves. It lowers the user's Defense and Sp. Def stats. |
Focus Blast |
Special |
FIGHTING
|
120 |
70 |
5 |
The user heightens mental focus to unleash their power. It may lower the target's Sp. Def stat. |
Superpower |
Physical |
FIGHTING
|
120 |
100 |
5 |
The user attacks with great power. However, this lowers the user's Attack and Defense stats. |
Cross Chop |
Physical |
FIGHTING
|
100 |
80 |
5 |
The user delivers a double chop with their forearms crossed. Critical hits land more easily. |
Dynamic Punch |
Physical |
FIGHTING
|
100 |
50 |
5 |
The user punches the target with full, concentrated power. This confuses the target if it hits. |
Hammer Arm |
Physical |
FIGHTING
|
100 |
90 |
10 |
The user swings and hits with their strong, heavy fist. It lowers the user's Speed, however. |
Jump Kick |
Physical |
FIGHTING
|
100 |
95 |
10 |
The user jumps up high, then strikes with a kick. If the kick misses, the user is hurt instead. |
Aura Sphere |
Special |
FIGHTING
|
80 |
--- |
20 |
The user lets loose a blast of aura power from deep within their body. This attack never misses. |
Sacred Sword |
Physical |
FIGHTING
|
90 |
100 |
15 |
The user attacks by slicing with a long horn. The target's stat changes don't affect the damage. |
Secret Sword |
Special |
FIGHTING
|
85 |
100 |
10 |
The user cuts with a long horn. The odd power contained in the horn deals physical damage. |
Sky Uppercut |
Physical |
FIGHTING
|
85 |
90 |
15 |
The user attacks the target with an uppercut thrown skyward with force. |
Submission |
Physical |
FIGHTING
|
80 |
80 |
20 |
The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
Brick Break |
Physical |
FIGHTING
|
75 |
100 |
15 |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Drain Punch |
Physical |
FIGHTING
|
75 |
100 |
10 |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
Vital Throw |
Physical |
FIGHTING
|
70 |
--- |
10 |
The user attacks last. In return, this throw move never misses. |
Circle Throw |
Physical |
FIGHTING
|
60 |
90 |
10 |
The target is thrown, and a different Pokémon is dragged out. Ends the battle in the wild. |
Force Palm |
Physical |
FIGHTING
|
60 |
100 |
10 |
The target is attacked with a shock wave. This may also leave the target with paralysis. |
Low Sweep |
Physical |
FIGHTING
|
65 |
100 |
20 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
Revenge |
Physical |
FIGHTING
|
60 |
100 |
10 |
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
Rolling Kick |
Physical |
FIGHTING
|
60 |
85 |
15 |
The user lashes out with a quick, spinning kick. This may also make the target flinch. |
Wake-Up Slap |
Physical |
FIGHTING
|
70 |
100 |
10 |
This attack inflicts big damage on a sleeping target. This also wakes the target up, however. |
Karate Chop |
Physical |
FIGHTING
|
50 |
100 |
25 |
The target is attacked with a sharp chop. Critical hits land more easily. |
Mach Punch |
Physical |
FIGHTING
|
40 |
100 |
30 |
The user throws a punch at blinding speed. This move always goes first. |
Rock Smash |
Physical |
FIGHTING
|
40 |
100 |
15 |
The user punches the target. This may lower the target's Defense stat. It can shatter rocks in the field. |
Storm Throw |
Physical |
FIGHTING
|
60 |
100 |
10 |
The user strikes the target with a fierce blow. This attack always results in a critical hit. |
Vacuum Wave |
Special |
FIGHTING
|
40 |
100 |
30 |
The user whirls their fists to send a wave of pure vacuum at the target. This move always goes first. |
Double Kick |
Physical |
FIGHTING
|
30 |
100 |
30 |
The target is quickly kicked twice in succession using both feet. |
Arm Thrust |
Physical |
FIGHTING
|
15 |
100 |
20 |
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. |
Triple Kick |
Physical |
FIGHTING
|
10 |
90 |
10 |
A consecutive three-kick attack that becomes more powerful with each successive hit. |
Counter |
Physical |
FIGHTING
|
--- |
100 |
20 |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Final Gambit |
Special |
FIGHTING
|
--- |
100 |
5 |
The user risks everything to attack. The user faints, but does damage equal to their HP. |
Low Kick |
Physical |
FIGHTING
|
--- |
100 |
20 |
A powerful low kick that makes the target fall over. The heavier the target, the greater the power. |
Reversal |
Physical |
FIGHTING
|
--- |
100 |
15 |
An all-out attack that becomes more powerful the less HP the user has. |
Seismic Toss |
Physical |
FIGHTING
|
--- |
100 |
20 |
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
Bulk Up |
Status |
FIGHTING
|
--- |
--- |
20 |
The user tenses their muscles to bulk up their body, raising both their Attack and Defense stats. |
Detect |
Status |
FIGHTING
|
--- |
--- |
5 |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Quick Guard |
Status |
FIGHTING
|
--- |
--- |
15 |
The user protects themselves and their allies from priority moves. |
V-create |
Physical |
FIRE
|
180 |
95 |
5 |
Engulfed in flames, the user rushes at the target. It lowers the user's Defense, Sp. Def, and Speed. |
Blast Burn |
Special |
FIRE
|
150 |
90 |
5 |
The target is razed by a fiery explosion. The user can't move on the next turn. |
Eruption |
Special |
FIRE
|
150 |
100 |
5 |
The user attacks the targets with explosive fury. The lower the user's HP, the lower the power. |
Overheat |
Special |
FIRE
|
130 |
90 |
5 |
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
Blue Flare |
Special |
FIRE
|
130 |
85 |
5 |
The user engulfs the target in an intense, yet beautiful, blue flame. This may also burn the target. |
Fire Blast |
Special |
FIRE
|
110 |
85 |
5 |
The user attacks with an intense blast of all-consuming fire. This may leave the target with a burn. |
Flare Blitz |
Physical |
FIRE
|
120 |
100 |
15 |
The user charges forward in a flame cloak. It damages the user quite a lot and may burn the target. |
Magma Storm |
Special |
FIRE
|
100 |
75 |
5 |
The target becomes trapped within a maelstrom of fire that rages for four to five turns. |
Fusion Flare |
Special |
FIRE
|
100 |
100 |
5 |
The user brings down a giant flame. This move's power is doubled if Fusion Bolt is used before it. |
Heat Wave |
Special |
FIRE
|
95 |
90 |
10 |
The user exhales hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
Inferno |
Special |
FIRE
|
100 |
50 |
5 |
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. |
Sacred Fire |
Physical |
FIRE
|
100 |
95 |
5 |
The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. |
Searing Shot |
Special |
FIRE
|
100 |
100 |
5 |
The user torches everything around in an inferno of scarlet flames. This may burn those hit. |
Flamethrower |
Special |
FIRE
|
90 |
100 |
15 |
The target is scorched with an intense blast of fire. This may leave the target with a burn. |
Blaze Kick |
Physical |
FIRE
|
85 |
90 |
10 |
The user launches a kick that lands critical hits more easily. This may also burn the target. |
Fiery Dance |
Special |
FIRE
|
80 |
100 |
10 |
Cloaked in flames, the user dances and flaps their wings. This may also raise the user's Sp. Atk stat. |
Lava Plume |
Special |
FIRE
|
80 |
100 |
15 |
The user torches everything around in an inferno of scarlet flames. This may leave those hit with a burn. |
Fire Punch |
Physical |
FIRE
|
75 |
100 |
15 |
The target is punched with a fiery fist. This may also leave the target with a burn. |
Flame Burst |
Special |
FIRE
|
70 |
100 |
15 |
The user attacks with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
Fire Fang |
Physical |
FIRE
|
65 |
95 |
15 |
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
Flame Wheel |
Physical |
FIRE
|
60 |
100 |
25 |
The user charges at the target, cloaked in flames. This may also burn the target. |
Fire Pledge |
Special |
FIRE
|
80 |
100 |
10 |
A column of fire erupts. Its power is increased and it can create Fields with other Pledge moves. |
Flame Charge |
Physical |
FIRE
|
50 |
100 |
20 |
Cloaked in flames, the user attacks. Building up power, the user raises their Speed stat. |
Ember |
Special |
FIRE
|
40 |
100 |
25 |
The target is attacked with small flames. This may also leave the target with a burn. |
Fire Spin |
Special |
FIRE
|
35 |
85 |
15 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
Incinerate |
Special |
FIRE
|
60 |
100 |
15 |
The user attacks with fire. If a Pokémon is holding a Berry or a Type Gem, the item becomes unusable. |
Heat Crash |
Physical |
FIRE
|
--- |
100 |
10 |
The user slams, covered in flames. The heavier the user is than the target, the greater the power. |
Sunny Day |
Status |
FIRE
|
--- |
--- |
5 |
Intensified sun empowers Fire-type moves and weakens Water-type moves for five turns. |
Will-O-Wisp |
Status |
FIRE
|
--- |
85 |
15 |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
Sky Attack |
Physical |
FLYING
|
140 |
90 |
5 |
A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
Brave Bird |
Physical |
FLYING
|
120 |
100 |
15 |
The user tucks in their wings and charges from low altitude. This damages the user quite a lot. |
Hurricane |
Special |
FLYING
|
110 |
70 |
10 |
The user wraps their opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
Aeroblast |
Special |
FLYING
|
100 |
95 |
5 |
A vortex of air is shot at the target to inflict damage. Critical hits land more easily. |
Fly |
Physical |
FLYING
|
90 |
95 |
15 |
The user soars, then strikes the target on the next turn. It can be used to fly to any familiar location. |
Bounce |
Physical |
FLYING
|
85 |
85 |
5 |
The user bounces up high, then drops on the second turn. This may also paralyze the target. |
Drill Peck |
Physical |
FLYING
|
80 |
100 |
20 |
A corkscrewing attack with a sharp beak acting as a drill. |
Air Slash |
Special |
FLYING
|
75 |
95 |
15 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
Aerial Ace |
Physical |
FLYING
|
60 |
--- |
20 |
The user confounds the target with speed, then slashes. This attack never misses. |
Chatter |
Special |
FLYING
|
65 |
100 |
20 |
The user attacks the target with sound waves of deafening chatter. This confuses the target. |
Pluck |
Physical |
FLYING
|
60 |
100 |
20 |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
Sky Drop |
Physical |
FLYING
|
60 |
100 |
10 |
Takes the target to the skies and drops it on the next turn. The target cannot attack while in the sky. |
Wing Attack |
Physical |
FLYING
|
60 |
100 |
35 |
The target is struck with large, imposing wings spread wide to inflict damage. |
Acrobatics |
Physical |
FLYING
|
55 |
100 |
15 |
The user nimbly strikes the target. Inflicts massive damage if the user is not holding an item. |
Air Cutter |
Special |
FLYING
|
60 |
95 |
25 |
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. |
Gust |
Special |
FLYING
|
40 |
100 |
35 |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
Peck |
Physical |
FLYING
|
35 |
100 |
35 |
The target is jabbed with a sharply pointed beak or horn. |
Defog |
Status |
FLYING
|
--- |
--- |
15 |
A strong wind blows away barriers like Reflect or Light Screen. It also lowers the target's Evasion. |
Feather Dance |
Status |
FLYING
|
--- |
100 |
15 |
The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
Mirror Move |
Status |
FLYING
|
--- |
--- |
20 |
The user counters the target by mimicking the target's last move. |
Roost |
Status |
FLYING
|
--- |
--- |
10 |
The user lands and rests their body. It restores up to half of the user's max HP. |
Tailwind |
Status |
FLYING
|
--- |
--- |
15 |
The user whips up a turbulent whirlwind, boosting the Speed stat of the user and allies for four turns. |
Shadow Force |
Physical |
GHOST
|
120 |
100 |
5 |
The user disappears, then strikes on the next turn. It strikes even if the target protects itself. |
Shadow Ball |
Special |
GHOST
|
80 |
100 |
15 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
Shadow Claw |
Physical |
GHOST
|
70 |
100 |
15 |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
Ominous Wind |
Special |
GHOST
|
60 |
100 |
5 |
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. |
Shadow Punch |
Physical |
GHOST
|
60 |
--- |
20 |
The user throws a punch from the shadows. This attack never misses. |
Hex |
Special |
GHOST
|
65 |
100 |
10 |
This relentless attack does massive damage to a target affected by status conditions. |
Shadow Sneak |
Physical |
GHOST
|
40 |
100 |
30 |
The user extends their shadow and attacks from behind. This move always goes first. |
Astonish |
Physical |
GHOST
|
30 |
100 |
15 |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
Lick |
Physical |
GHOST
|
30 |
100 |
30 |
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. |
Night Shade |
Special |
GHOST
|
--- |
100 |
15 |
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
Confuse Ray |
Status |
GHOST
|
--- |
100 |
10 |
The target is exposed to a sinister ray that triggers confusion. |
Curse |
Status |
GHOST
|
--- |
--- |
10 |
A move that works differently for the Ghost-type than for all other types. |
Destiny Bond |
Status |
GHOST
|
--- |
--- |
5 |
If the user faints after using this move, the Pokémon knocking it out also faints. |
Grudge |
Status |
GHOST
|
--- |
--- |
5 |
If the user faints, the user's grudge depletes the PP of the opponent's move that knocked it out. |
Nightmare |
Status |
GHOST
|
--- |
100 |
15 |
A sleeping target sees a nightmare that inflicts some damage every turn. |
Spite |
Status |
GHOST
|
--- |
100 |
10 |
The user unleashes a grudge on the move last used by the target, cutting 4 PP from it. |
Frenzy Plant |
Special |
GRASS
|
150 |
90 |
5 |
The user slams the target with an enormous tree. The user can't move on the next turn. |
Leaf Storm |
Special |
GRASS
|
130 |
90 |
5 |
The user whips up a storm of leaves. The attack's recoil harshly lowers the user's Sp. Atk stat. |
Petal Dance |
Special |
GRASS
|
120 |
100 |
10 |
The user attacks by scattering petals for two to three turns. The user then becomes confused. |
Power Whip |
Physical |
GRASS
|
120 |
85 |
10 |
The user violently whirls vines, tentacles, or the like to harshly lash the target. |
Seed Flare |
Special |
GRASS
|
120 |
85 |
5 |
The user emits a shock wave to attack the target. This may also harshly lower the target's Sp. Def stat. |
Solar Beam |
Special |
GRASS
|
120 |
100 |
10 |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Wood Hammer |
Physical |
GRASS
|
120 |
100 |
15 |
The user slams their rugged body into the target to attack. This also damages the user quite a lot. |
Leaf Blade |
Physical |
GRASS
|
90 |
100 |
15 |
The user handles a sharp leaf like a sword, cutting their target. Critical hits land more easily. |
Energy Ball |
Special |
GRASS
|
90 |
100 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
Seed Bomb |
Physical |
GRASS
|
80 |
100 |
15 |
The user slams a barrage of hard-shelled seeds down on the target from above. |
Giga Drain |
Special |
GRASS
|
75 |
100 |
10 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Horn Leech |
Physical |
GRASS
|
75 |
100 |
10 |
The user drains the target's energy with horns. The user's HP is restored by half the damage dealt. |
Leaf Tornado |
Special |
GRASS
|
65 |
90 |
10 |
The user attacks by encircling the target in sharp leaves. This may also lower the target's Accuracy. |
Magical Leaf |
Special |
GRASS
|
60 |
--- |
20 |
The user scatters curious leaves that chase the target. This attack never misses. |
Needle Arm |
Physical |
GRASS
|
60 |
100 |
15 |
The user attacks by wildly swinging their thorny arms. This may also make the target flinch. |
Razor Leaf |
Physical |
GRASS
|
55 |
95 |
25 |
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
Grass Pledge |
Special |
GRASS
|
80 |
100 |
10 |
A column of grass sprouts. Its power is increased and it can create Fields with other Pledge moves. |
Mega Drain |
Special |
GRASS
|
40 |
100 |
15 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Vine Whip |
Physical |
GRASS
|
45 |
100 |
25 |
The target is struck with slender, whiplike vines to inflict damage. |
Bullet Seed |
Physical |
GRASS
|
25 |
100 |
30 |
The user forcefully shoots seeds at the target two to five times in a row. |
Absorb |
Special |
GRASS
|
20 |
100 |
25 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Grass Knot |
Special |
GRASS
|
--- |
100 |
20 |
The user snares the target and trips it. The heavier the target, the greater the move's power. |
Aromatherapy |
Status |
GRASS
|
--- |
--- |
5 |
The user releases a soothing scent that heals all status conditions affecting the user's party. |
Cotton Guard |
Status |
GRASS
|
--- |
--- |
10 |
The user protects their body, wrapping it in soft cotton. It drastically raises their Defense stat. |
Cotton Spore |
Status |
GRASS
|
--- |
100 |
40 |
The user releases cotton-like spores that harshly lower the targets' Speed stat. |
Grass Whistle |
Status |
GRASS
|
--- |
55 |
15 |
The user plays a pleasant melody that lulls the target into a deep sleep. |
Ingrain |
Status |
GRASS
|
--- |
--- |
20 |
The user lays roots that restore HP on every turn. Because of being rooted, the user can't switch out. |
Leech Seed |
Status |
GRASS
|
--- |
90 |
10 |
A seed is planted on the target. It steals some HP from the target every turn. |
Sleep Powder |
Status |
GRASS
|
--- |
75 |
15 |
The user scatters a big cloud of sleep-inducing dust around the target. |
Spore |
Status |
GRASS
|
--- |
100 |
15 |
The user scatters bursts of spores that induce sleep. |
Stun Spore |
Status |
GRASS
|
--- |
75 |
30 |
The user scatters a cloud of numbing powder that paralyzes the target. |
Synthesis |
Status |
GRASS
|
--- |
--- |
5 |
The user restores their own HP. The amount of HP regained varies with the weather. |
Worry Seed |
Status |
GRASS
|
--- |
100 |
10 |
A seed causing worry is planted on the target. It changes the target's Ability to Insomnia. |
Earthquake |
Physical |
GROUND
|
100 |
100 |
10 |
The user sets off an earthquake that strikes every Pokémon around them. |
Earth Power |
Special |
GROUND
|
90 |
100 |
10 |
The user makes the ground under the target erupt. This may also lower the target's Sp. Def stat. |
Dig |
Physical |
GROUND
|
80 |
100 |
10 |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
Drill Run |
Physical |
GROUND
|
80 |
95 |
10 |
The user crashes into the target while rotating their body like a drill. Critical hits land more easily. |
Bone Club |
Physical |
GROUND
|
65 |
85 |
20 |
The user clubs the target with a bone. This may also make the target flinch. |
Mud Bomb |
Special |
GROUND
|
65 |
85 |
10 |
The user launches a hard-packed mud ball to attack. This may also lower the target's Accuracy. |
Bulldoze |
Physical |
GROUND
|
60 |
100 |
20 |
The user strikes everything around by stomping the ground. This lowers the Speed stat of those hit. |
Mud Shot |
Special |
GROUND
|
55 |
95 |
15 |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
Bonemerang |
Physical |
GROUND
|
50 |
90 |
10 |
The user throws the bone they hold. The bone loops around to hit the target twice, coming and going. |
Sand Tomb |
Physical |
GROUND
|
35 |
85 |
15 |
The user traps the target inside a harshly raging sandstorm for four to five turns. |
Bone Rush |
Physical |
GROUND
|
25 |
90 |
10 |
The user strikes the target with a hard bone two to five times in a row. |
Mud-Slap |
Special |
GROUND
|
20 |
100 |
10 |
The user hurls mud in the target's face to inflict damage and lower its Accuracy. |
Fissure |
Physical |
GROUND
|
--- |
30 |
5 |
The user opens up a fissure in the ground and drops the target in. The target faints instantly if hit. |
Magnitude |
Physical |
GROUND
|
--- |
100 |
30 |
The user attacks everything around with a ground-shaking quake. Its power varies. |
Mud Sport |
Status |
GROUND
|
--- |
--- |
15 |
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
Sand Attack |
Status |
GROUND
|
--- |
100 |
15 |
Sand is hurled in the target's face, reducing the target's Accuracy. |
Spikes |
Status |
GROUND
|
--- |
--- |
20 |
The user lays a trap of spikes at the opposing team's feet. It hurts opponents switching into battle. |
Freeze Shock |
Physical |
ICE
|
140 |
90 |
5 |
The user attacks with electrically charged ice on the second turn. This may paralyze the target. |
Ice Burn |
Special |
ICE
|
140 |
90 |
5 |
On the second turn, an ultracold, freezing wind surrounds the target. This may burn the target. |
Blizzard |
Special |
ICE
|
110 |
70 |
5 |
A howling blizzard is summoned to strike opposing Pokémon. This may also freeze the targets. |
Ice Beam |
Special |
ICE
|
90 |
100 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Icicle Crash |
Physical |
ICE
|
85 |
90 |
10 |
The user attacks by harshly dropping large icicles onto the target. This may make the target flinch. |
Ice Punch |
Physical |
ICE
|
75 |
100 |
15 |
The target is punched with an icy fist. This may also leave the target frozen. |
Aurora Beam |
Special |
ICE
|
65 |
100 |
20 |
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
Glaciate |
Special |
ICE
|
65 |
95 |
10 |
The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat. |
Ice Fang |
Physical |
ICE
|
65 |
95 |
15 |
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
Avalanche |
Physical |
ICE
|
60 |
100 |
10 |
The power of this move is doubled if the user has already been hurt by the target in the same turn. |
Icy Wind |
Special |
ICE
|
55 |
95 |
15 |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémons' Speed stat. |
Frost Breath |
Special |
ICE
|
60 |
90 |
10 |
The user blows a cold breath on the target. This attack always results in a critical hit. |
Ice Shard |
Physical |
ICE
|
40 |
100 |
30 |
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
Powder Snow |
Special |
ICE
|
40 |
100 |
25 |
The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. |
Ice Ball |
Physical |
ICE
|
30 |
90 |
20 |
The user attacks the target for five turns. The move's power increases each time it hits. |
Icicle Spear |
Physical |
ICE
|
25 |
100 |
30 |
The user launches sharp icicles at the target two to five times in a row. |
Sheer Cold |
Special |
ICE
|
--- |
30 |
5 |
The target faints instantly. It is less likely to hit if used by Pokémon other than Ice-types. |
Hail |
Status |
ICE
|
--- |
--- |
10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice-type. |
Haze |
Status |
ICE
|
--- |
--- |
30 |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Mist |
Status |
ICE
|
--- |
--- |
30 |
The user cloaks themselves and allies in mist, preventing stats from being lowered for five turns. |
Explosion |
Physical |
NORMAL
|
250 |
100 |
5 |
The user attacks everything around themselves, causing a tremendous explosion. The user then faints. |
Self-Destruct |
Physical |
NORMAL
|
200 |
100 |
5 |
The user attacks everything around themselves by causing an explosion. The user then faints. |
Giga Impact |
Physical |
NORMAL
|
150 |
90 |
5 |
The user charges at the target using every bit of their power. The user can't move on the next turn. |
Hyper Beam |
Special |
NORMAL
|
150 |
90 |
5 |
The target is attacked with a powerful beam. The user can't move on the next turn. |
Last Resort |
Physical |
NORMAL
|
140 |
100 |
5 |
This move can be used only after the user has used all other moves they know within the battle. |
Double-Edge |
Physical |
NORMAL
|
120 |
100 |
15 |
A reckless, life-risking tackle. This also damages the user quite a lot. |
Head Charge |
Physical |
NORMAL
|
120 |
100 |
15 |
The user charges head-first, using powerful guard hair. This also damages the user a little. |
Mega Kick |
Physical |
NORMAL
|
120 |
75 |
5 |
The target is attacked by a kick launched with muscle-packed power. |
Thrash |
Physical |
NORMAL
|
120 |
100 |
10 |
The user rampages and attacks for two to three turns. The user then becomes confused. |
Egg Bomb |
Physical |
NORMAL
|
100 |
75 |
10 |
A large egg is hurled at the target with maximum force to inflict damage. |
Judgment |
Special |
NORMAL
|
100 |
100 |
10 |
The user releases countless shots of light. This move's type varies depending on the held Plate. |
Skull Bash |
Physical |
NORMAL
|
130 |
100 |
10 |
Tucking in their head, the user raises their Defense stat and rams the target on the second turn. |
Hyper Voice |
Special |
NORMAL
|
90 |
100 |
10 |
The user lets loose a horribly echoing shout with the power to inflict damage. |
Rock Climb |
Physical |
NORMAL
|
90 |
85 |
20 |
The user attacks the target by smashing into it with incredible force. This may also confuse the target. It can also be used to scale rocky walls. |
Take Down |
Physical |
NORMAL
|
90 |
85 |
20 |
A reckless, full-body charge to slam into the target. This also damages the user a little. |
Uproar |
Special |
NORMAL
|
90 |
100 |
10 |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
Body Slam |
Physical |
NORMAL
|
85 |
100 |
15 |
The user drops onto the target with their full body weight. This may also leave the target with paralysis. |
Techno Blast |
Special |
NORMAL
|
120 |
100 |
5 |
The user fires a beam of light. The move's type changes depending on the Drive the user holds. |
Extreme Speed |
Physical |
NORMAL
|
80 |
100 |
5 |
The user charges the target at blinding speed. This move always goes first. |
Hyper Fang |
Physical |
NORMAL
|
80 |
90 |
15 |
The user bites hard on the target with sharp front fangs. This may also make the target flinch. |
Mega Punch |
Physical |
NORMAL
|
80 |
85 |
20 |
The target is slugged by a punch thrown with muscle-packed power. |
Razor Wind |
Special |
NORMAL
|
80 |
100 |
10 |
Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
Slam |
Physical |
NORMAL
|
80 |
75 |
20 |
The target is slammed with a long tail, vines, or the like to inflict damage. |
Strength |
Physical |
NORMAL
|
80 |
100 |
15 |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
Tri Attack |
Special |
NORMAL
|
80 |
100 |
10 |
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. |
Crush Claw |
Physical |
NORMAL
|
75 |
95 |
10 |
The user slashes the target with hard and sharp claws. This may also lower the target's Defense. |
Relic Song |
Special |
NORMAL
|
75 |
100 |
10 |
The user appeals to the targets' hearts with an ancient song. This may also induce sleep. |
Chip Away |
Physical |
NORMAL
|
70 |
100 |
20 |
The user strikes consistently. The target's stat changes don't affect this attack's damage. |
Dizzy Punch |
Physical |
NORMAL
|
70 |
100 |
10 |
The target is hit with rhythmically launched punches. This may also leave the target confused. |
Facade |
Physical |
NORMAL
|
70 |
100 |
20 |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
Headbutt |
Physical |
NORMAL
|
70 |
100 |
15 |
The user charges head first into the target. The target may flinch. Can be used to shake trees. |
Retaliate |
Physical |
NORMAL
|
70 |
100 |
5 |
The user seeks revenge. If an ally fainted on the previous turn, it deals more damage. |
Secret Power |
Physical |
NORMAL
|
70 |
100 |
20 |
The additional effects of this attack depend upon where it is used. |
Slash |
Physical |
NORMAL
|
70 |
100 |
20 |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
Horn Attack |
Physical |
NORMAL
|
65 |
100 |
25 |
The target is jabbed with a sharply pointed horn to inflict damage. |
Stomp |
Physical |
NORMAL
|
65 |
100 |
20 |
The target is stomped with a big foot. This may also make the target flinch. |
Covet |
Physical |
NORMAL
|
60 |
100 |
25 |
The user endearingly approaches the target, then steals the target's held item. |
Round |
Special |
NORMAL
|
60 |
100 |
15 |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Smelling Salts |
Physical |
NORMAL
|
70 |
100 |
10 |
This move's power is doubled when used on a target with paralysis, but also heals its paralysis. |
Swift |
Special |
NORMAL
|
60 |
--- |
20 |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Vice Grip |
Physical |
NORMAL
|
55 |
100 |
30 |
The target is gripped and squeezed from both sides to inflict damage. |
Cut |
Physical |
NORMAL
|
50 |
95 |
30 |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
Struggle |
Physical |
NORMAL
|
50 |
--- |
1 |
This attack is used in desperation only if the user has no PP. It also damages the user a little. |
Tackle |
Physical |
NORMAL
|
40 |
100 |
35 |
A physical attack in which the user charges and slams into the target with their whole body. |
Weather Ball |
Special |
NORMAL
|
50 |
100 |
10 |
This attack move varies in power and type depending on the weather. |
Echoed Voice |
Special |
NORMAL
|
40 |
100 |
15 |
The user attacks with an echoing voice. The power increases with every turn it is used successively. |
Fake Out |
Physical |
NORMAL
|
40 |
100 |
10 |
This attack hits first and makes the target flinch. It only works the first turn the user is in battle. |
False Swipe |
Physical |
NORMAL
|
40 |
100 |
40 |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
Pay Day |
Physical |
NORMAL
|
40 |
100 |
20 |
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
Pound |
Physical |
NORMAL
|
40 |
100 |
35 |
The target is physically pounded with a long tail, a foreleg, or the like. |
Quick Attack |
Physical |
NORMAL
|
40 |
100 |
30 |
The user lunges at a speed that makes them almost invisible. This move always goes first. |
Scratch |
Physical |
NORMAL
|
40 |
100 |
35 |
Hard, pointed, sharp claws rake the target to inflict damage. |
Snore |
Special |
NORMAL
|
50 |
100 |
15 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Double Hit |
Physical |
NORMAL
|
35 |
90 |
10 |
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
Feint |
Physical |
NORMAL
|
30 |
100 |
10 |
The user even hits a target using moves like Protect or Detect. These moves' effects are lifted. |
Tail Slap |
Physical |
NORMAL
|
25 |
85 |
10 |
The user attacks by striking the target with a hard tail. It hits the target two to five times in a row. |
Rage |
Physical |
NORMAL
|
20 |
100 |
20 |
As long as this move is in use, the user's Attack stat raises each time the user is hit. |
Rapid Spin |
Physical |
NORMAL
|
20 |
100 |
40 |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
Spike Cannon |
Physical |
NORMAL
|
20 |
100 |
15 |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Comet Punch |
Physical |
NORMAL
|
18 |
85 |
15 |
The target is hit with a flurry of punches that strike two to five times in a row. |
Fury Swipes |
Physical |
NORMAL
|
18 |
80 |
15 |
The target is raked with sharp claws or scythes quickly two to five times in a row. |
Barrage |
Physical |
NORMAL
|
15 |
85 |
20 |
Round objects are hurled at the target to strike two to five times in a row. |
Bind |
Physical |
NORMAL
|
15 |
85 |
20 |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
Double Slap |
Physical |
NORMAL
|
15 |
85 |
10 |
The target is slapped repeatedly, back and forth, two to five times in a row. |
Fury Attack |
Physical |
NORMAL
|
15 |
85 |
20 |
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
Wrap |
Physical |
NORMAL
|
15 |
90 |
20 |
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
Constrict |
Physical |
NORMAL
|
10 |
100 |
35 |
The user attacks with long tentacles, vines, or the like. This may lower the target's Speed stat. |
Bide |
Physical |
NORMAL
|
--- |
--- |
10 |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Crush Grip |
Physical |
NORMAL
|
--- |
100 |
5 |
The target is crushed with great force. The more HP the target has left, the greater this move's power. |
Endeavor |
Physical |
NORMAL
|
--- |
100 |
5 |
This attack move cuts down the target's HP to equal the user's HP. |
Flail |
Physical |
NORMAL
|
--- |
100 |
15 |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
Frustration |
Physical |
NORMAL
|
--- |
100 |
20 |
This full-power attack grows more powerful the less the user likes their Trainer. |
Guillotine |
Physical |
NORMAL
|
--- |
30 |
5 |
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. |
Hidden Power |
Special |
NORMAL
|
60 |
100 |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
Horn Drill |
Physical |
NORMAL
|
--- |
30 |
5 |
The user stabs the target with a horn rotating like a drill. The target faints instantly if hit. |
Natural Gift |
Physical |
NORMAL
|
--- |
100 |
15 |
The user draws power to attack by using a held Berry. The Berry determines the move's type and power. |
Present |
Physical |
NORMAL
|
--- |
90 |
15 |
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
Return |
Physical |
NORMAL
|
--- |
100 |
20 |
This full-power attack grows more powerful the more the user likes their Trainer. |
Sonic Boom |
Special |
NORMAL
|
--- |
90 |
20 |
The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
Spit Up |
Special |
NORMAL
|
--- |
100 |
10 |
The power stored from Stockpile is released. Storing more power increases damage dealt. |
Super Fang |
Physical |
NORMAL
|
--- |
90 |
10 |
The user chomps hard on the target with their sharp front fangs. This cuts the target's HP in half. |
Trump Card |
Special |
NORMAL
|
--- |
--- |
5 |
The fewer PP this move has, the greater its power. |
Wring Out |
Special |
NORMAL
|
--- |
100 |
5 |
The user powerfully wrings the target. The higher the target's HP still is, the greater the power. |
Acupressure |
Status |
NORMAL
|
--- |
--- |
30 |
The user pressures stress points, sharply boosting one of their own or their allies' stats. |
After You |
Status |
NORMAL
|
--- |
--- |
15 |
The user helps the target and makes it use its move right after the user. |
Assist |
Status |
NORMAL
|
--- |
--- |
20 |
The user hurriedly and randomly uses a move among those known by ally Pokémon. |
Attract |
Status |
NORMAL
|
--- |
100 |
15 |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Baton Pass |
Status |
NORMAL
|
--- |
--- |
40 |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
Belly Drum |
Status |
NORMAL
|
--- |
--- |
10 |
The user maximizes their Attack stat in exchange for HP equal to half their max HP. |
Bestow |
Status |
NORMAL
|
--- |
--- |
15 |
The user passes their held item to the target if the target isn't holding an item already. |
Block |
Status |
NORMAL
|
--- |
--- |
5 |
The user blocks the target's way with arms spread wide to prevent escape. |
Camouflage |
Status |
NORMAL
|
--- |
--- |
20 |
The user's type is changed depending on the environment. |
Captivate |
Status |
NORMAL
|
--- |
100 |
20 |
Opposing Pokémon of the opposite gender are charmed, and their Sp. Atk stat harshly lowered. |
Charm |
Status |
FAIRY
|
--- |
100 |
20 |
The user gazes rather charmingly, making the target less wary. This harshly lowers its Attack stat. |
Conversion |
Status |
NORMAL
|
--- |
--- |
30 |
The user changes their type to become the same as the move at the top of the list of their known moves. |
Conversion 2 |
Status |
NORMAL
|
--- |
--- |
30 |
The user changes their type to become resistant to the type of the attack the opponent used last. |
Copycat |
Status |
NORMAL
|
--- |
--- |
20 |
The user mimics the move used immediately before them. It fails if no other move has been used yet. |
Defense Curl |
Status |
NORMAL
|
--- |
--- |
40 |
The user curls up to conceal weak spots and raise their Defense stat. |
Disable |
Status |
NORMAL
|
--- |
100 |
20 |
For four turns, this move prevents the target from using the move it last used. |
Double Team |
Status |
NORMAL
|
--- |
--- |
15 |
By moving rapidly, the user makes illusory copies of themselves to raise their Evasion. |
Encore |
Status |
NORMAL
|
--- |
100 |
5 |
The user compels the target to keep using the move that was encored for three turns. |
Endure |
Status |
NORMAL
|
--- |
--- |
10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Entrainment |
Status |
NORMAL
|
--- |
100 |
15 |
Forces the target to mimic an odd dance. The target's Ability becomes the same as the user's. |
Flash |
Status |
NORMAL
|
--- |
100 |
20 |
The user emits bright light, cutting targets' Accuracy. It can be used to illuminate dark caves. |
Focus Energy |
Status |
NORMAL
|
--- |
--- |
30 |
The user takes a deep breath and focuses so that critical hits land more easily. |
Follow Me |
Status |
NORMAL
|
--- |
--- |
20 |
The user draws attention to themselves, making all targets take aim only at the user. |
Foresight |
Status |
NORMAL
|
--- |
--- |
40 |
Enables Normal- and Fighting-type attacks to hit Ghost-types. Renders raised Evasion useless. |
Glare |
Status |
NORMAL
|
--- |
100 |
30 |
The user intimidates the target with the pattern on their belly to cause paralysis. |
Growl |
Status |
NORMAL
|
--- |
100 |
40 |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
Growth |
Status |
NORMAL
|
--- |
--- |
20 |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
Harden |
Status |
NORMAL
|
--- |
--- |
30 |
The user stiffens all the muscles in their body to raise their Defense stat. |
Heal Bell |
Status |
NORMAL
|
--- |
--- |
5 |
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
Helping Hand |
Status |
NORMAL
|
--- |
--- |
20 |
The user assists an ally by boosting the power of that ally's attack. |
Howl |
Status |
NORMAL
|
--- |
--- |
40 |
The user howls loudly to raise their spirit, which boosts their Attack stat. |
Leer |
Status |
NORMAL
|
--- |
100 |
30 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
Lock-On |
Status |
NORMAL
|
--- |
--- |
5 |
The user takes sure aim at the target. This ensures the next attack does not miss the target. |
Lovely Kiss |
Status |
NORMAL
|
--- |
75 |
10 |
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. |
Lucky Chant |
Status |
NORMAL
|
--- |
--- |
30 |
The user chants an incantation, preventing opponents from landing critical hits for five turns. |
Me First |
Status |
NORMAL
|
--- |
--- |
20 |
The user cuts ahead and uses the target's intended move with greater power. It fails if not used first. |
Mean Look |
Status |
NORMAL
|
--- |
--- |
5 |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
Metronome |
Status |
NORMAL
|
--- |
--- |
10 |
The user waggles a finger and stimulates their brain into randomly using nearly any move. |
Milk Drink |
Status |
NORMAL
|
--- |
--- |
10 |
The user restores up to half of their max HP. May also be used in the field to heal HP. |
Mimic |
Status |
NORMAL
|
--- |
--- |
10 |
The user copies the target's last move. This move can be used until the Pokémon is switched out. |
Mind Reader |
Status |
NORMAL
|
--- |
--- |
5 |
The user senses the target's movements to ensure the next attack hitting the target. |
Minimize |
Status |
NORMAL
|
--- |
--- |
10 |
The user compresses their body to make themselves look smaller, sharply raising their Evasion. |
Moonlight |
Status |
FAIRY
|
--- |
--- |
5 |
The user restores their own HP. The amount of HP regained varies with the weather. |
Morning Sun |
Status |
NORMAL
|
--- |
--- |
5 |
The user restores their own HP. The amount of HP regained varies with the weather. |
Nature Power |
Status |
NORMAL
|
--- |
--- |
20 |
This attack makes use of nature's power. Its effects vary depending on the user's environment. |
Odor Sleuth |
Status |
NORMAL
|
--- |
--- |
40 |
Enables Normal- and Fighting-type moves to hit Ghost-types. It also negates raised Evasion. |
Pain Split |
Status |
NORMAL
|
--- |
--- |
20 |
The user adds their HP to the target's HP, then equally shares the combined HP with the target. |
Perish Song |
Status |
NORMAL
|
--- |
--- |
5 |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Protect |
Status |
NORMAL
|
--- |
--- |
10 |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Psych Up |
Status |
NORMAL
|
--- |
--- |
10 |
The user hypnotizes themselves into copying any stat change made by the target. |
Recover |
Status |
NORMAL
|
--- |
--- |
10 |
Regenerating their own cells, the user restores up to half of their max HP. |
Recycle |
Status |
NORMAL
|
--- |
--- |
10 |
The user recycles a held item that has been used in battle so it can be used again. |
Reflect Type |
Status |
NORMAL
|
--- |
--- |
15 |
The user reflects the target's type, becoming the same type as the target. |
Refresh |
Status |
NORMAL
|
--- |
--- |
20 |
The user rests to cure themselves of a poisoning, burn, or paralysis. |
Roar |
Status |
NORMAL
|
--- |
--- |
20 |
The target is scared off, and a different Pokémon is dragged out. Ends the battle in the wild. |
Safeguard |
Status |
NORMAL
|
--- |
--- |
25 |
The user creates a protective field that prevents status conditions for five turns. |
Scary Face |
Status |
NORMAL
|
--- |
100 |
10 |
The user frightens the target with a scary face to harshly lower its Speed stat. |
Screech |
Status |
NORMAL
|
--- |
85 |
40 |
An earsplitting screech harshly lowers the target's Defense stat. |
Sharpen |
Status |
NORMAL
|
--- |
--- |
30 |
The user makes their edges more jagged, which raises their Attack stat. |
Shell Smash |
Status |
NORMAL
|
--- |
--- |
15 |
The user lowers their Defense and Sp. Def stats to sharply raise their Attack, Sp. Atk, and Speed. |
Simple Beam |
Status |
NORMAL
|
--- |
100 |
15 |
The user's mysterious psychic wave changes the target's Ability to Simple. |
Sing |
Status |
NORMAL
|
--- |
55 |
15 |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
Sketch |
Status |
NORMAL
|
--- |
--- |
1 |
The user permanently learns the move last used by the target. After using it, Sketch itself disappears. |
Slack Off |
Status |
NORMAL
|
--- |
--- |
10 |
The user slacks off, restoring up to half of their max HP. |
Sleep Talk |
Status |
NORMAL
|
--- |
--- |
10 |
While being asleep, the user randomly uses one of the moves they know. |
Smokescreen |
Status |
NORMAL
|
--- |
100 |
20 |
The user releases an obscuring cloud of smoke or ink. This lowers the target's Accuracy. |
Soft-Boiled |
Status |
NORMAL
|
--- |
--- |
10 |
The user restores up to half of their max HP. May also be used in the field to heal HP. |
Splash |
Status |
NORMAL
|
--- |
--- |
40 |
The user just flops and splashes around to no effect at all... |
Stockpile |
Status |
NORMAL
|
--- |
--- |
20 |
The user charges up power, raising both Defense and Sp. Def. stats. The move can be used three times. |
Substitute |
Status |
NORMAL
|
--- |
--- |
10 |
The user makes a copy of themselves using some of their HP. The copy serves as the user's decoy. |
Supersonic |
Status |
NORMAL
|
--- |
55 |
20 |
The user generates odd sound waves from their body that confuse the target. |
Swagger |
Status |
NORMAL
|
--- |
85 |
15 |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Swallow |
Status |
NORMAL
|
--- |
--- |
10 |
The power stored from Stockpile is absorbed. Storing more power heals more HP. |
Sweet Kiss |
Status |
FAIRY
|
--- |
75 |
10 |
The user kisses the target with a sweet, angelic cuteness that causes confusion. |
Sweet Scent |
Status |
NORMAL
|
--- |
100 |
20 |
A sweet scent that harshly lowers opposing Pokémons' Evasion. |
Swords Dance |
Status |
NORMAL
|
--- |
--- |
20 |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Tail Whip |
Status |
NORMAL
|
--- |
100 |
30 |
The user wags their tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
Teeter Dance |
Status |
NORMAL
|
--- |
100 |
20 |
The user performs a wobbly dance that confuses the Pokémon around them. |
Tickle |
Status |
NORMAL
|
--- |
100 |
20 |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
Transform |
Status |
NORMAL
|
--- |
--- |
10 |
The user transforms into a copy of the target right down to having the same move set. |
Whirlwind |
Status |
NORMAL
|
--- |
--- |
20 |
The target is blown away, and a different Pokémon is dragged out. Ends the battle in the wild. |
Wish |
Status |
NORMAL
|
--- |
--- |
10 |
One turn after using this move, the user's or their replacement's HP is restored by half the user's max HP. |
Work Up |
Status |
NORMAL
|
--- |
--- |
30 |
The user is roused, and their Attack and Sp. Atk stats increase. |
Yawn |
Status |
NORMAL
|
--- |
--- |
10 |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Gunk Shot |
Physical |
POISON
|
120 |
80 |
5 |
The user shoots filthy garbage at the target to attack. This may also poison the target. |
Sludge Wave |
Special |
POISON
|
95 |
100 |
10 |
The user strikes everything around by swamping the area. This may also poison those hit. |
Sludge Bomb |
Special |
POISON
|
90 |
100 |
10 |
Unsanitary sludge is hurled at the target. This may also poison the target. |
Poison Jab |
Physical |
POISON
|
80 |
100 |
20 |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
Cross Poison |
Physical |
POISON
|
70 |
100 |
20 |
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
Sludge |
Special |
POISON
|
65 |
100 |
20 |
Unsanitary sludge is hurled at the target. This may also poison the target. |
Venoshock |
Special |
POISON
|
65 |
100 |
10 |
The user attacks with a special poisonous liquid. If the target is poisoned, the power is doubled. |
Clear Smog |
Special |
POISON
|
50 |
--- |
15 |
The user attacks by throwing a clump of special mud. All stat changes are returned to normal. |
Poison Fang |
Physical |
POISON
|
50 |
100 |
15 |
The user bites the target with toxic fangs. This may also leave the target badly poisoned. |
Poison Tail |
Physical |
POISON
|
50 |
100 |
25 |
The user hits the target with a tail. This may also poison the target. Critical hits land more easily. |
Acid |
Special |
POISON
|
40 |
100 |
30 |
The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat. |
Acid Spray |
Special |
POISON
|
40 |
100 |
20 |
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat. |
Smog |
Special |
POISON
|
30 |
70 |
20 |
The target is attacked with a discharge of filthy gases. This may also poison the target. |
Poison Sting |
Physical |
POISON
|
15 |
100 |
35 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
Acid Armor |
Status |
POISON
|
--- |
--- |
20 |
The user alters their cellular structure to liquefy themselves, sharply raising their Defense stat. |
Coil |
Status |
POISON
|
--- |
--- |
20 |
The user coils up and concentrates. This raises their Attack and Defense stats as well as their Accuracy. |
Gastro Acid |
Status |
POISON
|
--- |
100 |
10 |
Hurls up stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
Poison Gas |
Status |
POISON
|
--- |
90 |
40 |
A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit. |
Poison Powder |
Status |
POISON
|
--- |
75 |
35 |
The user scatters a cloud of poisonous dust that poisons the target. |
Toxic |
Status |
POISON
|
--- |
90 |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Toxic Spikes |
Status |
POISON
|
--- |
--- |
20 |
The user lays a trap of poison spikes. This poisons opposing Pokémon that switch into battle. |
Psycho Boost |
Special |
PSYCHIC
|
140 |
90 |
5 |
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
Dream Eater |
Special |
PSYCHIC
|
100 |
100 |
15 |
The user eats the dreams of a sleeping target. It absorbs half the damage to heal its own HP. |
Future Sight |
Special |
PSYCHIC
|
120 |
100 |
10 |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
Psystrike |
Special |
PSYCHIC
|
100 |
100 |
10 |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
Psychic |
Special |
PSYCHIC
|
90 |
100 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
Extrasensory |
Special |
PSYCHIC
|
80 |
100 |
20 |
The user attacks with an odd, unseeable power. This may also make the target flinch. |
Psyshock |
Special |
PSYCHIC
|
80 |
100 |
10 |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
Zen Headbutt |
Physical |
PSYCHIC
|
80 |
90 |
15 |
The user focuses their willpower to their head and attacks. It may make the target flinch. |
Luster Purge |
Special |
PSYCHIC
|
70 |
100 |
5 |
The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat. |
Mist Ball |
Special |
PSYCHIC
|
70 |
100 |
5 |
A mist-like flurry of down envelops the target. This may also lower the target's Sp. Atk stat. |
Psycho Cut |
Physical |
PSYCHIC
|
70 |
100 |
20 |
The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
Synchronoise |
Special |
PSYCHIC
|
120 |
100 |
15 |
The user inflicts damage on any Pokémon of the same type with an odd shock wave. |
Psybeam |
Special |
PSYCHIC
|
65 |
100 |
20 |
The target is attacked with a peculiar ray. This may also leave the target confused. |
Heart Stamp |
Physical |
PSYCHIC
|
60 |
100 |
25 |
The user unleashes a vicious blow after fooling the target. This may make the target flinch. |
Confusion |
Special |
PSYCHIC
|
50 |
100 |
25 |
The target is hit by a weak telekinetic force. This may also confuse the target. |
Mirror Coat |
Special |
PSYCHIC
|
--- |
100 |
20 |
A retaliation move that counters any special attack, inflicting double the damage taken. |
Psywave |
Special |
PSYCHIC
|
--- |
100 |
15 |
The target is attacked with an odd psychic wave. The attack varies in intensity. |
Stored Power |
Special |
PSYCHIC
|
--- |
100 |
10 |
The user attacks with stored power. The more the user's stats are raised, the greater the power. |
Agility |
Status |
PSYCHIC
|
--- |
--- |
30 |
The user relaxes and lightens their body to move faster. This sharply raises the Speed stat. |
Ally Switch |
Status |
PSYCHIC
|
--- |
--- |
15 |
The user teleports using a strange power and switches places with an ally or a party Pokémon. |
Amnesia |
Status |
PSYCHIC
|
--- |
--- |
20 |
The user empties their mind to forget their concerns. This sharply raises the user's Sp. Def stat. |
Barrier |
Status |
PSYCHIC
|
--- |
--- |
20 |
The user throws up a sturdy wall that sharply raises their Defense stat. |
Calm Mind |
Status |
PSYCHIC
|
--- |
--- |
20 |
The user quietly focuses their mind and calms their spirit to raise their Sp. Atk and Sp. Def stats. |
Cosmic Power |
Status |
PSYCHIC
|
--- |
--- |
20 |
The user absorbs a mystical power from space to raise their Defense and Sp. Def stats. |
Gravity |
Status |
PSYCHIC
|
--- |
--- |
5 |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
Guard Split |
Status |
PSYCHIC
|
--- |
--- |
10 |
Employs psychic power to average the user's Defense and Sp. Def stats with the target's. |
Guard Swap |
Status |
PSYCHIC
|
--- |
--- |
10 |
The user employs their psychic power to switch changes of Defense and Sp. Def stats with the target. |
Heal Block |
Status |
PSYCHIC
|
--- |
100 |
15 |
The user prevents opponents from using moves, Abilities or held items to recover HP for five turns. |
Heal Pulse |
Status |
PSYCHIC
|
--- |
--- |
10 |
The user emits a healing pulse that restores the target's HP by up to half of its max HP. |
Healing Wish |
Status |
PSYCHIC
|
--- |
--- |
10 |
The user faints. The Pokémon taking their place will have its HP restored and status conditions cured. |
Heart Swap |
Status |
PSYCHIC
|
--- |
--- |
10 |
The user employs their psychic power to switch stat changes with the target. |
Hypnosis |
Status |
PSYCHIC
|
--- |
60 |
20 |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
Imprison |
Status |
PSYCHIC
|
--- |
--- |
10 |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
Kinesis |
Status |
PSYCHIC
|
--- |
80 |
15 |
The user distracts the target by bending a spoon. This lowers the target's Accuracy. |
Light Screen |
Status |
PSYCHIC
|
--- |
--- |
30 |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Lunar Dance |
Status |
PSYCHIC
|
--- |
--- |
10 |
The user faints. The Pokémon taking their place will have its status and HP fully restored. |
Magic Coat |
Status |
PSYCHIC
|
--- |
--- |
15 |
The user creates a barrier that reflects back moves like Leech Seed and most status moves. |
Magic Room |
Status |
PSYCHIC
|
--- |
--- |
10 |
The user creates a bizarre area in which Pokémons' held items lose their effects for five turns. |
Meditate |
Status |
PSYCHIC
|
--- |
--- |
40 |
The user meditates to awaken the power deep within their body and raise their Attack stat. |
Miracle Eye |
Status |
PSYCHIC
|
--- |
--- |
40 |
Enables Psychic-type attacks to hit Dark-types. Renders a target's raised Evasion useless. |
Power Split |
Status |
PSYCHIC
|
--- |
--- |
10 |
The user employs their psychic power to average Attack and Sp. Atk stats with those of the target. |
Power Swap |
Status |
PSYCHIC
|
--- |
--- |
10 |
The user employs psychic power to switch changes of Attack and Sp. Atk stats with the target. |
Power Trick |
Status |
PSYCHIC
|
--- |
--- |
10 |
The user employs their psychic power to switch their Attack and Defense stat. |
Psycho Shift |
Status |
PSYCHIC
|
--- |
100 |
10 |
Using their psychic power of suggestion, the user transfers status conditions to the target. |
Reflect |
Status |
PSYCHIC
|
--- |
--- |
20 |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Rest |
Status |
PSYCHIC
|
--- |
--- |
10 |
The user sleeps for two turns. The user's HP are restored and any status conditions healed. |
Role Play |
Status |
PSYCHIC
|
--- |
--- |
10 |
The user mimics the target completely, copying the target's natural Ability. |
Skill Swap |
Status |
PSYCHIC
|
--- |
--- |
10 |
The user employs their psychic power to exchange Abilities with the target. |
Telekinesis |
Status |
PSYCHIC
|
--- |
--- |
15 |
The user makes the target float with psychic power. The target is easier to hit for three turns. |
Teleport |
Status |
PSYCHIC
|
--- |
--- |
20 |
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. |
Trick |
Status |
PSYCHIC
|
--- |
100 |
10 |
The user catches the target off guard and swaps held items. |
Trick Room |
Status |
PSYCHIC
|
--- |
--- |
5 |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Wonder Room |
Status |
PSYCHIC
|
--- |
--- |
10 |
The user creates a bizarre area in which Defense and Sp. Def stats are swapped for five turns. |
Head Smash |
Physical |
ROCK
|
150 |
80 |
5 |
The user attacks with a hazardous, full-power headbutt. This also damages the user terribly. |
Rock Wrecker |
Physical |
ROCK
|
150 |
90 |
5 |
The user launches a huge boulder at the target to attack. The user can't move on the next turn. |
Stone Edge |
Physical |
ROCK
|
100 |
80 |
5 |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
Rock Slide |
Physical |
ROCK
|
75 |
90 |
10 |
Large boulders are hurled at the targets to inflict damage. The opposing Pokémon may flinch. |
Power Gem |
Special |
ROCK
|
80 |
100 |
20 |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
Ancient Power |
Special |
ROCK
|
60 |
100 |
5 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
Rock Throw |
Physical |
ROCK
|
50 |
90 |
15 |
The user picks up and throws a small rock at the target to attack. |
Rock Tomb |
Physical |
ROCK
|
60 |
95 |
15 |
Boulders are hurled at the target. This also lowers the target's Speed stat. |
Smack Down |
Physical |
ROCK
|
50 |
100 |
15 |
The user throws a stone or a similar projectile to attack. Flying Pokémon fall to the ground when hit. |
Rollout |
Physical |
ROCK
|
30 |
90 |
20 |
The user continually rolls into the target over five turns. It becomes more powerful with each hit. |
Rock Blast |
Physical |
ROCK
|
25 |
90 |
10 |
The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
Rock Polish |
Status |
ROCK
|
--- |
--- |
20 |
The user polishes their body to reduce drag. This sharply raises the user's Speed stat. |
Sandstorm |
Status |
ROCK
|
--- |
--- |
10 |
A five-turn sandstorm is summoned to hurt all combatants except the Rock-, Ground-, and Steel-types. |
Stealth Rock |
Status |
ROCK
|
--- |
--- |
20 |
The user lays a trap of levitating stones. The trap hurts opponents that switch into battle. |
Wide Guard |
Status |
ROCK
|
--- |
--- |
10 |
The user and their allies are protected from wide-ranging attacks for one turn. |
Doom Desire |
Special |
STEEL
|
140 |
100 |
5 |
Two turns after this move is used, the user blasts the target with a concentrated bundle of light. |
Iron Tail |
Physical |
STEEL
|
100 |
75 |
15 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
Meteor Mash |
Physical |
STEEL
|
90 |
90 |
10 |
The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat. |
Flash Cannon |
Special |
STEEL
|
80 |
100 |
10 |
The user gathers their light energy and releases it all. This may lower the target's Sp. Def stat. |
Iron Head |
Physical |
STEEL
|
80 |
100 |
15 |
The user slams the target with their steel-hard head. This may also make the target flinch. |
Steel Wing |
Physical |
STEEL
|
70 |
90 |
25 |
The target is hit with wings of steel. This may also raise the user's Defense stat. |
Mirror Shot |
Special |
STEEL
|
65 |
85 |
10 |
The user lets loose a flash of energy from their polished body. This may lower the target's Accuracy. |
Magnet Bomb |
Physical |
STEEL
|
60 |
--- |
20 |
The user launches steel bombs that stick to the target. This attack never misses. |
Gear Grind |
Physical |
STEEL
|
50 |
85 |
15 |
The user attacks by throwing steel gears at the target twice. |
Metal Claw |
Physical |
STEEL
|
50 |
95 |
35 |
The target is raked with steel claws. This may also raise the user's Attack stat. |
Bullet Punch |
Physical |
STEEL
|
40 |
100 |
30 |
The user strikes the target with tough punches as fast as bullets. This move always goes first. |
Gyro Ball |
Physical |
STEEL
|
--- |
100 |
5 |
The user whirls in a high-speed spin. The slower the user is than the target, the greater the power. |
Heavy Slam |
Physical |
STEEL
|
--- |
100 |
10 |
The user slams with their heavy body. The heavier the user is than the target, the greater the power. |
Metal Burst |
Physical |
STEEL
|
--- |
100 |
10 |
The user retaliates with greater force against the opponent that last inflicted damage on them. |
Autotomize |
Status |
STEEL
|
--- |
--- |
15 |
The user sheds part of their body to make themselves lighter and sharply raise their Speed stat. |
Iron Defense |
Status |
STEEL
|
--- |
--- |
15 |
The user hardens their body's surface like iron, sharply raising their Defense stat. |
Metal Sound |
Status |
STEEL
|
--- |
85 |
40 |
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
Shift Gear |
Status |
STEEL
|
--- |
--- |
10 |
The user rotates their gears, raising the Attack stat and sharply raising the Speed stat. |
Hydro Cannon |
Special |
WATER
|
150 |
90 |
5 |
The target is hit with a watery blast. The user can't move on the next turn. |
Water Spout |
Special |
WATER
|
150 |
100 |
5 |
The user spouts water against opposing Pokémon. The lower the user's HP, the lower the power. |
Hydro Pump |
Special |
WATER
|
110 |
80 |
5 |
The target is blasted by a huge volume of water launched under great pressure. |
Muddy Water |
Special |
WATER
|
90 |
85 |
10 |
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their Accuracy. |
Surf |
Special |
WATER
|
90 |
100 |
15 |
The user swamps their surroundings with a giant wave. It can also be used for crossing water. |
Aqua Tail |
Physical |
WATER
|
90 |
90 |
10 |
The user attacks by swinging their tail as if it were a vicious wave in a raging storm. |
Crabhammer |
Physical |
WATER
|
100 |
90 |
10 |
The target is hammered with a large pincer. Critical hits land more easily. |
Dive |
Physical |
WATER
|
80 |
100 |
10 |
Dives on the first turn, floats up and attacks on the next turn. Can be used to dive deep into water. |
Scald |
Special |
WATER
|
80 |
100 |
15 |
The user shoots boiling hot water at the target. This may also leave the target with a burn. |
Waterfall |
Physical |
WATER
|
80 |
100 |
15 |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
Razor Shell |
Physical |
WATER
|
75 |
95 |
10 |
The user cuts the target with sharp shells. This may also lower the target's Defense stat. |
Brine |
Special |
WATER
|
65 |
100 |
10 |
If the target's HP is half or less, this attack will hit with double the power. |
Bubble Beam |
Special |
WATER
|
65 |
100 |
20 |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. |
Octazooka |
Special |
WATER
|
65 |
85 |
10 |
The user attacks by spraying ink at the target's eyes. This may also lower the target's Accuracy. |
Water Pulse |
Special |
WATER
|
60 |
100 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Water Pledge |
Special |
WATER
|
80 |
100 |
10 |
A column of water spouts up. Its power is increased and it can create Fields with other Pledge moves. |
Aqua Jet |
Physical |
WATER
|
40 |
100 |
20 |
The user lunges at a speed that makes them almost invisible. This move always goes first. |
Water Gun |
Special |
WATER
|
40 |
100 |
25 |
The target is blasted with a forceful shot of water. |
Clamp |
Physical |
WATER
|
35 |
85 |
10 |
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. |
Whirlpool |
Special |
WATER
|
35 |
85 |
15 |
The user traps the target in a violent swirling whirlpool for four to five turns. |
Bubble |
Special |
WATER
|
40 |
100 |
30 |
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. |
Aqua Ring |
Status |
WATER
|
--- |
--- |
20 |
The user envelops themselves in a veil made of water. They regain some HP every turn. |
Rain Dance |
Status |
WATER
|
--- |
--- |
5 |
Summons rain for five turns, powering up Water-type moves and weakening Fire-type moves. |
Soak |
Status |
WATER
|
--- |
--- |
20 |
The user shoots a torrent of water at the target and changes the target's type to Water. |
Water Sport |
Status |
WATER
|
--- |
--- |
15 |
The user soaks the battlefield with water. This weakens Fire-type moves for five turns. |
Withdraw |
Status |
WATER
|
--- |
--- |
40 |
The user withdraws their body into their hard shell, raising their Defense stat. |
Aromatic Mist |
Status |
FAIRY
|
--- |
100 |
20 |
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. |
Baby-Doll Eyes |
Status |
FAIRY
|
--- |
100 |
30 |
Staring with baby-doll eyes, the user lowers the target's Attack stat. This move always goes first. |
Belch |
Special |
POISON
|
120 |
90 |
10 |
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
Boomburst |
Special |
NORMAL
|
140 |
100 |
10 |
The user attacks everything around with the destructive power of a terrible, explosive sound. |
Confide |
Status |
NORMAL
|
--- |
--- |
20 |
The user discloses a secret to the target, which cannot focus anymore. This lowers the target's Sp. Atk. |
Crafty Shield |
Status |
FAIRY
|
--- |
--- |
10 |
The user protects themselves and their allies from status moves. This does not stop damaging moves. |
Dazzling Gleam |
Special |
FAIRY
|
80 |
100 |
10 |
The user damages opposing Pokémon by emitting a powerful flash. |
Disarming Voice |
Special |
FAIRY
|
40 |
--- |
15 |
A charming cry does emotional damage to opposing Pokémon. This attack never misses. |
Draining Kiss |
Special |
FAIRY
|
50 |
100 |
10 |
The user steals HP with a kiss. The user's HP is restored by over half of the damage dealt. |
Plasma Fists |
Physical |
ELECTRIC
|
100 |
100 |
15 |
The user attacks with electrically charged fists. For that turn, Normal-type moves become Electric-type. |
Eerie Impulse |
Status |
ELECTRIC
|
--- |
100 |
15 |
The user's body generates an eerie impulse. It harshly lowers the target's Sp. Atk stat. |
Electric Terrain |
Status |
ELECTRIC
|
--- |
--- |
10 |
The user electrifies the ground for five turns, turning the battlefield into Electric Terrain. |
Electrify |
Status |
ELECTRIC
|
--- |
--- |
20 |
If the target is hit before using its own move, the target's move becomes Electric-type. |
Fairy Lock |
Status |
FAIRY
|
--- |
--- |
10 |
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. |
Fairy Wind |
Special |
FAIRY
|
40 |
100 |
30 |
The user stirs up a fairy wind and strikes the target with it. |
Fell Stinger |
Physical |
BUG
|
50 |
100 |
25 |
When the user knocks out a target with this move, the user's Attack stat rises drastically. |
Flower Shield |
Status |
FAIRY
|
--- |
--- |
10 |
The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. |
Flying Press |
Physical |
FIGHTING
|
100 |
95 |
10 |
The user dives down onto the target from the sky. This move is Fighting- and Flying-type simultaneously. |
Forest's Curse |
Status |
GRASS
|
--- |
100 |
20 |
The user puts a forest curse on the target. This changes the target to Grass-type. |
Freeze-Dry |
Special |
ICE
|
70 |
100 |
20 |
The user rapidly cools the target. It may freeze the target and is supereffective on Water-types. |
Geomancy |
Status |
FAIRY
|
--- |
--- |
10 |
Absorbing energy, the user sharply raises their Sp. Atk, Sp. Def and Speed stats on the next turn. |
Grassy Terrain |
Status |
GRASS
|
--- |
--- |
10 |
Letting grass sprout from the ground, the user turns the field into Grassy Terrain for five turns. |
Infestation |
Special |
BUG
|
20 |
100 |
35 |
The user attacks and infests the target for four to five turns, preventing the target from escaping. |
Ion Deluge |
Status |
ELECTRIC
|
--- |
--- |
25 |
The user disperses charged particles, which change Normal-type moves to Electric-type moves. |
King's Shield |
Status |
STEEL
|
--- |
--- |
10 |
The user is protected from damage. Direct contact harshly lowers any attacker's Attack stat. |
Land's Wrath |
Physical |
GROUND
|
90 |
100 |
10 |
The user gathers the energy of the land and focuses that power on the targets to damage them. |
Magnetic Flux |
Status |
ELECTRIC
|
--- |
--- |
20 |
The user manipulates magnetic fields to raise Defense and Sp. Def of allies with Plus or Minus Ability. |
Mat Block |
Status |
FIGHTING
|
--- |
--- |
10 |
The user shields themselves and allies from damaging moves with a mat. Does not stop status moves. |
Misty Terrain |
Status |
FAIRY
|
--- |
--- |
10 |
The user summons mist for five turns, turning the battlefield into Misty Terrain. |
Moonblast |
Special |
FAIRY
|
95 |
100 |
15 |
The user attacks borrowing the power of the moon. This may also lower the target's Sp. Atk stat. |
Mystical Fire |
Special |
FIRE
|
75 |
100 |
10 |
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
Noble Roar |
Status |
NORMAL
|
--- |
100 |
30 |
The user roars nobly, intimidating the target. This lowers the target's Attack and Sp. Atk stats. |
Nuzzle |
Physical |
ELECTRIC
|
20 |
100 |
20 |
The user attacks by nuzzling electrified cheeks against the target. This also paralyzes the target. |
Oblivion Wing |
Special |
FLYING
|
80 |
100 |
10 |
The user absorbs the target's HP. The user's HP is restored by over half of the damage inflicted. |
Parabolic Charge |
Special |
ELECTRIC
|
65 |
100 |
20 |
The user attacks everything around. The user's HP is restored by half the damage dealt. |
Parting Shot |
Status |
DARK
|
--- |
100 |
20 |
The user lowers the target's Attack and Sp. Atk stats and switches with a party Pokémon. |
Petal Blizzard |
Physical |
GRASS
|
90 |
100 |
15 |
The user stirs up a violent petal blizzard and attacks everything around themselves. |
Phantom Force |
Physical |
GHOST
|
90 |
100 |
10 |
The user vanishes, then strikes on the next turn. It strikes even if the target protects itself. |
Play Nice |
Status |
NORMAL
|
--- |
--- |
20 |
The user befriends the target, making it lose the will to fight. It lowers the target's Attack stat. |
Play Rough |
Physical |
FAIRY
|
90 |
90 |
10 |
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
Powder |
Status |
BUG
|
--- |
--- |
20 |
The user covers the target in combustible powder. It explodes if the target uses a Fire-type move. |
Power-Up Punch |
Physical |
FIGHTING
|
40 |
100 |
30 |
Striking opponents over and over hardens the user's fists. This raises the user's Attack stat. |
Rototiller |
Status |
GROUND
|
--- |
--- |
10 |
Tilling the soil, the user raises the Attack and Sp. Atk stats of grounded Grass-type Pokémon. |
Spiky Shield |
Status |
GRASS
|
--- |
--- |
10 |
Protecting the user from attacks, this move also damages any attacker who makes direct contact. |
Sticky Web |
Status |
BUG
|
--- |
--- |
20 |
The user weaves a sticky net, lowering the Speed stat of opposing Pokémon switching into battle. |
Topsy-Turvy |
Status |
DARK
|
--- |
--- |
20 |
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. |
Trick-or-Treat |
Status |
GHOST
|
--- |
100 |
20 |
The user takes the target trick-or-treating. This changes the target's type to Ghost. |
Venom Drench |
Status |
POISON
|
--- |
100 |
20 |
With an odd poisonous liquid, the user lowers the Attack, Sp. Atk, and Speed stats of poisoned opponents. |
Water Shuriken |
Special |
WATER
|
15 |
100 |
20 |
The user attacks with throwing stars two to five times in a row. This move always goes first. |
Hidden Power |
Special |
NORMAL
|
60 |
100 |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
Hidden Power |
Special |
FIRE
|
60 |
100 |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
Hidden Power |
Special |
FIGHTING
|
60 |
100 |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
Hidden Power |
Special |
WATER
|
60 |
100 |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
Hidden Power |
Special |
FLYING
|
60 |
100 |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
Hidden Power |
Special |
GRASS
|
60 |
100 |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
Hidden Power |
Special |
POISON
|
60 |
100 |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
Hidden Power |
Special |
ELECTRIC
|
60 |
100 |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
Hidden Power |
Special |
GROUND
|
60 |
100 |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
Hidden Power |
Special |
PSYCHIC
|
60 |
100 |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
Hidden Power |
Special |
ROCK
|
60 |
100 |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
Hidden Power |
Special |
ICE
|
60 |
100 |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
Hidden Power |
Special |
BUG
|
60 |
100 |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
Hidden Power |
Special |
DRAGON
|
60 |
100 |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
Hidden Power |
Special |
GHOST
|
60 |
100 |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
Hidden Power |
Special |
DARK
|
60 |
100 |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
Hidden Power |
Special |
STEEL
|
60 |
100 |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
Hidden Power |
Special |
FAIRY
|
60 |
100 |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
Origin Pulse |
Special |
WATER
|
110 |
85 |
10 |
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. |
Precipice Blades |
Physical |
GROUND
|
120 |
85 |
10 |
The user attacks by manifesting the power of the land in fearsome blades of stone. |
Dragon Ascent |
Physical |
FLYING
|
120 |
100 |
5 |
The user soars, then drops from the sky at high speed. It lowers the user's Defense and Sp. Def stats. |
ThousandArrows |
Physical |
GROUND
|
90 |
100 |
10 |
This move also hits opposing Pokémon in the air. Those Pokémon are knocked down to the ground. |
Thousand Waves |
Physical |
GROUND
|
90 |
100 |
10 |
The user attacks with a wave that crawls along the ground. Those hit can't flee from battle. |
Diamond Storm |
Physical |
ROCK
|
100 |
95 |
5 |
The user whips up a storm of diamonds to attack. It may sharply raise the user's Defense stat. |
Hyperspace Hole |
Special |
PSYCHIC
|
80 |
--- |
5 |
The user appears right next to the target and strikes. Ignores moves like Protect or Detect. |
Steam Eruption |
Special |
WATER
|
110 |
95 |
5 |
Immerses the target in superheated steam. This may also leave the target with a burn. |
HyperspaceFury |
Physical |
DARK
|
100 |
100 |
5 |
The user unleashes a barrage, ignoring moves like Protect and Detect. It lowers the user's Defense. |
Future Sight |
Special |
PSYCHIC
|
120 |
100 |
10 |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
Doom Desire |
Special |
STEEL
|
140 |
100 |
5 |
Two turns after this move is used, the user blasts the target with a concentrated bundle of light. |
Accelerock |
Physical |
ROCK
|
40 |
100 |
20 |
The user smashes into the target at high speed. This move always goes first. |
Anchor Shot |
Physical |
STEEL
|
80 |
100 |
20 |
The user entangles the target with their anchor chain. The target becomes unable to flee. |
Aurora Veil |
Status |
ICE
|
--- |
--- |
20 |
This move reduces damage from physical and special moves for five turns. Can only be used during hail. |
Baneful Bunker |
Status |
POISON
|
--- |
--- |
10 |
Protecting the user from attacks, this move also poisons any attacker that makes direct contact. |
Beak Blast |
Physical |
FLYING
|
100 |
100 |
15 |
The user first heats up their beak, then attacks. Direct contact while heating up results in a burn. |
Brutal Swing |
Physical |
DARK
|
60 |
100 |
20 |
The user swings their body around violently to inflict damage on everything in their vicinity. |
Burn Up |
Special |
FIRE
|
130 |
100 |
5 |
The user burns themselves out for massive damage. The user then will no longer be Fire-type. |
Clanging Scales |
Special |
DRAGON
|
110 |
100 |
5 |
The user rubs the scales on their body, making a huge noise. It then lowers the user's Defense stat. |
Core Enforcer |
Special |
DRAGON
|
100 |
100 |
10 |
A damaging move that also eliminates the targets' Abilities if they have already used their moves. |
Darkest Lariat |
Physical |
DARK
|
85 |
100 |
10 |
The user swings both arms and strikes. The target's stat changes don't affect this attack's damage. |
Dragon Hammer |
Physical |
DRAGON
|
90 |
100 |
15 |
The user uses their body like a hammer to attack the target and inflict damage. |
Fire Lash |
Physical |
FIRE
|
80 |
100 |
15 |
The user strikes the target with a burning lash. This also lowers the target's Defense stat. |
First Impression |
Physical |
BUG
|
90 |
100 |
10 |
Although this move has great power, it only works the first turn the user is in battle. |
Fleur Cannon |
Special |
FAIRY
|
130 |
90 |
5 |
The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat. |
Floral Healing |
Status |
FAIRY
|
--- |
--- |
10 |
The user restores the target's HP by up to half of its max HP. Restores more HP on Grassy Terrain. |
Gear Up |
Status |
STEEL
|
--- |
--- |
20 |
The user engages their gears to raise Attack and Sp. Atk stats of allies with Plus or Minus Ability. |
High Horsepower |
Physical |
GROUND
|
95 |
95 |
10 |
The user fiercely attacks the target using their entire body. |
Ice Hammer |
Physical |
ICE
|
100 |
90 |
10 |
The user swings and hits with their strong, heavy fist. It lowers the user's Speed, however. |
Instruct |
Status |
PSYCHIC
|
--- |
--- |
15 |
The user instructs the target to use the target's last move again. |
Laser Focus |
Status |
NORMAL
|
--- |
--- |
30 |
By concentrating intensely, the user's attack on the next turn always results in a critical hit. |
Leafage |
Physical |
GRASS
|
40 |
100 |
40 |
The user attacks by pelting the target with leaves. |
Liquidation |
Physical |
WATER
|
85 |
100 |
10 |
The user slams the target with a full-force water blast. It may lower the Defense stat of the target. |
Lunge |
Physical |
BUG
|
80 |
100 |
15 |
The user lunges at the target with full force. This also lowers the target's Attack stat. |
Moongeist Beam |
Special |
GHOST
|
100 |
100 |
5 |
The user emits a sinister ray to attack. This move will ignore the target's Ability. |
Nature Madness |
Special |
FAIRY
|
--- |
90 |
10 |
The user hits the target with the force of nature. It halves the target's HP. |
Pollen Puff |
Special |
BUG
|
90 |
100 |
15 |
The user attacks with a pollen puff that explodes. If the target is an ally, it restores HP instead. |
Power Trip |
Physical |
DARK
|
20 |
100 |
10 |
The user boasts their strength and strikes. The more the user's stats are raised, the greater the power. |
Prismatic Laser |
Special |
PSYCHIC
|
160 |
100 |
10 |
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. |
Psychic Fangs |
Physical |
PSYCHIC
|
85 |
100 |
10 |
The user bites the target with psychic capabilities. This can also destroy Light Screen and Reflect. |
Psychic Terrain |
Status |
PSYCHIC
|
--- |
--- |
10 |
Summoning psychic energies, the user turns the battlefield into Psychic Terrain for five turns. |
Purify |
Status |
POISON
|
--- |
--- |
20 |
The user heals the target's status condition. It also restores the user's own HP. |
RevelationDance |
Special |
NORMAL
|
90 |
100 |
15 |
The user attacks the target by dancing very hard. The user's type determines the type of this move. |
Shadow Bone |
Physical |
GHOST
|
85 |
100 |
10 |
The user beats the target with a bone containing a spirit. This may lower the target's Defense. |
Shell Trap |
Special |
FIRE
|
150 |
100 |
5 |
The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage. |
Shore Up |
Status |
GROUND
|
--- |
--- |
10 |
The user regains up to half of their max HP. It restores more HP in a sandstorm. |
Smart Strike |
Physical |
STEEL
|
70 |
--- |
10 |
The user stabs the target with a sharp horn. This attack never misses. |
Solar Blade |
Physical |
GRASS
|
125 |
100 |
10 |
The user fills a blade with light energy on the first turn, then attacks on the next turn. |
Sparkling Aria |
Special |
WATER
|
90 |
100 |
10 |
The user bursts into song, emitting many bubbles. If any target had a burn, the burn will be lifted. |
Spectral Thief |
Physical |
GHOST
|
90 |
100 |
10 |
The user hides in the target's shadow, steals the target's stat boosts, and then attacks. |
Speed Swap |
Status |
PSYCHIC
|
--- |
--- |
10 |
The user exchanges Speed stats with the target. |
Spirit Shackle |
Physical |
GHOST
|
80 |
100 |
10 |
The user attacks while stitching the target's shadow to the ground, preventing it from escaping. |
Spotlight |
Status |
NORMAL
|
--- |
--- |
15 |
The user shines a spotlight on the target so that only it will be attacked during the turn. |
Stomp Tantrum |
Physical |
GROUND
|
75 |
100 |
10 |
Driven by frustration, the user attacks. If the user's previous move failed, the power of this move doubles. |
Strength Sap |
Status |
GRASS
|
--- |
100 |
10 |
The user restores HP equal to the target's Attack stat. It also lowers the target's Attack stat. |
Sunsteel Strike |
Physical |
STEEL
|
100 |
100 |
5 |
The user slams into the target with the force of a meteor. This move will ignore the target's Ability. |
Tearful Look |
Status |
NORMAL
|
--- |
--- |
20 |
Teary eyes make the target lose the desire to fight. It lowers the target's Attack and Sp. Atk. |
Throat Chop |
Physical |
DARK
|
80 |
100 |
15 |
The user attacks the target's throat. The target cannot use sound-based moves for two turns. |
Toxic Thread |
Status |
POISON
|
--- |
100 |
20 |
The user shoots poisonous threads to poison the target and lower the target's Speed stat. |
Trop Kick |
Physical |
GRASS
|
70 |
100 |
15 |
The user lands an intense kick of tropical origins. This also lowers the target's Attack stat. |
Zing Zap |
Physical |
ELECTRIC
|
80 |
100 |
10 |
A strong electric blast crashes down, shocking the target. This may also make the target flinch. |
Multi-Attack |
Physical |
NORMAL
|
120 |
100 |
10 |
Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
Mind Blown |
Special |
FIRE
|
150 |
100 |
5 |
The user attacks everything around by causing their own head to explode. This also damages the user. |
Photon Geyser |
Special |
PSYCHIC
|
100 |
100 |
5 |
A pillar of light that inflicts damage using the higher one of the user's Attack or Sp. Atk. |
Weather Ball |
Special |
NORMAL
|
50 |
100 |
10 |
An attack move that varies in power and type depending on the weather. |
Weather Ball |
Special |
NORMAL
|
50 |
100 |
10 |
An attack move that varies in power and type depending on the weather. |
Weather Ball |
Special |
NORMAL
|
50 |
100 |
10 |
An attack move that varies in power and type depending on the weather. |
Weather Ball |
Special |
NORMAL
|
50 |
100 |
10 |
An attack move that varies in power and type depending on the weather. |
Dynamax Cannon |
Special |
DRAGON
|
100 |
100 |
5 |
The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed. |
Snipe Shot |
Special |
WATER
|
80 |
100 |
15 |
The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. |
Jaw Lock |
Physical |
DARK
|
80 |
100 |
10 |
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. |
Stuff Cheeks |
Status |
NORMAL
|
--- |
--- |
10 |
The user eats its held Berry, then sharply raises its Defense stat. |
No Retreat |
Status |
FIGHTING
|
--- |
--- |
5 |
This move raises all the user's stats but prevents the user from switching out or fleeing. |
Tar Shot |
Status |
ROCK
|
--- |
100 |
15 |
The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves. |
Magic Powder |
Status |
PSYCHIC
|
--- |
100 |
20 |
The user scatters a cloud of magic powder that changes the target to Psychic type. |
Dragon Darts |
Physical |
DRAGON
|
50 |
100 |
10 |
The user attacks twice using Dreepy. If there are two targets, this move hits each target once. |
Teatime |
Status |
NORMAL
|
--- |
--- |
10 |
The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. |
Octolock |
Status |
FIGHTING
|
--- |
--- |
15 |
The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. |
Bolt Beak |
Physical |
ELECTRIC
|
85 |
100 |
10 |
The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. |
Fishious Rend |
Physical |
WATER
|
85 |
100 |
10 |
The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. |
Court Change |
Status |
NORMAL
|
--- |
--- |
10 |
With its mysterious power, the user swaps the effects on either side of the field. |
Clangorous Soul |
Status |
DRAGON
|
--- |
--- |
5 |
The user raises all its stats by using some of its HP. |
Body Press |
Physical |
FIGHTING
|
80 |
100 |
10 |
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
Decorate |
Status |
FAIRY
|
--- |
--- |
15 |
The user sharply raises the target's Attack and Sp. Atk stats by decorating the target. |
Drum Beating |
Physical |
GRASS
|
80 |
100 |
10 |
The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat. |
Snap Trap |
Physical |
GRASS
|
35 |
100 |
15 |
The user snares the target in a snap trap for four to five turns. |
Pyro Ball |
Physical |
FIRE
|
120 |
90 |
5 |
The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn. |
Behemoth Blade |
Physical |
STEEL
|
100 |
100 |
5 |
The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed. |
Behemoth Bash |
Physical |
STEEL
|
100 |
100 |
5 |
The user becomes a gigantic shield and cuts the target. This move deals twice the damage if the target is Dynamaxed. |
Aura Wheel |
Physical |
ELECTRIC
|
110 |
100 |
10 |
Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form. |
Breaking Swipe |
Physical |
DRAGON
|
60 |
100 |
15 |
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
Branch Poke |
Physical |
GRASS
|
40 |
100 |
40 |
The user attacks the target by poking it with a sharply pointed branch. |
Overdrive |
Special |
ELECTRIC
|
80 |
100 |
10 |
The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. |
Apple Acid |
Special |
GRASS
|
80 |
100 |
10 |
The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat. |
Grav Apple |
Physical |
GRASS
|
80 |
100 |
10 |
The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Defense stat. |
Spirit Break |
Physical |
FAIRY
|
75 |
100 |
15 |
The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat. |
Strange Steam |
Special |
FAIRY
|
90 |
95 |
10 |
The user attacks the target by emitting steam. This may also confuse the target. |
Life Dew |
Status |
WATER
|
--- |
--- |
10 |
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. |
Obstruct |
Status |
DARK
|
--- |
--- |
10 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat. |
False Surrender |
Physical |
DARK
|
80 |
--- |
10 |
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. |
Meteor Assault |
Physical |
FIGHTING
|
150 |
100 |
5 |
The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger. |
Eternabeam |
Special |
DRAGON
|
160 |
90 |
5 |
This is Eternatus's most powerful attack in its original form. The user can't move on the next turn. |
Steel Beam |
Special |
STEEL
|
140 |
95 |
5 |
The user fires a beam of steel that it collected from its entire body. This also damages the user. |
Celebrate |
Status |
NORMAL
|
--- |
--- |
40 |
The Pokémon congratulates you on your special day! |
Aura Wheel |
Physical |
DARK
|
110 |
100 |
10 |
Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form. |
Techno Blast |
Special |
ELECTRIC
|
120 |
100 |
5 |
The user fires a beam of light. The move's type changes depending on the Drive the user holds. |
Techno Blast |
Special |
FIRE
|
120 |
100 |
5 |
The user fires a beam of light. The move's type changes depending on the Drive the user holds. |
Techno Blast |
Special |
ICE
|
120 |
100 |
5 |
The user fires a beam of light. The move's type changes depending on the Drive the user holds. |
Techno Blast |
Special |
WATER
|
120 |
100 |
5 |
The user fires a beam of light. The move's type changes depending on the Drive the user holds. |
Multi-Attack |
Physical |
FIRE
|
90 |
100 |
10 |
Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
Multi-Attack |
Physical |
WATER
|
90 |
100 |
10 |
Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
Multi-Attack |
Physical |
ELECTRIC
|
90 |
100 |
10 |
Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
Multi-Attack |
Physical |
GRASS
|
90 |
100 |
10 |
Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
Multi-Attack |
Physical |
ICE
|
90 |
100 |
10 |
Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
Multi-Attack |
Physical |
FIGHTING
|
90 |
100 |
10 |
Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
Multi-Attack |
Physical |
POISON
|
90 |
100 |
10 |
Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
Multi-Attack |
Physical |
GROUND
|
90 |
100 |
10 |
Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
Multi-Attack |
Physical |
FLYING
|
90 |
100 |
10 |
Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
Multi-Attack |
Physical |
PSYCHIC
|
90 |
100 |
10 |
Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
Multi-Attack |
Physical |
BUG
|
90 |
100 |
10 |
Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
Multi-Attack |
Physical |
ROCK
|
90 |
100 |
10 |
Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
Multi-Attack |
Physical |
GHOST
|
90 |
100 |
10 |
Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
Multi-Attack |
Physical |
DRAGON
|
90 |
100 |
10 |
Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
Multi-Attack |
Physical |
DARK
|
90 |
100 |
10 |
Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
Multi-Attack |
Physical |
STEEL
|
90 |
100 |
10 |
Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
Multi-Attack |
Physical |
FAIRY
|
90 |
100 |
10 |
Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
Multi-Attack |
Physical |
QMARKS
|
90 |
100 |
10 |
Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
Judgment |
Special |
FIRE
|
100 |
100 |
10 |
The user releases countless shots of light. This move's type varies depending on the held Plate. |
Judgment |
Special |
WATER
|
100 |
100 |
10 |
The user releases countless shots of light. This move's type varies depending on the held Plate. |
Judgment |
Special |
ELECTRIC
|
100 |
100 |
10 |
The user releases countless shots of light. This move's type varies depending on the held Plate. |
Judgment |
Special |
GRASS
|
100 |
100 |
10 |
The user releases countless shots of light. This move's type varies depending on the held Plate. |
Judgment |
Special |
ICE
|
100 |
100 |
10 |
The user releases countless shots of light. This move's type varies depending on the held Plate. |
Judgment |
Special |
FIGHTING
|
100 |
100 |
10 |
The user releases countless shots of light. This move's type varies depending on the held Plate. |
Judgment |
Special |
POISON
|
100 |
100 |
10 |
The user releases countless shots of light. This move's type varies depending on the held Plate. |
Judgment |
Special |
GROUND
|
100 |
100 |
10 |
The user releases countless shots of light. This move's type varies depending on the held Plate. |
Judgment |
Special |
FLYING
|
100 |
100 |
10 |
The user releases countless shots of light. This move's type varies depending on the held Plate. |
Judgment |
Special |
PSYCHIC
|
100 |
100 |
10 |
The user releases countless shots of light. This move's type varies depending on the held Plate. |
Judgment |
Special |
BUG
|
100 |
100 |
10 |
The user releases countless shots of light. This move's type varies depending on the held Plate. |
Judgment |
Special |
ROCK
|
100 |
100 |
10 |
The user releases countless shots of light. This move's type varies depending on the held Plate. |
Judgment |
Special |
GHOST
|
100 |
100 |
10 |
The user releases countless shots of light. This move's type varies depending on the held Plate. |
Judgment |
Special |
DRAGON
|
100 |
100 |
10 |
The user releases countless shots of light. This move's type varies depending on the held Plate. |
Judgment |
Special |
DARK
|
100 |
100 |
10 |
The user releases countless shots of light. This move's type varies depending on the held Plate. |
Judgment |
Special |
STEEL
|
100 |
100 |
10 |
The user releases countless shots of light. This move's type varies depending on the held Plate. |
Judgment |
Special |
FAIRY
|
100 |
100 |
10 |
The user releases countless shots of light. This move's type varies depending on the held Plate. |
Judgment |
Special |
QMARKS
|
100 |
100 |
10 |
The user releases countless shots of light. This move's type varies depending on the held Plate. |