Pokémon Reborn Database

Vanhanen Labyrinth (292)

Parent area Aventurine Region (145) Underwater area (?) None Surface area (?) None
Child areas Vanhanen Castle
Outdoor map? Yes Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Grassy Base field effect Grassy Terrain Fixed weather None
Background music Atmosphere- Breeze.ogg Background sound Default
Wild battle music Battle- Wild2 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer2 Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
4 4⁄5 % 8 % 8 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass (morning) Ponyta 47–53 15 % Inferno, Agility, Fire Blast, Bounce (47–48)
Agility, Fire Blast, Bounce, Flare Blitz (49–53)
Grass (morning) Girafarig 48–50 12 % Zen Headbutt, Crunch, Baton Pass, Nasty Plot (48–49)
Crunch, Baton Pass, Nasty Plot, Psychic (50–50)
Grass (morning) Stantler 47–50 11 1⁄3 % Calm Mind, Role Play, Zen Headbutt, Jump Kick (47–48)
Role Play, Zen Headbutt, Jump Kick, Imprison (49–49)
Zen Headbutt, Jump Kick, Imprison, Captivate (50–50)
Grass (morning) Girafarig 51–52 10 % Crunch, Baton Pass, Nasty Plot, Psychic (51–52)
Grass (morning) Kecleon 46–50 10 % Shadow Claw, Screech, Substitute, Sucker Punch (46–49)
Screech, Substitute, Sucker Punch, Synchronoise (50–50)
Grass (morning) Skiddo 40–50 10 % Bulldoze, Seed Bomb, Bulk Up, Double-Edge (40–41)
Seed Bomb, Bulk Up, Double-Edge, Horn Leech (42–44)
Bulk Up, Double-Edge, Horn Leech, Leaf Blade (45–49)
Double-Edge, Horn Leech, Leaf Blade, Milk Drink (50–50)
Grass (morning) Kecleon 40–45 5 % Slash, Camouflage, Shadow Claw, Screech (40–41)
Camouflage, Shadow Claw, Screech, Substitute (42–45)
Grass (morning) Deerling (Spring Form) 48–50 4 43⁄80 % Energy Ball, Charm, Nature Power, Double-Edge (48–50)
Grass (morning) Deerling (Summer Form) 48–50 4 43⁄80 % Energy Ball, Charm, Nature Power, Double-Edge (48–50)
Grass (morning) Furfrou 40–47 4 % Odor Sleuth, Retaliate, Take Down, Charm (40–41)
Retaliate, Take Down, Charm, Sucker Punch (42–47)
Grass (morning) Deerling (Spring Form) 46–47 2 2⁄5 % Energy Ball, Charm, Nature Power, Double-Edge (46–47)
Grass (morning) Deerling (Summer Form) 46–47 2 2⁄5 % Energy Ball, Charm, Nature Power, Double-Edge (46–47)
Grass (morning) Girafarig 53–54 2 % Crunch, Baton Pass, Nasty Plot, Psychic (53–54)
Grass (morning) Stantler 46 2 % Calm Mind, Role Play, Zen Headbutt, Jump Kick (46–46)
Grass (morning) Stantler 51–52 1 2⁄3 % Zen Headbutt, Jump Kick, Imprison, Captivate (51–52)
Grass (morning) Deerling (Spring Form) 51–55 1 9⁄16 % Charm, Nature Power, Double-Edge, Solar Beam (51–55)
Grass (morning) Deerling (Summer Form) 51–55 1 9⁄16 % Charm, Nature Power, Double-Edge, Solar Beam (51–55)
Grass (day) Ponyta 47–53 15 % Inferno, Agility, Fire Blast, Bounce (47–48)
Agility, Fire Blast, Bounce, Flare Blitz (49–53)
Grass (day) Girafarig 48–50 12 % Zen Headbutt, Crunch, Baton Pass, Nasty Plot (48–49)
Crunch, Baton Pass, Nasty Plot, Psychic (50–50)
Grass (day) Stantler 47–50 11 1⁄3 % Calm Mind, Role Play, Zen Headbutt, Jump Kick (47–48)
Role Play, Zen Headbutt, Jump Kick, Imprison (49–49)
Zen Headbutt, Jump Kick, Imprison, Captivate (50–50)
Grass (day) Girafarig 51–52 10 % Crunch, Baton Pass, Nasty Plot, Psychic (51–52)
Grass (day) Kecleon 46–50 10 % Shadow Claw, Screech, Substitute, Sucker Punch (46–49)
Screech, Substitute, Sucker Punch, Synchronoise (50–50)
Grass (day) Skiddo 40–50 10 % Bulldoze, Seed Bomb, Bulk Up, Double-Edge (40–41)
Seed Bomb, Bulk Up, Double-Edge, Horn Leech (42–44)
Bulk Up, Double-Edge, Horn Leech, Leaf Blade (45–49)
Double-Edge, Horn Leech, Leaf Blade, Milk Drink (50–50)
Grass (day) Kecleon 40–45 5 % Slash, Camouflage, Shadow Claw, Screech (40–41)
Camouflage, Shadow Claw, Screech, Substitute (42–45)
Grass (day) Deerling (Spring Form) 48–50 4 43⁄80 % Energy Ball, Charm, Nature Power, Double-Edge (48–50)
Grass (day) Deerling (Summer Form) 48–50 4 43⁄80 % Energy Ball, Charm, Nature Power, Double-Edge (48–50)
Grass (day) Furfrou 40–47 4 % Odor Sleuth, Retaliate, Take Down, Charm (40–41)
Retaliate, Take Down, Charm, Sucker Punch (42–47)
Grass (day) Deerling (Spring Form) 46–47 2 2⁄5 % Energy Ball, Charm, Nature Power, Double-Edge (46–47)
Grass (day) Deerling (Summer Form) 46–47 2 2⁄5 % Energy Ball, Charm, Nature Power, Double-Edge (46–47)
Grass (day) Girafarig 53–54 2 % Crunch, Baton Pass, Nasty Plot, Psychic (53–54)
Grass (day) Stantler 46 2 % Calm Mind, Role Play, Zen Headbutt, Jump Kick (46–46)
Grass (day) Stantler 51–52 1 2⁄3 % Zen Headbutt, Jump Kick, Imprison, Captivate (51–52)
Grass (day) Deerling (Spring Form) 51–55 1 9⁄16 % Charm, Nature Power, Double-Edge, Solar Beam (51–55)
Grass (day) Deerling (Summer Form) 51–55 1 9⁄16 % Charm, Nature Power, Double-Edge, Solar Beam (51–55)
Grass (night) Ponyta 47–53 15 % Inferno, Agility, Fire Blast, Bounce (47–48)
Agility, Fire Blast, Bounce, Flare Blitz (49–53)
Grass (night) Girafarig 48–50 12 % Zen Headbutt, Crunch, Baton Pass, Nasty Plot (48–49)
Crunch, Baton Pass, Nasty Plot, Psychic (50–50)
Grass (night) Stantler 47–50 11 1⁄3 % Calm Mind, Role Play, Zen Headbutt, Jump Kick (47–48)
Role Play, Zen Headbutt, Jump Kick, Imprison (49–49)
Zen Headbutt, Jump Kick, Imprison, Captivate (50–50)
Grass (night) Girafarig 51–52 10 % Crunch, Baton Pass, Nasty Plot, Psychic (51–52)
Grass (night) Kecleon 46–50 10 % Shadow Claw, Screech, Substitute, Sucker Punch (46–49)
Screech, Substitute, Sucker Punch, Synchronoise (50–50)
Grass (night) Skiddo 30–40 10 % Synthesis, Take Down, Bulldoze, Seed Bomb (30–33)
Take Down, Bulldoze, Seed Bomb, Bulk Up (34–37)
Bulldoze, Seed Bomb, Bulk Up, Double-Edge (38–40)
Grass (night) Kecleon 40–45 5 % Slash, Camouflage, Shadow Claw, Screech (40–41)
Camouflage, Shadow Claw, Screech, Substitute (42–45)
Grass (night) Deerling (Spring Form) 48–50 4 43⁄80 % Energy Ball, Charm, Nature Power, Double-Edge (48–50)
Grass (night) Deerling (Summer Form) 48–50 4 43⁄80 % Energy Ball, Charm, Nature Power, Double-Edge (48–50)
Grass (night) Furfrou 40–47 4 % Odor Sleuth, Retaliate, Take Down, Charm (40–41)
Retaliate, Take Down, Charm, Sucker Punch (42–47)
Grass (night) Deerling (Spring Form) 46–47 2 2⁄5 % Energy Ball, Charm, Nature Power, Double-Edge (46–47)
Grass (night) Deerling (Summer Form) 46–47 2 2⁄5 % Energy Ball, Charm, Nature Power, Double-Edge (46–47)
Grass (night) Girafarig 53–54 2 % Crunch, Baton Pass, Nasty Plot, Psychic (53–54)
Grass (night) Stantler 46 2 % Calm Mind, Role Play, Zen Headbutt, Jump Kick (46–46)
Grass (night) Stantler 51–52 1 2⁄3 % Zen Headbutt, Jump Kick, Imprison, Captivate (51–52)
Grass (night) Deerling (Spring Form) 51–55 1 9⁄16 % Charm, Nature Power, Double-Edge, Solar Beam (51–55)
Grass (night) Deerling (Summer Form) 51–55 1 9⁄16 % Charm, Nature Power, Double-Edge, Solar Beam (51–55)