Pokémon Reborn Database

Beryl Ward (151)

Parent area Beryl Ward (142) Underwater area (?) None Surface area (?) None
Child areas Beryl Gym, Beryl Cave 1F
Outdoor map? Yes Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Mountain Base field effect Mountain Fixed weather None
Background music Reborn- Beryl.ogg Background sound Default
Wild battle music Battle- Wild Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
8 4⁄5 % 4 % 8 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass (morning) Fearow 21–25 20 % Pursuit, Fury Attack, Aerial Ace, Mirror Move (21–22)
Fury Attack, Aerial Ace, Mirror Move, Assurance (23–25)
Grass (morning) Spearow 21–25 15 % Pursuit, Fury Attack, Aerial Ace, Mirror Move (21–21)
Fury Attack, Aerial Ace, Mirror Move, Assurance (22–24)
Aerial Ace, Mirror Move, Assurance, Agility (25–25)
Grass (morning) Phanpy 21–24 14 % Flail, Rollout, Natural Gift, Endure (21–23)
Rollout, Natural Gift, Endure, Slam (24–24)
Grass (morning) Doduo 21–25 12 % Rage, Fury Attack, Pursuit, Pluck (21–21)
Fury Attack, Pursuit, Pluck, Double Hit (22–25)
Grass (morning) Arbok 22–23 11 1⁄3 % Bite, Glare, Screech, Acid (22–23)
Grass (morning) Ekans 21–24 10 % Bite, Glare, Screech, Acid (21–24)
Grass (morning) Fletchling 21–25 10 % Peck, Agility, Flail, Roost (21–24)
Agility, Flail, Roost, Razor Wind (25–25)
Grass (morning) Bunnelby 22–25 4 4⁄5 % Mud-Slap, Take Down, Mud Shot, Double Kick (22–24)
Take Down, Mud Shot, Double Kick, Odor Sleuth (25–25)
Grass (morning) Phanpy 25 1 % Rollout, Natural Gift, Endure, Slam (25–25)
Grass (morning) Bunnelby 21 4⁄5 % Mud-Slap, Take Down, Mud Shot, Double Kick (21–21)
Grass (morning) Arbok 24 2⁄3 % Bite, Glare, Screech, Acid (24–24)
Grass (morning) Bunnelby 26 2⁄5 % Take Down, Mud Shot, Double Kick, Odor Sleuth (26–26)
Grass (day) Fearow 21–25 20 % Pursuit, Fury Attack, Aerial Ace, Mirror Move (21–22)
Fury Attack, Aerial Ace, Mirror Move, Assurance (23–25)
Grass (day) Ekans 21–24 20 % Bite, Glare, Screech, Acid (21–24)
Grass (day) Doduo 21–25 15 % Rage, Fury Attack, Pursuit, Pluck (21–21)
Fury Attack, Pursuit, Pluck, Double Hit (22–25)
Grass (day) Phanpy 21–24 14 % Flail, Rollout, Natural Gift, Endure (21–23)
Rollout, Natural Gift, Endure, Slam (24–24)
Grass (day) Fletchling 21–25 12 % Peck, Agility, Flail, Roost (21–24)
Agility, Flail, Roost, Razor Wind (25–25)
Grass (day) Arbok 22–23 11 1⁄3 % Bite, Glare, Screech, Acid (22–23)
Grass (day) Bunnelby 22–25 4 4⁄5 % Mud-Slap, Take Down, Mud Shot, Double Kick (22–24)
Take Down, Mud Shot, Double Kick, Odor Sleuth (25–25)
Grass (day) Phanpy 25 1 % Rollout, Natural Gift, Endure, Slam (25–25)
Grass (day) Bunnelby 21 4⁄5 % Mud-Slap, Take Down, Mud Shot, Double Kick (21–21)
Grass (day) Arbok 24 2⁄3 % Bite, Glare, Screech, Acid (24–24)
Grass (day) Bunnelby 26 2⁄5 % Take Down, Mud Shot, Double Kick, Odor Sleuth (26–26)
Grass (night) Meowth (Normal Form) 22–23 25 % Fake Out, Fury Swipes, Screech, Feint Attack (22–23)
Grass (night) Ekans 21–24 20 % Bite, Glare, Screech, Acid (21–24)
Grass (night) Hoothoot 21–25 12 % Confusion, Echoed Voice, Zen Headbutt, Psycho Shift (21–21)
Echoed Voice, Zen Headbutt, Psycho Shift, Extrasensory (22–24)
Zen Headbutt, Psycho Shift, Extrasensory, Take Down (25–25)
Grass (night) Noctowl 22–23 9 2⁄3 % Confusion, Echoed Voice, Zen Headbutt, Psycho Shift (22–22)
Echoed Voice, Zen Headbutt, Psycho Shift, Extrasensory (23–23)
Grass (night) Meowth (Normal Form) 24 7 1⁄2 % Fake Out, Fury Swipes, Screech, Feint Attack (24–24)
Grass (night) Meowth (Normal Form) 21 6 1⁄2 % Bite, Fake Out, Fury Swipes, Screech (21–21)
Grass (night) Meowth (Normal Form) 25 5 % Fury Swipes, Screech, Feint Attack, Taunt (25–25)
Grass (night) Noctowl 24 4 1⁄3 % Echoed Voice, Zen Headbutt, Psycho Shift, Extrasensory (24–24)
Grass (night) Noctowl 21 3 1⁄2 % Confusion, Echoed Voice, Zen Headbutt, Psycho Shift (21–21)
Grass (night) Noctowl 25 3 % Echoed Voice, Zen Headbutt, Psycho Shift, Extrasensory (25–25)
Grass (night) Arbok 22–24 2 % Bite, Glare, Screech, Acid (22–24)
Grass (night) Meowth (Normal Form) 26 1 % Fury Swipes, Screech, Feint Attack, Taunt (26–26)
Grass (night) Noctowl 20 1⁄2 % Confusion, Echoed Voice, Zen Headbutt, Psycho Shift (20–20)
Headbutt Pineco 22–26 55 % Bug Bite, Take Down, Rapid Spin, Bide (22–22)
Take Down, Rapid Spin, Bide, Natural Gift (23–26)
Headbutt Burmy 1 22–26 35 % Plant Cloak
Protect, Tackle, Bug Bite, Hidden Power (22–26)
Sandy Cloak
Protect, Tackle, Bug Bite, Hidden Power (22–26)
Trash Cloak
Protect, Tackle, Bug Bite, Hidden Power (22–26)
Headbutt Aipom 20–22 8 1⁄2 % Astonish, Baton Pass, Tickle, Fury Swipes (20–21)
Baton Pass, Tickle, Fury Swipes, Swift (22–22)
Headbutt Aipom 23 1 1⁄6 % Baton Pass, Tickle, Fury Swipes, Swift (23–23)
Headbutt Aipom 24–25 1⁄3 % Baton Pass, Tickle, Fury Swipes, Swift (24–24)
Tickle, Fury Swipes, Swift, Screech (25–25)

1 Form determined by field effect at start of battle.

  • Electric Terrain, Chess Board, Big Top Arena, Corrosive Field, Corrosive Mist Field, Factory Field, Short-circuit Field, Wasteland, Glitch Field, Murkwater Surface, Holy Field, Mirror Arena, New World, Inverse Field, Psychic Terrain: Trash Cloak.
  • Grassy Terrain, Misty Terrain, Burning Field, Swamp Field, Rainbow Field, Forest Field, Water Surface, Underwater, Fairy Tale Field, Flower Garden Field, Starlight Arena: Plant Cloak.
  • Dark Crystal Cavern, Desert Field, Icy Field, Rocky Field, Super-heated Field, Ashen Beach, Cave, Crystal Cavern, Mountain, Snowy Mountain, Dragon's Den: Sandy Cloak.

If there is no field effect in play, then the form is determined as follows (the conditions apply in the given order):

  1. If the player is underwater (having used Dive): Trash Cloak.
  2. If the encounter method for the encounter is Cave: Sandy Cloak.
  3. If the area of the encounter is not an outdoor area: Trash Cloak.
  4. If the tile the encounter was initiated on has a "Rock" or "Sand" terrain tag: Sandy Cloak.
  5. Otherwise: Plant Cloak.