Parent area | Victory Road (783) | Underwater area (?) | None | Surface area (?) | None |
---|---|---|---|---|---|
Child areas | Charous Mountain 2F, Charous Path, Victory Road 2F | ||||
Outdoor map? | No | Bicycle usable? | Yes | Dark area (Flash usable)? | No |
Battle background | CrystalCavern | Base field effect | Crystal Cavern | Fixed weather | None |
Background music | Atmosphere- Triumph.ogg | Background sound | Default | ||
Wild battle music | Battle- Wild3 | Wild victory music | Victory! | Surf music | Atmosphere- Surfing | Trainer battle music | Battle- Trainer3 | Trainer victory music | Victory! | Bicycle music | Atmosphere- Rush |
These are the chances of a wild encounter being initiated per step, for each terrain type.
Grass | Cave | Water |
---|---|---|
4⁄5 % | 4⁄5 % | 11 1⁄5 % |
Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method | Pokémon | Level range | Rate | Moves |
---|---|---|---|---|
Cave | Spiritomb | 85–94 | 20 % | Sucker Punch, Nasty Plot, Memento, Dark Pulse (85–94) |
Cave | Crabominable | 85–94 | 15 % | Ice Hammer, Iron Defense, Dynamic Punch, Close Combat (85–94) |
Cave | Crobat | 88–95 | 12 % | Haze, Venoshock, Air Slash, Quick Guard (88–95) |
Cave | Exploud | 88–95 | 10 % | Hyper Voice, Synchronoise, Boomburst, Hyper Beam (88–95) |
Cave | Mawile | 88–96 | 10 % | Spit Up, Swallow, Iron Head, Play Rough (88–96) |
Cave | Bisharp | 88–96 | 10 % | Night Slash, Iron Head, Swords Dance, Guillotine (88–96) |
Cave | Ampharos | 90–98 | 5 % | Signal Beam, Light Screen, Thunder, Dragon Pulse (90–98) |
Cave | Gallade | 90–97 | 5 % | False Swipe, Protect, Close Combat, Stored Power (90–97) |
Cave | Gigalith | 90–97 | 5 % | Stealth Rock, Sandstorm, Stone Edge, Explosion (90–97) |
Cave | Rapidash | 90–98 | 4 % | Agility, Fire Blast, Bounce, Flare Blitz (90–98) |
Cave | Alakazam | 95–100 | 2 % | Psychic, Calm Mind, Future Sight, Trick (95–100) |
Cave | Absol | 93–100 | 2 % | Sucker Punch, Razor Wind, Future Sight, Perish Song (93–100) |