Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method |
Pokémon |
Level range |
Rate |
Moves |
Grass (morning) |
Ponyta
|
47–53 |
15 % |
Inferno, Agility, Fire Blast, Bounce (47–48) Agility, Fire Blast, Bounce, Flare Blitz (49–53) |
Grass (morning) |
Girafarig
|
48–50 |
12 % |
Zen Headbutt, Crunch, Baton Pass, Nasty Plot (48–49) Crunch, Baton Pass, Nasty Plot, Psychic (50–50) |
Grass (morning) |
Stantler
|
47–50 |
11 1⁄3 % |
Calm Mind, Role Play, Zen Headbutt, Jump Kick (47–48) Role Play, Zen Headbutt, Jump Kick, Imprison (49–49) Zen Headbutt, Jump Kick, Imprison, Captivate (50–50) |
Grass (morning) |
Girafarig
|
51–52 |
10 % |
Crunch, Baton Pass, Nasty Plot, Psychic (51–52) |
Grass (morning) |
Kecleon
|
46–50 |
10 % |
Shadow Claw, Screech, Substitute, Sucker Punch (46–49) Screech, Substitute, Sucker Punch, Synchronoise (50–50) |
Grass (morning) |
Skiddo
|
40–50 |
10 % |
Bulldoze, Seed Bomb, Bulk Up, Double-Edge (40–41) Seed Bomb, Bulk Up, Double-Edge, Horn Leech (42–44) Bulk Up, Double-Edge, Horn Leech, Leaf Blade (45–49) Double-Edge, Horn Leech, Leaf Blade, Milk Drink (50–50) |
Grass (morning) |
Kecleon
|
40–45 |
5 % |
Slash, Camouflage, Shadow Claw, Screech (40–41) Camouflage, Shadow Claw, Screech, Substitute (42–45) |
Grass (morning) |
Deerling
(Spring Form)
|
48–50 |
4 43⁄80 % |
Energy Ball, Charm, Nature Power, Double-Edge (48–50) |
Grass (morning) |
Deerling
(Summer Form)
|
48–50 |
4 43⁄80 % |
Energy Ball, Charm, Nature Power, Double-Edge (48–50) |
Grass (morning) |
Furfrou
|
40–47 |
4 % |
Odor Sleuth, Retaliate, Take Down, Charm (40–41) Retaliate, Take Down, Charm, Sucker Punch (42–47) |
Grass (morning) |
Deerling
(Spring Form)
|
46–47 |
2 2⁄5 % |
Energy Ball, Charm, Nature Power, Double-Edge (46–47) |
Grass (morning) |
Deerling
(Summer Form)
|
46–47 |
2 2⁄5 % |
Energy Ball, Charm, Nature Power, Double-Edge (46–47) |
Grass (morning) |
Girafarig
|
53–54 |
2 % |
Crunch, Baton Pass, Nasty Plot, Psychic (53–54) |
Grass (morning) |
Stantler
|
46 |
2 % |
Calm Mind, Role Play, Zen Headbutt, Jump Kick (46–46) |
Grass (morning) |
Stantler
|
51–52 |
1 2⁄3 % |
Zen Headbutt, Jump Kick, Imprison, Captivate (51–52) |
Grass (morning) |
Deerling
(Spring Form)
|
51–55 |
1 9⁄16 % |
Charm, Nature Power, Double-Edge, Solar Beam (51–55) |
Grass (morning) |
Deerling
(Summer Form)
|
51–55 |
1 9⁄16 % |
Charm, Nature Power, Double-Edge, Solar Beam (51–55) |
Grass (day) |
Ponyta
|
47–53 |
15 % |
Inferno, Agility, Fire Blast, Bounce (47–48) Agility, Fire Blast, Bounce, Flare Blitz (49–53) |
Grass (day) |
Girafarig
|
48–50 |
12 % |
Zen Headbutt, Crunch, Baton Pass, Nasty Plot (48–49) Crunch, Baton Pass, Nasty Plot, Psychic (50–50) |
Grass (day) |
Stantler
|
47–50 |
11 1⁄3 % |
Calm Mind, Role Play, Zen Headbutt, Jump Kick (47–48) Role Play, Zen Headbutt, Jump Kick, Imprison (49–49) Zen Headbutt, Jump Kick, Imprison, Captivate (50–50) |
Grass (day) |
Girafarig
|
51–52 |
10 % |
Crunch, Baton Pass, Nasty Plot, Psychic (51–52) |
Grass (day) |
Kecleon
|
46–50 |
10 % |
Shadow Claw, Screech, Substitute, Sucker Punch (46–49) Screech, Substitute, Sucker Punch, Synchronoise (50–50) |
Grass (day) |
Skiddo
|
40–50 |
10 % |
Bulldoze, Seed Bomb, Bulk Up, Double-Edge (40–41) Seed Bomb, Bulk Up, Double-Edge, Horn Leech (42–44) Bulk Up, Double-Edge, Horn Leech, Leaf Blade (45–49) Double-Edge, Horn Leech, Leaf Blade, Milk Drink (50–50) |
Grass (day) |
Kecleon
|
40–45 |
5 % |
Slash, Camouflage, Shadow Claw, Screech (40–41) Camouflage, Shadow Claw, Screech, Substitute (42–45) |
Grass (day) |
Deerling
(Spring Form)
|
48–50 |
4 43⁄80 % |
Energy Ball, Charm, Nature Power, Double-Edge (48–50) |
Grass (day) |
Deerling
(Summer Form)
|
48–50 |
4 43⁄80 % |
Energy Ball, Charm, Nature Power, Double-Edge (48–50) |
Grass (day) |
Furfrou
|
40–47 |
4 % |
Odor Sleuth, Retaliate, Take Down, Charm (40–41) Retaliate, Take Down, Charm, Sucker Punch (42–47) |
Grass (day) |
Deerling
(Spring Form)
|
46–47 |
2 2⁄5 % |
Energy Ball, Charm, Nature Power, Double-Edge (46–47) |
Grass (day) |
Deerling
(Summer Form)
|
46–47 |
2 2⁄5 % |
Energy Ball, Charm, Nature Power, Double-Edge (46–47) |
Grass (day) |
Girafarig
|
53–54 |
2 % |
Crunch, Baton Pass, Nasty Plot, Psychic (53–54) |
Grass (day) |
Stantler
|
46 |
2 % |
Calm Mind, Role Play, Zen Headbutt, Jump Kick (46–46) |
Grass (day) |
Stantler
|
51–52 |
1 2⁄3 % |
Zen Headbutt, Jump Kick, Imprison, Captivate (51–52) |
Grass (day) |
Deerling
(Spring Form)
|
51–55 |
1 9⁄16 % |
Charm, Nature Power, Double-Edge, Solar Beam (51–55) |
Grass (day) |
Deerling
(Summer Form)
|
51–55 |
1 9⁄16 % |
Charm, Nature Power, Double-Edge, Solar Beam (51–55) |
Grass (night) |
Ponyta
|
47–53 |
15 % |
Inferno, Agility, Fire Blast, Bounce (47–48) Agility, Fire Blast, Bounce, Flare Blitz (49–53) |
Grass (night) |
Girafarig
|
48–50 |
12 % |
Zen Headbutt, Crunch, Baton Pass, Nasty Plot (48–49) Crunch, Baton Pass, Nasty Plot, Psychic (50–50) |
Grass (night) |
Stantler
|
47–50 |
11 1⁄3 % |
Calm Mind, Role Play, Zen Headbutt, Jump Kick (47–48) Role Play, Zen Headbutt, Jump Kick, Imprison (49–49) Zen Headbutt, Jump Kick, Imprison, Captivate (50–50) |
Grass (night) |
Girafarig
|
51–52 |
10 % |
Crunch, Baton Pass, Nasty Plot, Psychic (51–52) |
Grass (night) |
Kecleon
|
46–50 |
10 % |
Shadow Claw, Screech, Substitute, Sucker Punch (46–49) Screech, Substitute, Sucker Punch, Synchronoise (50–50) |
Grass (night) |
Skiddo
|
30–40 |
10 % |
Synthesis, Take Down, Bulldoze, Seed Bomb (30–33) Take Down, Bulldoze, Seed Bomb, Bulk Up (34–37) Bulldoze, Seed Bomb, Bulk Up, Double-Edge (38–40) |
Grass (night) |
Kecleon
|
40–45 |
5 % |
Slash, Camouflage, Shadow Claw, Screech (40–41) Camouflage, Shadow Claw, Screech, Substitute (42–45) |
Grass (night) |
Deerling
(Spring Form)
|
48–50 |
4 43⁄80 % |
Energy Ball, Charm, Nature Power, Double-Edge (48–50) |
Grass (night) |
Deerling
(Summer Form)
|
48–50 |
4 43⁄80 % |
Energy Ball, Charm, Nature Power, Double-Edge (48–50) |
Grass (night) |
Furfrou
|
40–47 |
4 % |
Odor Sleuth, Retaliate, Take Down, Charm (40–41) Retaliate, Take Down, Charm, Sucker Punch (42–47) |
Grass (night) |
Deerling
(Spring Form)
|
46–47 |
2 2⁄5 % |
Energy Ball, Charm, Nature Power, Double-Edge (46–47) |
Grass (night) |
Deerling
(Summer Form)
|
46–47 |
2 2⁄5 % |
Energy Ball, Charm, Nature Power, Double-Edge (46–47) |
Grass (night) |
Girafarig
|
53–54 |
2 % |
Crunch, Baton Pass, Nasty Plot, Psychic (53–54) |
Grass (night) |
Stantler
|
46 |
2 % |
Calm Mind, Role Play, Zen Headbutt, Jump Kick (46–46) |
Grass (night) |
Stantler
|
51–52 |
1 2⁄3 % |
Zen Headbutt, Jump Kick, Imprison, Captivate (51–52) |
Grass (night) |
Deerling
(Spring Form)
|
51–55 |
1 9⁄16 % |
Charm, Nature Power, Double-Edge, Solar Beam (51–55) |
Grass (night) |
Deerling
(Summer Form)
|
51–55 |
1 9⁄16 % |
Charm, Nature Power, Double-Edge, Solar Beam (51–55) |