| Name | Damage class | Type | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Megahorn | Physical | BUG | 120 | 85 | 10 | Using a tough and impressive horn, the user rams into the target with no letup. |
| Attack Order | Physical | BUG | 90 | 100 | 15 | The user calls out their underlings to pummel the target. Critical hits land more easily. |
| Bug Buzz | Special | BUG | 90 | 100 | 10 | The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. |
| X-Scissor | Physical | BUG | 80 | 100 | 15 | The user slashes by crossing their scythes or claws as if they were a pair of scissors. |
| Signal Beam | Special | BUG | 75 | 100 | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| U-turn | Physical | BUG | 70 | 100 | 20 | After making their attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Steamroller | Physical | BUG | 65 | 100 | 20 | The user crushes the target by rolling over it. This may also make the target flinch. |
| Bug Bite | Physical | BUG | 60 | 100 | 20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Silver Wind | Special | BUG | 60 | 100 | 5 | The user attacks with powdery scales blown by the wind. This may raise all the user's stats. |
| Struggle Bug | Special | BUG | 50 | 100 | 20 | While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. |
| Twineedle | Physical | BUG | 25 | 100 | 20 | The user attacks twice in succession by jabbing with two spikes. This may also poison the target. |
| Fury Cutter | Physical | BUG | 40 | 95 | 20 | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
| Leech Life | Physical | BUG | 80 | 100 | 10 | The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
| Pin Missile | Physical | BUG | 25 | 95 | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
| Defend Order | Status | BUG | --- | --- | 10 | The user calls out their underlings to shield their body, raising their Defense and Sp. Def stats. |
| Heal Order | Status | BUG | --- | --- | 10 | The user calls out their underlings to heal them. The user regains up to half of their max HP. |
| Quiver Dance | Status | BUG | --- | --- | 20 | The user performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. |
| Rage Powder | Status | BUG | --- | --- | 20 | The user scatters a cloud of irritating powder to draw attention. Opponents aim only at the user. |
| Spider Web | Status | BUG | --- | --- | 10 | The user ensnares the target with thin, gooey silk so it can't flee from battle. |
| String Shot | Status | BUG | --- | 95 | 40 | The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. |
| Tail Glow | Status | BUG | --- | --- | 20 | The user stares at flashing lights to focus their mind, drastically raising their Sp. Atk stat. |
| Foul Play | Physical | DARK | 95 | 100 | 15 | Turns the target's power against it. The higher the target's Attack stat, the greater the power. |
| Night Daze | Special | DARK | 85 | 95 | 10 | The user lets loose a pitch-black shock wave at the target. This may lower the target's Accuracy. |
| Crunch | Physical | DARK | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Dark Pulse | Special | DARK | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| Sucker Punch | Physical | DARK | 70 | 100 | 5 | This move enables the user to attack first. It fails if the target is not readying a damaging move. |
| Night Slash | Physical | DARK | 70 | 100 | 15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| Bite | Physical | DARK | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Feint Attack | Physical | DARK | 60 | --- | 20 | The user approaches the target disarmingly, then throws a sucker punch. Never misses. |
| Snarl | Special | DARK | 55 | 95 | 15 | The user yells as if ranting about something, lowering the Sp. Atk stat of opposing Pokémon. |
| Assurance | Physical | DARK | 60 | 100 | 10 | If the target has already taken some damage in the same turn, this attack's power is doubled. |
| Payback | Physical | DARK | 50 | 100 | 10 | The user stores power to attack. If the user moves after the target, the move's power will be doubled. |
| Pursuit | Physical | DARK | 40 | 100 | 20 | The power of this attack is doubled if it is used on a target that is switching out of battle. |
| Thief | Physical | DARK | 60 | 100 | 25 | The user attacks and steals the target's item. The item cannot be stolen if the user is holding one already. |
| Knock Off | Physical | DARK | 65 | 100 | 20 | The user slaps away the target's held item. It deals more damage if the target holds an item. |
| Beat Up | Physical | DARK | --- | 100 | 10 | The user's party Pokémon attack. The more party Pokémon, the greater the number of attacks. |
| Fling | Physical | DARK | --- | 100 | 10 | The user flings a held item at the target to attack. This move's power and effects depend on the item. |
| Punishment | Physical | DARK | --- | 100 | 5 | The more the target has powered up with stat changes, the greater the move's power. |
| Dark Void | Status | DARK | --- | 50 | 10 | Opposing Pokémon are dragged into a world of total darkness that makes them sleep. |
| Embargo | Status | DARK | --- | 100 | 15 | Prevents the target from using its item and its Trainer from using items on it for five turns. |
| Fake Tears | Status | DARK | --- | 100 | 20 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| Flatter | Status | DARK | --- | 100 | 15 | Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. |
| Hone Claws | Status | DARK | --- | --- | 15 | The user sharpens their claws to boost their Attack stat and Accuracy. |
| Memento | Status | DARK | --- | 100 | 10 | The user faints. In return, this harshly lowers the target's Attack and Sp. Atk stats. |
| Nasty Plot | Status | DARK | --- | --- | 20 | The user stimulates their brain, thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
| Quash | Status | DARK | --- | 100 | 15 | The user suppresses the target and makes its move go last. |
| Snatch | Status | DARK | --- | --- | 10 | The user steals the effects of any attempts to use a healing or stat-changing move. |
| Switcheroo | Status | DARK | --- | 100 | 10 | The user trades held items with the target faster than the eye can follow. |
| Taunt | Status | DARK | --- | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Torment | Status | DARK | --- | 100 | 15 | The user torments and enrages the target, preventing it from using the same move twice in a row. |
| Roar of Time | Special | DRAGON | 150 | 90 | 5 | The user blasts the target with power that distorts even time. The user can't move on the next turn. |
| Draco Meteor | Special | DRAGON | 130 | 90 | 5 | Comets are summoned down from the sky. The recoil harshly lowers the user's Sp. Atk stat. |
| Outrage | Physical | DRAGON | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Dragon Rush | Physical | DRAGON | 100 | 75 | 10 | The user tackles the target, exhibiting overwhelming menace. This may also make the target flinch. |
| Spacial Rend | Special | DRAGON | 100 | 95 | 5 | The user tears the target along with the space around it. Critical hits land more easily. |
| Dragon Pulse | Special | DRAGON | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Dragon Claw | Physical | DRAGON | 80 | 100 | 15 | The user slashes the target with huge sharp claws. |
| Dragon Tail | Physical | DRAGON | 60 | 90 | 10 | The target is knocked away, and a different Pokémon is dragged out. Ends the battle in the wild. |
| Dragon Breath | Special | DRAGON | 60 | 100 | 20 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Dual Chop | Physical | DRAGON | 40 | 90 | 15 | The user attacks the target by hitting it with brutal strikes. The target is hit twice in a row. |
| Twister | Special | DRAGON | 40 | 100 | 20 | The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. |
| Dragon Rage | Special | DRAGON | --- | 100 | 10 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. |
| Dragon Dance | Status | DRAGON | --- | --- | 20 | The user vigorously performs a mystic, powerful dance that boosts their Attack and Speed stats. |
| Bolt Strike | Physical | ELECTRIC | 130 | 85 | 5 | Surrounded with electricity, the user charges forward. This may also leave the target with paralysis. |
| Thunder | Special | ELECTRIC | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target. This may also leave the target with paralysis. |
| Volt Tackle | Physical | ELECTRIC | 120 | 100 | 15 | The user attacks in an electrified charge. It damages the user quite a lot and may paralyze the target. |
| Zap Cannon | Special | ELECTRIC | 120 | 50 | 5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| Fusion Bolt | Physical | ELECTRIC | 100 | 100 | 5 | The user throws down a giant lightning bolt. Its power is doubled if Fusion Flare is used before it. |
| Thunderbolt | Special | ELECTRIC | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| Wild Charge | Physical | ELECTRIC | 90 | 100 | 15 | The user is shrouded in electricity and smashes the target. It also damages the user a little. |
| Discharge | Special | ELECTRIC | 80 | 100 | 15 | The user lets loose a flare of electricity, striking everything around. This may also cause paralysis. |
| Thunder Punch | Physical | ELECTRIC | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Volt Switch | Special | ELECTRIC | 70 | 100 | 20 | After making their attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Spark | Physical | ELECTRIC | 65 | 100 | 20 | The user throws an electrically charged tackle at the target. This may paralyze the target. |
| Thunder Fang | Physical | ELECTRIC | 65 | 95 | 15 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Shock Wave | Special | ELECTRIC | 60 | --- | 20 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Electroweb | Special | ELECTRIC | 55 | 95 | 15 | The user attacks and captures opposing Pokémon using an electric net, lowering their Speed stat. |
| Charge Beam | Special | ELECTRIC | 50 | 90 | 10 | The user attacks with an electric charge. It may also raise the user's Sp. Atk stat. |
| Thunder Shock | Special | ELECTRIC | 40 | 100 | 30 | A jolt of electricity crashes down on the target. This may also leave the target with paralysis. |
| Electro Ball | Special | ELECTRIC | --- | 100 | 10 | The user hurls an electric orb. The faster the user is than the target, the greater the power. |
| Charge | Status | ELECTRIC | --- | --- | 20 | The user boosts an Electric-type move for use on the next turn. It raises the user's Sp. Def stat. |
| Magnet Rise | Status | ELECTRIC | --- | --- | 10 | The user levitates using electrically generated magnetism for five turns. |
| Thunder Wave | Status | ELECTRIC | --- | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| Focus Punch | Physical | FIGHTING | 150 | 100 | 20 | The user focuses their mind before launching a punch. The move fails if the user is hit before using it. |
| High Jump Kick | Physical | FIGHTING | 130 | 90 | 10 | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| Close Combat | Physical | FIGHTING | 120 | 100 | 5 | The user fights up close, not guarding themselves. It lowers the user's Defense and Sp. Def stats. |
| Focus Blast | Special | FIGHTING | 120 | 70 | 5 | The user heightens mental focus to unleash their power. It may lower the target's Sp. Def stat. |
| Superpower | Physical | FIGHTING | 120 | 100 | 5 | The user attacks with great power. However, this lowers the user's Attack and Defense stats. |
| Cross Chop | Physical | FIGHTING | 100 | 80 | 5 | The user delivers a double chop with their forearms crossed. Critical hits land more easily. |
| Dynamic Punch | Physical | FIGHTING | 100 | 50 | 5 | The user punches the target with full, concentrated power. This confuses the target if it hits. |
| Hammer Arm | Physical | FIGHTING | 100 | 90 | 10 | The user swings and hits with their strong, heavy fist. It lowers the user's Speed, however. |
| Jump Kick | Physical | FIGHTING | 100 | 95 | 10 | The user jumps up high, then strikes with a kick. If the kick misses, the user is hurt instead. |
| Aura Sphere | Special | FIGHTING | 80 | --- | 20 | The user lets loose a blast of aura power from deep within their body. This attack never misses. |
| Sacred Sword | Physical | FIGHTING | 90 | 100 | 15 | The user attacks by slicing with a long horn. The target's stat changes don't affect the damage. |
| Secret Sword | Special | FIGHTING | 85 | 100 | 10 | The user cuts with a long horn. The odd power contained in the horn deals physical damage. |
| Sky Uppercut | Physical | FIGHTING | 85 | 90 | 15 | The user attacks the target with an uppercut thrown skyward with force. |
| Submission | Physical | FIGHTING | 80 | 80 | 20 | The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
| Brick Break | Physical | FIGHTING | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| Drain Punch | Physical | FIGHTING | 75 | 100 | 10 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| Vital Throw | Physical | FIGHTING | 70 | --- | 10 | The user attacks last. In return, this throw move never misses. |
| Circle Throw | Physical | FIGHTING | 60 | 90 | 10 | The target is thrown, and a different Pokémon is dragged out. Ends the battle in the wild. |
| Force Palm | Physical | FIGHTING | 60 | 100 | 10 | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| Low Sweep | Physical | FIGHTING | 65 | 100 | 20 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Revenge | Physical | FIGHTING | 60 | 100 | 10 | This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
| Rolling Kick | Physical | FIGHTING | 60 | 85 | 15 | The user lashes out with a quick, spinning kick. This may also make the target flinch. |
| Wake-Up Slap | Physical | FIGHTING | 70 | 100 | 10 | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. |
| Karate Chop | Physical | FIGHTING | 50 | 100 | 25 | The target is attacked with a sharp chop. Critical hits land more easily. |
| Mach Punch | Physical | FIGHTING | 40 | 100 | 30 | The user throws a punch at blinding speed. This move always goes first. |
| Rock Smash | Physical | FIGHTING | 40 | 100 | 15 | The user punches the target. This may lower the target's Defense stat. It can shatter rocks in the field. |
| Storm Throw | Physical | FIGHTING | 60 | 100 | 10 | The user strikes the target with a fierce blow. This attack always results in a critical hit. |
| Vacuum Wave | Special | FIGHTING | 40 | 100 | 30 | The user whirls their fists to send a wave of pure vacuum at the target. This move always goes first. |
| Double Kick | Physical | FIGHTING | 30 | 100 | 30 | The target is quickly kicked twice in succession using both feet. |
| Arm Thrust | Physical | FIGHTING | 15 | 100 | 20 | The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. |
| Triple Kick | Physical | FIGHTING | 10 | 90 | 10 | A consecutive three-kick attack that becomes more powerful with each successive hit. |
| Counter | Physical | FIGHTING | --- | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Final Gambit | Special | FIGHTING | --- | 100 | 5 | The user risks everything to attack. The user faints, but does damage equal to their HP. |
| Low Kick | Physical | FIGHTING | --- | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the power. |
| Reversal | Physical | FIGHTING | --- | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| Seismic Toss | Physical | FIGHTING | --- | 100 | 20 | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| Bulk Up | Status | FIGHTING | --- | --- | 20 | The user tenses their muscles to bulk up their body, raising both their Attack and Defense stats. |
| Detect | Status | FIGHTING | --- | --- | 5 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Quick Guard | Status | FIGHTING | --- | --- | 15 | The user protects themselves and their allies from priority moves. |
| V-create | Physical | FIRE | 180 | 95 | 5 | Engulfed in flames, the user rushes at the target. It lowers the user's Defense, Sp. Def, and Speed. |
| Blast Burn | Special | FIRE | 150 | 90 | 5 | The target is razed by a fiery explosion. The user can't move on the next turn. |
| Eruption | Special | FIRE | 150 | 100 | 5 | The user attacks the targets with explosive fury. The lower the user's HP, the lower the power. |
| Overheat | Special | FIRE | 130 | 90 | 5 | The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
| Blue Flare | Special | FIRE | 130 | 85 | 5 | The user engulfs the target in an intense, yet beautiful, blue flame. This may also burn the target. |
| Fire Blast | Special | FIRE | 110 | 85 | 5 | The user attacks with an intense blast of all-consuming fire. This may leave the target with a burn. |
| Flare Blitz | Physical | FIRE | 120 | 100 | 15 | The user charges forward in a flame cloak. It damages the user quite a lot and may burn the target. |
| Magma Storm | Special | FIRE | 100 | 75 | 5 | The target becomes trapped within a maelstrom of fire that rages for four to five turns. |
| Fusion Flare | Special | FIRE | 100 | 100 | 5 | The user brings down a giant flame. This move's power is doubled if Fusion Bolt is used before it. |
| Heat Wave | Special | FIRE | 95 | 90 | 10 | The user exhales hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
| Inferno | Special | FIRE | 100 | 50 | 5 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. |
| Sacred Fire | Physical | FIRE | 100 | 95 | 5 | The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. |
| Searing Shot | Special | FIRE | 100 | 100 | 5 | The user torches everything around in an inferno of scarlet flames. This may burn those hit. |
| Flamethrower | Special | FIRE | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may leave the target with a burn. |
| Blaze Kick | Physical | FIRE | 85 | 90 | 10 | The user launches a kick that lands critical hits more easily. This may also burn the target. |
| Fiery Dance | Special | FIRE | 80 | 100 | 10 | Cloaked in flames, the user dances and flaps their wings. This may also raise the user's Sp. Atk stat. |
| Lava Plume | Special | FIRE | 80 | 100 | 15 | The user torches everything around in an inferno of scarlet flames. This may leave those hit with a burn. |
| Fire Punch | Physical | FIRE | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
| Flame Burst | Special | FIRE | 70 | 100 | 15 | The user attacks with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
| Fire Fang | Physical | FIRE | 65 | 95 | 15 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Flame Wheel | Physical | FIRE | 60 | 100 | 25 | The user charges at the target, cloaked in flames. This may also burn the target. |
| Fire Pledge | Special | FIRE | 80 | 100 | 10 | A column of fire erupts. Its power is increased and it can create Fields with other Pledge moves. |
| Flame Charge | Physical | FIRE | 50 | 100 | 20 | Cloaked in flames, the user attacks. Building up power, the user raises their Speed stat. |
| Ember | Special | FIRE | 40 | 100 | 25 | The target is attacked with small flames. This may also leave the target with a burn. |
| Fire Spin | Special | FIRE | 35 | 85 | 15 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| Incinerate | Special | FIRE | 60 | 100 | 15 | The user attacks with fire. If a Pokémon is holding a Berry or a Type Gem, the item becomes unusable. |
| Heat Crash | Physical | FIRE | --- | 100 | 10 | The user slams, covered in flames. The heavier the user is than the target, the greater the power. |
| Sunny Day | Status | FIRE | --- | --- | 5 | Intensified sun empowers Fire-type moves and weakens Water-type moves for five turns. |
| Will-O-Wisp | Status | FIRE | --- | 85 | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| Sky Attack | Physical | FLYING | 140 | 90 | 5 | A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
| Brave Bird | Physical | FLYING | 120 | 100 | 15 | The user tucks in their wings and charges from low altitude. This damages the user quite a lot. |
| Hurricane | Special | FLYING | 110 | 70 | 10 | The user wraps their opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
| Aeroblast | Special | FLYING | 100 | 95 | 5 | A vortex of air is shot at the target to inflict damage. Critical hits land more easily. |
| Fly | Physical | FLYING | 90 | 95 | 15 | The user soars, then strikes the target on the next turn. It can be used to fly to any familiar location. |
| Bounce | Physical | FLYING | 85 | 85 | 5 | The user bounces up high, then drops on the second turn. This may also paralyze the target. |
| Drill Peck | Physical | FLYING | 80 | 100 | 20 | A corkscrewing attack with a sharp beak acting as a drill. |
| Air Slash | Special | FLYING | 75 | 95 | 15 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Aerial Ace | Physical | FLYING | 60 | --- | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
| Chatter | Special | FLYING | 65 | 100 | 20 | The user attacks the target with sound waves of deafening chatter. This confuses the target. |
| Pluck | Physical | FLYING | 60 | 100 | 20 | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Sky Drop | Physical | FLYING | 60 | 100 | 10 | Takes the target to the skies and drops it on the next turn. The target cannot attack while in the sky. |
| Wing Attack | Physical | FLYING | 60 | 100 | 35 | The target is struck with large, imposing wings spread wide to inflict damage. |
| Acrobatics | Physical | FLYING | 55 | 100 | 15 | The user nimbly strikes the target. Inflicts massive damage if the user is not holding an item. |
| Air Cutter | Special | FLYING | 60 | 95 | 25 | The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. |
| Gust | Special | FLYING | 40 | 100 | 35 | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
| Peck | Physical | FLYING | 35 | 100 | 35 | The target is jabbed with a sharply pointed beak or horn. |
| Defog | Status | FLYING | --- | --- | 15 | A strong wind blows away barriers like Reflect or Light Screen. It also lowers the target's Evasion. |
| Feather Dance | Status | FLYING | --- | 100 | 15 | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
| Mirror Move | Status | FLYING | --- | --- | 20 | The user counters the target by mimicking the target's last move. |
| Roost | Status | FLYING | --- | --- | 10 | The user lands and rests their body. It restores up to half of the user's max HP. |
| Tailwind | Status | FLYING | --- | --- | 15 | The user whips up a turbulent whirlwind, boosting the Speed stat of the user and allies for four turns. |
| Shadow Force | Physical | GHOST | 120 | 100 | 5 | The user disappears, then strikes on the next turn. It strikes even if the target protects itself. |
| Shadow Ball | Special | GHOST | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| Shadow Claw | Physical | GHOST | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| Ominous Wind | Special | GHOST | 60 | 100 | 5 | The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. |
| Shadow Punch | Physical | GHOST | 60 | --- | 20 | The user throws a punch from the shadows. This attack never misses. |
| Hex | Special | GHOST | 65 | 100 | 10 | This relentless attack does massive damage to a target affected by status conditions. |
| Shadow Sneak | Physical | GHOST | 40 | 100 | 30 | The user extends their shadow and attacks from behind. This move always goes first. |
| Astonish | Physical | GHOST | 30 | 100 | 15 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
| Lick | Physical | GHOST | 30 | 100 | 30 | The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. |
| Night Shade | Special | GHOST | --- | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Confuse Ray | Status | GHOST | --- | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
| Curse | Status | GHOST | --- | --- | 10 | A move that works differently for the Ghost-type than for all other types. |
| Destiny Bond | Status | GHOST | --- | --- | 5 | If the user faints after using this move, the Pokémon knocking it out also faints. |
| Grudge | Status | GHOST | --- | --- | 5 | If the user faints, the user's grudge depletes the PP of the opponent's move that knocked it out. |
| Nightmare | Status | GHOST | --- | 100 | 15 | A sleeping target sees a nightmare that inflicts some damage every turn. |
| Spite | Status | GHOST | --- | 100 | 10 | The user unleashes a grudge on the move last used by the target, cutting 4 PP from it. |
| Frenzy Plant | Special | GRASS | 150 | 90 | 5 | The user slams the target with an enormous tree. The user can't move on the next turn. |
| Leaf Storm | Special | GRASS | 130 | 90 | 5 | The user whips up a storm of leaves. The attack's recoil harshly lowers the user's Sp. Atk stat. |
| Petal Dance | Special | GRASS | 120 | 100 | 10 | The user attacks by scattering petals for two to three turns. The user then becomes confused. |
| Power Whip | Physical | GRASS | 120 | 85 | 10 | The user violently whirls vines, tentacles, or the like to harshly lash the target. |
| Seed Flare | Special | GRASS | 120 | 85 | 5 | The user emits a shock wave to attack the target. This may also harshly lower the target's Sp. Def stat. |
| Solar Beam | Special | GRASS | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| Wood Hammer | Physical | GRASS | 120 | 100 | 15 | The user slams their rugged body into the target to attack. This also damages the user quite a lot. |
| Leaf Blade | Physical | GRASS | 90 | 100 | 15 | The user handles a sharp leaf like a sword, cutting their target. Critical hits land more easily. |
| Energy Ball | Special | GRASS | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Seed Bomb | Physical | GRASS | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
| Giga Drain | Special | GRASS | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| Horn Leech | Physical | GRASS | 75 | 100 | 10 | The user drains the target's energy with horns. The user's HP is restored by half the damage dealt. |
| Leaf Tornado | Special | GRASS | 65 | 90 | 10 | The user attacks by encircling the target in sharp leaves. This may also lower the target's Accuracy. |
| Magical Leaf | Special | GRASS | 60 | --- | 20 | The user scatters curious leaves that chase the target. This attack never misses. |
| Needle Arm | Physical | GRASS | 60 | 100 | 15 | The user attacks by wildly swinging their thorny arms. This may also make the target flinch. |
| Razor Leaf | Physical | GRASS | 55 | 95 | 25 | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
| Grass Pledge | Special | GRASS | 80 | 100 | 10 | A column of grass sprouts. Its power is increased and it can create Fields with other Pledge moves. |
| Mega Drain | Special | GRASS | 40 | 100 | 15 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| Vine Whip | Physical | GRASS | 45 | 100 | 25 | The target is struck with slender, whiplike vines to inflict damage. |
| Bullet Seed | Physical | GRASS | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row. |
| Absorb | Special | GRASS | 20 | 100 | 25 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| Grass Knot | Special | GRASS | --- | 100 | 20 | The user snares the target and trips it. The heavier the target, the greater the move's power. |
| Aromatherapy | Status | GRASS | --- | --- | 5 | The user releases a soothing scent that heals all status conditions affecting the user's party. |
| Cotton Guard | Status | GRASS | --- | --- | 10 | The user protects their body, wrapping it in soft cotton. It drastically raises their Defense stat. |
| Cotton Spore | Status | GRASS | --- | 100 | 40 | The user releases cotton-like spores that harshly lower the targets' Speed stat. |
| Grass Whistle | Status | GRASS | --- | 55 | 15 | The user plays a pleasant melody that lulls the target into a deep sleep. |
| Ingrain | Status | GRASS | --- | --- | 20 | The user lays roots that restore HP on every turn. Because of being rooted, the user can't switch out. |
| Leech Seed | Status | GRASS | --- | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| Sleep Powder | Status | GRASS | --- | 75 | 15 | The user scatters a big cloud of sleep-inducing dust around the target. |
| Spore | Status | GRASS | --- | 100 | 15 | The user scatters bursts of spores that induce sleep. |
| Stun Spore | Status | GRASS | --- | 75 | 30 | The user scatters a cloud of numbing powder that paralyzes the target. |
| Synthesis | Status | GRASS | --- | --- | 5 | The user restores their own HP. The amount of HP regained varies with the weather. |
| Worry Seed | Status | GRASS | --- | 100 | 10 | A seed causing worry is planted on the target. It changes the target's Ability to Insomnia. |
| Earthquake | Physical | GROUND | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around them. |
| Earth Power | Special | GROUND | 90 | 100 | 10 | The user makes the ground under the target erupt. This may also lower the target's Sp. Def stat. |
| Dig | Physical | GROUND | 80 | 100 | 10 | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
| Drill Run | Physical | GROUND | 80 | 95 | 10 | The user crashes into the target while rotating their body like a drill. Critical hits land more easily. |
| Bone Club | Physical | GROUND | 65 | 85 | 20 | The user clubs the target with a bone. This may also make the target flinch. |
| Mud Bomb | Special | GROUND | 65 | 85 | 10 | The user launches a hard-packed mud ball to attack. This may also lower the target's Accuracy. |
| Bulldoze | Physical | GROUND | 60 | 100 | 20 | The user strikes everything around by stomping the ground. This lowers the Speed stat of those hit. |
| Mud Shot | Special | GROUND | 55 | 95 | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Bonemerang | Physical | GROUND | 50 | 90 | 10 | The user throws the bone they hold. The bone loops around to hit the target twice, coming and going. |
| Sand Tomb | Physical | GROUND | 35 | 85 | 15 | The user traps the target inside a harshly raging sandstorm for four to five turns. |
| Bone Rush | Physical | GROUND | 25 | 90 | 10 | The user strikes the target with a hard bone two to five times in a row. |
| Mud-Slap | Special | GROUND | 20 | 100 | 10 | The user hurls mud in the target's face to inflict damage and lower its Accuracy. |
| Fissure | Physical | GROUND | --- | 30 | 5 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if hit. |
| Magnitude | Physical | GROUND | --- | 100 | 30 | The user attacks everything around with a ground-shaking quake. Its power varies. |
| Mud Sport | Status | GROUND | --- | --- | 15 | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
| Sand Attack | Status | GROUND | --- | 100 | 15 | Sand is hurled in the target's face, reducing the target's Accuracy. |
| Spikes | Status | GROUND | --- | --- | 20 | The user lays a trap of spikes at the opposing team's feet. It hurts opponents switching into battle. |
| Freeze Shock | Physical | ICE | 140 | 90 | 5 | The user attacks with electrically charged ice on the second turn. This may paralyze the target. |
| Ice Burn | Special | ICE | 140 | 90 | 5 | On the second turn, an ultracold, freezing wind surrounds the target. This may burn the target. |
| Blizzard | Special | ICE | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also freeze the targets. |
| Ice Beam | Special | ICE | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icicle Crash | Physical | ICE | 85 | 90 | 10 | The user attacks by harshly dropping large icicles onto the target. This may make the target flinch. |
| Ice Punch | Physical | ICE | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
| Aurora Beam | Special | ICE | 65 | 100 | 20 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
| Glaciate | Special | ICE | 65 | 95 | 10 | The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat. |
| Ice Fang | Physical | ICE | 65 | 95 | 15 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Avalanche | Physical | ICE | 60 | 100 | 10 | The power of this move is doubled if the user has already been hurt by the target in the same turn. |
| Icy Wind | Special | ICE | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémons' Speed stat. |
| Frost Breath | Special | ICE | 60 | 90 | 10 | The user blows a cold breath on the target. This attack always results in a critical hit. |
| Ice Shard | Physical | ICE | 40 | 100 | 30 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| Powder Snow | Special | ICE | 40 | 100 | 25 | The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. |
| Ice Ball | Physical | ICE | 30 | 90 | 20 | The user attacks the target for five turns. The move's power increases each time it hits. |
| Icicle Spear | Physical | ICE | 25 | 100 | 30 | The user launches sharp icicles at the target two to five times in a row. |
| Sheer Cold | Special | ICE | --- | 30 | 5 | The target faints instantly. It is less likely to hit if used by Pokémon other than Ice-types. |
| Hail | Status | ICE | --- | --- | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice-type. |
| Haze | Status | ICE | --- | --- | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Mist | Status | ICE | --- | --- | 30 | The user cloaks themselves and allies in mist, preventing stats from being lowered for five turns. |
| Explosion | Physical | NORMAL | 250 | 100 | 5 | The user attacks everything around themselves, causing a tremendous explosion. The user then faints. |
| Self-Destruct | Physical | NORMAL | 200 | 100 | 5 | The user attacks everything around themselves by causing an explosion. The user then faints. |
| Giga Impact | Physical | NORMAL | 150 | 90 | 5 | The user charges at the target using every bit of their power. The user can't move on the next turn. |
| Hyper Beam | Special | NORMAL | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Last Resort | Physical | NORMAL | 140 | 100 | 5 | This move can be used only after the user has used all other moves they know within the battle. |
| Double-Edge | Physical | NORMAL | 120 | 100 | 15 | A reckless, life-risking tackle. This also damages the user quite a lot. |
| Head Charge | Physical | NORMAL | 120 | 100 | 15 | The user charges head-first, using powerful guard hair. This also damages the user a little. |
| Mega Kick | Physical | NORMAL | 120 | 75 | 5 | The target is attacked by a kick launched with muscle-packed power. |
| Thrash | Physical | NORMAL | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Egg Bomb | Physical | NORMAL | 100 | 75 | 10 | A large egg is hurled at the target with maximum force to inflict damage. |
| Judgment | Special | NORMAL | 100 | 100 | 10 | The user releases countless shots of light. This move's type varies depending on the held Plate. |
| Skull Bash | Physical | NORMAL | 130 | 100 | 10 | Tucking in their head, the user raises their Defense stat and rams the target on the second turn. |
| Hyper Voice | Special | NORMAL | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| Rock Climb | Physical | NORMAL | 90 | 85 | 20 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. It can also be used to scale rocky walls. |
| Take Down | Physical | NORMAL | 90 | 85 | 20 | A reckless, full-body charge to slam into the target. This also damages the user a little. |
| Uproar | Special | NORMAL | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Body Slam | Physical | NORMAL | 85 | 100 | 15 | The user drops onto the target with their full body weight. This may also leave the target with paralysis. |
| Techno Blast | Special | NORMAL | 120 | 100 | 5 | The user fires a beam of light. The move's type changes depending on the Drive the user holds. |
| Extreme Speed | Physical | NORMAL | 80 | 100 | 5 | The user charges the target at blinding speed. This move always goes first. |
| Hyper Fang | Physical | NORMAL | 80 | 90 | 15 | The user bites hard on the target with sharp front fangs. This may also make the target flinch. |
| Mega Punch | Physical | NORMAL | 80 | 85 | 20 | The target is slugged by a punch thrown with muscle-packed power. |
| Razor Wind | Special | NORMAL | 80 | 100 | 10 | Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
| Slam | Physical | NORMAL | 80 | 75 | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Strength | Physical | NORMAL | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| Tri Attack | Special | NORMAL | 80 | 100 | 10 | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. |
| Crush Claw | Physical | NORMAL | 75 | 95 | 10 | The user slashes the target with hard and sharp claws. This may also lower the target's Defense. |
| Relic Song | Special | NORMAL | 75 | 100 | 10 | The user appeals to the targets' hearts with an ancient song. This may also induce sleep. |
| Chip Away | Physical | NORMAL | 70 | 100 | 20 | The user strikes consistently. The target's stat changes don't affect this attack's damage. |
| Dizzy Punch | Physical | NORMAL | 70 | 100 | 10 | The target is hit with rhythmically launched punches. This may also leave the target confused. |
| Facade | Physical | NORMAL | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| Headbutt | Physical | NORMAL | 70 | 100 | 15 | The user charges head first into the target. The target may flinch. Can be used to shake trees. |
| Retaliate | Physical | NORMAL | 70 | 100 | 5 | The user seeks revenge. If an ally fainted on the previous turn, it deals more damage. |
| Secret Power | Physical | NORMAL | 70 | 100 | 20 | The additional effects of this attack depend upon where it is used. |
| Slash | Physical | NORMAL | 70 | 100 | 20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| Horn Attack | Physical | NORMAL | 65 | 100 | 25 | The target is jabbed with a sharply pointed horn to inflict damage. |
| Stomp | Physical | NORMAL | 65 | 100 | 20 | The target is stomped with a big foot. This may also make the target flinch. |
| Covet | Physical | NORMAL | 60 | 100 | 25 | The user endearingly approaches the target, then steals the target's held item. |
| Round | Special | NORMAL | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| Smelling Salts | Physical | NORMAL | 70 | 100 | 10 | This move's power is doubled when used on a target with paralysis, but also heals its paralysis. |
| Swift | Special | NORMAL | 60 | --- | 20 | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Vice Grip | Physical | NORMAL | 55 | 100 | 30 | The target is gripped and squeezed from both sides to inflict damage. |
| Cut | Physical | NORMAL | 50 | 95 | 30 | The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
| Struggle | Physical | NORMAL | 50 | --- | 1 | This attack is used in desperation only if the user has no PP. It also damages the user a little. |
| Tackle | Physical | NORMAL | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with their whole body. |
| Weather Ball | Special | NORMAL | 50 | 100 | 10 | This attack move varies in power and type depending on the weather. |
| Echoed Voice | Special | NORMAL | 40 | 100 | 15 | The user attacks with an echoing voice. The power increases with every turn it is used successively. |
| Fake Out | Physical | NORMAL | 40 | 100 | 10 | This attack hits first and makes the target flinch. It only works the first turn the user is in battle. |
| False Swipe | Physical | NORMAL | 40 | 100 | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Pay Day | Physical | NORMAL | 40 | 100 | 20 | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
| Pound | Physical | NORMAL | 40 | 100 | 35 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Quick Attack | Physical | NORMAL | 40 | 100 | 30 | The user lunges at a speed that makes them almost invisible. This move always goes first. |
| Scratch | Physical | NORMAL | 40 | 100 | 35 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Snore | Special | NORMAL | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Double Hit | Physical | NORMAL | 35 | 90 | 10 | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
| Feint | Physical | NORMAL | 30 | 100 | 10 | The user even hits a target using moves like Protect or Detect. These moves' effects are lifted. |
| Tail Slap | Physical | NORMAL | 25 | 85 | 10 | The user attacks by striking the target with a hard tail. It hits the target two to five times in a row. |
| Rage | Physical | NORMAL | 20 | 100 | 20 | As long as this move is in use, the user's Attack stat raises each time the user is hit. |
| Rapid Spin | Physical | NORMAL | 20 | 100 | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| Spike Cannon | Physical | NORMAL | 20 | 100 | 15 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
| Comet Punch | Physical | NORMAL | 18 | 85 | 15 | The target is hit with a flurry of punches that strike two to five times in a row. |
| Fury Swipes | Physical | NORMAL | 18 | 80 | 15 | The target is raked with sharp claws or scythes quickly two to five times in a row. |
| Barrage | Physical | NORMAL | 15 | 85 | 20 | Round objects are hurled at the target to strike two to five times in a row. |
| Bind | Physical | NORMAL | 15 | 85 | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Double Slap | Physical | NORMAL | 15 | 85 | 10 | The target is slapped repeatedly, back and forth, two to five times in a row. |
| Fury Attack | Physical | NORMAL | 15 | 85 | 20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| Wrap | Physical | NORMAL | 15 | 90 | 20 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Constrict | Physical | NORMAL | 10 | 100 | 35 | The user attacks with long tentacles, vines, or the like. This may lower the target's Speed stat. |
| Bide | Physical | NORMAL | --- | --- | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Crush Grip | Physical | NORMAL | --- | 100 | 5 | The target is crushed with great force. The more HP the target has left, the greater this move's power. |
| Endeavor | Physical | NORMAL | --- | 100 | 5 | This attack move cuts down the target's HP to equal the user's HP. |
| Flail | Physical | NORMAL | --- | 100 | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Frustration | Physical | NORMAL | --- | 100 | 20 | This full-power attack grows more powerful the less the user likes their Trainer. |
| Guillotine | Physical | NORMAL | --- | 30 | 5 | A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. |
| Hidden Power | Special | NORMAL | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| Horn Drill | Physical | NORMAL | --- | 30 | 5 | The user stabs the target with a horn rotating like a drill. The target faints instantly if hit. |
| Natural Gift | Physical | NORMAL | --- | 100 | 15 | The user draws power to attack by using a held Berry. The Berry determines the move's type and power. |
| Present | Physical | NORMAL | --- | 90 | 15 | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
| Return | Physical | NORMAL | --- | 100 | 20 | This full-power attack grows more powerful the more the user likes their Trainer. |
| Sonic Boom | Special | NORMAL | --- | 90 | 20 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
| Spit Up | Special | NORMAL | --- | 100 | 10 | The power stored from Stockpile is released. Storing more power increases damage dealt. |
| Super Fang | Physical | NORMAL | --- | 90 | 10 | The user chomps hard on the target with their sharp front fangs. This cuts the target's HP in half. |
| Trump Card | Special | NORMAL | --- | --- | 5 | The fewer PP this move has, the greater its power. |
| Wring Out | Special | NORMAL | --- | 100 | 5 | The user powerfully wrings the target. The higher the target's HP still is, the greater the power. |
| Acupressure | Status | NORMAL | --- | --- | 30 | The user pressures stress points, sharply boosting one of their own or their allies' stats. |
| After You | Status | NORMAL | --- | --- | 15 | The user helps the target and makes it use its move right after the user. |
| Assist | Status | NORMAL | --- | --- | 20 | The user hurriedly and randomly uses a move among those known by ally Pokémon. |
| Attract | Status | NORMAL | --- | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| Baton Pass | Status | NORMAL | --- | --- | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Belly Drum | Status | NORMAL | --- | --- | 10 | The user maximizes their Attack stat in exchange for HP equal to half their max HP. |
| Bestow | Status | NORMAL | --- | --- | 15 | The user passes their held item to the target if the target isn't holding an item already. |
| Block | Status | NORMAL | --- | --- | 5 | The user blocks the target's way with arms spread wide to prevent escape. |
| Camouflage | Status | NORMAL | --- | --- | 20 | The user's type is changed depending on the environment. |
| Captivate | Status | NORMAL | --- | 100 | 20 | Opposing Pokémon of the opposite gender are charmed, and their Sp. Atk stat harshly lowered. |
| Charm | Status | FAIRY | --- | 100 | 20 | The user gazes rather charmingly, making the target less wary. This harshly lowers its Attack stat. |
| Conversion | Status | NORMAL | --- | --- | 30 | The user changes their type to become the same as the move at the top of the list of their known moves. |
| Conversion 2 | Status | NORMAL | --- | --- | 30 | The user changes their type to become resistant to the type of the attack the opponent used last. |
| Copycat | Status | NORMAL | --- | --- | 20 | The user mimics the move used immediately before them. It fails if no other move has been used yet. |
| Defense Curl | Status | NORMAL | --- | --- | 40 | The user curls up to conceal weak spots and raise their Defense stat. |
| Disable | Status | NORMAL | --- | 100 | 20 | For four turns, this move prevents the target from using the move it last used. |
| Double Team | Status | NORMAL | --- | --- | 15 | By moving rapidly, the user makes illusory copies of themselves to raise their Evasion. |
| Encore | Status | NORMAL | --- | 100 | 5 | The user compels the target to keep using the move that was encored for three turns. |
| Endure | Status | NORMAL | --- | --- | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Entrainment | Status | NORMAL | --- | 100 | 15 | Forces the target to mimic an odd dance. The target's Ability becomes the same as the user's. |
| Flash | Status | NORMAL | --- | 100 | 20 | The user emits bright light, cutting targets' Accuracy. It can be used to illuminate dark caves. |
| Focus Energy | Status | NORMAL | --- | --- | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| Follow Me | Status | NORMAL | --- | --- | 20 | The user draws attention to themselves, making all targets take aim only at the user. |
| Foresight | Status | NORMAL | --- | --- | 40 | Enables Normal- and Fighting-type attacks to hit Ghost-types. Renders raised Evasion useless. |
| Glare | Status | NORMAL | --- | 100 | 30 | The user intimidates the target with the pattern on their belly to cause paralysis. |
| Growl | Status | NORMAL | --- | 100 | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
| Growth | Status | NORMAL | --- | --- | 20 | The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| Harden | Status | NORMAL | --- | --- | 30 | The user stiffens all the muscles in their body to raise their Defense stat. |
| Heal Bell | Status | NORMAL | --- | --- | 5 | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
| Helping Hand | Status | NORMAL | --- | --- | 20 | The user assists an ally by boosting the power of that ally's attack. |
| Howl | Status | NORMAL | --- | --- | 40 | The user howls loudly to raise their spirit, which boosts their Attack stat. |
| Leer | Status | NORMAL | --- | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| Lock-On | Status | NORMAL | --- | --- | 5 | The user takes sure aim at the target. This ensures the next attack does not miss the target. |
| Lovely Kiss | Status | NORMAL | --- | 75 | 10 | With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. |
| Lucky Chant | Status | NORMAL | --- | --- | 30 | The user chants an incantation, preventing opponents from landing critical hits for five turns. |
| Me First | Status | NORMAL | --- | --- | 20 | The user cuts ahead and uses the target's intended move with greater power. It fails if not used first. |
| Mean Look | Status | NORMAL | --- | --- | 5 | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| Metronome | Status | NORMAL | --- | --- | 10 | The user waggles a finger and stimulates their brain into randomly using nearly any move. |
| Milk Drink | Status | NORMAL | --- | --- | 10 | The user restores up to half of their max HP. May also be used in the field to heal HP. |
| Mimic | Status | NORMAL | --- | --- | 10 | The user copies the target's last move. This move can be used until the Pokémon is switched out. |
| Mind Reader | Status | NORMAL | --- | --- | 5 | The user senses the target's movements to ensure the next attack hitting the target. |
| Minimize | Status | NORMAL | --- | --- | 10 | The user compresses their body to make themselves look smaller, sharply raising their Evasion. |
| Moonlight | Status | FAIRY | --- | --- | 5 | The user restores their own HP. The amount of HP regained varies with the weather. |
| Morning Sun | Status | NORMAL | --- | --- | 5 | The user restores their own HP. The amount of HP regained varies with the weather. |
| Nature Power | Status | NORMAL | --- | --- | 20 | This attack makes use of nature's power. Its effects vary depending on the user's environment. |
| Odor Sleuth | Status | NORMAL | --- | --- | 40 | Enables Normal- and Fighting-type moves to hit Ghost-types. It also negates raised Evasion. |
| Pain Split | Status | NORMAL | --- | --- | 20 | The user adds their HP to the target's HP, then equally shares the combined HP with the target. |
| Perish Song | Status | NORMAL | --- | --- | 5 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
| Protect | Status | NORMAL | --- | --- | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | Status | NORMAL | --- | --- | 10 | The user hypnotizes themselves into copying any stat change made by the target. |
| Recover | Status | NORMAL | --- | --- | 10 | Regenerating their own cells, the user restores up to half of their max HP. |
| Recycle | Status | NORMAL | --- | --- | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| Reflect Type | Status | NORMAL | --- | --- | 15 | The user reflects the target's type, becoming the same type as the target. |
| Refresh | Status | NORMAL | --- | --- | 20 | The user rests to cure themselves of a poisoning, burn, or paralysis. |
| Roar | Status | NORMAL | --- | --- | 20 | The target is scared off, and a different Pokémon is dragged out. Ends the battle in the wild. |
| Safeguard | Status | NORMAL | --- | --- | 25 | The user creates a protective field that prevents status conditions for five turns. |
| Scary Face | Status | NORMAL | --- | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Screech | Status | NORMAL | --- | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
| Sharpen | Status | NORMAL | --- | --- | 30 | The user makes their edges more jagged, which raises their Attack stat. |
| Shell Smash | Status | NORMAL | --- | --- | 15 | The user lowers their Defense and Sp. Def stats to sharply raise their Attack, Sp. Atk, and Speed. |
| Simple Beam | Status | NORMAL | --- | 100 | 15 | The user's mysterious psychic wave changes the target's Ability to Simple. |
| Sing | Status | NORMAL | --- | 55 | 15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
| Sketch | Status | NORMAL | --- | --- | 1 | The user permanently learns the move last used by the target. After using it, Sketch itself disappears. |
| Slack Off | Status | NORMAL | --- | --- | 10 | The user slacks off, restoring up to half of their max HP. |
| Sleep Talk | Status | NORMAL | --- | --- | 10 | While being asleep, the user randomly uses one of the moves they know. |
| Smokescreen | Status | NORMAL | --- | 100 | 20 | The user releases an obscuring cloud of smoke or ink. This lowers the target's Accuracy. |
| Soft-Boiled | Status | NORMAL | --- | --- | 10 | The user restores up to half of their max HP. May also be used in the field to heal HP. |
| Splash | Status | NORMAL | --- | --- | 40 | The user just flops and splashes around to no effect at all... |
| Stockpile | Status | NORMAL | --- | --- | 20 | The user charges up power, raising both Defense and Sp. Def. stats. The move can be used three times. |
| Substitute | Status | NORMAL | --- | --- | 10 | The user makes a copy of themselves using some of their HP. The copy serves as the user's decoy. |
| Supersonic | Status | NORMAL | --- | 55 | 20 | The user generates odd sound waves from their body that confuse the target. |
| Swagger | Status | NORMAL | --- | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| Swallow | Status | NORMAL | --- | --- | 10 | The power stored from Stockpile is absorbed. Storing more power heals more HP. |
| Sweet Kiss | Status | FAIRY | --- | 75 | 10 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Sweet Scent | Status | NORMAL | --- | 100 | 20 | A sweet scent that harshly lowers opposing Pokémons' Evasion. |
| Swords Dance | Status | NORMAL | --- | --- | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| Tail Whip | Status | NORMAL | --- | 100 | 30 | The user wags their tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| Teeter Dance | Status | NORMAL | --- | 100 | 20 | The user performs a wobbly dance that confuses the Pokémon around them. |
| Tickle | Status | NORMAL | --- | 100 | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Transform | Status | NORMAL | --- | --- | 10 | The user transforms into a copy of the target right down to having the same move set. |
| Whirlwind | Status | NORMAL | --- | --- | 20 | The target is blown away, and a different Pokémon is dragged out. Ends the battle in the wild. |
| Wish | Status | NORMAL | --- | --- | 10 | One turn after using this move, the user's or their replacement's HP is restored by half the user's max HP. |
| Work Up | Status | NORMAL | --- | --- | 30 | The user is roused, and their Attack and Sp. Atk stats increase. |
| Yawn | Status | NORMAL | --- | --- | 10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Gunk Shot | Physical | POISON | 120 | 80 | 5 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Sludge Wave | Special | POISON | 95 | 100 | 10 | The user strikes everything around by swamping the area. This may also poison those hit. |
| Sludge Bomb | Special | POISON | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. |
| Poison Jab | Physical | POISON | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| Cross Poison | Physical | POISON | 70 | 100 | 20 | A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
| Sludge | Special | POISON | 65 | 100 | 20 | Unsanitary sludge is hurled at the target. This may also poison the target. |
| Venoshock | Special | POISON | 65 | 100 | 10 | The user attacks with a special poisonous liquid. If the target is poisoned, the power is doubled. |
| Clear Smog | Special | POISON | 50 | --- | 15 | The user attacks by throwing a clump of special mud. All stat changes are returned to normal. |
| Poison Fang | Physical | POISON | 50 | 100 | 15 | The user bites the target with toxic fangs. This may also leave the target badly poisoned. |
| Poison Tail | Physical | POISON | 50 | 100 | 25 | The user hits the target with a tail. This may also poison the target. Critical hits land more easily. |
| Acid | Special | POISON | 40 | 100 | 30 | The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat. |
| Acid Spray | Special | POISON | 40 | 100 | 20 | The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat. |
| Smog | Special | POISON | 30 | 70 | 20 | The target is attacked with a discharge of filthy gases. This may also poison the target. |
| Poison Sting | Physical | POISON | 15 | 100 | 35 | The user stabs the target with a poisonous stinger. This may also poison the target. |
| Acid Armor | Status | POISON | --- | --- | 20 | The user alters their cellular structure to liquefy themselves, sharply raising their Defense stat. |
| Coil | Status | POISON | --- | --- | 20 | The user coils up and concentrates. This raises their Attack and Defense stats as well as their Accuracy. |
| Gastro Acid | Status | POISON | --- | 100 | 10 | Hurls up stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
| Poison Gas | Status | POISON | --- | 90 | 40 | A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit. |
| Poison Powder | Status | POISON | --- | 75 | 35 | The user scatters a cloud of poisonous dust that poisons the target. |
| Toxic | Status | POISON | --- | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Toxic Spikes | Status | POISON | --- | --- | 20 | The user lays a trap of poison spikes. This poisons opposing Pokémon that switch into battle. |
| Psycho Boost | Special | PSYCHIC | 140 | 90 | 5 | The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
| Dream Eater | Special | PSYCHIC | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage to heal its own HP. |
| Future Sight | Special | PSYCHIC | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Psystrike | Special | PSYCHIC | 100 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| Psychic | Special | PSYCHIC | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| Extrasensory | Special | PSYCHIC | 80 | 100 | 20 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Psyshock | Special | PSYCHIC | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| Zen Headbutt | Physical | PSYCHIC | 80 | 90 | 15 | The user focuses their willpower to their head and attacks. It may make the target flinch. |
| Luster Purge | Special | PSYCHIC | 70 | 100 | 5 | The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat. |
| Mist Ball | Special | PSYCHIC | 70 | 100 | 5 | A mist-like flurry of down envelops the target. This may also lower the target's Sp. Atk stat. |
| Psycho Cut | Physical | PSYCHIC | 70 | 100 | 20 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
| Synchronoise | Special | PSYCHIC | 120 | 100 | 15 | The user inflicts damage on any Pokémon of the same type with an odd shock wave. |
| Psybeam | Special | PSYCHIC | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. |
| Heart Stamp | Physical | PSYCHIC | 60 | 100 | 25 | The user unleashes a vicious blow after fooling the target. This may make the target flinch. |
| Confusion | Special | PSYCHIC | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. |
| Mirror Coat | Special | PSYCHIC | --- | 100 | 20 | A retaliation move that counters any special attack, inflicting double the damage taken. |
| Psywave | Special | PSYCHIC | --- | 100 | 15 | The target is attacked with an odd psychic wave. The attack varies in intensity. |
| Stored Power | Special | PSYCHIC | --- | 100 | 10 | The user attacks with stored power. The more the user's stats are raised, the greater the power. |
| Agility | Status | PSYCHIC | --- | --- | 30 | The user relaxes and lightens their body to move faster. This sharply raises the Speed stat. |
| Ally Switch | Status | PSYCHIC | --- | --- | 15 | The user teleports using a strange power and switches places with an ally or a party Pokémon. |
| Amnesia | Status | PSYCHIC | --- | --- | 20 | The user empties their mind to forget their concerns. This sharply raises the user's Sp. Def stat. |
| Barrier | Status | PSYCHIC | --- | --- | 20 | The user throws up a sturdy wall that sharply raises their Defense stat. |
| Calm Mind | Status | PSYCHIC | --- | --- | 20 | The user quietly focuses their mind and calms their spirit to raise their Sp. Atk and Sp. Def stats. |
| Cosmic Power | Status | PSYCHIC | --- | --- | 20 | The user absorbs a mystical power from space to raise their Defense and Sp. Def stats. |
| Gravity | Status | PSYCHIC | --- | --- | 5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
| Guard Split | Status | PSYCHIC | --- | --- | 10 | Employs psychic power to average the user's Defense and Sp. Def stats with the target's. |
| Guard Swap | Status | PSYCHIC | --- | --- | 10 | The user employs their psychic power to switch changes of Defense and Sp. Def stats with the target. |
| Heal Block | Status | PSYCHIC | --- | 100 | 15 | The user prevents opponents from using moves, Abilities or held items to recover HP for five turns. |
| Heal Pulse | Status | PSYCHIC | --- | --- | 10 | The user emits a healing pulse that restores the target's HP by up to half of its max HP. |
| Healing Wish | Status | PSYCHIC | --- | --- | 10 | The user faints. The Pokémon taking their place will have its HP restored and status conditions cured. |
| Heart Swap | Status | PSYCHIC | --- | --- | 10 | The user employs their psychic power to switch stat changes with the target. |
| Hypnosis | Status | PSYCHIC | --- | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| Imprison | Status | PSYCHIC | --- | --- | 10 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Kinesis | Status | PSYCHIC | --- | 80 | 15 | The user distracts the target by bending a spoon. This lowers the target's Accuracy. |
| Light Screen | Status | PSYCHIC | --- | --- | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| Lunar Dance | Status | PSYCHIC | --- | --- | 10 | The user faints. The Pokémon taking their place will have its status and HP fully restored. |
| Magic Coat | Status | PSYCHIC | --- | --- | 15 | The user creates a barrier that reflects back moves like Leech Seed and most status moves. |
| Magic Room | Status | PSYCHIC | --- | --- | 10 | The user creates a bizarre area in which Pokémons' held items lose their effects for five turns. |
| Meditate | Status | PSYCHIC | --- | --- | 40 | The user meditates to awaken the power deep within their body and raise their Attack stat. |
| Miracle Eye | Status | PSYCHIC | --- | --- | 40 | Enables Psychic-type attacks to hit Dark-types. Renders a target's raised Evasion useless. |
| Power Split | Status | PSYCHIC | --- | --- | 10 | The user employs their psychic power to average Attack and Sp. Atk stats with those of the target. |
| Power Swap | Status | PSYCHIC | --- | --- | 10 | The user employs psychic power to switch changes of Attack and Sp. Atk stats with the target. |
| Power Trick | Status | PSYCHIC | --- | --- | 10 | The user employs their psychic power to switch their Attack and Defense stat. |
| Psycho Shift | Status | PSYCHIC | --- | 100 | 10 | Using their psychic power of suggestion, the user transfers status conditions to the target. |
| Reflect | Status | PSYCHIC | --- | --- | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| Rest | Status | PSYCHIC | --- | --- | 10 | The user sleeps for two turns. The user's HP are restored and any status conditions healed. |
| Role Play | Status | PSYCHIC | --- | --- | 10 | The user mimics the target completely, copying the target's natural Ability. |
| Skill Swap | Status | PSYCHIC | --- | --- | 10 | The user employs their psychic power to exchange Abilities with the target. |
| Telekinesis | Status | PSYCHIC | --- | --- | 15 | The user makes the target float with psychic power. The target is easier to hit for three turns. |
| Teleport | Status | PSYCHIC | --- | --- | 20 | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. |
| Trick | Status | PSYCHIC | --- | 100 | 10 | The user catches the target off guard and swaps held items. |
| Trick Room | Status | PSYCHIC | --- | --- | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Wonder Room | Status | PSYCHIC | --- | --- | 10 | The user creates a bizarre area in which Defense and Sp. Def stats are swapped for five turns. |
| Head Smash | Physical | ROCK | 150 | 80 | 5 | The user attacks with a hazardous, full-power headbutt. This also damages the user terribly. |
| Rock Wrecker | Physical | ROCK | 150 | 90 | 5 | The user launches a huge boulder at the target to attack. The user can't move on the next turn. |
| Stone Edge | Physical | ROCK | 100 | 80 | 5 | The user stabs the target from below with sharpened stones. Critical hits land more easily. |
| Rock Slide | Physical | ROCK | 75 | 90 | 10 | Large boulders are hurled at the targets to inflict damage. The opposing Pokémon may flinch. |
| Power Gem | Special | ROCK | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Ancient Power | Special | ROCK | 60 | 100 | 5 | The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| Rock Throw | Physical | ROCK | 50 | 90 | 15 | The user picks up and throws a small rock at the target to attack. |
| Rock Tomb | Physical | ROCK | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target's Speed stat. |
| Smack Down | Physical | ROCK | 50 | 100 | 15 | The user throws a stone or a similar projectile to attack. Flying Pokémon fall to the ground when hit. |
| Rollout | Physical | ROCK | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes more powerful with each hit. |
| Rock Blast | Physical | ROCK | 25 | 90 | 10 | The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
| Rock Polish | Status | ROCK | --- | --- | 20 | The user polishes their body to reduce drag. This sharply raises the user's Speed stat. |
| Sandstorm | Status | ROCK | --- | --- | 10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock-, Ground-, and Steel-types. |
| Stealth Rock | Status | ROCK | --- | --- | 20 | The user lays a trap of levitating stones. The trap hurts opponents that switch into battle. |
| Wide Guard | Status | ROCK | --- | --- | 10 | The user and their allies are protected from wide-ranging attacks for one turn. |
| Doom Desire | Special | STEEL | 140 | 100 | 5 | Two turns after this move is used, the user blasts the target with a concentrated bundle of light. |
| Iron Tail | Physical | STEEL | 100 | 75 | 15 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Meteor Mash | Physical | STEEL | 90 | 90 | 10 | The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat. |
| Flash Cannon | Special | STEEL | 80 | 100 | 10 | The user gathers their light energy and releases it all. This may lower the target's Sp. Def stat. |
| Iron Head | Physical | STEEL | 80 | 100 | 15 | The user slams the target with their steel-hard head. This may also make the target flinch. |
| Steel Wing | Physical | STEEL | 70 | 90 | 25 | The target is hit with wings of steel. This may also raise the user's Defense stat. |
| Mirror Shot | Special | STEEL | 65 | 85 | 10 | The user lets loose a flash of energy from their polished body. This may lower the target's Accuracy. |
| Magnet Bomb | Physical | STEEL | 60 | --- | 20 | The user launches steel bombs that stick to the target. This attack never misses. |
| Gear Grind | Physical | STEEL | 50 | 85 | 15 | The user attacks by throwing steel gears at the target twice. |
| Metal Claw | Physical | STEEL | 50 | 95 | 35 | The target is raked with steel claws. This may also raise the user's Attack stat. |
| Bullet Punch | Physical | STEEL | 40 | 100 | 30 | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| Gyro Ball | Physical | STEEL | --- | 100 | 5 | The user whirls in a high-speed spin. The slower the user is than the target, the greater the power. |
| Heavy Slam | Physical | STEEL | --- | 100 | 10 | The user slams with their heavy body. The heavier the user is than the target, the greater the power. |
| Metal Burst | Physical | STEEL | --- | 100 | 10 | The user retaliates with greater force against the opponent that last inflicted damage on them. |
| Autotomize | Status | STEEL | --- | --- | 15 | The user sheds part of their body to make themselves lighter and sharply raise their Speed stat. |
| Iron Defense | Status | STEEL | --- | --- | 15 | The user hardens their body's surface like iron, sharply raising their Defense stat. |
| Metal Sound | Status | STEEL | --- | 85 | 40 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Shift Gear | Status | STEEL | --- | --- | 10 | The user rotates their gears, raising the Attack stat and sharply raising the Speed stat. |
| Hydro Cannon | Special | WATER | 150 | 90 | 5 | The target is hit with a watery blast. The user can't move on the next turn. |
| Water Spout | Special | WATER | 150 | 100 | 5 | The user spouts water against opposing Pokémon. The lower the user's HP, the lower the power. |
| Hydro Pump | Special | WATER | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| Muddy Water | Special | WATER | 90 | 85 | 10 | The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their Accuracy. |
| Surf | Special | WATER | 90 | 100 | 15 | The user swamps their surroundings with a giant wave. It can also be used for crossing water. |
| Aqua Tail | Physical | WATER | 90 | 90 | 10 | The user attacks by swinging their tail as if it were a vicious wave in a raging storm. |
| Crabhammer | Physical | WATER | 100 | 90 | 10 | The target is hammered with a large pincer. Critical hits land more easily. |
| Dive | Physical | WATER | 80 | 100 | 10 | Dives on the first turn, floats up and attacks on the next turn. Can be used to dive deep into water. |
| Scald | Special | WATER | 80 | 100 | 15 | The user shoots boiling hot water at the target. This may also leave the target with a burn. |
| Waterfall | Physical | WATER | 80 | 100 | 15 | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
| Razor Shell | Physical | WATER | 75 | 95 | 10 | The user cuts the target with sharp shells. This may also lower the target's Defense stat. |
| Brine | Special | WATER | 65 | 100 | 10 | If the target's HP is half or less, this attack will hit with double the power. |
| Bubble Beam | Special | WATER | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. |
| Octazooka | Special | WATER | 65 | 85 | 10 | The user attacks by spraying ink at the target's eyes. This may also lower the target's Accuracy. |
| Water Pulse | Special | WATER | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Water Pledge | Special | WATER | 80 | 100 | 10 | A column of water spouts up. Its power is increased and it can create Fields with other Pledge moves. |
| Aqua Jet | Physical | WATER | 40 | 100 | 20 | The user lunges at a speed that makes them almost invisible. This move always goes first. |
| Water Gun | Special | WATER | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
| Clamp | Physical | WATER | 35 | 85 | 10 | The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. |
| Whirlpool | Special | WATER | 35 | 85 | 15 | The user traps the target in a violent swirling whirlpool for four to five turns. |
| Bubble | Special | WATER | 40 | 100 | 30 | A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. |
| Aqua Ring | Status | WATER | --- | --- | 20 | The user envelops themselves in a veil made of water. They regain some HP every turn. |
| Rain Dance | Status | WATER | --- | --- | 5 | Summons rain for five turns, powering up Water-type moves and weakening Fire-type moves. |
| Soak | Status | WATER | --- | --- | 20 | The user shoots a torrent of water at the target and changes the target's type to Water. |
| Water Sport | Status | WATER | --- | --- | 15 | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. |
| Withdraw | Status | WATER | --- | --- | 40 | The user withdraws their body into their hard shell, raising their Defense stat. |
| Aromatic Mist | Status | FAIRY | --- | 100 | 20 | The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. |
| Baby-Doll Eyes | Status | FAIRY | --- | 100 | 30 | Staring with baby-doll eyes, the user lowers the target's Attack stat. This move always goes first. |
| Belch | Special | POISON | 120 | 90 | 10 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
| Boomburst | Special | NORMAL | 140 | 100 | 10 | The user attacks everything around with the destructive power of a terrible, explosive sound. |
| Confide | Status | NORMAL | --- | --- | 20 | The user discloses a secret to the target, which cannot focus anymore. This lowers the target's Sp. Atk. |
| Crafty Shield | Status | FAIRY | --- | --- | 10 | The user protects themselves and their allies from status moves. This does not stop damaging moves. |
| Dazzling Gleam | Special | FAIRY | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| Disarming Voice | Special | FAIRY | 40 | --- | 15 | A charming cry does emotional damage to opposing Pokémon. This attack never misses. |
| Draining Kiss | Special | FAIRY | 50 | 100 | 10 | The user steals HP with a kiss. The user's HP is restored by over half of the damage dealt. |
| Plasma Fists | Physical | ELECTRIC | 100 | 100 | 15 | The user attacks with electrically charged fists. For that turn, Normal-type moves become Electric-type. |
| Eerie Impulse | Status | ELECTRIC | --- | 100 | 15 | The user's body generates an eerie impulse. It harshly lowers the target's Sp. Atk stat. |
| Electric Terrain | Status | ELECTRIC | --- | --- | 10 | The user electrifies the ground for five turns, turning the battlefield into Electric Terrain. |
| Electrify | Status | ELECTRIC | --- | --- | 20 | If the target is hit before using its own move, the target's move becomes Electric-type. |
| Fairy Lock | Status | FAIRY | --- | --- | 10 | By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. |
| Fairy Wind | Special | FAIRY | 40 | 100 | 30 | The user stirs up a fairy wind and strikes the target with it. |
| Fell Stinger | Physical | BUG | 50 | 100 | 25 | When the user knocks out a target with this move, the user's Attack stat rises drastically. |
| Flower Shield | Status | FAIRY | --- | --- | 10 | The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. |
| Flying Press | Physical | FIGHTING | 100 | 95 | 10 | The user dives down onto the target from the sky. This move is Fighting- and Flying-type simultaneously. |
| Forest's Curse | Status | GRASS | --- | 100 | 20 | The user puts a forest curse on the target. This changes the target to Grass-type. |
| Freeze-Dry | Special | ICE | 70 | 100 | 20 | The user rapidly cools the target. It may freeze the target and is supereffective on Water-types. |
| Geomancy | Status | FAIRY | --- | --- | 10 | Absorbing energy, the user sharply raises their Sp. Atk, Sp. Def and Speed stats on the next turn. |
| Grassy Terrain | Status | GRASS | --- | --- | 10 | Letting grass sprout from the ground, the user turns the field into Grassy Terrain for five turns. |
| Infestation | Special | BUG | 20 | 100 | 35 | The user attacks and infests the target for four to five turns, preventing the target from escaping. |
| Ion Deluge | Status | ELECTRIC | --- | --- | 25 | The user disperses charged particles, which change Normal-type moves to Electric-type moves. |
| King's Shield | Status | STEEL | --- | --- | 10 | The user is protected from damage. Direct contact harshly lowers any attacker's Attack stat. |
| Land's Wrath | Physical | GROUND | 90 | 100 | 10 | The user gathers the energy of the land and focuses that power on the targets to damage them. |
| Magnetic Flux | Status | ELECTRIC | --- | --- | 20 | The user manipulates magnetic fields to raise Defense and Sp. Def of allies with Plus or Minus Ability. |
| Mat Block | Status | FIGHTING | --- | --- | 10 | The user shields themselves and allies from damaging moves with a mat. Does not stop status moves. |
| Misty Terrain | Status | FAIRY | --- | --- | 10 | The user summons mist for five turns, turning the battlefield into Misty Terrain. |
| Moonblast | Special | FAIRY | 95 | 100 | 15 | The user attacks borrowing the power of the moon. This may also lower the target's Sp. Atk stat. |
| Mystical Fire | Special | FIRE | 75 | 100 | 10 | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
| Noble Roar | Status | NORMAL | --- | 100 | 30 | The user roars nobly, intimidating the target. This lowers the target's Attack and Sp. Atk stats. |
| Nuzzle | Physical | ELECTRIC | 20 | 100 | 20 | The user attacks by nuzzling electrified cheeks against the target. This also paralyzes the target. |
| Oblivion Wing | Special | FLYING | 80 | 100 | 10 | The user absorbs the target's HP. The user's HP is restored by over half of the damage inflicted. |
| Parabolic Charge | Special | ELECTRIC | 65 | 100 | 20 | The user attacks everything around. The user's HP is restored by half the damage dealt. |
| Parting Shot | Status | DARK | --- | 100 | 20 | The user lowers the target's Attack and Sp. Atk stats and switches with a party Pokémon. |
| Petal Blizzard | Physical | GRASS | 90 | 100 | 15 | The user stirs up a violent petal blizzard and attacks everything around themselves. |
| Phantom Force | Physical | GHOST | 90 | 100 | 10 | The user vanishes, then strikes on the next turn. It strikes even if the target protects itself. |
| Play Nice | Status | NORMAL | --- | --- | 20 | The user befriends the target, making it lose the will to fight. It lowers the target's Attack stat. |
| Play Rough | Physical | FAIRY | 90 | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
| Powder | Status | BUG | --- | --- | 20 | The user covers the target in combustible powder. It explodes if the target uses a Fire-type move. |
| Power-Up Punch | Physical | FIGHTING | 40 | 100 | 30 | Striking opponents over and over hardens the user's fists. This raises the user's Attack stat. |
| Rototiller | Status | GROUND | --- | --- | 10 | Tilling the soil, the user raises the Attack and Sp. Atk stats of grounded Grass-type Pokémon. |
| Spiky Shield | Status | GRASS | --- | --- | 10 | Protecting the user from attacks, this move also damages any attacker who makes direct contact. |
| Sticky Web | Status | BUG | --- | --- | 20 | The user weaves a sticky net, lowering the Speed stat of opposing Pokémon switching into battle. |
| Topsy-Turvy | Status | DARK | --- | --- | 20 | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. |
| Trick-or-Treat | Status | GHOST | --- | 100 | 20 | The user takes the target trick-or-treating. This changes the target's type to Ghost. |
| Venom Drench | Status | POISON | --- | 100 | 20 | With an odd poisonous liquid, the user lowers the Attack, Sp. Atk, and Speed stats of poisoned opponents. |
| Water Shuriken | Special | WATER | 15 | 100 | 20 | The user attacks with throwing stars two to five times in a row. This move always goes first. |
| Hidden Power | Special | NORMAL | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| Hidden Power | Special | FIRE | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| Hidden Power | Special | FIGHTING | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| Hidden Power | Special | WATER | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| Hidden Power | Special | FLYING | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| Hidden Power | Special | GRASS | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| Hidden Power | Special | POISON | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| Hidden Power | Special | ELECTRIC | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| Hidden Power | Special | GROUND | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| Hidden Power | Special | PSYCHIC | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| Hidden Power | Special | ROCK | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| Hidden Power | Special | ICE | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| Hidden Power | Special | BUG | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| Hidden Power | Special | DRAGON | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| Hidden Power | Special | GHOST | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| Hidden Power | Special | DARK | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| Hidden Power | Special | STEEL | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| Hidden Power | Special | FAIRY | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| Origin Pulse | Special | WATER | 110 | 85 | 10 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. |
| Precipice Blades | Physical | GROUND | 120 | 85 | 10 | The user attacks by manifesting the power of the land in fearsome blades of stone. |
| Dragon Ascent | Physical | FLYING | 120 | 100 | 5 | The user soars, then drops from the sky at high speed. It lowers the user's Defense and Sp. Def stats. |
| ThousandArrows | Physical | GROUND | 90 | 100 | 10 | This move also hits opposing Pokémon in the air. Those Pokémon are knocked down to the ground. |
| Thousand Waves | Physical | GROUND | 90 | 100 | 10 | The user attacks with a wave that crawls along the ground. Those hit can't flee from battle. |
| Diamond Storm | Physical | ROCK | 100 | 95 | 5 | The user whips up a storm of diamonds to attack. It may sharply raise the user's Defense stat. |
| Hyperspace Hole | Special | PSYCHIC | 80 | --- | 5 | The user appears right next to the target and strikes. Ignores moves like Protect or Detect. |
| Steam Eruption | Special | WATER | 110 | 95 | 5 | Immerses the target in superheated steam. This may also leave the target with a burn. |
| HyperspaceFury | Physical | DARK | 100 | 100 | 5 | The user unleashes a barrage, ignoring moves like Protect and Detect. It lowers the user's Defense. |
| Future Sight | Special | PSYCHIC | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Doom Desire | Special | STEEL | 140 | 100 | 5 | Two turns after this move is used, the user blasts the target with a concentrated bundle of light. |
| Accelerock | Physical | ROCK | 40 | 100 | 20 | The user smashes into the target at high speed. This move always goes first. |
| Anchor Shot | Physical | STEEL | 80 | 100 | 20 | The user entangles the target with their anchor chain. The target becomes unable to flee. |
| Aurora Veil | Status | ICE | --- | --- | 20 | This move reduces damage from physical and special moves for five turns. Can only be used during hail. |
| Baneful Bunker | Status | POISON | --- | --- | 10 | Protecting the user from attacks, this move also poisons any attacker that makes direct contact. |
| Beak Blast | Physical | FLYING | 100 | 100 | 15 | The user first heats up their beak, then attacks. Direct contact while heating up results in a burn. |
| Brutal Swing | Physical | DARK | 60 | 100 | 20 | The user swings their body around violently to inflict damage on everything in their vicinity. |
| Burn Up | Special | FIRE | 130 | 100 | 5 | The user burns themselves out for massive damage. The user then will no longer be Fire-type. |
| Clanging Scales | Special | DRAGON | 110 | 100 | 5 | The user rubs the scales on their body, making a huge noise. It then lowers the user's Defense stat. |
| Core Enforcer | Special | DRAGON | 100 | 100 | 10 | A damaging move that also eliminates the targets' Abilities if they have already used their moves. |
| Darkest Lariat | Physical | DARK | 85 | 100 | 10 | The user swings both arms and strikes. The target's stat changes don't affect this attack's damage. |
| Dragon Hammer | Physical | DRAGON | 90 | 100 | 15 | The user uses their body like a hammer to attack the target and inflict damage. |
| Fire Lash | Physical | FIRE | 80 | 100 | 15 | The user strikes the target with a burning lash. This also lowers the target's Defense stat. |
| First Impression | Physical | BUG | 90 | 100 | 10 | Although this move has great power, it only works the first turn the user is in battle. |
| Fleur Cannon | Special | FAIRY | 130 | 90 | 5 | The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat. |
| Floral Healing | Status | FAIRY | --- | --- | 10 | The user restores the target's HP by up to half of its max HP. Restores more HP on Grassy Terrain. |
| Gear Up | Status | STEEL | --- | --- | 20 | The user engages their gears to raise Attack and Sp. Atk stats of allies with Plus or Minus Ability. |
| High Horsepower | Physical | GROUND | 95 | 95 | 10 | The user fiercely attacks the target using their entire body. |
| Ice Hammer | Physical | ICE | 100 | 90 | 10 | The user swings and hits with their strong, heavy fist. It lowers the user's Speed, however. |
| Instruct | Status | PSYCHIC | --- | --- | 15 | The user instructs the target to use the target's last move again. |
| Laser Focus | Status | NORMAL | --- | --- | 30 | By concentrating intensely, the user's attack on the next turn always results in a critical hit. |
| Leafage | Physical | GRASS | 40 | 100 | 40 | The user attacks by pelting the target with leaves. |
| Liquidation | Physical | WATER | 85 | 100 | 10 | The user slams the target with a full-force water blast. It may lower the Defense stat of the target. |
| Lunge | Physical | BUG | 80 | 100 | 15 | The user lunges at the target with full force. This also lowers the target's Attack stat. |
| Moongeist Beam | Special | GHOST | 100 | 100 | 5 | The user emits a sinister ray to attack. This move will ignore the target's Ability. |
| Nature Madness | Special | FAIRY | --- | 90 | 10 | The user hits the target with the force of nature. It halves the target's HP. |
| Pollen Puff | Special | BUG | 90 | 100 | 15 | The user attacks with a pollen puff that explodes. If the target is an ally, it restores HP instead. |
| Power Trip | Physical | DARK | 20 | 100 | 10 | The user boasts their strength and strikes. The more the user's stats are raised, the greater the power. |
| Prismatic Laser | Special | PSYCHIC | 160 | 100 | 10 | The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. |
| Psychic Fangs | Physical | PSYCHIC | 85 | 100 | 10 | The user bites the target with psychic capabilities. This can also destroy Light Screen and Reflect. |
| Psychic Terrain | Status | PSYCHIC | --- | --- | 10 | Summoning psychic energies, the user turns the battlefield into Psychic Terrain for five turns. |
| Purify | Status | POISON | --- | --- | 20 | The user heals the target's status condition. It also restores the user's own HP. |
| RevelationDance | Special | NORMAL | 90 | 100 | 15 | The user attacks the target by dancing very hard. The user's type determines the type of this move. |
| Shadow Bone | Physical | GHOST | 85 | 100 | 10 | The user beats the target with a bone containing a spirit. This may lower the target's Defense. |
| Shell Trap | Special | FIRE | 150 | 100 | 5 | The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage. |
| Shore Up | Status | GROUND | --- | --- | 10 | The user regains up to half of their max HP. It restores more HP in a sandstorm. |
| Smart Strike | Physical | STEEL | 70 | --- | 10 | The user stabs the target with a sharp horn. This attack never misses. |
| Solar Blade | Physical | GRASS | 125 | 100 | 10 | The user fills a blade with light energy on the first turn, then attacks on the next turn. |
| Sparkling Aria | Special | WATER | 90 | 100 | 10 | The user bursts into song, emitting many bubbles. If any target had a burn, the burn will be lifted. |
| Spectral Thief | Physical | GHOST | 90 | 100 | 10 | The user hides in the target's shadow, steals the target's stat boosts, and then attacks. |
| Speed Swap | Status | PSYCHIC | --- | --- | 10 | The user exchanges Speed stats with the target. |
| Spirit Shackle | Physical | GHOST | 80 | 100 | 10 | The user attacks while stitching the target's shadow to the ground, preventing it from escaping. |
| Spotlight | Status | NORMAL | --- | --- | 15 | The user shines a spotlight on the target so that only it will be attacked during the turn. |
| Stomp Tantrum | Physical | GROUND | 75 | 100 | 10 | Driven by frustration, the user attacks. If the user's previous move failed, the power of this move doubles. |
| Strength Sap | Status | GRASS | --- | 100 | 10 | The user restores HP equal to the target's Attack stat. It also lowers the target's Attack stat. |
| Sunsteel Strike | Physical | STEEL | 100 | 100 | 5 | The user slams into the target with the force of a meteor. This move will ignore the target's Ability. |
| Tearful Look | Status | NORMAL | --- | --- | 20 | Teary eyes make the target lose the desire to fight. It lowers the target's Attack and Sp. Atk. |
| Throat Chop | Physical | DARK | 80 | 100 | 15 | The user attacks the target's throat. The target cannot use sound-based moves for two turns. |
| Toxic Thread | Status | POISON | --- | 100 | 20 | The user shoots poisonous threads to poison the target and lower the target's Speed stat. |
| Trop Kick | Physical | GRASS | 70 | 100 | 15 | The user lands an intense kick of tropical origins. This also lowers the target's Attack stat. |
| Zing Zap | Physical | ELECTRIC | 80 | 100 | 10 | A strong electric blast crashes down, shocking the target. This may also make the target flinch. |
| Multi-Attack | Physical | NORMAL | 120 | 100 | 10 | Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
| Mind Blown | Special | FIRE | 150 | 100 | 5 | The user attacks everything around by causing their own head to explode. This also damages the user. |
| Photon Geyser | Special | PSYCHIC | 100 | 100 | 5 | A pillar of light that inflicts damage using the higher one of the user's Attack or Sp. Atk. |
| Weather Ball | Special | NORMAL | 50 | 100 | 10 | An attack move that varies in power and type depending on the weather. |
| Weather Ball | Special | NORMAL | 50 | 100 | 10 | An attack move that varies in power and type depending on the weather. |
| Weather Ball | Special | NORMAL | 50 | 100 | 10 | An attack move that varies in power and type depending on the weather. |
| Weather Ball | Special | NORMAL | 50 | 100 | 10 | An attack move that varies in power and type depending on the weather. |
| Dynamax Cannon | Special | DRAGON | 100 | 100 | 5 | The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed. |
| Snipe Shot | Special | WATER | 80 | 100 | 15 | The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. |
| Jaw Lock | Physical | DARK | 80 | 100 | 10 | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. |
| Stuff Cheeks | Status | NORMAL | --- | --- | 10 | The user eats its held Berry, then sharply raises its Defense stat. |
| No Retreat | Status | FIGHTING | --- | --- | 5 | This move raises all the user's stats but prevents the user from switching out or fleeing. |
| Tar Shot | Status | ROCK | --- | 100 | 15 | The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves. |
| Magic Powder | Status | PSYCHIC | --- | 100 | 20 | The user scatters a cloud of magic powder that changes the target to Psychic type. |
| Dragon Darts | Physical | DRAGON | 50 | 100 | 10 | The user attacks twice using Dreepy. If there are two targets, this move hits each target once. |
| Teatime | Status | NORMAL | --- | --- | 10 | The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. |
| Octolock | Status | FIGHTING | --- | --- | 15 | The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. |
| Bolt Beak | Physical | ELECTRIC | 85 | 100 | 10 | The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. |
| Fishious Rend | Physical | WATER | 85 | 100 | 10 | The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. |
| Court Change | Status | NORMAL | --- | --- | 10 | With its mysterious power, the user swaps the effects on either side of the field. |
| Clangorous Soul | Status | DRAGON | --- | --- | 5 | The user raises all its stats by using some of its HP. |
| Body Press | Physical | FIGHTING | 80 | 100 | 10 | The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
| Decorate | Status | FAIRY | --- | --- | 15 | The user sharply raises the target's Attack and Sp. Atk stats by decorating the target. |
| Drum Beating | Physical | GRASS | 80 | 100 | 10 | The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat. |
| Snap Trap | Physical | GRASS | 35 | 100 | 15 | The user snares the target in a snap trap for four to five turns. |
| Pyro Ball | Physical | FIRE | 120 | 90 | 5 | The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn. |
| Behemoth Blade | Physical | STEEL | 100 | 100 | 5 | The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed. |
| Behemoth Bash | Physical | STEEL | 100 | 100 | 5 | The user becomes a gigantic shield and cuts the target. This move deals twice the damage if the target is Dynamaxed. |
| Aura Wheel | Physical | ELECTRIC | 110 | 100 | 10 | Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form. |
| Breaking Swipe | Physical | DRAGON | 60 | 100 | 15 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Branch Poke | Physical | GRASS | 40 | 100 | 40 | The user attacks the target by poking it with a sharply pointed branch. |
| Overdrive | Special | ELECTRIC | 80 | 100 | 10 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. |
| Apple Acid | Special | GRASS | 80 | 100 | 10 | The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat. |
| Grav Apple | Physical | GRASS | 80 | 100 | 10 | The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Defense stat. |
| Spirit Break | Physical | FAIRY | 75 | 100 | 15 | The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat. |
| Strange Steam | Special | FAIRY | 90 | 95 | 10 | The user attacks the target by emitting steam. This may also confuse the target. |
| Life Dew | Status | WATER | --- | --- | 10 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. |
| Obstruct | Status | DARK | --- | --- | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat. |
| False Surrender | Physical | DARK | 80 | --- | 10 | The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. |
| Meteor Assault | Physical | FIGHTING | 150 | 100 | 5 | The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger. |
| Eternabeam | Special | DRAGON | 160 | 90 | 5 | This is Eternatus's most powerful attack in its original form. The user can't move on the next turn. |
| Steel Beam | Special | STEEL | 140 | 95 | 5 | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Celebrate | Status | NORMAL | --- | --- | 40 | The Pokémon congratulates you on your special day! |
| Aura Wheel | Physical | DARK | 110 | 100 | 10 | Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form. |
| Techno Blast | Special | ELECTRIC | 120 | 100 | 5 | The user fires a beam of light. The move's type changes depending on the Drive the user holds. |
| Techno Blast | Special | FIRE | 120 | 100 | 5 | The user fires a beam of light. The move's type changes depending on the Drive the user holds. |
| Techno Blast | Special | ICE | 120 | 100 | 5 | The user fires a beam of light. The move's type changes depending on the Drive the user holds. |
| Techno Blast | Special | WATER | 120 | 100 | 5 | The user fires a beam of light. The move's type changes depending on the Drive the user holds. |
| Multi-Attack | Physical | FIRE | 90 | 100 | 10 | Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
| Multi-Attack | Physical | WATER | 90 | 100 | 10 | Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
| Multi-Attack | Physical | ELECTRIC | 90 | 100 | 10 | Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
| Multi-Attack | Physical | GRASS | 90 | 100 | 10 | Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
| Multi-Attack | Physical | ICE | 90 | 100 | 10 | Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
| Multi-Attack | Physical | FIGHTING | 90 | 100 | 10 | Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
| Multi-Attack | Physical | POISON | 90 | 100 | 10 | Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
| Multi-Attack | Physical | GROUND | 90 | 100 | 10 | Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
| Multi-Attack | Physical | FLYING | 90 | 100 | 10 | Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
| Multi-Attack | Physical | PSYCHIC | 90 | 100 | 10 | Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
| Multi-Attack | Physical | BUG | 90 | 100 | 10 | Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
| Multi-Attack | Physical | ROCK | 90 | 100 | 10 | Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
| Multi-Attack | Physical | GHOST | 90 | 100 | 10 | Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
| Multi-Attack | Physical | DRAGON | 90 | 100 | 10 | Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
| Multi-Attack | Physical | DARK | 90 | 100 | 10 | Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
| Multi-Attack | Physical | STEEL | 90 | 100 | 10 | Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
| Multi-Attack | Physical | FAIRY | 90 | 100 | 10 | Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
| Multi-Attack | Physical | QMARKS | 90 | 100 | 10 | Cloaked in high energy, the user slams the target. The held Memory defines the move's type. |
| Judgment | Special | FIRE | 100 | 100 | 10 | The user releases countless shots of light. This move's type varies depending on the held Plate. |
| Judgment | Special | WATER | 100 | 100 | 10 | The user releases countless shots of light. This move's type varies depending on the held Plate. |
| Judgment | Special | ELECTRIC | 100 | 100 | 10 | The user releases countless shots of light. This move's type varies depending on the held Plate. |
| Judgment | Special | GRASS | 100 | 100 | 10 | The user releases countless shots of light. This move's type varies depending on the held Plate. |
| Judgment | Special | ICE | 100 | 100 | 10 | The user releases countless shots of light. This move's type varies depending on the held Plate. |
| Judgment | Special | FIGHTING | 100 | 100 | 10 | The user releases countless shots of light. This move's type varies depending on the held Plate. |
| Judgment | Special | POISON | 100 | 100 | 10 | The user releases countless shots of light. This move's type varies depending on the held Plate. |
| Judgment | Special | GROUND | 100 | 100 | 10 | The user releases countless shots of light. This move's type varies depending on the held Plate. |
| Judgment | Special | FLYING | 100 | 100 | 10 | The user releases countless shots of light. This move's type varies depending on the held Plate. |
| Judgment | Special | PSYCHIC | 100 | 100 | 10 | The user releases countless shots of light. This move's type varies depending on the held Plate. |
| Judgment | Special | BUG | 100 | 100 | 10 | The user releases countless shots of light. This move's type varies depending on the held Plate. |
| Judgment | Special | ROCK | 100 | 100 | 10 | The user releases countless shots of light. This move's type varies depending on the held Plate. |
| Judgment | Special | GHOST | 100 | 100 | 10 | The user releases countless shots of light. This move's type varies depending on the held Plate. |
| Judgment | Special | DRAGON | 100 | 100 | 10 | The user releases countless shots of light. This move's type varies depending on the held Plate. |
| Judgment | Special | DARK | 100 | 100 | 10 | The user releases countless shots of light. This move's type varies depending on the held Plate. |
| Judgment | Special | STEEL | 100 | 100 | 10 | The user releases countless shots of light. This move's type varies depending on the held Plate. |
| Judgment | Special | FAIRY | 100 | 100 | 10 | The user releases countless shots of light. This move's type varies depending on the held Plate. |
| Judgment | Special | QMARKS | 100 | 100 | 10 | The user releases countless shots of light. This move's type varies depending on the held Plate. |